scott created page: JoeyLib Drawing Functions

Scott Duensing 2018-09-06 00:47:07 +00:00
parent 102df88c71
commit 33877de51b

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*All drawing operations take place on a "back buffer" and not on the visible display. To make any content visible, you must call `jlDisplayPresent()`.*
#### jlDrawBlit8x8
```c
void jlDrawBlit8x8(jlStaT *sta, int cx1, int cy1, int cx2, int cy2);
```
"Blits" (rapidly copies) an 8x8 pixel "tile" from a loaded static image onto the back buffer. The coordinates of the tile to blit are specified in "cells". With the display being 320x200 pixels, there are 40x24 cells per image/display.
#### jlDrawBox
```c
void jlDrawBox(int x1, int y1, int x2, int y2);
```
Draws a hollow rectangle from (x1, y1) to (x2, y2).
#### jlDrawBoxFilled
```c
void jlDrawBoxFilled(int x1, int y1, int x2, int y2);
```
Draws a hollow rectangle from (x1, y1) to (x2, y2).
#### jlDrawClear
```c
void jlDrawClear(void);
```
Clears the back buffer to the current draw color.
#### jlDrawColor
```c
void jlDrawColor(byte index);
```
Specifies the color to use for the following draw functions. Colors are specified by their index position in the current palette.
#### jlDrawFill
```c
void jlDrawFill(int x, int y);
```
Performs a flood fill from the given coordinates. The fill will continue as long as it occupies the same color as the starting point.
#### jlDrawFillTo
```c
void jlDrawFillTo(int x, int y, byte color);
```
Performs a flood fill from the given coordinates. The fill will continue until it encounters pixels of `color`.
#### jlDrawGetPixel
```c
byte jlDrawGetPixel(int x, int y);
```
Returns the color index of the specified pixel.
#### jlDrawLine
```c
void jlDrawLine(int x1, int y1, int x2, int y2);
```
Draws a line from (x1, y1) to (x2, y2).
#### jlDrawPoint
```c
void jlDrawPoint(int x, int y);
```
Draws a single point at location (x, y).