joeylib2/examples/spacetaxi/spacetaxi.h

35 lines
1.3 KiB
C

// Space Taxi (JoeyLib port) -- host-side declarations.
//
// The game itself lives in the host-independent simulation (stSim.h):
// physics, collision, the fare machine, the level hooks, the title
// intro and the level intro all run there in the C64's own units and
// are verified tick-for-tick against a VICE trace of the original.
// This header is the JoeyLib side: the renderer that paints the
// simulation's screen RAM and sprite frame, the audio sink, the
// level loader and the front-end flow in spacetaxi.c.
#ifndef SPACETAXI_H
#define SPACETAXI_H
#include <joey/joey.h>
#include "stSim.h"
// Level loading through the JoeyLib data path (DATA/levels/...).
bool stLevelLoad(StLevelT *out, const char *path);
// Renderer: paints dirty screen cells with the live charset and draws
// the eight sprites of the last marshaled frame with save-under.
void stRenderInit(jlSurfaceT *stage);
void stRenderShutdown(void);
void stRenderFrame(jlSurfaceT *stage, StSimT *sim);
// Drop the sprite cache and force a full repaint (new scene).
void stRenderSceneChanged(StSimT *sim);
void stRenderPrewarm(jlSurfaceT *stage, StSimT *sim);
// Audio sink setup and the per-tick release timers ($4320).
void stAudioInit(void);
void stAudioShutdown(void);
void stAudioTick(void);
#endif