72 lines
2.1 KiB
C
72 lines
2.1 KiB
C
// Keyboard and mouse input polling.
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//
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// Call joeyInputPoll() once per frame (typically right before
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// drawing) to refresh both keyboard and mouse state. After polling,
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// the joeyKey* predicates return the current state of every key:
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//
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// joeyKeyDown(k) -- is key k held down right now
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// joeyKeyPressed(k) -- rising edge since the previous poll
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// joeyKeyReleased(k) -- falling edge since the previous poll
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//
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// And the mouse predicates return the pointer state:
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//
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// joeyMouseX/Y() -- pointer position in surface
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// coords (0..SURFACE_WIDTH-1,
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// 0..SURFACE_HEIGHT-1)
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// joeyMouseDown(b) -- is button b held right now
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// joeyMousePressed(b) -- rising edge since last poll
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// joeyMouseReleased(b) -- falling edge since last poll
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//
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// Edge predicates are one-shot: they return true only in the
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// frame the transition occurred and false thereafter.
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#ifndef JOEYLIB_INPUT_H
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#define JOEYLIB_INPUT_H
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#include "platform.h"
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#include "types.h"
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typedef enum {
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KEY_NONE = 0,
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KEY_A, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I,
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KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R,
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KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z,
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KEY_0, KEY_1, KEY_2, KEY_3, KEY_4,
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KEY_5, KEY_6, KEY_7, KEY_8, KEY_9,
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KEY_SPACE, KEY_ESCAPE, KEY_RETURN, KEY_TAB, KEY_BACKSPACE,
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KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT,
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KEY_LSHIFT, KEY_RSHIFT, KEY_LCTRL, KEY_LALT,
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KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5,
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KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,
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KEY_COUNT
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} JoeyKeyE;
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typedef enum {
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MOUSE_BUTTON_NONE = 0,
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MOUSE_BUTTON_LEFT,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_MIDDLE,
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MOUSE_BUTTON_COUNT
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} JoeyMouseButtonE;
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void joeyInputPoll(void);
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bool joeyKeyDown(JoeyKeyE key);
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bool joeyKeyPressed(JoeyKeyE key);
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bool joeyKeyReleased(JoeyKeyE key);
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int16_t joeyMouseX(void);
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int16_t joeyMouseY(void);
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bool joeyMouseDown(JoeyMouseButtonE button);
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bool joeyMousePressed(JoeyMouseButtonE button);
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bool joeyMouseReleased(JoeyMouseButtonE button);
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#endif
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