joeylib2/src/atarist/audio.c

923 lines
33 KiB
C

// Part of JoeyLib, Copyright (c) 2026 Scott Duensing, under the MIT License.
// See LICENSE.md for license information.
// SPDX-License-Identifier: MIT
//
// Atari ST audio HAL: the shared module player (src/core/modPlayer.c) + 68k
// Timer A IRQ running PWM through YM2149 channel-A volume register.
//
// Pipeline:
// * Timer A is NOT started at init: the ISR costs ~40% of the CPU at
// 12.3 kHz, so the pump is demand-driven -- installed on the first
// PlayMod/PlaySfx (MFP prescaler 200, data 1) and uninstalled once
// the mix buffer has drained back to pure silence with nothing
// playing.
// * jlpAudioPlayMod starts the module player at the same 12288 Hz mono
// unsigned-8-bit output that the ISR consumes one byte at a time.
// * Each Timer A tick the ISR pops one byte off the buffer, writes
// its high 4 bits to YM register 8 (channel A volume), advances
// the play pointer, raises a refill flag at half/end. The refill
// itself happens in jlpAudioFrameTick on the main thread: the mix is
// too long for an interrupt.
//
// Quality budget: 4-bit unsigned PWM at 12.3 kHz on the YM is grim by
// modern standards but period-correct for stock 520ST/1040ST without
// the STe DMA chip.
//
// The STe build (make ste, JOEYLIB_ATARI_STE) plays the same mix buffer
// through the STe's 8-bit DMA sound chip instead, mono at 12517 Hz,
// looping over the whole buffer with no interrupt at all.
// jlpAudioFrameTick reads the chip's frame counter to see which half it
// has finished, converts each refilled half to the chip's signed
// samples, and channel A stays the PSG's: the chiptune keeps all three
// voices while digital sound plays, with no collision to arbitrate. The
// ST build never touches the DMA chip.
#include <string.h>
#include <mint/osbind.h>
#include "m68kIrq.h"
#include "port.h"
#include "audioSfxMixInternal.h"
#include "modPlayer.h"
#include "joey/audio.h"
#ifdef JOEYLIB_ATARI_STE
#include "steMachine.h"
#endif
// ----- Constants -----
// YM2149 (sound chip) supervisor-only ports. Index reg 7 (mixer)
// controls per-channel tone + noise enables; reg 8/9/A are volumes
// for channels A/B/C; regs 0/1, 2/3, 4/5 are tone period for those
// channels; reg 6 is noise period.
#define ST_YM_SELECT ((volatile uint8_t *)0xFFFF8800L)
#define ST_YM_DATA ((volatile uint8_t *)0xFFFF8802L)
// YM mixer (reg 7) high bits 6+7 are the I/O port directions TOS
// leaves configured (port A output, port B = centronics printer
// output). Always preserved when we rewrite the mixer.
#define YM_MIXER_IO_DIR 0xC0u
#define YM_REG_MIXER 7u
// Noise generator: reg 6 is the 5-bit noise period (0 = brightest
// hiss .. 31 = lowest rumble -- the portable jlAudioNoise pitch maps
// to it as identity). Noise is mixed onto channel C, whose mixer
// gate is bit 5 (active low, like the tone gates in bits 0-2) and
// whose 4-bit volume reg 0x0A is SHARED with tone voice 2 -- see the
// guards in applyYmVoice/applyYmNoise.
#define YM_REG_NOISE_PERIOD 6u
#define YM_REG_VOL_A 8u
#define YM_REG_VOL_B 9u
#define YM_REG_VOL_C 10u
#define YM_MIX_TONE_A 0x01u
#define YM_MIX_TONE_C 0x04u
#define YM_MIX_NOISE_A 0x08u
#define YM_MIX_NOISE_C 0x20u
#define MIX_BUFFER 2048
#define MIX_HALF (MIX_BUFFER / 2)
// Bytes ahead of the play position where a new sound's start-now overlay
// begins (sfxStartNow), so the write always lands before the read. On the
// plain ST the PWM interrupt takes about half the CPU, and that mix runs
// slower than the interrupt plays (~10.5K samples a second against 12288,
// measured under Hatari): it starts ~42 ms ahead, twice what the play
// position gains on it over the longest overlay. The STe's DMA chip takes
// no CPU: ~5 ms is enough.
#ifdef JOEYLIB_ATARI_STE
#define SFX_START_MARGIN 64u
#else
#define SFX_START_MARGIN 512u
#endif
// The module player and the SFX overlay mix unsigned samples centred on $80.
#define MIX_SILENCE_UNSIGNED MOD_PLAYER_SILENCE_U8
#ifdef JOEYLIB_ATARI_STE
// STe build: the output stage is the DMA chip, which plays signed
// samples, so the buffer's silence is 0 and a refilled half flips each
// sample's top bit (a long at a time) before the chip reaches it.
#define MIX_RATE 12517 // Hz, the DMA chip's 12.5 kHz rate
#define MIX_SILENCE 0x00u
#define MIX_SIGN_FLIP_LONG 0x80808080ul
#define MIX_SIGN_FLIP_BYTE 0x80u
// DMA sound (supervisor-only, all byte registers at odd addresses). The
// frame start and end addresses latch when a frame begins, so with
// repeat set the chip loops over [start, end) on its own; the counter
// reads back the address it is playing.
#define STE_DMA_CTRL ((volatile uint8_t *)0xFFFF8901L)
#define STE_DMA_START_HI ((volatile uint8_t *)0xFFFF8903L)
#define STE_DMA_START_MID ((volatile uint8_t *)0xFFFF8905L)
#define STE_DMA_START_LO ((volatile uint8_t *)0xFFFF8907L)
#define STE_DMA_COUNT_HI ((volatile uint8_t *)0xFFFF8909L)
#define STE_DMA_COUNT_MID ((volatile uint8_t *)0xFFFF890BL)
#define STE_DMA_COUNT_LO ((volatile uint8_t *)0xFFFF890DL)
#define STE_DMA_END_HI ((volatile uint8_t *)0xFFFF890FL)
#define STE_DMA_END_MID ((volatile uint8_t *)0xFFFF8911L)
#define STE_DMA_END_LO ((volatile uint8_t *)0xFFFF8913L)
#define STE_DMA_MODE ((volatile uint8_t *)0xFFFF8921L)
#define STE_DMA_STOP 0x00u
#define STE_DMA_PLAY_LOOP 0x03u // bit 0 play, bit 1 repeat
#define STE_DMA_MONO_12K 0x81u // bit 7 mono, rate 1 = 12517 Hz
#else
// ST build: the output stage is PWM through YM channel A's volume, one
// sample per MFP Timer A interrupt.
// MFP Timer A registers and the autovector slot for its IRQ (vector
// $134, Setexc(0x134/4, ...) = Setexc(13, ...)).
#define ST_MFP_TACR ((volatile uint8_t *)0xFFFFFA19L)
#define ST_MFP_TADR ((volatile uint8_t *)0xFFFFFA1FL)
#define ST_MFP_IERA ((volatile uint8_t *)0xFFFFFA07L)
#define ST_MFP_IMRA ((volatile uint8_t *)0xFFFFFA13L)
#define ST_MFP_ISRA ((volatile uint8_t *)0xFFFFFA0FL)
#define MFP_TA_BIT 0x20
#define MFP_TACR_STOP 0x00
#define MFP_TACR_DIV200 0x07
#define VEC_MFP_TA (0x134 / 4)
#define INT_TIMER_A 13 // Jenabint / Jdisint id for Timer A
#define MIX_RATE 12288 // Hz, matches MFP 2.4576 MHz / 200
#define MIX_SILENCE MIX_SILENCE_UNSIGNED
#endif
// jlAudioTickRegister rides TOS's 200 Hz Timer C (both builds: the plain
// ST's Timer A is the PWM pump's, B the per-line palettes', D the serial
// port's), chained in front of TOS's own handler by stTickIsr
// (audio_isr.s). A carry paces the program's rate against the 200 ticks a
// second, so the average is exact at any rate; at most 200 a second come
// one to an interrupt, faster rates several to one. The callback runs in
// the interrupt, as the contract allows (joey/audio.h).
#define VEC_MFP_TC (0x114 / 4)
#define ST_TIMER_C_HZ 200u
// ----- Module state -----
// The mix buffer, the ST's PWM ISR's (audio_isr.s, whose .extern names
// these must match) or the STe's DMA chip's. Even-aligned: the DMA chip can
// only start a frame on an even address (2 is also mint a.out's alignment
// cap).
volatile uint8_t gMixBuf[MIX_BUFFER] __attribute__((aligned(2)));
// The halves to refill: a frame tick that finds the play position has left
// a half since the last one raises its flag (pollRefill), and refills it.
static uint8_t gNeedRefill[2] = { 0, 0 };
// The half the play position was in at the last frame tick.
static uint8_t gPlayHalf = 0u;
#ifndef JOEYLIB_ATARI_STE
// The PWM ISR's play pointer and the buffer's end (audio_isr.s).
volatile uint8_t *gMixPos = NULL;
volatile uint8_t *gMixEnd = NULL;
extern void mfpTimerAIsr(void);
static void (*gOldTimerAVec)(void) = NULL;
// Voice 0's last requested state, latched whether or not it could be applied.
// While the PWM pump owns channel A the voice cannot sound, and this is what
// gets replayed to bring it back when the pump stops. Starts silent.
static volatile uint16_t gVoiceAFreqHz;
static volatile uint8_t gVoiceAAtten = 15u;
#endif
// Read by stTickIsr (audio_isr.s), so not static.
void (*gStTickOldVec)(void) = NULL;
static volatile jlAudioTickFnT gStTickFn = NULL;
static volatile uint32_t gStTickHz = 0u;
static volatile uint32_t gStTickCarry = 0u;
static bool gStTickHooked = false;
// The status register at the outermost jlAudioCriticalEnter.
static uint16_t gCriticalSr = 0u;
extern void stTickIsr(void);
void stTickRun(void);
static bool gReady = false;
// Demand-driven Timer A: the 12.3 kHz ISR eats ~half the CPU, so it
// only runs while there is (or may be) audible output. gHalfSilent[i]
// records that half i was last refilled with pure silence; once both
// halves are silent and nothing is playing, frameTick stops the pump.
static bool gPumpRunning = false;
static bool gHalfSilent[2] = { false, false };
// A song that has ended still sounds from the half its end is in, until
// that half has played: jlAudioIsPlayingMod says true until then.
static bool gModTail = false;
static uint8_t gModTailHalf = 0;
// SFX overlay shared with the DOS HAL (see src/core/audioSfxMix.c).
// Mixed in over the module's output during jlpAudioFrameTick.
static AudioSfxSlotT gSfxSlots[JL_AUDIO_SFX_SLOTS];
// Single shadow of YM mixer reg 7's low 6 bits (tone+noise disables).
// Both the PWM (installTimerA) and PSG-tone (applyYmVoice) paths
// drive the mixer through this one shadow so they share one source of
// truth: 0x3F = all tones and noise off (PWM-DAC default). The YM
// can't be read back, so this shadow IS the authoritative state.
static volatile uint8_t gYmToneMask = 0x3Fu;
// Supexec'd workers take no parameters of their own, so each request is
// stashed here first. Declared up with the module state rather than beside
// applyYmVoice because uninstallTimerA replays a voice through them.
static volatile uint8_t gYmVoice;
static volatile uint16_t gYmFreqHz;
static volatile uint8_t gYmAtten;
static volatile uint8_t gYmNoisePitch;
static volatile uint8_t gYmNoiseAtten;
// ----- Internal helpers -----
// Supexec workers defined further down (with the PSG voice cluster)
// but needed by the early lifecycle functions.
static long ymPsgAllOff(void);
static long applyYmVoice(void);
static bool anySfxActive(void);
static uint16_t playOffset(void);
static void pollRefill(void);
static void refillHalf(uint8_t half);
static void sfxOverlayAt(uint16_t at, uint16_t len, uint8_t slot);
static void sfxStartNow(uint8_t slot);
static void silenceMixBuffer(void);
static void tickUnhook(void);
#ifdef JOEYLIB_ATARI_STE
static uint16_t dmaPlayOffset(void);
static void dmaSetFrame(volatile uint8_t *hi, volatile uint8_t *mid, volatile uint8_t *lo, uint32_t addr);
static void dmaSignBytes(volatile uint8_t *bytes, uint16_t len);
static long installDma(void);
static long uninstallDma(void);
#endif
// Writing a YM register is a SELECT store then a DATA store, and the PWM ISR
// writes register 8 on every one of its 12288 ticks a second. If it lands
// between the two, the foreground's data byte goes to register 8 -- a click in
// the digital output -- and the register it was aimed at never receives it,
// which is a wrong or missing note. Nothing arbitrated that, so digital plus
// ANY PSG activity corrupted both, on all three channels and not just the one
// they share.
//
// So a foreground write masks interrupts across the pair. It costs a few
// cycles on the handful of writes a frame rather than anything per sample,
// which matters because the ISR already eats about half the CPU. The ISR
// itself needs no such guard: it is the only other writer.
static void ymWrite(uint8_t reg, uint8_t val) {
uint16_t saved;
saved = m68kInterruptsOff();
*ST_YM_SELECT = reg;
*ST_YM_DATA = val;
m68kInterruptsRestore(saved);
}
// Write YM mixer reg 7 from the gYmToneMask shadow, preserving the
// TOS I/O-port-direction high bits. Supervisor context required.
static void ymWriteMixer(void) {
ymWrite(YM_REG_MIXER, (uint8_t)(YM_MIXER_IO_DIR | gYmToneMask));
}
#ifndef JOEYLIB_ATARI_STE
static long installTimerA(void) {
// Park the buffer in known-silent state (unsigned 8-bit middle
// = 128) before opening the IRQ gate.
silenceMixBuffer();
gMixPos = (volatile uint8_t *)gMixBuf;
gMixEnd = (volatile uint8_t *)(gMixBuf + MIX_BUFFER);
gNeedRefill[0] = 0;
gNeedRefill[1] = 0;
gPlayHalf = 0u;
// YM2149 setup for PWM-via-volume on channel A:
// reg 7 (mixer): set bits 0 (tone A off) and 3 (noise A off);
// preserve bits 6+7 (I/O port directions, used
// by TOS for floppy / keyboard / printer).
// reg 8 (channel A volume): start at 0 to avoid a pop at start.
//
// Channel A ONLY. This used to gate every tone and noise off and zero all
// three volumes, so starting a digital sound silenced a playing chiptune
// outright -- including channels B and C, which the DAC never touches.
// Now B and C keep whatever the music left there and play straight
// through, and only voice 0 stands down for the duration.
//
// Without the mixer setup, whatever state TOS left noise A in
// gets gated by our 12 kHz volume writes -- if noise A was on,
// a constant volume = constant hiss. Standard PWM-DAC trick is
// to disable both tone and noise so the volume reg is a pure
// 4-bit amplitude DAC.
//
// We can't reliably read back YM regs on the ST (the data port
// returns last-write, not register contents), so we OR in the
// disable bits over an assumed-safe TOS-default mask. Bit 6 set
// (port A output) matches stock TOS; bit 7 set (port B output)
// matches the centronics-printer direction TOS configures.
gYmToneMask = (uint8_t)(gYmToneMask | YM_MIX_TONE_A | YM_MIX_NOISE_A);
ymWriteMixer(); // channel A gated off: its volume reg is now the DAC
ymWrite(YM_REG_VOL_A, 0); // channel A volume = 0 to avoid a pop at start
// MFP Timer A: stop, install our vector, set prescaler 200 + data
// 1 (= 2.4576 MHz / 200 = 12288 Hz), then start.
*ST_MFP_TACR = MFP_TACR_STOP;
gOldTimerAVec = (void (*)(void))Setexc(VEC_MFP_TA, (long)mfpTimerAIsr);
*ST_MFP_TADR = 1;
*ST_MFP_TACR = MFP_TACR_DIV200;
Jenabint(INT_TIMER_A);
return 0;
}
static long uninstallTimerA(void) {
Jdisint(INT_TIMER_A);
*ST_MFP_TACR = MFP_TACR_STOP;
if (gOldTimerAVec != NULL) {
(void)Setexc(VEC_MFP_TA, (long)gOldTimerAVec);
gOldTimerAVec = NULL;
}
// Channel A belongs to the PSG again. Replay voice 0's latched state,
// which both clears the DAC's residual level (so the handoff back to TOS
// leaves no DC on the speaker) and restores a note the music player set
// while the pump owned the channel. Without the replay voice 0 would stay
// dead until its next note EVENT, because src/core/music.c only reprograms
// a voice when one arrives -- a held note would never come back.
gYmVoice = 0u;
gYmFreqHz = gVoiceAFreqHz;
gYmAtten = gVoiceAAtten;
return applyYmVoice();
}
#endif
// Silence in the output stage's own sample format (MIX_SILENCE).
static void silenceMixBuffer(void) {
memset((void *)gMixBuf, MIX_SILENCE, MIX_BUFFER);
}
#ifdef JOEYLIB_ATARI_STE
// Which byte of the buffer the DMA chip is playing. The counter is three
// byte registers read one at a time, so a carry between the reads can
// tear the value: re-read when the high byte moved (a buffer straddling
// a 64 KB boundary would otherwise read 64 KB away). A torn low byte is
// at worst 255 bytes early, which only delays one refill by a tick.
static uint16_t dmaPlayOffset(void) {
uint8_t hi;
uint8_t mid;
uint8_t lo;
do {
hi = *STE_DMA_COUNT_HI;
mid = *STE_DMA_COUNT_MID;
lo = *STE_DMA_COUNT_LO;
} while (hi != *STE_DMA_COUNT_HI);
return (uint16_t)((((uint32_t)hi << 16) | ((uint32_t)mid << 8) | lo) - (uint32_t)gMixBuf);
}
// Write a frame address into one of the chip's three-byte registers.
static void dmaSetFrame(volatile uint8_t *hi, volatile uint8_t *mid, volatile uint8_t *lo, uint32_t addr) {
*hi = (uint8_t)(addr >> 16);
*mid = (uint8_t)(addr >> 8);
*lo = (uint8_t)addr;
}
// Flip mixed samples between unsigned (the mixer's) and the chip's signed
// ones, a long at a time from the first even byte (the 68000 reads a long
// from any even address).
static void dmaSignBytes(volatile uint8_t *bytes, uint16_t len) {
uint32_t *flip;
uint16_t i;
if (((uintptr_t)bytes & 1u) != 0u && len != 0u) {
*bytes++ ^= MIX_SIGN_FLIP_BYTE;
len--;
}
flip = (uint32_t *)bytes;
for (i = 0; i < len / sizeof(uint32_t); i++) {
flip[i] ^= MIX_SIGN_FLIP_LONG;
}
for (i = (uint16_t)(len & ~(sizeof(uint32_t) - 1u)); i < len; i++) {
bytes[i] ^= MIX_SIGN_FLIP_BYTE;
}
}
// Supexec worker: start the DMA chip looping over the (silent) buffer.
static long installDma(void) {
silenceMixBuffer();
gNeedRefill[0] = 0;
gNeedRefill[1] = 0;
gPlayHalf = 0u;
dmaSetFrame(STE_DMA_START_HI, STE_DMA_START_MID, STE_DMA_START_LO, (uint32_t)gMixBuf);
dmaSetFrame(STE_DMA_END_HI, STE_DMA_END_MID, STE_DMA_END_LO, (uint32_t)(gMixBuf + MIX_BUFFER));
*STE_DMA_MODE = STE_DMA_MONO_12K;
*STE_DMA_CTRL = STE_DMA_PLAY_LOOP;
return 0;
}
// Supexec worker: stop the DMA chip. Channel A was never the DAC here,
// so there is no voice to hand back.
static long uninstallDma(void) {
*STE_DMA_CTRL = STE_DMA_STOP;
return 0;
}
#endif
// Which byte of the buffer is playing: the PWM ISR's pointer, or the DMA
// chip's counter. A long read, so the ISR cannot tear it.
static uint16_t playOffset(void) {
#ifdef JOEYLIB_ATARI_STE
return dmaPlayOffset();
#else
return (uint16_t)(gMixPos - gMixBuf);
#endif
}
// The refill flags: when the play position has moved on to the other half
// since the last tick, the half it left is free to refill. The buffer loops
// by itself, so a tick that comes a whole buffer late replays a stale half
// once instead of tearing it.
static void pollRefill(void) {
uint8_t half;
half = (uint8_t)(playOffset() >= MIX_HALF);
if (half != gPlayHalf) {
gNeedRefill[gPlayHalf] = 1u;
gPlayHalf = half;
}
}
// Mix one half of the buffer: the MOD (or silence), then the SFX over
// it, then -- for the STe's DMA chip -- into signed samples. silentFill is
// sampled BEFORE the overlay: a slot that exhausts during this overlay
// still wrote its tail into the half, so the half only counts as silent
// when nothing was live going in.
static void refillHalf(uint8_t half) {
volatile uint8_t *dst;
bool silentFill;
dst = gMixBuf + (uint16_t)half * MIX_HALF;
silentFill = !modPlayerActive() && !anySfxActive();
if (modPlayerActive()) {
if (!modPlayerRenderU8((uint8_t *)dst, MIX_HALF)) {
gModTail = true;
gModTailHalf = half;
}
} else {
memset((void *)dst, MIX_SILENCE_UNSIGNED, MIX_HALF);
}
audioSfxOverlayMix(dst, MIX_HALF, gSfxSlots, JL_AUDIO_SFX_SLOTS);
#ifdef JOEYLIB_ATARI_STE
dmaSignBytes(dst, MIX_HALF);
#endif
gHalfSilent[half] = silentFill;
gNeedRefill[half] = 0;
}
// Mix a slot over bytes of the buffer that are mixed already, in the
// output's own format: the STe's are signed, so flipped for the mix and back.
static void sfxOverlayAt(uint16_t at, uint16_t len, uint8_t slot) {
#ifdef JOEYLIB_ATARI_STE
dmaSignBytes(gMixBuf + at, len);
#endif
audioSfxOverlayMix(gMixBuf + at, len, &gSfxSlots[slot], 1u);
#ifdef JOEYLIB_ATARI_STE
dmaSignBytes(gMixBuf + at, len);
#endif
}
// Start a just-armed slot now. A refill mixes it, but the halves ahead of
// the play position are mixed already, so on its own a sound waited for
// the next refill: up to two halves, ~80-170 ms. So its first samples go on
// top of what is mixed ahead -- the rest of the half playing and, if it has
// been refilled already, the half after it -- and the refills carry on from
// where that leaves the slot.
static void sfxStartNow(uint8_t slot) {
uint16_t pos;
uint16_t start;
uint16_t halfEnd;
uint8_t half;
bool nextReady;
pos = playOffset();
if (pos >= MIX_BUFFER) {
return;
}
half = (uint8_t)(pos >= MIX_HALF);
// The play position may have moved on since the frame tick last looked,
// leaving a half behind that waits for its refill: that refill places
// the sound there.
nextReady = half == gPlayHalf;
start = (uint16_t)(pos + SFX_START_MARGIN);
halfEnd = (uint16_t)((half + 1u) * MIX_HALF);
if (start < halfEnd) {
sfxOverlayAt(start, (uint16_t)(halfEnd - start), slot);
gHalfSilent[half] = false;
}
if (nextReady) {
sfxOverlayAt((uint16_t)((half ^ 1u) * MIX_HALF), MIX_HALF, slot);
gHalfSilent[half ^ 1u] = false;
}
}
static bool anySfxActive(void) {
uint8_t i;
for (i = 0; i < JL_AUDIO_SFX_SLOTS; i++) {
if (gSfxSlots[i].active) {
return true;
}
}
return false;
}
static void pumpStart(void) {
if (gPumpRunning) {
return;
}
#ifdef JOEYLIB_ATARI_STE
Supexec(installDma);
#else
Supexec(installTimerA);
#endif
gPumpRunning = true;
gHalfSilent[0] = false;
gHalfSilent[1] = false;
}
static void pumpStop(void) {
if (!gPumpRunning) {
return;
}
// Clear the flag BEFORE the Supexec, not after: uninstallTimerA replays
// voice 0 through applyYmVoice, and applyYmVoice stands that voice down
// for as long as the flag says the DAC owns channel A. Stopping the timer
// is the first thing uninstallTimerA does, so the ISR cannot fire in
// between and the early clear costs nothing.
gPumpRunning = false;
#ifdef JOEYLIB_ATARI_STE
Supexec(uninstallDma);
#else
Supexec(uninstallTimerA);
#endif
}
// ----- HAL API (alphabetical) -----
bool jlpAudioInit(void) {
if (gReady) {
return true;
}
#ifdef JOEYLIB_ATARI_STE
// The STe build's output stage is the DMA chip: no chip, no audio.
if (!steMachineCheck()) {
return false;
}
#endif
gReady = true;
return true;
}
void jlpAudioShutdown(void) {
// Pump first, then the PSG: stopping the pump hands channel A back and
// replays voice 0, so the all-off has to come after it or a replayed note
// would outlive the program. (The all-off still runs independent of
// gReady: the tone/noise voice layer is usable without jlpAudioInit, and
// the YM latches -- a live voice keeps sounding after exit.)
tickUnhook();
if (gReady) {
pumpStop();
}
Supexec(ymPsgAllOff);
if (!gReady) {
return;
}
silenceMixBuffer();
modPlayerStop();
gReady = false;
}
bool jlpAudioIsPlayingMod(void) {
return gReady && (modPlayerActive() || gModTail);
}
void jlpAudioPlayMod(const uint8_t *data, uint32_t length, bool loop) {
if (!gReady) {
return;
}
gModTail = false;
if (!modPlayerStart(data, length, MIX_RATE, loop)) {
return;
}
pumpStart();
}
void jlpAudioPlaySfx(uint8_t slot, const uint8_t *sample, uint32_t length, uint16_t rateHz) {
if (!gReady || slot >= JL_AUDIO_SFX_SLOTS) {
return;
}
audioSfxSlotArm(&gSfxSlots[slot], sample, length, rateHz, MIX_RATE);
pumpStart();
sfxStartNow(slot);
}
void jlpAudioPlaySfxStream(uint8_t slot, jlAudioStreamFillT fill, void *ctx, uint16_t rateHz) {
if (!gReady || slot >= JL_AUDIO_SFX_SLOTS) {
return;
}
audioSfxSlotArmStream(&gSfxSlots[slot], fill, ctx, rateHz, MIX_RATE);
pumpStart();
sfxStartNow(slot);
}
// YM2149 PSG: three tone channels (A/B/C) addressed via reg 0..5
// (12-bit tone period each) and reg 8/9/A (4-bit volume each).
// Reg 7 (mixer) gates tone + noise per channel; bits 0..2 = tone
// disable A/B/C (0 = enabled), 3..5 = noise disable, 6..7 = I/O
// port direction (preserve TOS defaults).
//
// Tone period units: 2 MHz / 16 / period = output Hz. So period =
// 125000 / freqHz, rounded. 12-bit range covers 30 Hz - 62 kHz.
//
// Volume mapping: attenuation is 2 dB a step on every port (joey/audio.h),
// and the YM's sixteen levels are about 3.5 dB apart (measured: 0, 3.5,
// 7.4, 10.4, 13.8, 16.5, 19.9, 22.7, 26.0, 28.8, 32.3, 35.3, 39.1, 42.8 and
// 49.4 dB below level 15), so each attenuation takes the nearest level:
// within 1.6 dB of the asked one, the closest the chip can come. YM also
// accepts bit 4 = envelope-controlled volume; we never set it.
//
// YM regs are supervisor-only on the ST, so this is a Supexec block.
// We stash the request in static globals (Supexec'd functions have
// no parameters of their own).
#define YM_TONE_HZ 125000u // 2 MHz / 16: Hz = this / period
#define YM_PERIOD_MAX 0x0FFFu
static const uint8_t kYmVolume[15] = {
15u, 14u, 14u, 13u, 13u, 12u, 12u, 11u, 10u, 10u, 9u, 8u, 8u, 7u, 6u
};
static long applyYmVoice(void) {
uint16_t period;
uint8_t toneReg;
uint8_t volReg;
toneReg = (uint8_t)(gYmVoice * 2u); // reg 0/2/4
volReg = (uint8_t)(8u + gYmVoice); // reg 8/9/A
// Voice 0 and the PWM DAC are the same register (reg 8) and the same mixer
// gate (bit 0), and they cannot be shared: enabling tone A chops the DAC's
// output with a square wave, and the DAC's 12 kHz writes trample the
// voice's level. While the pump runs the DAC wins and the voice waits --
// jlpAudioVoice has latched its state, and uninstallTimerA replays it.
// (The STe build's DMA chip is not the PSG at all, so there it never
// waits.)
#ifndef JOEYLIB_ATARI_STE
if (gPumpRunning && gYmVoice == 0u) {
return 0;
}
#endif
if (gYmFreqHz == 0u || gYmAtten >= 15u) {
// Silence: disable tone on this channel (mixer bit 0/1/2 set),
// zero volume. Don't touch other channels' bits. Channel C's
// volume reg is shared with the noise generator -- leave the
// level alone while noise is live or a voice-2 note-off would
// kill active percussion.
gYmToneMask = (uint8_t)(gYmToneMask | ((uint8_t)1u << gYmVoice));
ymWriteMixer();
if (gYmVoice != 2u || (gYmToneMask & YM_MIX_NOISE_C) != 0u) {
ymWrite(volReg, 0);
}
return 0;
}
period = (uint16_t)((YM_TONE_HZ + (uint32_t)gYmFreqHz / 2u) / (uint32_t)gYmFreqHz);
if (period == 0u) {
period = 1u;
}
if (period > YM_PERIOD_MAX) {
period = YM_PERIOD_MAX;
}
ymWrite(toneReg, (uint8_t)(period & 0xFFu));
ymWrite((uint8_t)(toneReg + 1u), (uint8_t)((period >> 8) & 0x0Fu));
ymWrite(volReg, kYmVolume[gYmAtten]);
// Enable tone on this channel (clear its bit in mixer).
gYmToneMask = (uint8_t)(gYmToneMask & ~((uint8_t)1u << gYmVoice));
ymWriteMixer();
return 0;
}
// Supexec worker for jlpAudioNoise; request stashed in gYmNoisePitch/
// gYmNoiseAtten like the applyYmVoice cluster. Channel C's volume reg
// is one 4-bit level shared by tone voice 2 and noise: the last
// on-call wins the level, off-calls preserve it while the other
// consumer is live and zero it only when both gates are closed
// (a nonzero level with both gates closed is a DC offset).
static long applyYmNoise(void) {
if (gYmNoiseAtten >= 15u) {
gYmToneMask = (uint8_t)(gYmToneMask | YM_MIX_NOISE_C);
ymWriteMixer();
if ((gYmToneMask & YM_MIX_TONE_C) != 0u) {
ymWrite(YM_REG_VOL_C, 0);
}
return 0;
}
// Program period + volume before opening the mixer gate so the
// gate never opens onto stale settings.
ymWrite(YM_REG_NOISE_PERIOD, (uint8_t)(gYmNoisePitch & 0x1Fu));
ymWrite(YM_REG_VOL_C, kYmVolume[gYmNoiseAtten]);
gYmToneMask = (uint8_t)(gYmToneMask & (uint8_t)~YM_MIX_NOISE_C);
ymWriteMixer();
return 0;
}
// Supexec worker: gate every tone and the noise off and zero all
// three volumes. Used by jlpAudioShutdown so a latched PSG voice
// (the chip free-runs with zero CPU) cannot keep sounding after the
// program exits.
static long ymPsgAllOff(void) {
gYmToneMask = 0x3Fu;
ymWriteMixer();
ymWrite(YM_REG_VOL_A, 0);
ymWrite(YM_REG_VOL_B, 0);
ymWrite(YM_REG_VOL_C, 0);
#ifndef JOEYLIB_ATARI_STE
// Drop the latched voice-0 note too, or a later pump stop would replay it.
gVoiceAAtten = 15u;
#endif
return 0;
}
// The tick rides TOS's 200 Hz Timer C (stTickIsr chains to TOS's handler),
// counting the rate against it: see the Timer C notes at the top.
bool jlpAudioTickRegister(jlAudioTickFnT fn, uint16_t hz) {
tickUnhook();
if (fn == NULL) {
return true;
}
gStTickFn = fn;
gStTickHz = hz;
gStTickCarry = 0u;
gStTickOldVec = (void (*)(void))Setexc(VEC_MFP_TC, (long)stTickIsr);
gStTickHooked = true;
return true;
}
// TOS's Timer C vector back, if it was taken.
static void tickUnhook(void) {
if (!gStTickHooked) {
return;
}
(void)Setexc(VEC_MFP_TC, (long)gStTickOldVec);
gStTickHooked = false;
gStTickFn = NULL;
}
// Called from stTickIsr (audio_isr.s) at each Timer C interrupt: the
// program's tick as many times as its rate has come due since the last.
void stTickRun(void) {
gStTickCarry += gStTickHz;
while (gStTickCarry >= ST_TIMER_C_HZ) {
gStTickCarry -= ST_TIMER_C_HZ;
gStTickFn();
}
}
// The tick callback runs from Timer C (stTickIsr), so a section holds
// interrupts off, as ymWrite does; keep it short, as the PWM pump's Timer A
// is held off with it. The core calls these for the outermost section only,
// and Exit puts back the status register Enter found.
void jlpAudioCriticalEnter(void) {
uint16_t saved;
saved = m68kInterruptsOff();
gCriticalSr = saved;
}
void jlpAudioCriticalExit(void) {
uint16_t saved;
saved = gCriticalSr;
m68kInterruptsRestore(saved);
}
void jlpAudioNoise(uint8_t pitch, uint8_t atten) {
// Same Supexec-with-stashed-args shape as jlpAudioVoice. Noise plays
// through channel C, so it keeps playing while the PWM pump owns
// channel A (installTimerA takes channel A only).
gYmNoisePitch = pitch;
gYmNoiseAtten = atten;
Supexec(applyYmNoise);
}
void jlpAudioVoice(uint8_t voice, uint16_t freqHz, uint8_t atten) {
if (voice >= JL_AUDIO_VOICES) {
return;
}
// Digital output and chip music now coexist. The PWM engine holds channel
// A (reg 8) as its DAC for as long as it runs, so voice 0 is latched here
// and applied when the pump stops; voices 1 and 2 play throughout. Writes
// are atomic against the ISR (see ymWrite), which is what makes the two
// safe to run together at all. (The STe build's DMA chip leaves channel
// A alone, so there is nothing to latch.)
#ifndef JOEYLIB_ATARI_STE
if (voice == 0u) {
gVoiceAFreqHz = freqHz;
gVoiceAAtten = atten;
}
#endif
gYmVoice = voice;
gYmFreqHz = freqHz;
gYmAtten = atten;
Supexec(applyYmVoice);
}
void jlpAudioStopMod(void) {
if (!gReady) {
return;
}
modPlayerStop();
gModTail = false;
silenceMixBuffer();
// StopMod discards the mixed tail by design (buffer just went
// silent), so the pump can stop immediately -- unless an SFX is
// still live, in which case frameTick's drain path owns the stop.
if (!anySfxActive()) {
pumpStop();
}
}
void jlpAudioStopSfx(uint8_t slot) {
if (slot >= JL_AUDIO_SFX_SLOTS) {
return;
}
gSfxSlots[slot].active = false;
}
// Refills the half the play position has left since the last tick by
// re-running the module player into it, then overlaying any active SFX.
// Called from the game loop, never from IRQ.
//
// Soft-real-time constraint: a half must be refilled within MIX_HALF /
// MIX_RATE = 1024 / 12288 ~= 83 ms of being left, or the play position
// comes back round to it stale: a tick that comes a whole buffer late
// replays the old half once. A full MOD-frame mix plus audioSfxOverlayMix
// can approach that budget under load, so callers should run the game loop
// comfortably faster than ~12 Hz.
void jlpAudioFrameTick(void) {
if (!gReady || !gPumpRunning) {
return;
}
pollRefill();
// An ended song's last half, flagged for refill, has played.
if (gModTail && gNeedRefill[gModTailHalf]) {
gModTail = false;
}
if (gNeedRefill[0]) {
refillHalf(0u);
}
if (gNeedRefill[1]) {
refillHalf(1u);
}
// Drain-to-silence stop: both halves hold pure silence and nothing
// is playing, so the ISR would stream silence forever -- park it.
if (!modPlayerActive() && gHalfSilent[0] && gHalfSilent[1] && !anySfxActive()) {
pumpStop();
}
}