First (mostly) working gamepad support.

This commit is contained in:
Scott Duensing 2020-03-10 21:28:23 -05:00
parent d9480da470
commit 5984352744
6 changed files with 523 additions and 326 deletions

View file

@ -23,287 +23,332 @@
-- Singe 2.xx Features -- Singe 2.xx Features
function deepcopy(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
SCANCODE = { SCANCODE = {
A = 4, A = { name = "A", value = 4 },
B = 5, B = { name = "B", value = 5 },
C = 6, C = { name = "C", value = 6 },
D = 7, D = { name = "D", value = 7 },
E = 8, E = { name = "E", value = 8 },
F = 9, F = { name = "F", value = 9 },
G = 10, G = { name = "G", value = 10 },
H = 11, H = { name = "H", value = 11 },
I = 12, I = { name = "I", value = 12 },
J = 13, J = { name = "J", value = 13 },
K = 14, K = { name = "K", value = 14 },
L = 15, L = { name = "L", value = 15 },
M = 16, M = { name = "M", value = 16 },
N = 17, N = { name = "N", value = 17 },
O = 18, O = { name = "O", value = 18 },
P = 19, P = { name = "P", value = 19 },
Q = 20, Q = { name = "Q", value = 20 },
R = 21, R = { name = "R", value = 21 },
S = 22, S = { name = "S", value = 22 },
T = 23, T = { name = "T", value = 23 },
U = 24, U = { name = "U", value = 24 },
V = 25, V = { name = "V", value = 25 },
W = 26, W = { name = "W", value = 26 },
X = 27, X = { name = "X", value = 27 },
Y = 28, Y = { name = "Y", value = 28 },
Z = 29, Z = { name = "Z", value = 29 },
MAIN_1 = 30, MAIN_1 = { name = "MAIN_1", value = 30 },
MAIN_2 = 31, MAIN_2 = { name = "MAIN_2", value = 31 },
MAIN_3 = 32, MAIN_3 = { name = "MAIN_3", value = 32 },
MAIN_4 = 33, MAIN_4 = { name = "MAIN_4", value = 33 },
MAIN_5 = 34, MAIN_5 = { name = "MAIN_5", value = 34 },
MAIN_6 = 35, MAIN_6 = { name = "MAIN_6", value = 35 },
MAIN_7 = 36, MAIN_7 = { name = "MAIN_7", value = 36 },
MAIN_8 = 37, MAIN_8 = { name = "MAIN_8", value = 37 },
MAIN_9 = 38, MAIN_9 = { name = "MAIN_9", value = 38 },
MAIN_0 = 39, MAIN_0 = { name = "MAIN_0", value = 39 },
RETURN = 40, RETURN = { name = "RETURN", value = 40 },
ESCAPE = 41, ESCAPE = { name = "ESCAPE", value = 41 },
BACKSPACE = 42, BACKSPACE = { name = "BACKSPACE", value = 42 },
TAB = 43, TAB = { name = "TAB", value = 43 },
SPACE = 44, SPACE = { name = "SPACE", value = 44 },
MINUS = 45, MINUS = { name = "MINUS", value = 45 },
EQUALS = 46, EQUALS = { name = "EQUALS", value = 46 },
LEFTBRACKET = 47, LEFTBRACKET = { name = "LEFTBRACKET", value = 47 },
RIGHTBRACKET = 48, RIGHTBRACKET = { name = "RIGHTBRACKET", value = 48 },
BACKSLASH = 49, BACKSLASH = { name = "BACKSLASH", value = 49 },
NONUSHASH = 50, NONUSHASH = { name = "NONUSHASH", value = 50 },
SEMICOLON = 51, SEMICOLON = { name = "SEMICOLON", value = 51 },
APOSTROPHE = 52, APOSTROPHE = { name = "APOSTROPHE", value = 52 },
GRAVE = 53, GRAVE = { name = "GRAVE", value = 53 },
COMMA = 54, COMMA = { name = "COMMA", value = 54 },
PERIOD = 55, PERIOD = { name = "PERIOD", value = 55 },
SLASH = 56, SLASH = { name = "SLASH", value = 56 },
CAPSLOCK = 57, CAPSLOCK = { name = "CAPSLOCK", value = 57 },
F1 = 58, F1 = { name = "F1", value = 58 },
F2 = 59, F2 = { name = "F2", value = 59 },
F3 = 60, F3 = { name = "F3", value = 60 },
F4 = 61, F4 = { name = "F4", value = 61 },
F5 = 62, F5 = { name = "F5", value = 62 },
F6 = 63, F6 = { name = "F6", value = 63 },
F7 = 64, F7 = { name = "F7", value = 64 },
F8 = 65, F8 = { name = "F8", value = 65 },
F9 = 66, F9 = { name = "F9", value = 66 },
F10 = 67, F10 = { name = "F10", value = 67 },
F11 = 68, F11 = { name = "F11", value = 68 },
F12 = 69, F12 = { name = "F12", value = 69 },
PRINTSCREEN = 70, PRINTSCREEN = { name = "PRINTSCREEN", value = 70 },
SCROLLLOCK = 71, SCROLLLOCK = { name = "SCROLLLOCK", value = 71 },
PAUSE = 72, PAUSE = { name = "PAUSE", value = 72 },
INSERT = 73, INSERT = { name = "INSERT", value = 73 },
HOME = 74, HOME = { name = "HOME", value = 74 },
PAGEUP = 75, PAGEUP = { name = "PAGEUP", value = 75 },
DELETE = 76, DELETE = { name = "DELETE", value = 76 },
END = 77, END = { name = "END", value = 77 },
PAGEDOWN = 78, PAGEDOWN = { name = "PAGEDOWN", value = 78 },
RIGHT = 79, RIGHT = { name = "RIGHT", value = 79 },
LEFT = 80, LEFT = { name = "LEFT", value = 80 },
DOWN = 81, DOWN = { name = "DOWN", value = 81 },
UP = 82, UP = { name = "UP", value = 82 },
NUMLOCKCLEAR = 83, NUMLOCKCLEAR = { name = "NUMLOCKCLEAR", value = 83 },
KP_DIVIDE = 84, KP_DIVIDE = { name = "KP_DIVIDE", value = 84 },
KP_MULTIPLY = 85, KP_MULTIPLY = { name = "KP_MULTIPLY", value = 85 },
KP_MINUS = 86, KP_MINUS = { name = "KP_MINUS", value = 86 },
KP_PLUS = 87, KP_PLUS = { name = "KP_PLUS", value = 87 },
KP_ENTER = 88, KP_ENTER = { name = "KP_ENTER", value = 88 },
KP_1 = 89, KP_1 = { name = "KP_1", value = 89 },
KP_2 = 90, KP_2 = { name = "KP_2", value = 90 },
KP_3 = 91, KP_3 = { name = "KP_3", value = 91 },
KP_4 = 92, KP_4 = { name = "KP_4", value = 92 },
KP_5 = 93, KP_5 = { name = "KP_5", value = 93 },
KP_6 = 94, KP_6 = { name = "KP_6", value = 94 },
KP_7 = 95, KP_7 = { name = "KP_7", value = 95 },
KP_8 = 96, KP_8 = { name = "KP_8", value = 96 },
KP_9 = 97, KP_9 = { name = "KP_9", value = 97 },
KP_0 = 98, KP_0 = { name = "KP_0", value = 98 },
KP_PERIOD = 99, KP_PERIOD = { name = "KP_PERIOD", value = 99 },
NONUSBACKSLASH = 100, NONUSBACKSLASH = { name = "NONUSBACKSLASH", value = 100 },
APPLICATION = 101, APPLICATION = { name = "APPLICATION", value = 101 },
POWER = 102, POWER = { name = "POWER", value = 102 },
KP_EQUALS = 103, KP_EQUALS = { name = "KP_EQUALS", value = 103 },
F13 = 104, F13 = { name = "F13", value = 104 },
F14 = 105, F14 = { name = "F14", value = 105 },
F15 = 106, F15 = { name = "F15", value = 106 },
F16 = 107, F16 = { name = "F16", value = 107 },
F17 = 108, F17 = { name = "F17", value = 108 },
F18 = 109, F18 = { name = "F18", value = 109 },
F19 = 110, F19 = { name = "F19", value = 110 },
F20 = 111, F20 = { name = "F20", value = 111 },
F21 = 112, F21 = { name = "F21", value = 112 },
F22 = 113, F22 = { name = "F22", value = 113 },
F23 = 114, F23 = { name = "F23", value = 114 },
F24 = 115, F24 = { name = "F24", value = 115 },
EXECUTE = 116, EXECUTE = { name = "EXECUTE", value = 116 },
HELP = 117, HELP = { name = "HELP", value = 117 },
MENU = 118, MENU = { name = "MENU", value = 118 },
SELECT = 119, SELECT = { name = "SELECT", value = 119 },
STOP = 120, STOP = { name = "STOP", value = 120 },
AGAIN = 121, AGAIN = { name = "AGAIN", value = 121 },
UNDO = 122, UNDO = { name = "UNDO", value = 122 },
CUT = 123, CUT = { name = "CUT", value = 123 },
COPY = 124, COPY = { name = "COPY", value = 124 },
PASTE = 125, PASTE = { name = "PASTE", value = 125 },
FIND = 126, FIND = { name = "FIND", value = 126 },
MUTE = 127, MUTE = { name = "MUTE", value = 127 },
VOLUMEUP = 128, VOLUMEUP = { name = "VOLUMEUP", value = 128 },
VOLUMEDOWN = 129, VOLUMEDOWN = { name = "VOLUMEDOWN", value = 129 },
KP_COMMA = 133, KP_COMMA = { name = "KP_COMMA", value = 133 },
KP_EQUALSAS400 = 134, KP_EQUALSAS400 = { name = "KP_EQUALSAS400", value = 134 },
INTERNATIONAL1 = 135, INTERNATIONAL1 = { name = "INTERNATIONAL1", value = 135 },
INTERNATIONAL2 = 136, INTERNATIONAL2 = { name = "INTERNATIONAL2", value = 136 },
INTERNATIONAL3 = 137, INTERNATIONAL3 = { name = "INTERNATIONAL3", value = 137 },
INTERNATIONAL4 = 138, INTERNATIONAL4 = { name = "INTERNATIONAL4", value = 138 },
INTERNATIONAL5 = 139, INTERNATIONAL5 = { name = "INTERNATIONAL5", value = 139 },
INTERNATIONAL6 = 140, INTERNATIONAL6 = { name = "INTERNATIONAL6", value = 140 },
INTERNATIONAL7 = 141, INTERNATIONAL7 = { name = "INTERNATIONAL7", value = 141 },
INTERNATIONAL8 = 142, INTERNATIONAL8 = { name = "INTERNATIONAL8", value = 142 },
INTERNATIONAL9 = 143, INTERNATIONAL9 = { name = "INTERNATIONAL9", value = 143 },
LANG1 = 144, LANG1 = { name = "LANG1", value = 144 },
LANG2 = 145, LANG2 = { name = "LANG2", value = 145 },
LANG3 = 146, LANG3 = { name = "LANG3", value = 146 },
LANG4 = 147, LANG4 = { name = "LANG4", value = 147 },
LANG5 = 148, LANG5 = { name = "LANG5", value = 148 },
LANG6 = 149, LANG6 = { name = "LANG6", value = 149 },
LANG7 = 150, LANG7 = { name = "LANG7", value = 150 },
LANG8 = 151, LANG8 = { name = "LANG8", value = 151 },
LANG9 = 152, LANG9 = { name = "LANG9", value = 152 },
ALTERASE = 153, ALTERASE = { name = "ALTERASE", value = 153 },
SYSREQ = 154, SYSREQ = { name = "SYSREQ", value = 154 },
CANCEL = 155, CANCEL = { name = "CANCEL", value = 155 },
CLEAR = 156, CLEAR = { name = "CLEAR", value = 156 },
PRIOR = 157, PRIOR = { name = "PRIOR", value = 157 },
RETURN2 = 158, RETURN2 = { name = "RETURN2", value = 158 },
SEPARATOR = 159, SEPARATOR = { name = "SEPARATOR", value = 159 },
OUT = 160, OUT = { name = "OUT", value = 160 },
OPER = 161, OPER = { name = "OPER", value = 161 },
CLEARAGAIN = 162, CLEARAGAIN = { name = "CLEARAGAIN", value = 162 },
CRSEL = 163, CRSEL = { name = "CRSEL", value = 163 },
EXSEL = 164, EXSEL = { name = "EXSEL", value = 164 },
KP_00 = 176, KP_00 = { name = "KP_00", value = 176 },
KP_000 = 177, KP_000 = { name = "KP_000", value = 177 },
THOUSANDSSEPARATOR = 178, THOUSANDSSEPARATOR = { name = "THOUSANDSSEPARATOR", value = 178 },
DECIMALSEPARATOR = 179, DECIMALSEPARATOR = { name = "DECIMALSEPARATOR", value = 179 },
CURRENCYUNIT = 180, CURRENCYUNIT = { name = "CURRENCYUNIT", value = 180 },
CURRENCYSUBUNIT = 181, CURRENCYSUBUNIT = { name = "CURRENCYSUBUNIT", value = 181 },
KP_LEFTPAREN = 182, KP_LEFTPAREN = { name = "KP_LEFTPAREN", value = 182 },
KP_RIGHTPAREN = 183, KP_RIGHTPAREN = { name = "KP_RIGHTPAREN", value = 183 },
KP_LEFTBRACE = 184, KP_LEFTBRACE = { name = "KP_LEFTBRACE", value = 184 },
KP_RIGHTBRACE = 185, KP_RIGHTBRACE = { name = "KP_RIGHTBRACE", value = 185 },
KP_TAB = 186, KP_TAB = { name = "KP_TAB", value = 186 },
KP_BACKSPACE = 187, KP_BACKSPACE = { name = "KP_BACKSPACE", value = 187 },
KP_A = 188, KP_A = { name = "KP_A", value = 188 },
KP_B = 189, KP_B = { name = "KP_B", value = 189 },
KP_C = 190, KP_C = { name = "KP_C", value = 190 },
KP_D = 191, KP_D = { name = "KP_D", value = 191 },
KP_E = 192, KP_E = { name = "KP_E", value = 192 },
KP_F = 193, KP_F = { name = "KP_F", value = 193 },
KP_XOR = 194, KP_XOR = { name = "KP_XOR", value = 194 },
KP_POWER = 195, KP_POWER = { name = "KP_POWER", value = 195 },
KP_PERCENT = 196, KP_PERCENT = { name = "KP_PERCENT", value = 196 },
KP_LESS = 197, KP_LESS = { name = "KP_LESS", value = 197 },
KP_GREATER = 198, KP_GREATER = { name = "KP_GREATER", value = 198 },
KP_AMPERSAND = 199, KP_AMPERSAND = { name = "KP_AMPERSAND", value = 199 },
KP_DBLAMPERSAND = 200, KP_DBLAMPERSAND = { name = "KP_DBLAMPERSAND", value = 200 },
KP_VERTICALBAR = 201, KP_VERTICALBAR = { name = "KP_VERTICALBAR", value = 201 },
KP_DBLVERTICALBAR = 202, KP_DBLVERTICALBAR = { name = "KP_DBLVERTICALBAR", value = 202 },
KP_COLON = 203, KP_COLON = { name = "KP_COLON", value = 203 },
KP_HASH = 204, KP_HASH = { name = "KP_HASH", value = 204 },
KP_SPACE = 205, KP_SPACE = { name = "KP_SPACE", value = 205 },
KP_AT = 206, KP_AT = { name = "KP_AT", value = 206 },
KP_EXCLAM = 207, KP_EXCLAM = { name = "KP_EXCLAM", value = 207 },
KP_MEMSTORE = 208, KP_MEMSTORE = { name = "KP_MEMSTORE", value = 208 },
KP_MEMRECALL = 209, KP_MEMRECALL = { name = "KP_MEMRECALL", value = 209 },
KP_MEMCLEAR = 210, KP_MEMCLEAR = { name = "KP_MEMCLEAR", value = 210 },
KP_MEMADD = 211, KP_MEMADD = { name = "KP_MEMADD", value = 211 },
KP_MEMSUBTRACT = 212, KP_MEMSUBTRACT = { name = "KP_MEMSUBTRACT", value = 212 },
KP_MEMMULTIPLY = 213, KP_MEMMULTIPLY = { name = "KP_MEMMULTIPLY", value = 213 },
KP_MEMDIVIDE = 214, KP_MEMDIVIDE = { name = "KP_MEMDIVIDE", value = 214 },
KP_PLUSMINUS = 215, KP_PLUSMINUS = { name = "KP_PLUSMINUS", value = 215 },
KP_CLEAR = 216, KP_CLEAR = { name = "KP_CLEAR", value = 216 },
KP_CLEARENTRY = 217, KP_CLEARENTRY = { name = "KP_CLEARENTRY", value = 217 },
KP_BINARY = 218, KP_BINARY = { name = "KP_BINARY", value = 218 },
KP_OCTAL = 219, KP_OCTAL = { name = "KP_OCTAL", value = 219 },
KP_DECIMAL = 220, KP_DECIMAL = { name = "KP_DECIMAL", value = 220 },
KP_HEXADECIMAL = 221, KP_HEXADECIMAL = { name = "KP_HEXADECIMAL", value = 221 },
LCTRL = 224, LCTRL = { name = "LCTRL", value = 224 },
LSHIFT = 225, LSHIFT = { name = "LSHIFT", value = 225 },
LALT = 226, LALT = { name = "LALT", value = 226 },
LGUI = 227, LGUI = { name = "LGUI", value = 227 },
RCTRL = 228, RCTRL = { name = "RCTRL", value = 228 },
RSHIFT = 229, RSHIFT = { name = "RSHIFT", value = 229 },
RALT = 230, RALT = { name = "RALT", value = 230 },
RGUI = 231, RGUI = { name = "RGUI", value = 231 },
MODE = 257, MODE = { name = "MODE", value = 257 },
AUDIONEXT = 258, AUDIONEXT = { name = "AUDIONEXT", value = 258 },
AUDIOPREV = 259, AUDIOPREV = { name = "AUDIOPREV", value = 259 },
AUDIOSTOP = 260, AUDIOSTOP = { name = "AUDIOSTOP", value = 260 },
AUDIOPLAY = 261, AUDIOPLAY = { name = "AUDIOPLAY", value = 261 },
AUDIOMUTE = 262, AUDIOMUTE = { name = "AUDIOMUTE", value = 262 },
MEDIASELECT = 263, MEDIASELECT = { name = "MEDIASELECT", value = 263 },
WWW = 264, WWW = { name = "WWW", value = 264 },
MAIL = 265, MAIL = { name = "MAIL", value = 265 },
CALCULATOR = 266, CALCULATOR = { name = "CALCULATOR", value = 266 },
COMPUTER = 267, COMPUTER = { name = "COMPUTER", value = 267 },
AC_SEARCH = 268, AC_SEARCH = { name = "AC_SEARCH", value = 268 },
AC_HOME = 269, AC_HOME = { name = "AC_HOME", value = 269 },
AC_BACK = 270, AC_BACK = { name = "AC_BACK", value = 270 },
AC_FORWARD = 271, AC_FORWARD = { name = "AC_FORWARD", value = 271 },
AC_STOP = 272, AC_STOP = { name = "AC_STOP", value = 272 },
AC_REFRESH = 273, AC_REFRESH = { name = "AC_REFRESH", value = 273 },
AC_BOOKMARKS = 274, AC_BOOKMARKS = { name = "AC_BOOKMARKS", value = 274 },
BRIGHTNESSDOWN = 275, BRIGHTNESSDOWN = { name = "BRIGHTNESSDOWN", value = 275 },
BRIGHTNESSUP = 276, BRIGHTNESSUP = { name = "BRIGHTNESSUP", value = 276 },
DISPLAYSWITCH = 277, DISPLAYSWITCH = { name = "DISPLAYSWITCH", value = 277 },
KBDILLUMTOGGLE = 278, KBDILLUMTOGGLE = { name = "KBDILLUMTOGGLE", value = 278 },
KBDILLUMDOWN = 279, KBDILLUMDOWN = { name = "KBDILLUMDOWN", value = 279 },
KBDILLUMUP = 280, KBDILLUMUP = { name = "KBDILLUMUP", value = 280 },
EJECT = 281, EJECT = { name = "EJECT", value = 281 },
SLEEP = 282, SLEEP = { name = "SLEEP", value = 282 },
APP1 = 283, APP1 = { name = "APP1", value = 283 },
APP2 = 284, APP2 = { name = "APP2", value = 284 },
AUDIOREWIND = 285, AUDIOREWIND = { name = "AUDIOREWIND", value = 285 },
AUDIOFASTFORWARD = 286 AUDIOFASTFORWARD = { name = "AUDIOFASTFORWARD", value = 286 }
} }
SCANCODE_MIN = 4 -- Lowest value
SCANCODE_MAX = 286 -- Highest value, not the number of items in the table.
GAMEPAD_1 = { GAMEPAD_1 = {
AXIS_LEFT_X = -1, AXIS_LEFT_X = { name = "AXIS_LEFT_X", value = 500 },
AXIS_LEFT_Y = -2, AXIS_LEFT_X_L = { name = "AXIS_LEFT_X_L", value = 501 },
AXIS_RIGHT_X = -3, AXIS_LEFT_X_R = { name = "AXIS_LEFT_X_R", value = 502 },
AXIS_RIGHT_Y = -4, AXIS_LEFT_Y = { name = "AXIS_LEFT_Y", value = 503 },
AXIS_LEFT_TRIGGER = -5, AXIS_LEFT_Y_U = { name = "AXIS_LEFT_Y_U", value = 504 },
AXIS_RIGHT_TRIGGER = -6, AXIS_LEFT_Y_D = { name = "AXIS_LEFT_Y_D", value = 505 },
BUTTON_A = -7, AXIS_RIGHT_X = { name = "AXIS_RIGHT_X", value = 506 },
BUTTON_B = -8, AXIS_RIGHT_X_L = { name = "AXIS_RIGHT_X_L", value = 507 },
BUTTON_X = -9, AXIS_RIGHT_X_R = { name = "AXIS_RIGHT_X_R", value = 508 },
BUTTON_Y = -10, AXIS_RIGHT_Y = { name = "AXIS_RIGHT_Y", value = 509 },
BUTTON_BACK = -11, AXIS_RIGHT_Y_U = { name = "AXIS_RIGHT_Y_U", value = 510 },
BUTTON_GUIDE = -12, AXIS_RIGHT_Y_D = { name = "AXIS_RIGHT_Y_D", value = 511 },
BUTTON_START = -13, AXIS_LEFT_TRIGGER = { name = "AXIS_LEFT_TRIGGER", value = 512 },
BUTTON_LEFT_STICK = -14, AXIS_LEFT_TRIGGER_N = { name = "AXIS_LEFT_TRIGGER_N", value = 513 },
BUTTON_RIGHT_STICK = -15, AXIS_LEFT_TRIGGER_P = { name = "AXIS_LEFT_TRIGGER_P", value = 514 },
BUTTON_LEFT_BUMPER = -16, AXIS_RIGHT_TRIGGER = { name = "AXIS_RIGHT_TRIGGER", value = 515 },
BUTTON_RIGHT_BUMPER = -17, AXIS_RIGHT_TRIGGER_N = { name = "AXIS_RIGHT_TRIGGER_N", value = 516 },
DPAD_UP = -18, AXIS_RIGHT_TRIGGER_P = { name = "AXIS_RIGHT_TRIGGER_P", value = 517 },
DPAD_DOWN = -19, BUTTON_A = { name = "BUTTON_A", value = 518 },
DPAD_LEFT = -20, BUTTON_B = { name = "BUTTON_B", value = 519 },
DPAD_RIGHT = -21 BUTTON_X = { name = "BUTTON_X", value = 520 },
BUTTON_Y = { name = "BUTTON_Y", value = 521 },
BUTTON_BACK = { name = "BUTTON_BACK", value = 522 },
BUTTON_GUIDE = { name = "BUTTON_GUIDE", value = 523 },
BUTTON_START = { name = "BUTTON_START", value = 524 },
BUTTON_LEFT_STICK = { name = "BUTTON_LEFT_STICK", value = 525 },
BUTTON_RIGHT_STICK = { name = "BUTTON_RIGHT_STICK", value = 526 },
BUTTON_LEFT_BUMPER = { name = "BUTTON_LEFT_BUMPER", value = 527 },
BUTTON_RIGHT_BUMPER = { name = "BUTTON_RIGHT_BUMPER", value = 528 },
DPAD_UP = { name = "DPAD_UP", value = 529 },
DPAD_DOWN = { name = "DPAD_DOWN", value = 530 },
DPAD_LEFT = { name = "DPAD_LEFT", value = 531 },
DPAD_RIGHT = { name = "DPAD_RIGHT", value = 532 }
} }
GAMEPAD_2 = {} GAMEPAD_1_MIN = 500 -- Lowest value
GAMEPAD_3 = {} GAMEPAD_1_MAX = 532 -- Highest value, not the number of items in the table.
GAMEPAD_4 = {}
GAMEPAD_2 = deepcopy(GAMEPAD_1)
GAMEPAD_3 = deepcopy(GAMEPAD_1)
GAMEPAD_4 = deepcopy(GAMEPAD_1)
for key, value in pairs(GAMEPAD_1) do for key, value in pairs(GAMEPAD_1) do
GAMEPAD_2[key] = value + -21 GAMEPAD_2[key].value = GAMEPAD_2[key].value + 100
GAMEPAD_3[key] = value + -21 * 2 GAMEPAD_3[key].value = GAMEPAD_3[key].value + 200
GAMEPAD_4[key] = value + -21 * 3 GAMEPAD_4[key].value = GAMEPAD_4[key].value + 300
end end
GAMEPAD_2_MIN = GAMEPAD_1_MAX + 100
GAMEPAD_2_MAX = GAMEPAD_1_MAX + 100
GAMEPAD_3_MIN = GAMEPAD_1_MAX + 200
GAMEPAD_3_MAX = GAMEPAD_1_MAX + 200
GAMEPAD_4_MIN = GAMEPAD_1_MAX + 300
GAMEPAD_4_MAX = GAMEPAD_1_MAX + 300
SWITCH_BUTTON4 = 21 SWITCH_BUTTON4 = 21
SWITCH_TILT = 22 SWITCH_TILT = 22
RESET_CPU = 23 SWITCH_GRAB = 23
-- Singe 1.xx Features -- Singe 1.xx Features

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@ -1,11 +1,11 @@
-- Default Mappings -- Default Mappings
DEAD_ZONE = 10 DEAD_ZONE = 8000
INPUT_UP = { SCANCODE.UP, SCANCODE.KP_8, GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_UP } INPUT_UP = { SCANCODE.UP, SCANCODE.KP_8, GAMEPAD_1.AXIS_LEFT_Y_U, GAMEPAD_1.AXIS_RIGHT_Y_U, GAMEPAD_1.DPAD_UP }
INPUT_LEFT = { SCANCODE.LEFT, SCANCODE.KP_4, GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_LEFT } INPUT_LEFT = { SCANCODE.LEFT, SCANCODE.KP_4, GAMEPAD_1.AXIS_LEFT_X_L, GAMEPAD_1.AXIS_RIGHT_X_L, GAMEPAD_1.DPAD_LEFT }
INPUT_DOWN = { SCANCODE.DOWN, SCANCODE.KP_2, GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_DOWN } INPUT_DOWN = { SCANCODE.DOWN, SCANCODE.KP_2, GAMEPAD_1.AXIS_LEFT_Y_D, GAMEPAD_1.AXIS_RIGHT_Y_D, GAMEPAD_1.DPAD_DOWN }
INPUT_RIGHT = { SCANCODE.RIGHT, SCANCODE.KP_6, GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_RIGHT } INPUT_RIGHT = { SCANCODE.RIGHT, SCANCODE.KP_6, GAMEPAD_1.AXIS_LEFT_X_R, GAMEPAD_1.AXIS_RIGHT_X_R, GAMEPAD_1.DPAD_RIGHT }
INPUT_1P_COIN = { SCANCODE.MAIN_5, SCANCODE.C, GAMEPAD_1.BUTTON_LEFT_BUMPER } INPUT_1P_COIN = { SCANCODE.MAIN_5, SCANCODE.C, GAMEPAD_1.BUTTON_LEFT_BUMPER }
INPUT_2P_COIN = { SCANCODE.MAIN_6 } INPUT_2P_COIN = { SCANCODE.MAIN_6 }
INPUT_1P_START = { SCANCODE.MAIN_1, GAMEPAD_1.BUTTON_RIGHT_BUMPER } INPUT_1P_START = { SCANCODE.MAIN_1, GAMEPAD_1.BUTTON_RIGHT_BUMPER }
@ -25,3 +25,4 @@ INPUT_QUIT = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_PAUSE = { SCANCODE.P, GAMEPAD_1.BUTTON_START } INPUT_PAUSE = { SCANCODE.P, GAMEPAD_1.BUTTON_START }
INPUT_CONSOLE = { SCANCODE.GRAVE } INPUT_CONSOLE = { SCANCODE.GRAVE }
INPUT_TILT = { SCANCODE.T } INPUT_TILT = { SCANCODE.T }
INPUT_GRAB = { SCANCODE.G }

View file

@ -23,7 +23,7 @@
// -c -x 720 -y 480 -d data/maddog_dvd -v maddog_dvd/frame_maddog_dvd.txt maddog_dvd/maddog_dvd.singe // -c -x 720 -y 480 -d data/maddog_dvd -v maddog_dvd/frame_maddog_dvd.txt maddog_dvd/maddog_dvd.singe
// -c -x 640 -y 480 -v ActionMax/frame_SonicFury.txt ActionMax/SonicFury.singe // -c -x 640 -y 480 -v ActionMax/frame_SonicFury.txt ActionMax/SonicFury.singe
// -x 640 -y 480 -d data/ActionMax ActionMax/BlueThunder.singe // -x 640 -y 480 -d data/ActionMax ActionMax/BlueThunder.singe
// -v ActionMax/BlueThunder.mp4 test.singe // -d data/ActionMax -v ActionMax/BlueThunder.mp4 test.singe
#include <stdio.h> #include <stdio.h>
@ -79,6 +79,7 @@ void extractFile(char *filename, unsigned char *data, int32_t length) {
__attribute__((noreturn)) __attribute__((noreturn))
void showUsage(char *name, char *message) { void showUsage(char *name, char *message) {
char *temp = NULL;
int32_t result = 0; int32_t result = 0;
// 00000000011111111112222222222333333333344444444445555555555666666666677777777778 // 00000000011111111112222222222333333333344444444445555555555666666666677777777778
@ -115,6 +116,14 @@ void showUsage(char *name, char *message) {
utilSay(""); utilSay("");
result = 1; result = 1;
} }
// Extract any missing support files. We do this here so they're not generated if launched from a front end.
if (!utilPathExists("Singe")) utilMkDirP("Singe", 0777);
temp = utilCreateString("Singe%cFramework.singe", utilGetPathSeparator());
extractFile(temp, Framework_singe, Framework_singe_len);
free(temp);
temp = NULL;
#ifdef _WIN32 #ifdef _WIN32
getchar(); getchar();
#endif #endif
@ -614,10 +623,6 @@ int main(int argc, char *argv[]) {
// Finish our setup // Finish our setup
SDL_DisableScreenSaver(); SDL_DisableScreenSaver();
// Extract any missing support files.
if (!utilPathExists("Singe")) utilMkDirP("Singe", 0777);
extractFile("Singe/Framework.singe", Framework_singe, Framework_singe_len);
// Run Singe! // Run Singe!
singe(window, renderer); singe(window, renderer);

View file

@ -127,6 +127,7 @@ enum {
SWITCH_PAUSE, SWITCH_PAUSE,
SWITCH_CONSOLE, SWITCH_CONSOLE,
SWITCH_TILT, SWITCH_TILT,
SWITCH_GRAB,
SWITCH_MOUSE_SCROLL_UP, SWITCH_MOUSE_SCROLL_UP,
SWITCH_MOUSE_SCROLL_DOWN, SWITCH_MOUSE_SCROLL_DOWN,
SWITCH_MOUSE_DISCONNECT, SWITCH_MOUSE_DISCONNECT,
@ -184,6 +185,8 @@ static SDL_Window *_window = NULL;
static SDL_Renderer *_renderer = NULL; static SDL_Renderer *_renderer = NULL;
static SDL_Texture *_videoTexture = NULL; static SDL_Texture *_videoTexture = NULL;
static SDL_Surface *_consoleFontSurface = NULL; static SDL_Surface *_consoleFontSurface = NULL;
static SDL_GameController **_controllers = NULL;
static int32_t _controllerCount = 0;
static int32_t _controllerDeadZone = 0; static int32_t _controllerDeadZone = 0;
static int32_t _consoleFontWidth = 0; static int32_t _consoleFontWidth = 0;
static int32_t _consoleFontHeight = 0; static int32_t _consoleFontHeight = 0;
@ -205,6 +208,7 @@ static bool _refreshDisplay = false;
static bool _running = true; static bool _running = true;
static bool _discStopped = true; static bool _discStopped = true;
static bool _mouseEnabled = true; static bool _mouseEnabled = true;
static bool _mouseGrabbed = false;
static bool _requestScreenShot = false; static bool _requestScreenShot = false;
static SpriteT *_spriteList = NULL; static SpriteT *_spriteList = NULL;
static SoundT *_soundList = NULL; static SoundT *_soundList = NULL;
@ -237,7 +241,8 @@ static FontT *_fontCurrent = NULL;
// Added in Singe 2.x // Added in Singe 2.x
#define INPUT_ACTION_4 21 #define INPUT_ACTION_4 21
#define INPUT_TILT 22 #define INPUT_TILT 22
#define INPUT_COUNT 23 #define INPUT_GRAB 23
#define INPUT_COUNT 24
static MappingT _controlMappings[] = { static MappingT _controlMappings[] = {
@ -263,7 +268,8 @@ static MappingT _controlMappings[] = {
{ "INPUT_PAUSE", 19, 0, NULL }, { "INPUT_PAUSE", 19, 0, NULL },
{ "INPUT_CONSOLE", 20, 0, NULL }, { "INPUT_CONSOLE", 20, 0, NULL },
{ "INPUT_ACTION_4", 21, 0, NULL }, { "INPUT_ACTION_4", 21, 0, NULL },
{ "INPUT_TILT", 22, 0, NULL } { "INPUT_TILT", 22, 0, NULL },
{ "INPUT_GRAB", 23, 0, NULL }
}; };
@ -338,6 +344,8 @@ void luaDie(lua_State *L, char *method, char *fmt, ...);
int32_t luaError(lua_State *L); int32_t luaError(lua_State *L);
void luaTrace(lua_State *L, char *method, char *fmt, ...); void luaTrace(lua_State *L, char *method, char *fmt, ...);
void processKey(bool down, int keysym, int32_t scancode); void processKey(bool down, int keysym, int32_t scancode);
void startControllers(void);
void stopControllers(void);
void takeScreenshot(void); void takeScreenshot(void);
#ifdef DEBUG_TOOLS #ifdef DEBUG_TOOLS
@ -2130,24 +2138,40 @@ void processKey(bool down, int32_t keysym, int32_t scancode) {
int32_t move; int32_t move;
int32_t index; int32_t index;
utilSay("U:%d SY:%d SC:%d", down, keysym, scancode);
if (_keyboardMode == KEYBD_NORMAL) { if (_keyboardMode == KEYBD_NORMAL) {
// Mappable keys // Mappable keys
for (move=0; move<INPUT_COUNT; move++) { for (move=0; move<INPUT_COUNT; move++) {
if (_controlMappings[move].inputCount > 0) { if (_controlMappings[move].inputCount > 0) {
for (index=0; index<_controlMappings[move].inputCount; index++) { for (index=0; index<_controlMappings[move].inputCount; index++) {
utilSay("Checking %s %d = %d", _controlMappings[move].name, _controlMappings[move].input[index], scancode);
if (_controlMappings[move].input[index] == scancode) { if (_controlMappings[move].input[index] == scancode) {
if (!down) { if (!down) {
if ((move == SWITCH_PAUSE) && (_pauseEnabled)) { if ((move == INPUT_PAUSE) && (_pauseEnabled)) {
//***TODO*** g_game->toggle_game_pause(); //***TODO*** g_game->toggle_game_pause();
} }
if (move == SWITCH_QUIT) { if (move == INPUT_GRAB) {
if (_mouseGrabbed) {
// Ungrab mouse
_mouseGrabbed = false;
SDL_SetWindowGrab(_window, SDL_FALSE);
SDL_ShowCursor(SDL_ENABLE);
} else {
// Grab mouse
_mouseGrabbed = true;
SDL_SetWindowGrab(_window, SDL_TRUE);
SDL_ShowCursor(SDL_DISABLE);
}
}
if (move == INPUT_QUIT) {
_running = false; _running = false;
} }
if (move == SWITCH_SCREENSHOT) { if (move == INPUT_SCREENSHOT) {
_requestScreenShot = true; _requestScreenShot = true;
} }
} }
if (move != SWITCH_PAUSE) { if (move != INPUT_PAUSE) {
callLua(down ? "onInputPressed" : "onInputReleased", "ii", move, NOMOUSE); callLua(down ? "onInputPressed" : "onInputReleased", "ii", move, NOMOUSE);
} }
} }
@ -2225,7 +2249,7 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1)); if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1));
free(temp); free(temp);
// Parse results // Parse results
lua_getglobal(_luaContext, "DEAD_ZONEX"); lua_getglobal(_luaContext, "DEAD_ZONE");
if (lua_isnumber(_luaContext, -1)) { if (lua_isnumber(_luaContext, -1)) {
_controllerDeadZone = (int32_t)lua_tonumber(_luaContext, -1); _controllerDeadZone = (int32_t)lua_tonumber(_luaContext, -1);
} }
@ -2253,10 +2277,20 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
// Then load them for real. // Then load them for real.
lua_getglobal(_luaContext, _controlMappings[x].name); lua_getglobal(_luaContext, _controlMappings[x].name);
if (lua_istable(_luaContext, -1)) { if (lua_istable(_luaContext, -1)) {
lua_pushnil(_luaContext);
y = 0; y = 0;
lua_pushnil(_luaContext);
while (lua_next(_luaContext, -2)) { while (lua_next(_luaContext, -2)) {
if (lua_istable(_luaContext, -1)) {
lua_pushnil(_luaContext);
while (lua_next(_luaContext, -2)) {
if (lua_type(_luaContext, -2) == LUA_TSTRING) {
if (utilStricmp((char *)lua_tostring(_luaContext, -2), "value") == 0) {
_controlMappings[x].input[y++] = (int32_t)lua_tonumber(_luaContext, -1); _controlMappings[x].input[y++] = (int32_t)lua_tonumber(_luaContext, -1);
}
}
lua_pop(_luaContext, 1);
}
}
lua_pop(_luaContext, 1); lua_pop(_luaContext, 1);
} }
} }
@ -2475,9 +2509,14 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
_mice[x].y = (int32_t)(videoGetHeight(_videoHandle) * _overlayScaleY); _mice[x].y = (int32_t)(videoGetHeight(_videoHandle) * _overlayScaleY);
//utilSay("***DEBUG*** Mouse %d: %s", x, _mice[x].name); //utilSay("***DEBUG*** Mouse %d: %s", x, _mice[x].name);
} }
// Grab mouse
_mouseGrabbed = true;
SDL_SetWindowGrab(_window, SDL_TRUE); SDL_SetWindowGrab(_window, SDL_TRUE);
SDL_ShowCursor(SDL_DISABLE); SDL_ShowCursor(SDL_DISABLE);
// Controllers are started by the event loop
// Set volume // Set volume
_effectsVolume = (int32_t)((float)AUDIO_MAX_VOLUME * (float)_confVolumeNonVldp * (float)0.01); _effectsVolume = (int32_t)((float)AUDIO_MAX_VOLUME * (float)_confVolumeNonVldp * (float)0.01);
Mix_Volume(-1, _effectsVolume * 2); Mix_Volume(-1, _effectsVolume * 2);
@ -2505,9 +2544,53 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
// SDL Event Loop // SDL Event Loop
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
switch (event.type) { switch (event.type) {
case SDL_CONTROLLERAXISMOTION:
// Is this in a range we care about?
if (abs(event.caxis.value) > _controllerDeadZone) {
// Determine which "scancode" to process - see Framework.singe
// Controller codes begin at 500 and increment in 100
x = event.caxis.which * 100 + 500;
// The axis value lines up with the enumeration used by SDL * 3
x += event.caxis.axis * 3;
// Fire the down/up event for the entire axis
processKey(true, 0, x);
processKey(false, 0, x);
// Finally we add the particular direction we're interested in
x += (event.caxis.value < 0) ? 1 : 2;
// Fire the down/up event for the axis direction
processKey(true, 0, x);
processKey(false, 0, x);
}
break;
case SDL_CONTROLLERBUTTONUP:
// Determine which "scancode" to process - see Framework.singe
// Controller codes begin at 500 and increment in 100
x = event.cbutton.which * 100 + 500;
// The button values line up with the enumeration used by SDL + 18
x += event.cbutton.button + 18;
// Fire down event
processKey(false, 0, x);
break;
case SDL_CONTROLLERBUTTONDOWN:
// Determine which "scancode" to process - see Framework.singe
// Controller codes begin at 500 and increment in 100
x = event.cbutton.which * 100 + 500;
// The button values line up with the enumeration used by SDL + 18
x += event.cbutton.button + 18;
// Fire down event
processKey(true, 0, x);
break;
case SDL_CONTROLLERDEVICEADDED:
case SDL_CONTROLLERDEVICEREMOVED:
stopControllers();
startControllers();
break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
processKey(true, event.key.keysym.sym, event.key.keysym.scancode); processKey(true, event.key.keysym.sym, event.key.keysym.scancode);
//***TODO*** RDG used "g" to re-grab/re-scan for mice
break; break;
case SDL_KEYUP: case SDL_KEYUP:
@ -2754,12 +2837,63 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
videoUnload(_videoHandle); videoUnload(_videoHandle);
} }
// Stop controllers
stopControllers();
// Stop mice // Stop mice
SDL_ShowCursor(SDL_ENABLE); SDL_ShowCursor(SDL_ENABLE);
ManyMouse_Quit(); ManyMouse_Quit();
} }
void startControllers(void) {
int32_t x;
stopControllers();
// Clamp to the first four controllers found for now
_controllerCount = SDL_NumJoysticks();
if (_controllerCount > 4) _controllerCount = 4;
_controllers = (SDL_GameController **)malloc(sizeof(SDL_GameController *) * (size_t)_controllerCount);
for (x=0; x<_controllerCount; x++) {
_controllers[x] = NULL;
if (SDL_IsGameController(x)) {
_controllers[x] = SDL_GameControllerOpen(x);
/*
if (_controllers[x]) {
utilSay("Found #%d - %s\n", x, SDL_GameControllerName(_controllers[x]));
} else {
utilSay("Controller #%d not opened!\n", x);
}
*/
} else {
//utilSay("Joystick #%d is not a controller!\n", x);
}
}
SDL_GameControllerEventState(SDL_ENABLE);
}
void stopControllers(void) {
int32_t x;
if (_controllerCount > 0) {
for (x=0; x<_controllerCount; x++) {
if (_controllers[x] != NULL) {
SDL_GameControllerClose(_controllers[x]);
_controllers[x] = NULL;
}
}
free(_controllers);
_controllers = NULL;
_controllerCount = 0;
}
}
void takeScreenshot(void) { void takeScreenshot(void) {
int32_t x = 0; int32_t x = 0;
char filename[1024]; char filename[1024];

View file

@ -37,6 +37,7 @@ static const int CONSOLE_LINES = 1000;
#include <stdlib.h> #include <stdlib.h>
#include <dirent.h> #include <dirent.h>
#include <string.h> #include <string.h>
#include <ctype.h>
#include "util.h" #include "util.h"
@ -377,6 +378,16 @@ void utilSay(char *fmt, ...) {
int utilStricmp(char *a, char *b) {
for (;; a++, b++) {
int d = tolower((unsigned char)*a) - tolower((unsigned char)*b);
if (d != 0 || !*a) {
return d;
}
}
}
// Windows does not have strndup() so we implement our own. // Windows does not have strndup() so we implement our own.
char *utilStrndup( const char *s1, size_t n) { char *utilStrndup( const char *s1, size_t n) {
char *copy = (char *)malloc(n + 1); char *copy = (char *)malloc(n + 1);

View file

@ -52,6 +52,7 @@ char *utilReadFile(char *filename, size_t *bytes);
char *utilReadLine(char *haystack, size_t length, char **offset); char *utilReadLine(char *haystack, size_t length, char **offset);
void utilRedirectConsole(void); void utilRedirectConsole(void);
void utilSay(char *fmt, ...); void utilSay(char *fmt, ...);
int utilStricmp(char *a, char *b);
char *utilStrndup( const char *s1, size_t n); char *utilStrndup( const char *s1, size_t n);
void utilTrace(char *fmt, ...); void utilTrace(char *fmt, ...);
void utilTraceEnd(void); void utilTraceEnd(void);