Update Joey Projects Status
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**JoeyLib** is just one of a suite of projects that make up the entire **JoeyLib** ecosystem. The current components are:
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**JoeyLib** is just one of a suite of projects that make up the entire **JoeyLib** ecosystem. The current components are:
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- **JoeyLib**: the programming library itself.
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- **JoeyLib**: the programming library itself.
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- [**JoeyDev**](https://skunkworks.kangaroopunch.com/skunkworks/joeydev): an IDE for managing and developing **JoeyLib**-based projects.
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- [**JoeyDev**](https://forge.duensing.digital/Public_Skunkworks/joeydev): an IDE for managing and developing **JoeyLib**-based projects.
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- [**JoeyBuild**](https://skunkworks.kangaroopunch.com/skunkworks/joeybuild): a virtual machine based build server that works with **JoeyDev** to perform the builds for all the supported targets.
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- [**JoeyBuild**](https://forge.duensing.digital/Public_Skunkworks//joeybuild): a virtual machine based build server that works with **JoeyDev** to perform the builds for all the supported targets.
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### Why so complicated?
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### Why so complicated?
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Cross-compiling for numerous platforms from a single system is not something that is easy to configure. Along the way, I've tried several different techniques to help get people up and running with **JoeyLib** and none of them have been as easy as I'd like. Instead of requiring people to use a particular Linux distro and attempt to troubleshoot all the required toolchains, the current setup allows developers to work from their preferred OS with a friendly GUI-based IDE. All the messy compiler infrastructure is handled by Kangaroo Punch. Or, if you prefer, you can run your own build VM on your system using the **JoeyBuild** scripts.
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Cross-compiling for numerous platforms from a single system is not something that is easy to configure. Along the way, I've tried several different techniques to help get people up and running with **JoeyLib** and none of them have been as easy as I'd like. Instead of requiring people to use a particular Linux distro and attempt to troubleshoot all the required toolchains, the current setup allows developers to work from their preferred OS with a friendly GUI-based IDE. All the messy compiler infrastructure is handled by Kangaroo Punch. Or, if you prefer, you can run your own build VM on your system using the **JoeyBuild** scripts.
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### Current Status & Future Plans
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### Current Status & Future Plans
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(These lists will improve and update as time goes on!)
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(These lists will improve and update as time goes on!)
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#### JoeyLib
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#### JoeyLib
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(See JoeyBuild below for planned and future targets.)
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(See JoeyBuild below for planned and future targets.)
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* General:
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* General:
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* Simplify joey.h using the "backend" concept used by JoeyBuild - _In Progress_
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* Simplify joey.h using the "backend" concept used by JoeyBuild - _In Progress_
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* New vector image format - _In Progress_
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* New vector image format - _In Progress_
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* Networking support - _Planned_
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* Networking support - _Planned_
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* Configuration tool for controllers and networking - _Planned_
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* Configuration tool for controllers and networking - _Planned_
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* Compressed data files - _Planned_
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* Compressed data files - _Planned_
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* Abstracted file system (for consoles) - _Planned_
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* Abstracted file system (for consoles) - _Planned_
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* Mouse support - _Planned_
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* Mouse support - _Planned_
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* Rework tilemap API - _Planned_
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* Rework tilemap API - _Planned_
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* Partial display updates - _Planned_
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* Partial display updates - _Planned_
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* Improved graphics primitives clipping - _Planned_
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* Improved graphics primitives clipping - _Planned_
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* Flood fill fixes - _Planned_
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* Flood fill fixes - _Planned_
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* Patterened / dithered drawing and filling - _Planned_
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* Patterened / dithered drawing and filling - _Planned_
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* Improved palette API - _Planned_
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* Improved palette API - _Planned_
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* Support for more colors via IIgs-style SCBs - _Planned_
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* Support for more colors via IIgs-style SCBs - _Planned_
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* Better keyboard support for things like adventure games - _Planned_
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* Better keyboard support for things like adventure games - _Planned_
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* Apple IIgs Backend:
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* Apple IIgs Backend:
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* Compiled Sprites - _Planned_
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* Compiled Sprites - _Planned_
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* Sound effects - _Planned_
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* Sound effects - _Planned_
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* Additional / Multiple Controller Support - _Planned_
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* Additional / Multiple Controller Support - _Planned_
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* Move more graphics primitives (fill, circles, ellipses, etc.) into ASM - _Planned_
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* Move more graphics primitives (fill, circles, ellipses, etc.) into ASM - _Planned_
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* SDL / SDL2 Backend:
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* SDL / SDL2 Backend:
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* Merge SDL 1.2 and SDL 2 backends for easier maintenance.
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* Merge SDL 1.2 and SDL 2 backends for easier maintenance.
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* Improved window resizing - _Planned_
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* Improved window resizing - _Planned_
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* Multiple Controller Support - _Planned_
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* Multiple Controller Support - _Planned_
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#### JoeyDev
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#### JoeyDev
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* Host Platforms:
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* Host Platforms:
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* Linux:
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* Linux:
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* x86 64 bit - **_Working_**
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* x86 64 bit - **_Working_**
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* ARM 64 bit - _In Progress_
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* ARM 64 bit - _In Progress_
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* Moden Macintosh:
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* Moden Macintosh:
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* x86 64 bit - _In Progress_
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* x86 64 bit - _In Progress_
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* ARM 64 bit - _In Progress_
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* ARM 64 bit - _In Progress_
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* Windows:
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* Windows:
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* x86 64 bit - _In Progress_
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* x86 64 bit - _In Progress_
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* ARM 64 bit - _In Progress_
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* ARM 64 bit - _In Progress_
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* Features:
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* Features:
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* Project Management:
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* Project Management:
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* Create Projects - **_Working_**
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* Create Projects - **_Working_**
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* Load Projects - **_Working_**
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* Load Projects - **_Working_**
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* Save Projects - **_Working_**
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* Save Projects - **_Working_**
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* Manage Projects - **_Working_**
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* Manage Projects - **_Working_**
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* "Cooking" Raw Game Data - **_Working_**
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* "Cooking" Raw Game Data - **_Working_**
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* Build Server Management - **_Working_**
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* Build Server Management - **_Working_**
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* Building Projects - _In Progress_
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* Building Projects - _In Progress_
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* Code / Text Editor - _In Progress_
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* Code / Text Editor - _In Progress_
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* Vector Art Editor - _In Progress_
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* Vector Art Editor - _In Progress_
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* Bitmap Art Editor - _Planned_
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* Bitmap Art Editor - _Planned_
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* Sound Editor - _Planned_
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* Sound Editor - _Planned_
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* Music Editor - _Planned_
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* Music Editor - _Planned_
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* In-IDE Application Testing - _Planned_
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* In-IDE Application Testing - _Planned_
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* Emulated Target Application Testing - _Planned_
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* Emulated Target Application Testing - _Planned_
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* Online Help - _In Progress_
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* Online Help - _In Progress_
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#### JoeyBuild
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#### JoeyBuild
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* Project Types:
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* Project Types:
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* "Application" projects (games, demos, apps, etc.) - **_Working_**
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* "Application" projects (games, demos, apps, etc.) - **_Working_**
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* "JoeyLib" projects (working on JoeyLib itself) - _In Progress_
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* "JoeyLib" projects (working on JoeyLib itself) - _In Progress_
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* Targets:
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* Targets:
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* Apple IIgs:
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* Apple IIgs:
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* 65816 - **_Working_**
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* 65816 - **_Working_**
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* Microsoft Windows:
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* Microsoft Windows:
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* XP and later:
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* XP and later:
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* x86 32 bit - **_Working_**
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* x86 32 bit - **_Working_**
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* x86 64 bit - **_Working_**
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* x86 64 bit - **_Working_**
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* ARM 64 bit - _Future_
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* ARM 64 bit - _Future_
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* 9x:
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* 9x:
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* x86 32 bit - _Planning_
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* x86 32 bit - _Planning_
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* 3.x
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* 3.x
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* x86 32 bit - _Planning_
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* x86 32 bit - _Planning_
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* Apple Macintosh:
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* Apple Macintosh:
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* Modern MacOS:
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* Modern MacOS:
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* x86 32 bit - **_Working_**
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* x86 32 bit - **_Working_**
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* x86 64 bit - **_Working_**
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* x86 64 bit - **_Working_**
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* ARM 64 bit - **_Working_**
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* ARM 64 bit - **_Working_**
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* Classic MacOS:
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* Classic MacOS:
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* 68k - _Planning_
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* 68k - _Planning_
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* PPC - _Planning_
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* PPC - _Planning_
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* DOS:
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* DOS:
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* x86 32 bit - _Planning_
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* x86 32 bit - _Planning_
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* BeOS / Haiku:
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* BeOS / Haiku:
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* x86 32 bit - _In Progress_
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* x86 32 bit - _In Progress_
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* x86 64 bit - _In Progress_
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* x86 64 bit - _In Progress_
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* IBM OS/2:
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* IBM OS/2:
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* x86 32 bit - _Future_
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* x86 32 bit - _Future_
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* Raspberry Pi:
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* Raspberry Pi:
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* ARM 32 bit (Linux) - _In Progress_
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* ARM 32 bit (Linux) - _In Progress_
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* ARM 64 bit (Linux) - _In Progress_
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* ARM 64 bit (Linux) - _In Progress_
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* ARM 32 bit (Bare Metal) - _Planning_
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* ARM 32 bit (Bare Metal) - _Planning_
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* ARM 64 bit (Bare Metal) - _Planning_
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* ARM 64 bit (Bare Metal) - _Planning_
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* Atari ST:
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* Atari ST:
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* 68k - _Future_
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* 68k - _Future_
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* Commodore Amiga:
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* Commodore Amiga:
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* 68k - _Future_
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* 68k - _Future_
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* Acorn:
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* Acorn:
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* ARM (RISC OS) - _Future_
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* ARM (RISC OS) - _Future_
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* Android:
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* Android:
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* ARM 64 bit - _Future_
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* ARM 64 bit - _Future_
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* iOS:
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* iOS:
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* ARM 64 bit - _Future_
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* ARM 64 bit - _Future_
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**Status Descriptions:**
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**Status Descriptions:**
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* **Working**: Implemented, functional. May need cleanup or a few features.
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* **Working**: Implemented, functional. May need cleanup or a few features.
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* **In Progress**: Implemented, not entirely functional. Needs work.
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* **In Progress**: Implemented, not entirely functional. Needs work.
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* **Planning**: Researched, implementation details worked out. Needs coded.
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* **Planning**: Researched, implementation details worked out. Needs coded.
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* **Future**: Target is known to be able to support JoeyLib. Needs research.
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* **Future**: Target is known to be able to support JoeyLib. Needs research.
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