New Framework.singe and controller configuration mapping.

This commit is contained in:
Scott Duensing 2020-03-06 18:57:56 -06:00
parent 1127e608c2
commit 24cf564401
7 changed files with 499 additions and 315 deletions

2
.gitignore vendored
View file

@ -42,5 +42,7 @@ singe/singeLogo.h
singe/indexing.h
singe/laserDisc.h
singe/magnifyingGlass.h
singe/Framework_singe.h
singe/controls_cfg.h
videotest/indexing/
Makefile.in

View file

@ -1,4 +1,293 @@
discSearch(1)
-- Singe 2.xx Features
SCANCODE = {
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
MAIN_1 = 30,
MAIN_2 = 31,
MAIN_3 = 32,
MAIN_4 = 33,
MAIN_5 = 34,
MAIN_6 = 35,
MAIN_7 = 36,
MAIN_8 = 37,
MAIN_9 = 38,
MAIN_0 = 39,
RETURN = 40,
ESCAPE = 41,
BACKSPACE = 42,
TAB = 43,
SPACE = 44,
MINUS = 45,
EQUALS = 46,
LEFTBRACKET = 47,
RIGHTBRACKET = 48,
BACKSLASH = 49,
NONUSHASH = 50,
SEMICOLON = 51,
APOSTROPHE = 52,
GRAVE = 53,
COMMA = 54,
PERIOD = 55,
SLASH = 56,
CAPSLOCK = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
PRINTSCREEN = 70,
SCROLLLOCK = 71,
PAUSE = 72,
INSERT = 73,
HOME = 74,
PAGEUP = 75,
DELETE = 76,
END = 77,
PAGEDOWN = 78,
RIGHT = 79,
LEFT = 80,
DOWN = 81,
UP = 82,
NUMLOCKCLEAR = 83,
KP_DIVIDE = 84,
KP_MULTIPLY = 85,
KP_MINUS = 86,
KP_PLUS = 87,
KP_ENTER = 88,
KP_1 = 89,
KP_2 = 90,
KP_3 = 91,
KP_4 = 92,
KP_5 = 93,
KP_6 = 94,
KP_7 = 95,
KP_8 = 96,
KP_9 = 97,
KP_0 = 98,
KP_PERIOD = 99,
NONUSBACKSLASH = 100,
APPLICATION = 101,
POWER = 102,
KP_EQUALS = 103,
F13 = 104,
F14 = 105,
F15 = 106,
F16 = 107,
F17 = 108,
F18 = 109,
F19 = 110,
F20 = 111,
F21 = 112,
F22 = 113,
F23 = 114,
F24 = 115,
EXECUTE = 116,
HELP = 117,
MENU = 118,
SELECT = 119,
STOP = 120,
AGAIN = 121,
UNDO = 122,
CUT = 123,
COPY = 124,
PASTE = 125,
FIND = 126,
MUTE = 127,
VOLUMEUP = 128,
VOLUMEDOWN = 129,
KP_COMMA = 133,
KP_EQUALSAS400 = 134,
INTERNATIONAL1 = 135,
INTERNATIONAL2 = 136,
INTERNATIONAL3 = 137,
INTERNATIONAL4 = 138,
INTERNATIONAL5 = 139,
INTERNATIONAL6 = 140,
INTERNATIONAL7 = 141,
INTERNATIONAL8 = 142,
INTERNATIONAL9 = 143,
LANG1 = 144,
LANG2 = 145,
LANG3 = 146,
LANG4 = 147,
LANG5 = 148,
LANG6 = 149,
LANG7 = 150,
LANG8 = 151,
LANG9 = 152,
ALTERASE = 153,
SYSREQ = 154,
CANCEL = 155,
CLEAR = 156,
PRIOR = 157,
RETURN2 = 158,
SEPARATOR = 159,
OUT = 160,
OPER = 161,
CLEARAGAIN = 162,
CRSEL = 163,
EXSEL = 164,
KP_00 = 176,
KP_000 = 177,
THOUSANDSSEPARATOR = 178,
DECIMALSEPARATOR = 179,
CURRENCYUNIT = 180,
CURRENCYSUBUNIT = 181,
KP_LEFTPAREN = 182,
KP_RIGHTPAREN = 183,
KP_LEFTBRACE = 184,
KP_RIGHTBRACE = 185,
KP_TAB = 186,
KP_BACKSPACE = 187,
KP_A = 188,
KP_B = 189,
KP_C = 190,
KP_D = 191,
KP_E = 192,
KP_F = 193,
KP_XOR = 194,
KP_POWER = 195,
KP_PERCENT = 196,
KP_LESS = 197,
KP_GREATER = 198,
KP_AMPERSAND = 199,
KP_DBLAMPERSAND = 200,
KP_VERTICALBAR = 201,
KP_DBLVERTICALBAR = 202,
KP_COLON = 203,
KP_HASH = 204,
KP_SPACE = 205,
KP_AT = 206,
KP_EXCLAM = 207,
KP_MEMSTORE = 208,
KP_MEMRECALL = 209,
KP_MEMCLEAR = 210,
KP_MEMADD = 211,
KP_MEMSUBTRACT = 212,
KP_MEMMULTIPLY = 213,
KP_MEMDIVIDE = 214,
KP_PLUSMINUS = 215,
KP_CLEAR = 216,
KP_CLEARENTRY = 217,
KP_BINARY = 218,
KP_OCTAL = 219,
KP_DECIMAL = 220,
KP_HEXADECIMAL = 221,
LCTRL = 224,
LSHIFT = 225,
LALT = 226,
LGUI = 227,
RCTRL = 228,
RSHIFT = 229,
RALT = 230,
RGUI = 231,
MODE = 257,
AUDIONEXT = 258,
AUDIOPREV = 259,
AUDIOSTOP = 260,
AUDIOPLAY = 261,
AUDIOMUTE = 262,
MEDIASELECT = 263,
WWW = 264,
MAIL = 265,
CALCULATOR = 266,
COMPUTER = 267,
AC_SEARCH = 268,
AC_HOME = 269,
AC_BACK = 270,
AC_FORWARD = 271,
AC_STOP = 272,
AC_REFRESH = 273,
AC_BOOKMARKS = 274,
BRIGHTNESSDOWN = 275,
BRIGHTNESSUP = 276,
DISPLAYSWITCH = 277,
KBDILLUMTOGGLE = 278,
KBDILLUMDOWN = 279,
KBDILLUMUP = 280,
EJECT = 281,
SLEEP = 282,
APP1 = 283,
APP2 = 284,
AUDIOREWIND = 285,
AUDIOFASTFORWARD = 286
}
GAMEPAD_1 = {
AXIS_LEFT_X = -1,
AXIS_LEFT_Y = -2,
AXIS_RIGHT_X = -3,
AXIS_RIGHT_Y = -4,
AXIS_LEFT_TRIGGER = -5,
AXIS_RIGHT_TRIGGER = -6,
BUTTON_A = -7,
BUTTON_B = -8,
BUTTON_X = -9,
BUTTON_Y = -10,
BUTTON_BACK = -11,
BUTTON_GUIDE = -12,
BUTTON_START = -13,
BUTTON_LEFT_STICK = -14,
BUTTON_RIGHT_STICK = -15,
BUTTON_LEFT_BUMPER = -16,
BUTTON_RIGHT_BUMPER = -17,
DPAD_UP = -18,
DPAD_DOWN = -19,
DPAD_LEFT = -20,
DPAD_RIGHT = -21
}
GAMEPAD_2 = {}
GAMEPAD_3 = {}
GAMEPAD_4 = {}
for key, value in pairs(GAMEPAD_1) do
GAMEPAD_2[key] = value + -21
GAMEPAD_3[key] = value + -21 * 2
GAMEPAD_4[key] = value + -21 * 3
end
SWITCH_BUTTON4 = 21
SWITCH_TILT = 22
RESET_CPU = 23
-- Singe 1.xx Features
if discSetFPS ~= nil then discSetFPS(29.97) end
if discSearch ~= nil then discSearch(1) end
SWITCH_UP = 0
SWITCH_LEFT = 1
@ -21,8 +310,6 @@ SWITCH_SCREENSHOT = 17
SWITCH_QUIT = 18
SWITCH_PAUSE = 19
SWITCH_CONSOLE = 20
SWITCH_BUTTON4 = 21
SWITCH_TILT = 22
FONT_QUALITY_SOLID = 1
FONT_QUALITY_SHADED = 2

View file

@ -1,310 +0,0 @@
-- Configuration Constants
-- These match SDL2s SDL_scancode.h
SCANCODE = {
UNKNOWN = 0,
A = 4,
B = 5,
C = 6,
D = 7,
E = 8,
F = 9,
G = 10,
H = 11,
I = 12,
J = 13,
K = 14,
L = 15,
M = 16,
N = 17,
O = 18,
P = 19,
Q = 20,
R = 21,
S = 22,
T = 23,
U = 24,
V = 25,
W = 26,
X = 27,
Y = 28,
Z = 29,
MAIN_1 = 30,
MAIN_2 = 31,
MAIN_3 = 32,
MAIN_4 = 33,
MAIN_5 = 34,
MAIN_6 = 35,
MAIN_7 = 36,
MAIN_8 = 37,
MAIN_9 = 38,
MAIN_0 = 39,
RETURN = 40,
ESCAPE = 41,
BACKSPACE = 42,
TAB = 43,
SPACE = 44,
MINUS = 45,
EQUALS = 46,
LEFTBRACKET = 47,
RIGHTBRACKET = 48,
BACKSLASH = 49,
NONUSHASH = 50,
SEMICOLON = 51,
APOSTROPHE = 52,
GRAVE = 53,
COMMA = 54,
PERIOD = 55,
SLASH = 56,
CAPSLOCK = 57,
F1 = 58,
F2 = 59,
F3 = 60,
F4 = 61,
F5 = 62,
F6 = 63,
F7 = 64,
F8 = 65,
F9 = 66,
F10 = 67,
F11 = 68,
F12 = 69,
PRINTSCREEN = 70,
SCROLLLOCK = 71,
PAUSE = 72,
INSERT = 73,
HOME = 74,
PAGEUP = 75,
DELETE = 76,
END = 77,
PAGEDOWN = 78,
RIGHT = 79,
LEFT = 80,
DOWN = 81,
UP = 82,
NUMLOCKCLEAR = 83,
KP_DIVIDE = 84,
KP_MULTIPLY = 85,
KP_MINUS = 86,
KP_PLUS = 87,
KP_ENTER = 88,
KP_1 = 89,
KP_2 = 90,
KP_3 = 91,
KP_4 = 92,
KP_5 = 93,
KP_6 = 94,
KP_7 = 95,
KP_8 = 96,
KP_9 = 97,
KP_0 = 98,
KP_PERIOD = 99,
NONUSBACKSLASH = 100,
APPLICATION = 101,
POWER = 102,
KP_EQUALS = 103,
F13 = 104,
F14 = 105,
F15 = 106,
F16 = 107,
F17 = 108,
F18 = 109,
F19 = 110,
F20 = 111,
F21 = 112,
F22 = 113,
F23 = 114,
F24 = 115,
EXECUTE = 116,
HELP = 117,
MENU = 118,
SELECT = 119,
STOP = 120,
AGAIN = 121,
UNDO = 122,
CUT = 123,
COPY = 124,
PASTE = 125,
FIND = 126,
MUTE = 127,
VOLUMEUP = 128,
VOLUMEDOWN = 129,
KP_COMMA = 133,
KP_EQUALSAS400 = 134,
INTERNATIONAL1 = 135,
INTERNATIONAL2 = 136,
INTERNATIONAL3 = 137,
INTERNATIONAL4 = 138,
INTERNATIONAL5 = 139,
INTERNATIONAL6 = 140,
INTERNATIONAL7 = 141,
INTERNATIONAL8 = 142,
INTERNATIONAL9 = 143,
LANG1 = 144,
LANG2 = 145,
LANG3 = 146,
LANG4 = 147,
LANG5 = 148,
LANG6 = 149,
LANG7 = 150,
LANG8 = 151,
LANG9 = 152,
ALTERASE = 153,
SYSREQ = 154,
CANCEL = 155,
CLEAR = 156,
PRIOR = 157,
RETURN2 = 158,
SEPARATOR = 159,
OUT = 160,
OPER = 161,
CLEARAGAIN = 162,
CRSEL = 163,
EXSEL = 164,
KP_00 = 176,
KP_000 = 177,
THOUSANDSSEPARATOR = 178,
DECIMALSEPARATOR = 179,
CURRENCYUNIT = 180,
CURRENCYSUBUNIT = 181,
KP_LEFTPAREN = 182,
KP_RIGHTPAREN = 183,
KP_LEFTBRACE = 184,
KP_RIGHTBRACE = 185,
KP_TAB = 186,
KP_BACKSPACE = 187,
KP_A = 188,
KP_B = 189,
KP_C = 190,
KP_D = 191,
KP_E = 192,
KP_F = 193,
KP_XOR = 194,
KP_POWER = 195,
KP_PERCENT = 196,
KP_LESS = 197,
KP_GREATER = 198,
KP_AMPERSAND = 199,
KP_DBLAMPERSAND = 200,
KP_VERTICALBAR = 201,
KP_DBLVERTICALBAR = 202,
KP_COLON = 203,
KP_HASH = 204,
KP_SPACE = 205,
KP_AT = 206,
KP_EXCLAM = 207,
KP_MEMSTORE = 208,
KP_MEMRECALL = 209,
KP_MEMCLEAR = 210,
KP_MEMADD = 211,
KP_MEMSUBTRACT = 212,
KP_MEMMULTIPLY = 213,
KP_MEMDIVIDE = 214,
KP_PLUSMINUS = 215,
KP_CLEAR = 216,
KP_CLEARENTRY = 217,
KP_BINARY = 218,
KP_OCTAL = 219,
KP_DECIMAL = 220,
KP_HEXADECIMAL = 221,
LCTRL = 224,
LSHIFT = 225,
LALT = 226,
LGUI = 227,
RCTRL = 228,
RSHIFT = 229,
RALT = 230,
RGUI = 231,
MODE = 257,
AUDIONEXT = 258,
AUDIOPREV = 259,
AUDIOSTOP = 260,
AUDIOPLAY = 261,
AUDIOMUTE = 262,
MEDIASELECT = 263,
WWW = 264,
MAIL = 265,
CALCULATOR = 266,
COMPUTER = 267,
AC_SEARCH = 268,
AC_HOME = 269,
AC_BACK = 270,
AC_FORWARD = 271,
AC_STOP = 272,
AC_REFRESH = 273,
AC_BOOKMARKS = 274,
BRIGHTNESSDOWN = 275,
BRIGHTNESSUP = 276,
DISPLAYSWITCH = 277,
KBDILLUMTOGGLE = 278,
KBDILLUMDOWN = 279,
KBDILLUMUP = 280,
EJECT = 281,
SLEEP = 282,
APP1 = 283,
APP2 = 284,
AUDIOREWIND = 285,
AUDIOFASTFORWARD = 286
}
-- These sorta match SDL2s SDL_gamecontroller.h
GAMEPAD_1 = {
AXIS_LEFT_X = -1,
AXIS_LEFT_Y = -2,
AXIS_RIGHT_X = -3,
AXIS_RIGHT_Y = -4,
AXIS_LEFT_TRIGGER = -5,
AXIS_RIGHT_TRIGGER = -6,
BUTTON_A = -7,
BUTTON_B = -8,
BUTTON_X = -9,
BUTTON_Y = -10,
BUTTON_BACK = -11,
BUTTON_GUIDE = -12,
BUTTON_START = -13,
BUTTON_LEFT_STICK = -14,
BUTTON_RIGHT_STICK = -15,
BUTTON_LEFT_BUMPER = -16,
BUTTON_RIGHT_BUMPER = -17,
DPAD_UP = -18,
DPAD_DOWN = -19,
DPAD_LEFT = -20,
DPAD_RIGHT = -21
}
GAMEPAD_2 = {}
GAMEPAD_3 = {}
GAMEPAD_4 = {}
for key, value in pairs(GAMEPAD_1) do
GAMEPAD_2[key] = value + -21
GAMEPAD_3[key] = value + -21 * 2
GAMEPAD_4[key] = value + -21 * 3
end
-- Default Mappings
DEAD_ZONE = 10
INPUT_UP = { SCANCODE.UP, SCANCODE.KP_8, GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_UP }
INPUT_LEFT = { SCANCODE.LEFT, SCANCODE.KP_4 GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_LEFT }
INPUT_DOWN = { SCANCODE.DOWN, SCANCODE.KP_2 GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_DOWN }
INPUT_RIGHT = { SCANCODE.RIGHT, SCANCODE.KP_6 GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_RIGHT }
INPUT_1P_COIN = { SCANCODE.MAIN_5, SCANCODE.C, GAMEPAD_1.BUTTON_LEFT_BUMPER }
INPUT_2P_COIN = { SCANCODE.MAIN_6 }
INPUT_1P_START = { SCANCODE.MAIN_1, GAMEPAD_1.BUTTON_RIGHT_BUMPER }
INPUT_2P_START = { SCANCODE.MAIN_2 }
INPUT_ACTION_1 = { SCANCODE.SPACE, SCANCODE.LCTRL, GAMEPAD_1.BUTTON_A }
INPUT_ACTION_2 = { SCANCODE.LALT, GAMEPAD_1.BUTTON_B }
INPUT_ACTION_3 = { SCANCODE.LSHIFT, GAMEPAD_1.BUTTON_X }
INPUT_ACTION_4 = { SCANCODE.RSHIFT, GAMEPAD_1.BUTTON_Y }
INPUT_SKILL_EASY = { SCANCODE.KP_DIVIDE }
INPUT_SKILL_MEDIUM = { SCANCODE.KP_MULTIPLY }
INPUT_SKILL_HARD = { SCANCODE.KP_MINUS }
INPUT_SERVICE_COIN = { SCANCODE.MAIN_9 }
INPUT_TEST_MODE = { SCANCODE.F2 }
INPUT_RESET_CPU = { SCANCODE.F3 }
INPUT_SCREENSHOT = { SCANCODE.F12, SCANCODE.F11, GAMEPAD_1.BUTTON_BACK }
INPUT_QUIT = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_PAUSE = { SCANCODE.P, GAMEPAD_1.BUTTON_START }
INPUT_CONSOLE = { SCANCODE.GRAVE }
INPUT_TILT = { SCANCODE.T }

27
singe/controls.cfg Normal file
View file

@ -0,0 +1,27 @@
-- Default Mappings
DEAD_ZONE = 10
INPUT_UP = { SCANCODE.UP, SCANCODE.KP_8, GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_UP }
INPUT_LEFT = { SCANCODE.LEFT, SCANCODE.KP_4, GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_LEFT }
INPUT_DOWN = { SCANCODE.DOWN, SCANCODE.KP_2, GAMEPAD_1.AXIS_LEFT_Y, GAMEPAD_1.AXIS_RIGHT_Y, GAMEPAD_1.DPAD_DOWN }
INPUT_RIGHT = { SCANCODE.RIGHT, SCANCODE.KP_6, GAMEPAD_1.AXIS_LEFT_X, GAMEPAD_1.AXIS_RIGHT_X, GAMEPAD_1.DPAD_RIGHT }
INPUT_1P_COIN = { SCANCODE.MAIN_5, SCANCODE.C, GAMEPAD_1.BUTTON_LEFT_BUMPER }
INPUT_2P_COIN = { SCANCODE.MAIN_6 }
INPUT_1P_START = { SCANCODE.MAIN_1, GAMEPAD_1.BUTTON_RIGHT_BUMPER }
INPUT_2P_START = { SCANCODE.MAIN_2 }
INPUT_ACTION_1 = { SCANCODE.SPACE, SCANCODE.LCTRL, GAMEPAD_1.BUTTON_A }
INPUT_ACTION_2 = { SCANCODE.LALT, GAMEPAD_1.BUTTON_B }
INPUT_ACTION_3 = { SCANCODE.LSHIFT, GAMEPAD_1.BUTTON_X }
INPUT_ACTION_4 = { SCANCODE.RSHIFT, GAMEPAD_1.BUTTON_Y }
INPUT_SKILL_EASY = { SCANCODE.KP_DIVIDE }
INPUT_SKILL_MEDIUM = { SCANCODE.KP_MULTIPLY }
INPUT_SKILL_HARD = { SCANCODE.KP_MINUS }
INPUT_SERVICE = { SCANCODE.MAIN_9 }
INPUT_TEST_MODE = { SCANCODE.F2 }
INPUT_RESET_CPU = { SCANCODE.F3 }
INPUT_SCREENSHOT = { SCANCODE.F12, SCANCODE.F11, GAMEPAD_1.BUTTON_BACK }
INPUT_QUIT = { SCANCODE.ESCAPE, SCANCODE.Q }
INPUT_PAUSE = { SCANCODE.P, GAMEPAD_1.BUTTON_START }
INPUT_CONSOLE = { SCANCODE.GRAVE }
INPUT_TILT = { SCANCODE.T }

View file

@ -506,3 +506,9 @@ createEmbeddedImage magnifyingGlass
# === "Indexing" Text ===
createEmbeddedImage indexing
# === Singe Framework ===
createEmbeddedBinary Framework.singe Framework_singe.h FRAMEWORK_SINGE_H
# === Default Config ===
createEmbeddedBinary controls.cfg controls_cfg.h CONTROLS_CFG_H

View file

@ -43,8 +43,12 @@
#include "laserDisc.h"
#include "magnifyingGlass.h"
#include "indexing.h"
#include "Framework_singe.h"
#include "controls_cfg.h"
//#define DEBUG_TOOLS
#define AUDIO_MAX_VOLUME 63
#define MAX_TITLE_LENGTH 1024
#define MAX_MICE 128
@ -54,6 +58,33 @@
#define MOUSE_ARRAY_SIZE 6
// Index into _controlMappings array
#define INPUT_UP 0
#define INPUT_LEFT 1
#define INPUT_DOWN 2
#define INPUT_RIGHT 3
#define INPUT_1P_START 4
#define INPUT_2P_START 5
#define INPUT_ACTION_1 6
#define INPUT_ACTION_2 7
#define INPUT_ACTION_3 8
#define INPUT_1P_COIN 9
#define INPUT_2P_COIN 10
#define INPUT_SKILL_EASY 11
#define INPUT_SKILL_MEDIUM 12
#define INPUT_SKILL_HARD 13
#define INPUT_SERVICE 14
#define INPUT_TEST_MODE 15
#define INPUT_SCREENSHOT 16
#define INPUT_QUIT 17
#define INPUT_PAUSE 18
#define INPUT_CONSOLE 19
#define INPUT_ACTION_4 20
#define INPUT_TILT 21
#define INPUT_RESET_CPU 22
#define INPUT_COUNT 23
typedef struct MouseS {
int32_t x;
int32_t y;
@ -98,6 +129,13 @@ typedef struct FontS {
UT_hash_handle hh;
} FontT;
typedef struct MappingS {
char *name;
int32_t frameworkIndex;
int32_t inputCount;
int32_t *input;
} MappingT;
enum {
SWITCH_UP,
@ -179,6 +217,7 @@ static SDL_Window *_window = NULL;
static SDL_Renderer *_renderer = NULL;
static SDL_Texture *_videoTexture = NULL;
static SDL_Surface *_consoleFontSurface = NULL;
static int32_t _controllerDeadZone = 0;
static int32_t _consoleFontWidth = 0;
static int32_t _consoleFontHeight = 0;
static int32_t _nextSpriteId = 0;
@ -248,6 +287,32 @@ static int _fullKeybdDefs[] = {
SDLK_PERIOD
};
static MappingT _controlMappings[] = {
{ "INPUT_UP", 0, 0, NULL },
{ "INPUT_LEFT", 1, 0, NULL },
{ "INPUT_DOWN", 2, 0, NULL },
{ "INPUT_RIGHT", 3, 0, NULL },
{ "INPUT_1P_START", 4, 0, NULL },
{ "INPUT_2P_START", 5, 0, NULL },
{ "INPUT_ACTION_1", 6, 0, NULL },
{ "INPUT_ACTION_2", 7, 0, NULL },
{ "INPUT_ACTION_3", 8, 0, NULL },
{ "INPUT_1P_COIN", 9, 0, NULL },
{ "INPUT_2P_COIN", 10, 0, NULL },
{ "INPUT_SKILL_EASY", 11, 0, NULL },
{ "INPUT_SKILL_MEDIUM", 12, 0, NULL },
{ "INPUT_SKILL_HARD", 13, 0, NULL },
{ "INPUT_SERVICE", 14, 0, NULL },
{ "INPUT_TEST_MODE", 15, 0, NULL },
{ "INPUT_SCREENSHOT", 17, 0, NULL },
{ "INPUT_QUIT", 18, 0, NULL },
{ "INPUT_PAUSE", 19, 0, NULL },
{ "INPUT_CONSOLE", 20, 0, NULL },
{ "INPUT_ACTION_4", 21, 0, NULL },
{ "INPUT_TILT", 22, 0, NULL },
{ "INPUT_RESET_CPU", 23, 0, NULL }
};
int32_t apiColorBackground(lua_State *L);
int32_t apiColorForeground(lua_State *L);
@ -321,6 +386,9 @@ int32_t luaError(lua_State *L);
void luaTrace(lua_State *L, char *method, char *fmt, ...);
void processKey(bool down, int keysym);
#ifdef DEBUG_TOOLS
void luaStackDump(lua_State *L);
#endif
int32_t apiColorBackground(lua_State *L) {
int32_t n = lua_gettop(L);
@ -2072,6 +2140,41 @@ int32_t luaError(lua_State *L) {
}
#ifdef DEBUG_TOOLS
void luaStackDump(lua_State *L) {
int i;
int t;
int top = lua_gettop(L);
printf("%d: ", top);
for (i=1; i<=top; i++) {
printf("%d - ", i);
t = lua_type(L, i);
switch (t) {
case LUA_TSTRING:
printf("`%s'", lua_tostring(L, i));
break;
case LUA_TBOOLEAN:
printf(lua_toboolean(L, i) ? "true" : "false");
break;
case LUA_TNUMBER:
printf("%g", lua_tonumber(L, i));
break;
default:
printf("%s", lua_typename(L, t));
break;
}
printf(" ");
}
printf("\n");
}
#endif
void luaTrace(lua_State *L, char *method, char *fmt, ...) {
va_list args;
lua_Debug ar;
@ -2169,6 +2272,8 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
int32_t intReturn = 0;
int64_t thisFrame = -1;
int64_t lastFrame = -1;
char *temp = NULL;
char *temp2 = NULL;
SDL_Rect windowTarget;
SDL_Rect sindenWhite;
SDL_Rect sindenBlack;
@ -2197,11 +2302,76 @@ void singe(SDL_Window *window, SDL_Renderer *renderer) {
_window = window;
_renderer = renderer;
// Load controller mappings
_luaContext = luaL_newstate();
luaL_openlibs(_luaContext);
lua_atpanic(_luaContext, luaError);
// Load framework
if (luaL_loadbuffer(_luaContext, (char *)Framework_singe, Framework_singe_len, "Input Mappings") || lua_pcall(_luaContext, 0, 0, 0)) utilDie("%s", lua_tostring(_luaContext, -1));
// Load default mappings
if (luaL_loadbuffer(_luaContext, (char *)controls_cfg, controls_cfg_len, "Input Mappings") || lua_pcall(_luaContext, 0, 0, 0)) utilDie("%s", lua_tostring(_luaContext, -1));
if (utilFileExists("controls.cfg") && luaL_dofile(_luaContext, "controls.cfg")) utilDie("%s", lua_tostring(_luaContext, -1));
// Load mappings in main data dir
temp = utilCreateString("%s..%ccontrols.cfg", _confDataDir, utilGetPathSeparator());
if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1));
free(temp);
// Load mappings in game data dir
temp = utilCreateString("%scontrols.cfg", _confDataDir);
if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1));
free(temp);
// Load mappings in game script dir
temp = strdup(_confScriptFile);
temp2 = strndup(temp, strlen(temp) - strlen(utilGetLastPathComponent(temp)));
free(temp);
temp = utilCreateString("%scontrols.cfg", temp2);
if (utilFileExists(temp) && luaL_dofile(_luaContext, temp)) utilDie("%s", lua_tostring(_luaContext, -1));
free(temp);
// Parse results
lua_getglobal(_luaContext, "DEAD_ZONEX");
if (lua_isnumber(_luaContext, -1)) {
_controllerDeadZone = (int32_t)lua_tonumber(_luaContext, -1);
}
lua_pop(_luaContext, 1);
for (x=0; x<INPUT_COUNT; x++) {
// First, count integers in Lua table and allocate memory...
lua_getglobal(_luaContext, _controlMappings[x].name);
if (lua_istable(_luaContext, -1)) {
y = 0;
lua_pushnil(_luaContext);
while (lua_next(_luaContext, -2)) {
y++;
lua_pop(_luaContext, 1);
}
if (_controlMappings[x].input != NULL) free(_controlMappings[x].input);
if (y > 0) {
_controlMappings[x].inputCount = y;
_controlMappings[x].input = (int32_t *)malloc(sizeof(int32_t) * y);
if (!_controlMappings[x].input) utilDie("Unable to allocate memory for control mappings.");
}
} else {
utilSay("Configuration option %s missing!", _controlMappings[x].name);
}
lua_pop(_luaContext, 1);
// Then load them for real.
lua_getglobal(_luaContext, _controlMappings[x].name);
if (lua_istable(_luaContext, -1)) {
lua_pushnil(_luaContext);
y = 0;
while (lua_next(_luaContext, -2)) {
_controlMappings[x].input[y++] = (int32_t)lua_tonumber(_luaContext, -1);
lua_pop(_luaContext, 1);
}
}
lua_pop(_luaContext, 1);
}
lua_close(_luaContext);
// Show splash screens
if (!_confNoConsole) {
doLogos();
}
// Start Lua
// Start Lua for game
_luaContext = luaL_newstate();
luaL_openlibs(_luaContext);
lua_atpanic(_luaContext, luaError);

View file

@ -123,6 +123,7 @@ dynamic {
HEADERS += \
$$ARGPARSER_HEADERS \
$$MANYMOUSE_HEADERS \
Framework_singe.h \
frameFile.h \
stddclmr.h \
thirdparty/uthash.h \
@ -136,7 +137,8 @@ HEADERS += \
kangarooPunchLogo.h \
laserDisc.h \
magnifyingGlass.h \
indexing.h
indexing.h \
controls_cfg.h
SOURCES += \
$$ARGPARSER_SOURCES \