Fixed some addressing issues in asmDrawLine. Still very broken.
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040d99935c
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ec08f48556
3 changed files with 17 additions and 4 deletions
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@ -342,6 +342,15 @@ drawTop phy ; Keep Y for later
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;
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; Draws from (clpx0,clpy0) to (clpx1,clpy1) (output of a clipping routine).
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;
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asmTest start
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result equ 1
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jsubroutine (4:surface),2
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lda surface ; Should be $2000
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lda surface+1
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sta result
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jreturn 2:result
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end
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asmDrawLine start
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x0 equ 1
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@ -359,7 +368,8 @@ odd_c equ 19
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; Say surface = $012000...
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lda #<surface ; Should be $2000
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; lda #<surface ; Should be $2000
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lda surface ; Should be $2000
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sta __e0 ; set "even" addresses
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sta __e1
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sta __e2
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@ -392,7 +402,8 @@ odd_c equ 19
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sta __o13
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phb ; keep original bank
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lda #>surface ; Should be $0120
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; lda #>surface ; Should be $0120
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lda surface+1 ; Should be $0120
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pha ; switch to bank we're pointing into
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plb ; B is now $20 - bad!
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plb ; B is now $01 - good!
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@ -256,7 +256,7 @@ bool jlKeyPressed(void);
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char jlKeyRead(void);
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void jlKeyWaitForAny(void);
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void jlPaletteDefault(void);
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void jlPaletteDefault(void); //***TODO*** Treat palettes like we do "surfaces" - allow changing STAs or display
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void jlPaletteSet(byte index, byte r, byte g, byte b);
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void jlPaletteSetFromSta(jlStaT *sta);
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@ -81,12 +81,14 @@ int main(void) {
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printAt(font, 1, y++, "X = %d ", jlGameGetAxis(0));
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printAt(font, 1, y++, "Y = %d ", jlGameGetAxis(1));
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printAt(font, 1, y++, "T = %d ", jlUtilTimer());
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printAt(font, 1, y++, "R = %d ", asmTest((jlSurfaceT)0x012000));
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jlDrawColorSet((byte)color);
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jlDrawLine(0, y2, 319, 199-y2);
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//asmDrawLine(_jlDrawTargetActual, _jlDrawColor, 0, y2, 319, 199-y2);
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y2 += dy;
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if (y2 == 199 || y2 == 0) dy = -dy;
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jlDisplayPresent();
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jlUtilNibbleSwap((byte *)font->pixels, 32000, (byte)(color), (byte)(nextColor));
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//jlUtilNibbleSwap((byte *)font->pixels, 32000, (byte)(color), (byte)(nextColor));
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color = nextColor;
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nextColor++;
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if (nextColor > 15) nextColor = 1;
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