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INSTALL.txt
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INSTALL.txt
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SINGE 2.00
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==========
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(For the latest version of this document, visit https://kangaroopunch.com!)
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Welcome to Singe! The Somewhat Interactive Nostalgic Game Engine!
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INSTALLATION & UPGRADE
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======================
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For the initial installation, create an empty directory and place the Singe
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binary inside it. Run the binary with no command line options to cause it
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to generate all the files needed to make Singe work properly. For example:
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C:\Singe2\
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C:\Singe2\Singe.exe
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Once you run Singe.exe you'll see additional files and directories:
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C:\Singe2\Singe\ (Several files created in this folder.)
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C:\Singe2\Menu.bat (Or .sh on UNIX-ish OSs.)
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To install games, simply unpack them and place their directory inside the
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directory you created. For example, ActionMax.7z contains a folder named
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"ActionMax". Place it here:
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C:\Singe2\ActionMax\
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For all Singe 2 and later games, it will automatically appear in the menu.
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To upgrade, back up any changes you may have made to files inside the Singe
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subdirectory that was generated during installation. (You really shouldn't
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be changing things in there!) Delete the Singe subdirectory and run the new
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Singe binary with no command line arguments to generate the new files.
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Games are available on the Internet Archive:
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Gun Games:
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- https://archive.org/details/singe-actionmax
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- https://archive.org/details/singe-crime-patrol
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- https://archive.org/details/singe-crime-patrol-2
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- https://archive.org/details/singe-last-bounty-hunter
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- https://archive.org/details/singe-mad-dog-mccree
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- https://archive.org/details/singe-mad-dog-mccree-2
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- https://archive.org/details/singe-platoon
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- https://archive.org/details/singe-space-pirates
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- https://archive.org/details/singe-who-shot-johnny-rock
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QTE Games:
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- https://archive.org/details/singe-cliff-hanger
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- https://archive.org/details/singe-conan
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- https://archive.org/details/singe-daitarn-3
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- https://archive.org/details/singe-dl-2e
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- https://archive.org/details/singe-dl-tv
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- https://archive.org/details/singe-dragon-english
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- https://archive.org/details/singe-dragon-italian
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- https://archive.org/details/singe-fire-and-ice
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- https://archive.org/details/singe-jack-english
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- https://archive.org/details/singe-jack-italian
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- https://archive.org/details/singe-puss-in-boots-english
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- https://archive.org/details/singe-puss-in-boots-italian
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- https://archive.org/details/singe-time-traveler
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- https://archive.org/details/singe-timegal
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- https://archive.org/details/singe-titan-ae
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Know of a game we don't have listed? Let us know!
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COMMAND LINE
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============
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___ ___ _ _ ___ ___
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/ __|_ _| \| |/ __| __| Somewhat Interactive Nostalgic Game Engine v2.00
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\__ \| || .` | (_ | _| Copyright (c) 2006-2020 Scott C. Duensing
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|___/___|_|\_|\___|___| https://kangaroopunch.com
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Usage: Singe-v2.00-Windows-x86_64.exe [OPTIONS] scriptName{.singe}
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-a, --aspect=N:D force aspect ratio
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-c, --showcalculated show calculated framefile values for debugging
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-d, --datadir=PATHNAME alternate location for written files
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-e, --volume_nonvldp=PERCENT specify sound effects volume in percent
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-f, --fullscreen run in full screen mode
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-h, --help this display
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-k, --nologos kill the splash screens
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-l, --volume_vldp=PERCENT specify laserdisc volume in percent
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-m, --nomouse disable mouse
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-n, --nocrosshair request game not display gun crosshairs
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-s, --nosound, --mutesound mutes all sound
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-t, --trace trace script execution to screen and file
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-u, --stretch use ugly stretched video
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-v, --framefile=FILENAME use an alternate video file
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-w, --fullscreen_window run in windowed full screen mode
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-x, --xresolution=VALUE specify horizontal resolution
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-y, --yresolution=VALUE specify vertical resolution
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-z, --noconsole zero console output
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30
Sinden.txt
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30
Sinden.txt
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SINDEN LIGHTGUN NOTES
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=====================
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The "-g" or "--sindengun" argument allows for Singe to draw the borders
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required by the Sinden Light Gun while scaling the game content to fit
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inside it. The value, although numeric, should be in quotes and in one
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of the following formats:
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One value: WW - Just the width of the white border.
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Two values: WW WB - Width of white border and then black border.
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Four values: RW GW BW WW - Custom color "white" border and width.
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Five values: RW GW BW WW WB - Custom color "white" border and width then
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width of black border.
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Eight values: RW GW BW WW RB GB BB WB - Custom color "white" border and width
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then custom color "black" border and
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width.
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For example, at a minimum, you should specify a decently sized white border
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and a minimum black border:
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Singe.exe -g "10 1"
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If you want a red border instead of white, again with a minimum black border
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behind it, use:
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Singe.exe -g "255 0 0 10 1"
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In addition to drawing the border, Singe can request that games hide the gun
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crosshairs when using the Sinden Light Gun by using the "-n" or "-nocrosshair"
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option. (Note that the game needs to support this for it to work.)
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