joeylib2/include/joey/surface.h
2026-10-19 15:46:47 -05:00

128 lines
6.3 KiB
C

// Part of JoeyLib, Copyright (c) 2026 Scott Duensing, under the MIT License.
// See LICENSE.md for license information.
// SPDX-License-Identifier: MIT
//
// Surface type and allocation.
//
// All surfaces are 320x200 16-color images. In-memory storage is
// target-native: chunky 4bpp packed (two pixels per byte, high nibble
// is the left pixel) on the IIgs, DOS, DVX, and the hosted ports;
// native planar (4 separate bitplanes on the Amiga and X68000,
// word-interleaved planes on the Atari ST) on the 68k ports. Public API
// entry points speak in color indices (0..15) regardless, so game code
// does not see the storage format.
//
// Each surface carries its own 200-entry SCB (scanline control byte)
// table and a 16-by-16 $0RGB palette set. See the manual's "Surfaces and
// Presenting" (docs/ApiSurface.adoc).
#ifndef JOEYLIB_SURFACE_H
#define JOEYLIB_SURFACE_H
#include "platform.h"
#include "types.h"
// ----- Fixed surface dimensions (library contract) -----
#define JL_SURFACE_WIDTH 320
#define JL_SURFACE_HEIGHT 200
#define JL_SURFACE_BYTES_PER_ROW 160
#define JL_SURFACE_PIXELS_SIZE (JL_SURFACE_BYTES_PER_ROW * JL_SURFACE_HEIGHT)
#define JL_SURFACE_PALETTE_COUNT 16
#define JL_SURFACE_COLORS_PER_PALETTE 16
#define JL_SURFACE_PALETTE_ENTRIES (JL_SURFACE_PALETTE_COUNT * JL_SURFACE_COLORS_PER_PALETTE)
// ----- Opaque public type -----
typedef struct jlSurfaceT jlSurfaceT;
// Allocate a new offscreen surface. Returns NULL on failure (jlLastError
// describes the reason).
jlSurfaceT *jlSurfaceCreate(void);
// Release an offscreen surface previously returned by jlSurfaceCreate.
// Passing NULL is a no-op. Passing the stage is a no-op.
void jlSurfaceDestroy(jlSurfaceT *s);
// The library-owned stage: the back-buffer surface that jlStagePresent
// flips to the display. Always valid between jlInit and jlShutdown.
// On IIgs the stage's pixel buffer is pinned to bank $01 SHR space with
// shadow inhibited so writes are full-speed (2.8 MHz) and isolated from
// the displayed framebuffer until the next jlStagePresent.
jlSurfaceT *jlStageGet(void);
// Copy pixels, SCBs, and palettes from src into dst. Both must be valid
// surfaces.
void jlSurfaceCopy(jlSurfaceT *dst, const jlSurfaceT *src);
// Copy a pixel rectangle from src into dst at the SAME position (no
// repositioning, so planar ports never shift bits). The rect is
// clipped to the surface, then widened OUTWARD to the 16-pixel group
// grid ON EVERY PORT -- the copied region is x rounded down and
// x + w rounded up to multiples of 16 (same region rule as
// jlSpriteSaveUnder), so up to 15 extra pixels on each side are
// copied. Two consequences the caller owns: a snapped erase can
// clobber on-screen content up to 15 px outside the requested rect,
// and it silently invalidates any live jlSpriteBackupT whose
// recorded region it touches. Copies pixels only: SCBs and palettes
// are untouched. The intended use is restoring background
// rectangles from a pristine copy of the scene (the clean-buffer
// pattern) instead of per-sprite save/restore -- erase ALL regions,
// then redraw ALL sprites; do not mix with backup-restore in the
// same region.
void jlSurfaceCopyRect(jlSurfaceT *dst, const jlSurfaceT *src, int16_t x, int16_t y, uint16_t w, uint16_t h);
// Write a rectangle of color indices onto a surface at (x, y): src holds
// h rows of w bytes, row r starting at src + r * srcStride, one pixel's
// color index in each (0..15; the high nibble is ignored). With doubleWide
// each byte fills two pixels side by side, so the rectangle is 2w pixels
// wide on the surface (a 160-wide image on the 320-wide screen). Clipped
// to the surface, pixel by pixel. Whatever a port stores pixels as, the
// same bytes give the same pixels on every port.
void jlSurfacePasteIndexed(jlSurfaceT *dst, int16_t x, int16_t y, uint16_t w, uint16_t h, const uint8_t *src, uint16_t srcStride, bool doubleWide);
// The reverse of jlSurfacePasteIndexed: read a rectangle of a surface at
// (x, y) into dst as color indices, h rows of w bytes, row r starting at
// dst + r * dstStride, one pixel's color index (0..15) in each. With
// doubleWide the rectangle is 2w pixels wide on the surface and each byte
// takes the left pixel of its pair. A byte whose pixel is off the surface
// reads 0, as jlSamplePixel does.
void jlSurfaceSnapIndexed(const jlSurfaceT *src, int16_t x, int16_t y, uint16_t w, uint16_t h, uint8_t *dst, uint16_t dstStride, bool doubleWide);
// Persist a surface to disk in target-native form: 32000 bytes of
// pixels followed by 200 bytes of SCB followed by 512 bytes of $0RGB
// palette table (16 palettes x 16 colors, native uint16_t). Returns
// false if the file can't be opened or the write fails. The same
// platform that wrote the file must read it -- no endianness
// conversion is performed.
bool jlSurfaceSaveFile(const jlSurfaceT *src, const char *path);
// Read a surface from disk, overwriting dst. Returns false if the
// file is missing, the wrong size, has an SCB byte above 15, or the
// read fails; a read that fails part way can leave dst's pixels partly
// overwritten, but its SCBs and palettes are then untouched. Color 0
// of every palette loaded is set to black, as jlPaletteSet does. dst
// keeps its identity (no reallocation). Neither file call sets
// jlLastError.
bool jlSurfaceLoadFile(jlSurfaceT *dst, const char *path);
// 32-bit content hash of the surface. NOT FNV-1a: a two-stream 16-bit
// multiplicative hash -- per input byte b, lo = lo * 31 + b and
// hi = hi * 251 + b (mod 2^16), seeded lo = 0xACE1 / hi = 0x1357, and
// combined as (hi << 16) | lo. The hashed domain, in order:
// 1. the packed chunky pixel byte stream (32000 bytes, two 4-bit
// pixels per byte, high nibble = left pixel, row-major),
// 2. the 200 SCB bytes,
// 3. the 256 palette uint16 entries, each folded high byte then
// low byte.
// SURFACE_HASH_MIX_BYTE in src/core/surfaceInternal.h is the single
// source of truth for the per-byte mix; a port override (the planar
// Amiga, ST, and X68000 readers) must reuse it byte-for-byte and feed the identical
// byte sequence, so the same logical pixels produce the same hash on
// every port regardless of internal storage format. Used by the UBER
// validation harness to pixel-compare ports against an IIgs golden
// reference.
uint32_t jlSurfaceHash(const jlSurfaceT *s);
#endif