Update JoeyLib Drawing Functions

Scott Duensing 2019-10-17 18:49:12 -05:00
parent d98e659546
commit 1095f5b77c

@ -18,19 +18,19 @@ Allows rapid blitting of a pre-defined arrangement of tiles to the current drawi
#### jlDrawBox
```c
void jlDrawBox(int x1, int y1, int x2, int y2);
void jlDrawBox(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
```
Draws a hollow rectangle from (x1, y1) to (x2, y2).
Draws a hollow rectangle from (`x1`, `y1`) to (`x2`, `y2`).
#### jlDrawBoxFilled
```c
void jlDrawBoxFilled(int x1, int y1, int x2, int y2);
void jlDrawBoxFilled(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
```
Draws a hollow rectangle from (x1, y1) to (x2, y2).
Draws a hollow rectangle from (`x1`, `y1`) to (`x2`, `y2`).
#### jlDrawCircle
```c
void jlDrawCircle(int x, int y, int radius);
void jlDrawCircle(jint16 x, jint16 y, jint16 radius);
```
Draws a circle of the given size at the given coordinates. Unlike the majority of drawing routines, a portion of the circle may extend off the screen and will be clipped. Clipped circles are much slower to draw.
@ -40,44 +40,62 @@ void jlDrawClear(void);
```
Clears the back buffer to the current draw color.
#### jlDrawColor
#### jlDrawColorGet
```c
void jlDrawColor(byte index);
byte jlDrawColorGet(void);
```
Returns the index of the currently specified drawing color.
#### jlDrawColorSet
```c
void jlDrawColorSet(byte index);
```
Specifies the color to use for the following draw functions. Colors are specified by their index position in the current palette.
#### jlDrawEllipse
```c
void jlDrawEllipse(int x1, int y1, int x2, int y2);
void jlDrawEllipse(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
```
Draws an ellipse that fills the box represented by (x1, y1) to (x2, y2).
Draws an ellipse that fills the box represented by (`x1`, `y1`) to (`x2`, `y2`).
#### jlDrawFill
```c
void jlDrawFill(int x, int y);
void jlDrawFill(jint16 x, jint16 y);
```
Performs a flood fill from the given coordinates. The fill will continue as long as it occupies the same color as the starting point.
#### jlDrawFillTo
```c
void jlDrawFillTo(int x, int y, byte color);
void jlDrawFillTo(jint16 x, jint16 y, byte color);
```
Performs a flood fill from the given coordinates. The fill will continue until it encounters pixels of `color`.
#### jlDrawGetPixel
#### jlDrawLine
```c
byte jlDrawGetPixel(int x, int y);
void jlDrawLine(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
```
Draws a line from (`x1`, `y1`) to (`x2`, `y2`).
#### jlDrawPixelGet
```c
byte jlDrawPixelGet(jint16 x, jint16 y);
```
Returns the color index of the specified pixel.
#### jlDrawLine
#### jlDrawPixelSet
```c
void jlDrawLine(int x1, int y1, int x2, int y2);
void jlDrawPixelSet(jint16 x, jint16 y);
```
Draws a line from (x1, y1) to (x2, y2).
Draws a single point at location (`x`, `y`).
#### jlDrawPoint
#### jlDrawSurfaceGet
```c
void jlDrawPoint(int x, int y);
jlSurfaceT jlDrawSurfaceGet(void);
```
Draws a single point at location (x, y).
Returns a pointer to the current drawing surface.
#### jlDrawSurfaceSet
```c
void jlDrawSurfaceSet(jlSurfaceT target);
```
Specifies the drawing surface for all drawing functions to use as a target. To draw to the display back buffer itself, use `JOEY_DISPLAY` as the `target`.