joeylib2/src/core/init.c

181 lines
4.5 KiB
C

// JoeyLib lifecycle: init, shutdown, error reporting.
//
// jlInit stores configuration, allocates the library-owned screen
// surface, and asks the port HAL to set up the display mode.
// jlShutdown tears those down in reverse order.
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "joey/core.h"
#include "codegenArenaInternal.h"
#include "port.h"
#include "spriteInternal.h"
#include "surfaceInternal.h"
// Default codegen arena size when jlConfigT.codegenBytes == 0.
// Per-platform because emitter code density differs ~4-8x across CPUs
// (PERF-AUDIT.md #39):
//
// IIgs (65816): ~3-4 KB per all-opaque 32x32 sprite, so 8 KB fits
// the typical working set and keeps the attrNoCross Memory Manager
// request small. Requests above one 64 KB bank are clamped in
// codegenArenaInit (#8).
//
// Amiga/ST/DOS: the 68k/x86 emitters are far less dense -- an
// all-opaque 32x32 costs ~6.4 KB on ST (both shifts) and a
// substantially-mixed one ~8-16 KB by itself, so an 8 KB default
// silently demoted sprites to the interpreter. 32 KB matches what
// the sprite-heavy examples (uber, sprite, spacetaxi) already pass
// explicitly, and these ports have real heaps.
#if defined(JOEYLIB_PLATFORM_IIGS)
#define DEFAULT_CODEGEN_BYTES (8UL * 1024UL)
#else
#define DEFAULT_CODEGEN_BYTES (32UL * 1024UL)
#endif
// ----- Prototypes -----
static void clearError(void);
// coreSetError is the shared error setter (declared in surfaceInternal.h
// and called by surface.c etc.); its definition lives here next to the
// rest of the error-reporting state.
// ----- Module state -----
static jlConfigT gConfig;
static bool gInitialized = false;
static const char *gLastError = NULL;
// ----- Internal helpers (alphabetical) -----
static void clearError(void) {
gLastError = NULL;
}
void coreSetError(const char *message) {
gLastError = message;
}
// ----- Default large-allocation backing -----
//
// jlAlloc / jlFree route through jlpBigAlloc / jlpBigFree. Most ports have a
// normal heap, so the malloc/free generic default (src/generic/genericPort.c)
// serves them; only ports whose C heap is too small or per-allocation-capped
// (IIgs: bank-0 heap) define JL_HAS_BIG_ALLOC and override with their native
// allocator (IIgs Memory Manager NewHandle / DisposeHandle).
// ----- Public API (alphabetical) -----
void *jlAlloc(uint32_t bytes) {
return jlpBigAlloc(bytes);
}
void jlFree(void *p) {
jlpBigFree(p);
}
bool jlInit(const jlConfigT *config) {
clearError();
if (gInitialized) {
coreSetError("jlInit called while already initialized");
return false;
}
if (config == NULL) {
coreSetError("jlInit called with NULL config");
return false;
}
memcpy(&gConfig, config, sizeof(gConfig));
// jlpInit must run before stageAlloc: on IIgs the stage's pixel
// buffer comes from jlpStageAllocPixels, which depends on shadow /
// SHR setup that jlpInit performs.
if (!jlpInit(&gConfig)) {
const char *halMsg = jlpLastError();
coreSetError(halMsg != NULL ? halMsg : "jlpInit failed");
return false;
}
if (!stageAlloc()) {
coreSetError("failed to allocate stage surface");
jlpShutdown();
return false;
}
if (!codegenArenaInit(gConfig.codegenBytes != 0 ? gConfig.codegenBytes
: DEFAULT_CODEGEN_BYTES)) {
coreSetError("failed to allocate codegen arena");
stageFree();
jlpShutdown();
return false;
}
jlpInputInit();
gInitialized = true;
return true;
}
const char *jlLastError(void) {
return gLastError;
}
const char *jlPlatformName(void) {
return JOEYLIB_PLATFORM_NAME;
}
void jlShutdown(void) {
if (!gInitialized) {
return;
}
jlpInputShutdown();
// Reset compiled-sprite state (slot pointers, routine offsets, patch
// caches) in every registered sprite BEFORE the arena teardown frees
// the slot structs -- see spriteSystemShutdown in spriteInternal.h
// (PERF-AUDIT.md #34).
spriteSystemShutdown();
codegenArenaShutdown();
stageFree();
jlpShutdown();
gInitialized = false;
clearError();
}
const char *jlVersionString(void) {
return JOEYLIB_VERSION_STRING;
}
void jlWaitVBL(void) {
jlpWaitVBL();
}
uint16_t jlFrameCount(void) {
return jlpFrameCount();
}
uint16_t jlFrameHz(void) {
return jlpFrameHz();
}
uint32_t jlMillisElapsed(void) {
return jlpMillisElapsed();
}