Migrating from ORCA/C to Clang for the IIgs.
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7 changed files with 0 additions and 7 deletions
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@ -111,7 +111,6 @@ int main(void) {
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// halSpriteSavePlanes / halSpriteRestorePlanes as static lib code.
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// 32 KB is plenty for whatever other codegen needs are around.
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config.codegenBytes = 32UL * 1024;
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config.maxSurfaces = 4; // stage + work
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config.audioBytes = 32UL * 1024; // music + SFX
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if (!jlInit(&config)) {
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@ -24,7 +24,6 @@
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#include "spacetaxi.h"
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JOEYLIB_SEGMENT("STAXI")
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#define ST_SFX_VOICE 2u
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#define ST_THRUST_VOICE 1u
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@ -27,7 +27,6 @@
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#include "spacetaxi.h"
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JOEYLIB_SEGMENT("STAXI")
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// Velocity safety clamp. With ST_SUBPIXEL = 256, ST_MAX_VX = 512 caps
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// the cab at ~2 px/frame which is in line with the C64 max effective
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1
stHud.c
1
stHud.c
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@ -11,7 +11,6 @@
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#include "spacetaxi.h"
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JOEYLIB_SEGMENT("STAXI")
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void stHudDraw(jlSurfaceT *stage, const StGameT *game) {
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@ -13,7 +13,6 @@
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#include "spacetaxi.h"
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JOEYLIB_SEGMENT("STAXI")
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// STL2 adds the per-level physics templates (xAccel/yAccel/xGrav/yGrav)
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// and the full VIC color block ($7D00-$7D08). Drops the patience byte
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@ -20,7 +20,6 @@
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#include "spacetaxi.h"
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JOEYLIB_SEGMENT("STAXI")
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#define ST_PASSENGER_W_PX 16
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#define ST_PASSENGER_H_PX 16
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@ -22,7 +22,6 @@
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// All STAXI example sources share the STAXI load segment so the
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// IIgs binary's _ROOT bank stays under 64 KB. No-op on other ports.
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JOEYLIB_SEGMENT("STAXI")
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// Tile bank files are per-level: each level's .dat references a
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// numeric bank id, and the host loads tiles/tbankN.tbk on demand
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