Fixed a couple Windows errors.
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parent
f7a10cc921
commit
d9480da470
3 changed files with 12 additions and 1 deletions
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@ -2219,7 +2219,7 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
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free(temp);
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// Load mappings in game script dir
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temp = strdup(_confScriptFile);
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temp2 = strndup(temp, strlen(temp) - strlen(utilGetLastPathComponent(temp)));
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temp2 = utilStrndup(temp, strlen(temp) - strlen(utilGetLastPathComponent(temp)));
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free(temp);
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temp = utilCreateString("%scontrols.cfg", temp2);
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if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1));
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10
singe/util.c
10
singe/util.c
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@ -376,6 +376,16 @@ void utilSay(char *fmt, ...) {
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}
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// Windows does not have strndup() so we implement our own.
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char *utilStrndup( const char *s1, size_t n) {
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char *copy = (char *)malloc(n + 1);
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memcpy(copy, s1, n);
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copy[n] = 0;
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return copy;
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}
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void utilTrace(char *fmt, ...) {
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va_list args;
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if (utilTraceFile) {
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@ -52,6 +52,7 @@ char *utilReadFile(char *filename, size_t *bytes);
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char *utilReadLine(char *haystack, size_t length, char **offset);
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void utilRedirectConsole(void);
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void utilSay(char *fmt, ...);
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char *utilStrndup( const char *s1, size_t n);
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void utilTrace(char *fmt, ...);
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void utilTraceEnd(void);
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void utilTraceStart(char *filename);
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