scott created page: JoeyLib Sound Functions

Scott Duensing 2018-09-06 01:16:50 +00:00
parent 45d3f11f94
commit bc9c08d6ca

@ -0,0 +1,56 @@
*At the moment, JoeyLib supports music in the Amiga MOD format. This may change to MIDI with instrument samples. Stay tuned!*
#### jlSoundFree
```c
void jlSoundFree(jlSoundT *sound);
```
Releases the memory used by `sound`.
#### jlSoundIsPlaying
```c
bool jlSoundIsPlaying(jlSoundT *sound);
```
Returns `true` if `sound` is currently playing on any channel.
#### jlSoundLoad
```c
bool _jlSoundLoad(jlSoundT sound, char *filename);
```
*(Note: This prototype isn't entirely accurate. No pointer crazyness is needed to pass the sound into this function.)* Returns `true` if the file `filename` was loaded into memory. The handle to the sound is allocated and returned as `sound`.
#### jlSoundMusicContinue
```c
void jlSoundMusicContinue(void);
```
Resumes music playback if it was previously paused.
#### jlSoundMusicIsPlaying
```c
bool jlSoundMusicIsPlaying(void);
```
Returns `true` if music is currently being played.
#### jlSoundMusicPause
```c
void jlSoundMusicPause(void);
```
Pauses the music if it is currently being played.
#### jlSoundMusicPlay
```c
void jlSoundMusicPlay(char *name);
```
Loads and plays `name`. Since the actual format of the music data varies on different platforms, do not specify a filename extension for `name`.
#### jlSoundMusicStop
```c
void jlSoundMusicStop(void);
```
Stops any currently playing music and releases the memory it occupied.
#### jlSoundPlay
```c
void jlSoundPlay(jlSoundT *sound);
```
Plays a previously loaded `sound` on the first available channel. If all channels are currently in use, the request to play the sound is ignored.