21 lines
842 B
C
21 lines
842 B
C
// JoeyLib data-file access.
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//
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// Every game's runtime data lives under a single DATA/ directory that
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// sits next to the executable (staged there by the per-platform disk /
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// directory packagers). jlDataOpen forces that prefix so callers pass a
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// bare name relative to DATA/ and never hard-code the prefix themselves --
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// e.g. jlDataOpen("levels/title.dat", "rb") opens DATA/levels/title.dat.
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#ifndef JOEYLIB_FILE_H
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#define JOEYLIB_FILE_H
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#include <stdio.h>
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// Open a data file by its name relative to the DATA/ directory. The
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// DATA/ prefix is prepended automatically; pass "levels/title.dat", not
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// "DATA/levels/title.dat". mode is a standard fopen mode string. Returns
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// NULL if the resulting path would overflow the internal buffer or the
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// file cannot be opened.
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FILE *jlDataOpen(const char *name, const char *mode);
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#endif
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