93 lines
4 KiB
C
93 lines
4 KiB
C
// JoeyLib lifecycle: configuration, initialization, shutdown.
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#ifndef JOEYLIB_CORE_H
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#define JOEYLIB_CORE_H
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#include "platform.h"
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#include "types.h"
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typedef struct {
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// Runtime compiled-sprite cache size. 0 selects a per-platform
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// default: 8 KB on IIgs, 32 KB on Amiga/ST/DOS (the 68k/x86
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// emitters are ~4-8x less code-dense than the 65816's, so a
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// 32x32 sprite can need 8-16 KB there). Size against
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// jlSpriteCompiledSize() when tuning. On the IIgs the cache is one
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// Memory Manager block allocated with attrNoCross (it may not span
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// a 64 KB bank boundary), so values above 65536 are clamped to
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// 65536; even a clamped request can fail if no free bank exists.
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uint32_t codegenBytes;
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uint32_t audioBytes; // reserved; not yet consulted by any audio engine
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} jlConfigT;
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// Initialize the library. Returns true on success.
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// On failure, jlLastError() returns a human-readable description.
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bool jlInit(const jlConfigT *config);
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// Shut down the library, releasing all resources.
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void jlShutdown(void);
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// Returns the most recent error message, or NULL if none.
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const char *jlLastError(void);
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// Returns the platform identifier string (e.g., "Apple IIgs", "MS-DOS").
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const char *jlPlatformName(void);
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// Returns the library version string (e.g., "1.0.0").
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const char *jlVersionString(void);
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// Allocate a large or persistent buffer, backed by the platform's
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// native allocator rather than the small C heap. Use this (not malloc)
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// for anything that exceeds the per-allocation or total ceiling of the
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// stock C heap -- on the IIgs the C heap lives in bank 0 and is tiny,
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// and a single malloc is capped at ~32 KB, so multi-KB caches and frame
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// buffers must come from the IIgs Memory Manager instead. Returns NULL
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// on failure. The returned pointer is NOT zero-filled.
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void *jlAlloc(uint32_t bytes);
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// Release a buffer returned by jlAlloc. NULL is accepted and ignored.
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void jlFree(void *p);
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// Block the calling thread until the next display vertical blank.
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// Used to pace game loops to the display's native refresh rate
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// (~70 Hz on VGA mode 13h, ~50 or ~60 Hz on Amiga/ST PAL/NTSC, ~60 Hz
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// on IIgs SHR). Cheap on every port since the underlying mechanism is
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// always a hardware-level wait, not a software timer.
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void jlWaitVBL(void);
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// Monotonic 16-bit frame counter. Caller must poll faster than
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// 2 * jlFrameHz() so no edge is missed. Used by benchmarks and
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// frame-rate-independent animation. (Per-port edge-detect / VBL-ISR
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// mechanism is documented at jlpFrameCount in src/core/port.h.)
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uint16_t jlFrameCount(void);
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// Nominal display frame rate in Hz: 50 (Amiga PAL), 60 (IIgs / ST
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// NTSC default), 70 (VGA mode 13h). The actual VBL cadence may
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// drift slightly; the value reported here is what benchmarks divide
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// by to convert iters-per-N-frames to ops/sec.
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uint16_t jlFrameHz(void);
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// Monotonic wall-clock millisecond counter since jlInit. On DOS/ST it
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// reads a real hardware timer; on IIgs/Amiga the generic implementation
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// derives it from the frame counter (frame-granularity steps, and the
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// caller must poll at least once per 65535 frames -- ~18 min at 60Hz --
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// or wrapped frames are lost). Two consecutive calls separated by a long
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// render report the true elapsed time, not the number of VBLs that
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// fired. (Per-port millisecond timer sources are documented at
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// jlpMillisElapsed in src/core/port.h.)
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uint32_t jlMillisElapsed(void);
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// Deterministic, seedable pseudo-random generator. Bit-identical
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// output across every JoeyLib port for a given seed, since stdlib
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// rand() varies wildly between platforms and C libraries.
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// The underlying algorithm is xorshift32 (Marsaglia): period 2^32-1,
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// no multiply, suitable for games but not for cryptography.
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uint32_t jlRandom(void);
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// Return a value in [0, bound). bound == 0 returns 0.
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uint16_t jlRandomRange(uint16_t bound);
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// Seed the generator. Any 32-bit value is accepted; a seed of 0 is
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// remapped to 1 since xorshift cannot escape the all-zero state.
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void jlRandomSeed(uint32_t seed);
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#endif
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