joeylib2/include/joey/tile.h

218 lines
11 KiB
C

// Part of JoeyLib, Copyright (c) 2026 Scott Duensing, under the MIT License.
// See LICENSE.md for license information.
// SPDX-License-Identifier: MIT
//
// Tiles: 8x8 pixel blocks aligned on the 8-pixel grid of any surface.
//
// A "tile" in JoeyLib isn't a separate object -- it's just the 8x8
// region of a jlSurfaceT at block coordinates (bx, by), where bx is in
// [0, 39] and by is in [0, 24] (40x25 blocks per 320x200 surface).
// The tile API is a small set of operations that move 32-byte chunks
// between surfaces or fill them with a solid color.
//
// Why this shape: anything you can do with a regular surface --
// jlDrawPixel, jlDrawLine, jlFillRect, blits -- also works on tile-aligned
// regions, so authors can paint, edit, and procedurally generate tile
// content using the same primitives they use for everything else.
// "Fonts," "terrain tilesets," and "spritesheets" are just surfaces
// you treat as tile sources at draw time.
//
// Snap / paste use a small jlTileT value type so callers don't need a
// 32 KB scratch surface for save-under-style work.
//
// Block coords map to pixels by multiplying by 8 -- byte-aligned in
// 4bpp packed (8 px = 4 bytes per row), so all the operations are
// byte-shoveling memcpys with no shifting.
#ifndef JOEYLIB_TILE_H
#define JOEYLIB_TILE_H
#include "platform.h"
#include "surface.h"
#include "types.h"
// ----- Constants -----
#define JL_TILE_PIXELS_PER_SIDE 8
#define JL_TILE_BYTES_PER_ROW 4
#define JL_TILE_BYTES (JL_TILE_BYTES_PER_ROW * JL_TILE_PIXELS_PER_SIDE)
#define JL_TILE_BLOCKS_PER_ROW (JL_SURFACE_WIDTH / JL_TILE_PIXELS_PER_SIDE)
#define JL_TILE_BLOCKS_PER_COL (JL_SURFACE_HEIGHT / JL_TILE_PIXELS_PER_SIDE)
// Sentinel for asciiMap entries that should not draw. jlDrawText
// advances the cursor past JL_TILE_NO_GLYPH chars without writing.
#define JL_TILE_NO_GLYPH ((uint16_t)0xFFFFu)
// ----- Types -----
// Stack-allocated 32-byte snapshot buffer for jlTileSnap / jlTilePaste.
// Target-native: plane-major on the Amiga and X68000, row by row with each
// row's four plane bytes together on the ST, chunky elsewhere.
typedef struct jlTileT {
uint8_t pixels[JL_TILE_BYTES];
} jlTileT;
// ----- API -----
// Copy the 8x8 block at (srcBx, srcBy) on src to (dstBx, dstBy) on
// dst, opaque. Out-of-range block coordinates on either side are
// silent no-ops; src and dst can be the same surface.
void jlTileCopy(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy, const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy);
// Like jlTileCopy but pixels equal to transparentIndex are skipped --
// the destination pixel keeps its original value. Use this for fonts
// (transparentIndex = 0 leaves the page background showing through
// glyph backgrounds) and for any tileset where some pixels are meant
// to be see-through.
void jlTileCopyMasked(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy, const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy, uint8_t transparentIndex);
// Fill the 8x8 block at (bx, by) with a solid color. Equivalent to
// jlFillRect(s, bx*8, by*8, 8, 8, colorIndex) but skips the rect
// clipping math since tile coords are already known to be in range.
void jlTileFill(jlSurfaceT *s, uint8_t bx, uint8_t by, uint8_t colorIndex);
// Load up to maxTiles tiles from a baked .tbk file produced by
// tools/assetbake/assetbake.py. The file's per-target byte is checked
// against the build platform and the loader refuses mismatches.
//
// outValid (optional, NULL OK) gets one flag per slot in [0, maxTiles):
// true for each loaded tile, false for every other slot (all of them
// when the file is refused), so the caller can distinguish loaded
// tiles from any leftover slots in a fixed-size jlTileT[] array.
//
// outPalette (optional, NULL OK) receives the 16-entry $0RGB LE16
// palette if the file embeds one.
//
// Returns the number of tiles actually written. Returns 0 if the
// file is missing, the magic / target byte is wrong, or maxTiles is 0.
uint16_t jlTileBankLoad(const char *path, jlTileT *outTiles, uint16_t maxTiles, bool *outValid, uint16_t *outPalette);
// Stream a baked .tbk straight onto a surface's 8x8 block grid: tile i
// lands at block (i % JL_TILE_BLOCKS_PER_ROW, i / JL_TILE_BLOCKS_PER_ROW),
// the same row-major layout the bake tools author against. Use this
// instead of jlTileBankLoad + a jlTileT[] when the bank is too big for
// a caller-side buffer -- a full 1000-tile font sheet needs 32000
// bytes, which no IIgs example can afford from the C heap (32 KB to
// 48 KB in all) or hold in bank-0 BSS. One file pass with a
// small internal scratch; per-target/magic validation and outPalette
// behave exactly like jlTileBankLoad. Blocks beyond the file's tile
// count keep their prior surface content; tiles past the surface's 1000
// blocks are ignored. Returns tiles pasted.
uint16_t jlTileBankLoadToSurface(const char *path, jlSurfaceT *dst, uint16_t *outPalette);
// Capture the 8x8 block at (bx, by) into the caller's jlTileT. Used
// for save-under style work where allocating a scratch surface would
// be overkill.
void jlTileSnap(const jlSurfaceT *src, uint8_t bx, uint8_t by, jlTileT *out);
// Paste a jlTileT back onto a surface at block (bx, by). Always
// opaque; use jlTileCopyMasked if you need transparency.
void jlTilePaste(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlTileT *in);
// Paste a jlTileT treating the source as a 1-bpp silhouette: any
// non-zero source pixel renders as fgColor on dst, zero pixels
// render as bgColor. Useful when the tile bitmap is a fixed glyph
// (e.g. a character cell) but the per-cell color comes from a
// separate map (e.g. C64-style color RAM). Both colors are masked
// to 4 bits. Opaque -- if you need transparent background, do
// jlTileFill(bg) first then mask separately, or follow up with a
// jlTileCopyMasked call.
void jlTilePasteMono(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlTileT *in, uint8_t fgColor, uint8_t bgColor);
// Paste an 8x8 ONE-BIT-PER-PIXEL glyph at block (bx, by): bits[row] is
// that row of the glyph, most significant bit leftmost; a set bit draws
// fgColor and a clear bit draws bgColor. Both colors are masked to 4
// bits. Opaque.
//
// This is the shape a character generator already has -- a font ROM, a
// C64 charset, anything 1bpp -- so nothing has to expand it into a
// jlTileT first. Prefer it over jlTilePasteMono for glyphs: a jlTileT
// is target-native (planar on the Amiga, ST, and X68000), whereas the
// silhouette a mono paste wants is chunky, so feeding one a tile that
// came from jlTileSnap or jlTileBankLoad is a format mismatch there that
// draws the wrong shape.
// Taking the bits directly makes the input unambiguous, and lets each
// port expand them once instead of twice.
void jlTilePasteGlyph(jlSurfaceT *dst, uint8_t bx, uint8_t by, const uint8_t *bits, uint8_t fgColor, uint8_t bgColor);
// Draw a NUL-terminated ASCII string at block (bx, by) using glyphs
// pulled from fontSurface.
//
// asciiMap is a 256-entry table mapping ASCII code to glyph location
// on fontSurface, encoded as a packed uint16_t: low byte = source
// blockX, high byte = source blockY. asciiMap[c] == JL_TILE_NO_GLYPH,
// or an entry off the 40x25 grid, causes that character to be skipped
// (cursor advances, nothing drawn). Glyph color 0 is treated as
// transparent so the underlying surface shows through glyph backgrounds.
//
// The cursor wraps to the next row at the right edge and truncates
// at the bottom edge. A start off the grid uses up characters without
// drawing them: a start column past 39 drops the first character and
// carries on at the start of the next row; a start row past 24 draws
// nothing.
void jlDrawText(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlSurfaceT *fontSurface, const uint16_t *asciiMap, const char *str);
// Map entry value that leaves a cell untouched (nothing pasted, the
// destination shows through). Mirrors JL_TILE_NO_GLYPH's role in
// jlDrawText.
#define JL_TILE_MAP_SKIP ((uint8_t)0xFFu)
// Paste a wTiles x hTiles rectangle of tiles in ONE call: the
// validation, dispatch, and dirty union are paid once for the whole
// map instead of per tile (the jlDrawText batching pattern
// generalized, NATIVE-PERF Phase 3). `tiles` is the tileset; `map`
// holds wTiles * hTiles tileset indices in row-major order
// (map[row * wTiles + col]). An index of JL_TILE_MAP_SKIP leaves that
// cell untouched; any other out-of-tileset index is the CALLER'S
// contract to avoid (the batch does not know the tileset length and
// does not range-check it). The whole rectangle must fit on the
// surface -- a map whose edge crosses JL_TILE_BLOCKS_PER_ROW/COL is
// rejected as a no-op, matching the per-tile ops' silent-reject
// convention. wTiles or hTiles of 0 is a no-op.
void jlTileMapPaste(jlSurfaceT *dst, uint8_t bx, uint8_t by, uint8_t wTiles, uint8_t hTiles, const jlTileT *tiles, const uint8_t *map);
// ----- Tile layers (scrolling) -----
//
// A tile layer is a map of tile indices, up to JL_TILE_LAYER_MAX_SIDE
// tiles a side, seen through a band of a surface: whole tile rows
// [viewBy, viewBy + viewHeight), the full width. jlTileLayerDraw fills
// the band with the map as seen from a pixel origin, to the pixel both
// ways, so moving the origin a little each frame scrolls it. The map
// wraps at its edges (an origin past them, or a map smaller than the
// view, repeats it). An index of JL_TILE_MAP_SKIP draws colour 0.
//
// The layer keeps the tiles around the view drawn, so a draw only draws
// the edge tiles a move uncovered (a move of a whole view or more draws
// them all) before copying the band. A draw covers the band and never
// reads what was there: draw the layer, then the sprites (no save-under
// needed), then present.
//
// The layer keeps the tileset and the map you give it rather than
// copying them, so both must outlive it. Change a cell with
// jlTileLayerSetTile, not by writing the map: the layer would not see
// the write until the cell scrolled out of the view and back.
typedef struct jlTileLayerT jlTileLayerT;
#define JL_TILE_LAYER_MAX_SIDE 4096u
// Make a layer over `map` (mapWidth x mapHeight tile indices into `tiles`,
// row-major: map[row * mapWidth + col]) shown in tile rows [viewBy,
// viewBy + viewHeight). Returns NULL if an argument is NULL or out of
// range, or memory runs out. Nothing is drawn until jlTileLayerDraw.
jlTileLayerT *jlTileLayerCreate(const jlTileT *tiles, uint8_t *map, uint16_t mapWidth, uint16_t mapHeight, uint8_t viewBy, uint8_t viewHeight);
// Free a layer (not its tileset or map). NULL is a no-op.
void jlTileLayerDestroy(jlTileLayerT *layer);
// Fill the layer's band of dst with the map seen from pixel (x, y): the
// band's top-left pixel shows map pixel (x, y), taken modulo the map's
// size in pixels.
void jlTileLayerDraw(jlSurfaceT *dst, jlTileLayerT *layer, uint16_t x, uint16_t y);
// Set map cell (tx, ty) to `tile`; the next draw shows it. Out-of-range
// cells are ignored.
void jlTileLayerSetTile(jlTileLayerT *layer, uint16_t tx, uint16_t ty, uint8_t tile);
#endif