98 lines
2.5 KiB
C
98 lines
2.5 KiB
C
/*
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* Copyright (c) 2024 Scott Duensing, scott@kangaroopunch.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef FFLIGHT_H
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#define FFLIGHT_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include <math.h>
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#ifndef PLANE_HEIGHT
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#define PLANE_HEIGHT 20
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#endif
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#ifndef byte
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typedef unsigned char byte;
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#endif
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typedef struct fAirplaneS {
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int8_t aileron; // -15 to 15
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int8_t elevator; // -15 to 15
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int8_t rudder; // -15 to 15
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int8_t throttle; // -15 to 15
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bool ignition;
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bool engine;
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int16_t rpm;
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float hSpeed;
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float vSpeed;
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float deltaZ;
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float efAOF;
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float climbRate;
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bool airborne;
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bool stall;
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bool brake;
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int16_t x;
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int16_t y;
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int16_t z;
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double pitch; // 0 to 255
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double yaw; // 0 to 255
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double roll; // 0 to 255
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// Flight model stuff below here.
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float tmpX;
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float tmpY;
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float tmpZ;
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float newX;
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float newY;
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float newZ;
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float iSpeed;
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float lSpeed;
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float hAccel;
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float lVeloc;
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float gVeloc;
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float AOA;
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float torque;
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float torque2;
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uint16_t loopTime; // Milliseconds
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// Used to be static. Need preserved.
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double dPitch;
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double dYaw;
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double dRoll;
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float collectX;
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float collectY;
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float collectZ;
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} fAirplaneT;
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extern fAirplaneT _fPlane;
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void fResetAircraft(void);
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void fUpdateAircraft(void);
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#endif // FFLIGHT_H
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