Update JoeyLib Drawing Functions
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d98e659546
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1095f5b77c
1 changed files with 37 additions and 19 deletions
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@ -18,19 +18,19 @@ Allows rapid blitting of a pre-defined arrangement of tiles to the current drawi
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#### jlDrawBox
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```c
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void jlDrawBox(int x1, int y1, int x2, int y2);
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void jlDrawBox(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
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```
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Draws a hollow rectangle from (x1, y1) to (x2, y2).
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Draws a hollow rectangle from (`x1`, `y1`) to (`x2`, `y2`).
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#### jlDrawBoxFilled
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```c
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void jlDrawBoxFilled(int x1, int y1, int x2, int y2);
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void jlDrawBoxFilled(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
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```
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Draws a hollow rectangle from (x1, y1) to (x2, y2).
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Draws a hollow rectangle from (`x1`, `y1`) to (`x2`, `y2`).
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#### jlDrawCircle
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```c
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void jlDrawCircle(int x, int y, int radius);
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void jlDrawCircle(jint16 x, jint16 y, jint16 radius);
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```
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Draws a circle of the given size at the given coordinates. Unlike the majority of drawing routines, a portion of the circle may extend off the screen and will be clipped. Clipped circles are much slower to draw.
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@ -40,44 +40,62 @@ void jlDrawClear(void);
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```
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Clears the back buffer to the current draw color.
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#### jlDrawColor
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#### jlDrawColorGet
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```c
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void jlDrawColor(byte index);
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byte jlDrawColorGet(void);
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```
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Returns the index of the currently specified drawing color.
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#### jlDrawColorSet
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```c
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void jlDrawColorSet(byte index);
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```
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Specifies the color to use for the following draw functions. Colors are specified by their index position in the current palette.
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#### jlDrawEllipse
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```c
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void jlDrawEllipse(int x1, int y1, int x2, int y2);
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void jlDrawEllipse(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
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```
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Draws an ellipse that fills the box represented by (x1, y1) to (x2, y2).
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Draws an ellipse that fills the box represented by (`x1`, `y1`) to (`x2`, `y2`).
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#### jlDrawFill
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```c
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void jlDrawFill(int x, int y);
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void jlDrawFill(jint16 x, jint16 y);
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```
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Performs a flood fill from the given coordinates. The fill will continue as long as it occupies the same color as the starting point.
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#### jlDrawFillTo
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```c
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void jlDrawFillTo(int x, int y, byte color);
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void jlDrawFillTo(jint16 x, jint16 y, byte color);
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```
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Performs a flood fill from the given coordinates. The fill will continue until it encounters pixels of `color`.
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#### jlDrawGetPixel
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#### jlDrawLine
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```c
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byte jlDrawGetPixel(int x, int y);
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void jlDrawLine(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
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```
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Draws a line from (`x1`, `y1`) to (`x2`, `y2`).
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#### jlDrawPixelGet
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```c
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byte jlDrawPixelGet(jint16 x, jint16 y);
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```
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Returns the color index of the specified pixel.
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#### jlDrawLine
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#### jlDrawPixelSet
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```c
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void jlDrawLine(int x1, int y1, int x2, int y2);
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void jlDrawPixelSet(jint16 x, jint16 y);
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```
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Draws a line from (x1, y1) to (x2, y2).
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Draws a single point at location (`x`, `y`).
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#### jlDrawPoint
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#### jlDrawSurfaceGet
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```c
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void jlDrawPoint(int x, int y);
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jlSurfaceT jlDrawSurfaceGet(void);
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```
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Draws a single point at location (x, y).
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Returns a pointer to the current drawing surface.
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#### jlDrawSurfaceSet
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```c
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void jlDrawSurfaceSet(jlSurfaceT target);
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```
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Specifies the drawing surface for all drawing functions to use as a target. To draw to the display back buffer itself, use `JOEY_DISPLAY` as the `target`.
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