66 lines
902 B
Text
66 lines
902 B
Text
# Build outputs
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build/
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*.o
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*.obj
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*.a
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*.lib
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*.exe
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*.prg
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*.tos
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*.sys16
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*.gs
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*.bin
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# Toolchain installations (everything fetched/built by install.sh)
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toolchains/*
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# Disk images
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*.adf
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*.hdf
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*.st
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*.2mg
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*.po
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*.img
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*.dsk
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# Editor / OS cruft
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*.swp
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*.swo
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*~
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.DS_Store
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Thumbs.db
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.vscode/
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.idea/
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# Generated asset blobs (if running tools locally)
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*.SUR
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*.TIL
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*.SPR
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*.PAL
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*.MAP
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*.FNT
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*.SND
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*.ANI
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# Baked assets: sprite banks (.spr), precompiled sprite banks (.spc),
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# tile banks (.tbk) and level files -- all regenerated by the platform
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# makefiles from the PNG/ROM sources
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*.spr
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*.spc
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*.tbk
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examples/spacetaxi/generated/
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# Host tool binaries built from source
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tools/stsim/stsim
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# MAME droppings (written next to the work dir by the verify scripts)
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cfg/
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nvram/
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# Crap I added
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stuff/*
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docs/*
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__pycache__/
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# AGI game data (Sierra/fan-made AGI games used for testing; never committed)
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examples/agi/gamedata/
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