Just syncing repo with current code.
This commit is contained in:
parent
6d059cc335
commit
1a68ad9e6c
7 changed files with 212 additions and 195 deletions
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@ -1,6 +1,6 @@
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#!/bin/bash -e
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OUT=${JOEY}/sdks/iix/IIgs/out/joey
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OUT=${JOEY}/sdks/IIgs/ORCA/out/joey
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if [ -d ${OUT} ]; then
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rm -rf ${OUT}
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@ -8,7 +8,7 @@ fi
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mkdir -p ${OUT}
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pushd ${JOEY}/joeylib/joeylib/src
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iix assemble jIIgs.asm keep=31:/out/joey/jIIgsasm
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iix assemble +L jIIgs.asm keep=31:/out/joey/jIIgsasm > jIIgs.asm.map
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iix compile jIIgs.c keep=31:/out/joey/jIIgsc
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iix compile joey.c keep=31:/out/joey/joey
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@ -22,17 +22,17 @@ iix -DKeepType=S16 link +L 31:/out/joey/test 31:/out/joey/joeylib keep=31:/out/j
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iix dumpobj +D 31:/out/joey/test &> test.dis || true
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php ${JOEY}/sdks/iix/ntconverter.php *.mod
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php ${JOEY}/sdks/IIgs/ntconverter.php *.mod
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popd
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mkdir -p ${JOEY}/dist/IIgs
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cp -f ${JOEY}/joeylib/joeylib/lib/IIgs/Tool221#ba0000 ${JOEY}/dist/IIgs/.
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cp -f ${OUT}/joeylib ${JOEY}/dist/IIgs/joeylib#b20000
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cp -f ${JOEY}/joeylib/joeylib/src/joey.h ${JOEY}/dist/.
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cp -f ${JOEY}/joeylib/joeylib/build-IIgs.helper.sh ${JOEY}/dist/IIgs/.
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cp -f ${JOEY}/joeylib/scripts/build-IIgs.helper.sh ${JOEY}/dist/IIgs/.
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if [ ! -z $1 ]; then
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CADIUS=${JOEY}/sdks/iix/cadius-git/bin/release/cadius
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CADIUS=${JOEY}/sdks/IIgs/cadius-git/bin/release/cadius
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IMPORT=/tmp/IIgs/import.po
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VOL=Import
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@ -54,7 +54,7 @@ if [ ! -z $1 ]; then
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${CADIUS} addfile ${IMPORT} ${VOL}/data ${OUT}/music#D50000 > /dev/null
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${CADIUS} addfile ${IMPORT} ${VOL}/data ${OUT}/music.w#060000 > /dev/null
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pushd ${JOEY}/sdks/iix/gsplus
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pushd ${JOEY}/sdks/IIgs/gsplus
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./gsplus -resizeable -config IIgsTest.cfg || true
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popd
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echo ""
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@ -22,6 +22,7 @@
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mcopy 13:ORCAInclude:m16.ORCA
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mcopy jIIgs.macro
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case on
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gen on
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SHRShad gequ $012000
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@ -220,38 +221,47 @@ t equ 1
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;----------------------------------------
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asmB88a start
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t equ 1
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mo equ 1 ; Mask Offset
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so equ 3 ; Source Pixels Offset
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to equ 5 ; Target Pixels Offset
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t equ 7 ; Temp
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xc equ 9 ; X Counter
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yc equ 11 ; Y Counter
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jsubroutine (4:p,2:cx1,2:cy1,2:cx2,2:cy2,2:alpha),2
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jsubroutine (4:p,2:cx1,2:cy1,2:cx2,2:cy2,2:offset),12
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using ScanTable
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phb ; Push our current data bank onto the stack
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; ***TODO*** Mask off unused bits so they can be used for other things elsewhere
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; Find offset into tile memory
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clc
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lda cx1 ; Multiply cx1 by 4 to get offset (two pixels per byte)
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asl a
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asl a
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sta t
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clc
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lda cy1 ; Multiply cy1 by 16 to get index into scanline table
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asl a
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asl a
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asl a
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asl a ; y1 is now in the accumulator
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clc
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tax
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clc
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lda >ScanTable,x
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adc t ; Add t to scanline offset
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tay ; Offset to start of tile
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; Find offset into shadow SHR memory
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sta so ; Offset to start of source pixels
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lda offset ; Load offset
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asl a ; Multiply by 4
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asl a
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clc
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adc so ; Add to source pixel offset
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sta mo ; Offset to start of mask pixels
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; Find offset into shadow SHR memory
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lda cx2 ; Multiply cx1 by 4 to get offset (two pixels per byte)
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asl a
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asl a
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sta t
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clc
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lda cy2 ; Multiply cy1 by 16 to get index into scanline table
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asl a
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asl a
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@ -261,135 +271,67 @@ t equ 1
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tax
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lda >ScanTable,x
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adc t ; Add t to scanline offset
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tax ; Offset to start of screen memory
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sta to ; Offset to start of target pixels
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sei ; Disable interrupts while we change data banks
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pea $0101 ; Push Effective Address (our new data bank) always 16 bits
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plb ; Pull data bank from stack (data bank now $01)
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plb ; Do it twice because it's only an 8 bit operation
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; Row 1
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 2
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 2
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 3
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 3
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 4
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 4
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 5
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 5
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 6
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 6
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 7
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 7
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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; Move to row 8
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txa
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adc #158 ; Next line
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tax
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tya
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adc #158 ; Next line
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tay
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; Row 8
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lda [p],y ; Load 4 pixels from SHA data
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sta |SHRShad,x ; Store 4 pixels into screen
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inx ; Move to next pixel quad
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inx
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iny
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iny
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lda [p],y ; Load 4 pixels from SHA data
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lda #0
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sta xc ; Load 0 into X and Y counters
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sta yc
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blitATop ldx to ; Load X and Y registers with target pixel offset
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ldy to
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lda SHRShad,x ; Load 4 target pixels
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ldy mo ; Load Y register with pixel mask offset
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and [p],y ; AND with mask
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ldy so ; Load Y register with source pixel offset
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ora [p],y ; OR with source pixels
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sta |SHRShad,x ; Store 4 pixels into screen
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clc ; Increment to next pixel target quad
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lda #2
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adc to
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sta to
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clc ; Increment to next pixel source quad
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lda #2
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adc so
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sta so
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clc ; Increment to next pixel mask quad
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lda #2
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adc mo
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sta mo
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clc
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lda xc ; Increment X counter
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adc #1
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sta xc
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cmp #2 ; End of X pixels?
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bcc blitATop ; Nope!
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lda #0 ; Reset X counter
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sta xc
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clc ; Increment target offset
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lda #156
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adc to
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sta to
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clc ; Increment source offset
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lda #156
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adc so
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sta so
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clc ; Increment mask offset
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lda #156
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adc mo
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sta mo
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clc
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lda yc ; Increment Y counter
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adc #1
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sta yc
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cmp #8 ; End of Y pixels?
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bcc blitATop ; Nope!
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plb ; Pull original data bank from stack
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cli ; Restore interrupts
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@ -410,6 +352,76 @@ asmBorder start
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jreturn
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end
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;----------------------------------------
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; Draw a block of tiles from a region of tile data
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;----------------------------------------
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asmDrawBM start
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tileX equ 1
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tileY equ 3
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offset equ 5
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loopX equ 7
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loopY equ 9
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jsubroutine (2:startX,2:startY,2:width,2:height,4:mapData,2:stride,4:tiles),10
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lda #0 ; Zero some starting values
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sta offset
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clc ; Find loop ending values
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lda startX
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adc width
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sta loopX
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clc
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lda startY
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adc height
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sta loopY
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ldx startX ; Loop counters
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ldy startY
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drawTop phy ; Keep Y for later
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ldy offset ; Y is now offset into map data
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lda [<mapData],y
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and #$ff00 ; We only want 8 bits
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sta tileX
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iny
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lda [<mapData],y
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and #$ff00 ; We only want 8 bits
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sta tileY
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iny
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sta offset
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ply ; Y is our loop counter again
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phx ; Protect from clobbering
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phy
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phy ; Push parameters in reverse for asmB88
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phx
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ph2 tileY
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ph2 tileX
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ph4 tiles
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jsl asmB88 ; Call tile drawing code
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ply ; Unclobber
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plx
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inx ; Increment x loop
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cpx loopX ; Loop until 'width'
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bcc drawTop
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ldx startX ; Reset x loop
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clc
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lda offset ; Add stride to offset
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adc stride
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sta offset
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iny ; Increment y loop
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cpy loopY ; Loop until 'height'
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bcc drawTop
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jreturn
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end
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;----------------------------------------
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; Returns the color of a given point
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;
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@ -47,7 +47,6 @@ typedef struct {
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extern void asmBorder(jint16 c);
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extern void asmGrOff(void);
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extern void asmGrOn(void);
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//extern int asmJoy(int which);
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extern int asmJoy(void);
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extern void asmSlam(void);
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extern void asmStart(jint16 myID, jint16 hertzBy10);
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@ -174,32 +174,58 @@ void jlDrawBlit8x8(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2)
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}
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void jlDrawBlit8x8a(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2, byte alpha) {
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int o1;
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int o2;
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int x;
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int y;
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jlPixelPairT p;
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jlPixelPairT t;
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void jlDrawBlit8x8a(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2, byte offset) {
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int mo; // Mask offset
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int so; // Source Pixel Offset
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int to; // Target Pixel Offset
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int x;
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int y;
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jlPixelPairT m; // Mask
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jlPixelPairT s; // Source Pixel
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jlPixelPairT t; // Target Pixel
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// We mask off unused bits in the source tile location so they can be used to hold other data.
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o1 = ((cy1 & 0x1f) * 8 * 160) + ((cx1 & 0x3f) * 4);
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o2 = (cy2 * 8 * 160) + (cx2 * 4);
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mo = ((cy1 & 0x1f) * 8 * 160) + (((cx1 & 0x3f) + offset) * 4);
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so = ((cy1 & 0x1f) * 8 * 160) + ((cx1 & 0x3f) * 4);
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to = (cy2 * 8 * 160) + (cx2 * 4);
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for (y=0; y<8; y++) {
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for (x=0; x<4; x++) {
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p = sta->pixels[o1++];
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t = _jlBackingStore->pixels[o2];
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if (p.l != alpha) {
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t.l = p.l;
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}
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if (p.r != alpha) {
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t.r = p.r;
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}
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_jlBackingStore->pixels[o2++] = t;
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m = sta->pixels[mo++];
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s = sta->pixels[so++];
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t = _jlBackingStore->pixels[to];
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t.r = (t.r & m.r) | s.r;
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t.l = (t.l & m.l) | s.l;
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_jlBackingStore->pixels[to++] = t;
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}
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o1 += 156;
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o2 += 156;
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mo += 156;
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so += 156;
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to += 156;
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}
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}
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void jlDrawBlitMap(jint16 startX, jint16 startY, jint16 width, jint16 height, byte *mapData, juint16 stride, jlStaT *sta) {
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// startX = start tile for drawing
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// startY = start tile for drawing
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// width = tiles to draw horizontally
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// height = tiles to draw vertically
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// mapData = pointer to tile x/y pairs to draw
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// stride = number of tile bytes to skip in the mapData for every horizontal line
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// tiles = sta to fetch tile data from
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jint16 x;
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jint16 y;
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byte tileX;
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byte tileY;
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juint16 offset = 0;
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for (y=startY; y<height; y++) {
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for (x=startX; x<width; x++) {
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tileX = mapData[offset++];
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tileY = mapData[offset++];
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jlDrawBlit8x8(sta, tileX, tileY, x, y);
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}
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offset += stride;
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}
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}
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|
@ -142,7 +142,9 @@ void *_jlRealloc(void *pointer, size_t size) {
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jint16 i = 0;
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size_t diff = 0;
|
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|
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if (pointer != NULL) {
|
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if (pointer == NULL) {
|
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return jlMalloc(size);
|
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} else {
|
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for (i=0; i<JOEY_MEM_BLOCKS; i++) {
|
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if (_jlMemoryBlocks[i].addr == pointer) {
|
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diff = size - _jlMemoryBlocks[i].size;
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|
@ -171,30 +173,6 @@ void jlDisplayBorder(jlBorderColorsE color) {
|
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}
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|
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|
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void jlDrawBlitMap(byte startX, byte startY, byte width, byte height, byte *mapData, juint16 stride, jlStaT *tiles) {
|
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// startX = start tile for drawing
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// startY = start tile for drawing
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// width = tiles to draw horizontally
|
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// height = tiles to draw vertically
|
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// mapData = pointer to tile x/y pairs to draw
|
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// stride = number of tiles to skip in the mapData for every horizontal line
|
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// tiles = sta to fetch tile data from
|
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byte x;
|
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byte y;
|
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byte tileX;
|
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byte tileY;
|
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juint16 offset = 0;
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|
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for (y=startY; y<height; y++) {
|
||||
for (x=startX; x<width; x++) {
|
||||
tileX = mapData[offset++];
|
||||
tileY = mapData[offset++];
|
||||
jlDrawBlit8x8(tiles, tileX, tileY, x, y);
|
||||
}
|
||||
offset += stride;
|
||||
}
|
||||
}
|
||||
|
||||
void jlDrawBox(jint16 x1, jint16 y1, jint16 x2, jint16 y2) {
|
||||
jlDrawLine(x1, y1, x2, y1);
|
||||
jlDrawLine(x2, y1, x2, y2);
|
||||
|
@ -336,7 +314,7 @@ void _jlDrawFillAddLine(jint16 startX, jint16 endX, jint16 y, jint16 ignoreStart
|
|||
|
||||
for (x=startX; x<endX; x++) {
|
||||
if (how) {
|
||||
// Unrolled conents to reduce comparison complexity.
|
||||
// Unrolled contents to reduce comparison complexity.
|
||||
if ((isNextInDir || x < ignoreStart || x >= ignoreEnd) && (jlDrawGetPixel(x, y) == _jlDrawFillColor)) {
|
||||
jlDrawPoint(x, y);
|
||||
if (regionStart < 0) regionStart = x;
|
||||
|
@ -345,7 +323,7 @@ void _jlDrawFillAddLine(jint16 startX, jint16 endX, jint16 y, jint16 ignoreStart
|
|||
regionStart = -1;
|
||||
}
|
||||
} else {
|
||||
// Unrolled conents to reduce comparison complexity.
|
||||
// Unrolled contents to reduce comparison complexity.
|
||||
if ((isNextInDir || x < ignoreStart || x >= ignoreEnd) && (jlDrawGetPixel(x, y) != _jlDrawFillColor)) {
|
||||
jlDrawPoint(x, y);
|
||||
if (regionStart < 0) regionStart = x;
|
||||
|
|
|
@ -210,8 +210,8 @@ void jlDisplayBorder(jlBorderColorsE color);
|
|||
void jlDisplayPresent(void);
|
||||
|
||||
void jlDrawBlit8x8(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2);
|
||||
void jlDrawBlit8x8a(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2, byte alpha);
|
||||
void jlDrawBlitMap(byte startX, byte startY, byte width, byte height, byte *mapData, juint16 stride, jlStaT *tiles);
|
||||
void jlDrawBlit8x8a(jlStaT *sta, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2, byte offset);
|
||||
void jlDrawBlitMap(jint16 startX, jint16 startY, jint16 width, jint16 height, byte *mapData, juint16 stride, jlStaT *sta);
|
||||
void jlDrawBox(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
|
||||
void jlDrawBoxFilled(jint16 x1, jint16 y1, jint16 x2, jint16 y2);
|
||||
void jlDrawCircle(jint16 x, jint16 y, jint16 radius);
|
||||
|
@ -283,18 +283,20 @@ bool _jlVecLoad(jlVecT **vec, char *filename);
|
|||
// Inlined functions - asm code
|
||||
extern void asmB88(byte *p, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2);
|
||||
extern void asmB88a(byte *p, jint16 cx1, jint16 cy1, jint16 cx2, jint16 cy2, byte alpha);
|
||||
extern void asmPoint(jint16 color, jint16 x, jint16 y);
|
||||
extern void asmDrawBM(jint16 startX, jint16 startY, jint16 width, jint16 height, byte *mapData, juint16 stride, byte *sta);
|
||||
extern jint16 asmGetPoint(jint16 x, jint16 y);
|
||||
extern juint16 asmGetVbl(void);
|
||||
extern void asmNSwap(byte *mem, jint16 count, jint16 old, jint16 new);
|
||||
extern void asmPoint(jint16 color, jint16 x, jint16 y);
|
||||
|
||||
// Inlined functions
|
||||
#define jlDrawBlit8x8(sta, cx1, cy1, cx2, cy2) asmB88((byte *)sta->pixels, cx1, cy1, cx2, cy2)
|
||||
#define jlDrawBlit8x8a(sta, cx1, cy1, cx2, cy2, alpha) asmB88a((byte *)sta->pixels, cx1, cy1, cx2, cy2, alpha)
|
||||
#define jlDrawGetPixel(x, y) asmGetPoint(x, y)
|
||||
#define jlDrawPoint(x, y) asmPoint(_jlDrawColorNibbles, x, y)
|
||||
#define jlUtilNibbleSwap(mem, count, old, new) asmNSwap(mem, count, (jint16)old, (jint16)new)
|
||||
#define jlUtilTimer asmGetVbl
|
||||
#define jlDrawBlit8x8(sta, cx1, cy1, cx2, cy2) asmB88((byte *)sta->pixels, cx1, cy1, cx2, cy2)
|
||||
#define jlDrawBlit8x8a(sta, cx1, cy1, cx2, cy2, offset) asmB88a((byte *)sta->pixels, cx1, cy1, cx2, cy2, offset)
|
||||
#define jlDrawBlitMap(startX, startY, width, height, mapData, stride, sta) asmDrawBM(startX, startY, width, height, (byte *)mapData, stride, (byte *)sta->pixels)
|
||||
#define jlDrawGetPixel(x, y) asmGetPoint(x, y)
|
||||
#define jlDrawPoint(x, y) asmPoint(_jlDrawColorNibbles, x, y)
|
||||
#define jlUtilNibbleSwap(mem, count, old, new) asmNSwap(mem, count, (jint16)old, (jint16)new)
|
||||
#define jlUtilTimer asmGetVbl
|
||||
|
||||
#ifdef JOEY_DEBUG
|
||||
void _jlDebugBorder(jlBorderColorsE color);
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
# --- HERE BE DRAGONS ---
|
||||
|
||||
function buildIIgs() {
|
||||
TARGET=${JOEY}/sdks/iix/IIgs/out/${PROJECT}
|
||||
TARGET=${JOEY}/sdks/IIgs/ORCA/out/${PROJECT}
|
||||
GSTARGET=31:/out/${PROJECT}
|
||||
CADIUS=${JOEY}/sdks/iix/cadius-git/bin/release/cadius
|
||||
CADIUS=${JOEY}/sdks/IIgs/cadius-git/bin/release/cadius
|
||||
VOL=Import
|
||||
WORK=/tmp/IIgs
|
||||
IMPORT=${WORK}/import.po
|
||||
|
@ -80,7 +80,7 @@ function buildIIgs() {
|
|||
# Did they ask for GSPlus to be executed?
|
||||
if [ ! -z $1 ]; then
|
||||
# Launch GSPlus
|
||||
pushd ${JOEY}/sdks/iix/gsplus
|
||||
pushd ${JOEY}/sdks/IIgs/gsplus
|
||||
./gsplus -resizeable -config IIgsTest.cfg || true
|
||||
popd
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue