266 lines
10 KiB
Makefile
266 lines
10 KiB
Makefile
# DOS (DJGPP) build rules.
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include $(dir $(lastword $(MAKEFILE_LIST)))/common.mk
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PLATFORM := dos
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BUILD := $(REPO_DIR)/build/$(PLATFORM)
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LIBDIR := $(BUILD)/lib
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BINDIR := $(BUILD)/bin
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CFLAGS := $(COMMON_CFLAGS) -march=i386 -m32 -I$(REPO_DIR)/toolchains/audio/libxmp-lite/include -MMD -MP
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ASFLAGS := -f coff
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LDFLAGS :=
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# libxmp-lite (MIT, libxmp.org) -- 4-channel-Protracker-and-friends
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# replayer + SMIX SFX overlay. Staged at toolchains/audio/libxmp-lite/
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# (currently checked in; install.sh wiring is a follow-up). Built as
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# a static archive that the DOS audio HAL links against.
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LIBXMP_DIR := $(REPO_DIR)/toolchains/audio/libxmp-lite
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LIBXMP_SRC := $(filter-out %/win32.c, $(wildcard $(LIBXMP_DIR)/src/*.c) $(wildcard $(LIBXMP_DIR)/src/loaders/*.c))
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LIBXMP_OBJDIR := $(BUILD)/obj/libxmp-lite
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LIBXMP_OBJS := $(patsubst $(LIBXMP_DIR)/src/%.c,$(LIBXMP_OBJDIR)/%.o,$(LIBXMP_SRC))
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LIBXMP_AR := $(LIBDIR)/libxmplite.a
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LIBXMP_CFLAGS := -DJOEY_LIBXMP_LITE -DLIBXMP_CORE_PLAYER -DHAVE_FNMATCH=0 -I$(LIBXMP_DIR)/include -I$(LIBXMP_DIR)/include/libxmp-lite -I$(LIBXMP_DIR)/src -Wno-error -w
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PORT_C_SRCS := $(wildcard $(SRC_PORT)/dos/*.c)
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PORT_S_SRCS := $(wildcard $(SRC_PORT)/dos/*.asm)
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CODEGEN_DIR := $(REPO_DIR)/src/codegen
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LIB_OBJS := \
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$(patsubst $(SRC_CORE)/%.c,$(BUILD)/obj/core/%.o,$(CORE_C_SRCS)) \
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$(patsubst $(SRC_PORT)/dos/%.c,$(BUILD)/obj/port/%.o,$(PORT_C_SRCS)) \
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$(patsubst $(SRC_PORT)/dos/%.asm,$(BUILD)/obj/port/%.o,$(PORT_S_SRCS)) \
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$(BUILD)/obj/codegen/spriteEmitX86.o \
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$(BUILD)/obj/codegen/spriteCompile.o
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LIB := $(LIBDIR)/libjoey.a
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HELLO_SRC := $(EXAMPLES)/hello/hello.c
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HELLO_BIN := $(BINDIR)/HELLO.EXE
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PATTERN_SRC := $(EXAMPLES)/pattern/pattern.c
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PATTERN_BIN := $(BINDIR)/PATTERN.EXE
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DRAW_SRC := $(EXAMPLES)/draw/draw.c
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DRAW_BIN := $(BINDIR)/DRAW.EXE
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KEYS_SRC := $(EXAMPLES)/keys/keys.c
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KEYS_BIN := $(BINDIR)/KEYS.EXE
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JOY_SRC := $(EXAMPLES)/joy/joy.c
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JOY_BIN := $(BINDIR)/JOY.EXE
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SPRITE_SRC := $(EXAMPLES)/sprite/sprite.c
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SPRITE_BIN := $(BINDIR)/SPRITE.EXE
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AUDIO_SRC := $(EXAMPLES)/audio/audio.c
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AUDIO_BIN := $(BINDIR)/AUDIO.EXE
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UBER_SRC := $(EXAMPLES)/uber/uber.c
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UBER_BIN := $(BINDIR)/UBER.EXE
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ADV_SRC := $(EXAMPLES)/adventure/adventure.c
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ADV_BIN := $(BINDIR)/ADV.EXE
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ADV2_SRC := $(EXAMPLES)/adventure2/adventure2.c
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ADV2_BIN := $(BINDIR)/ADV2.EXE
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AGI_SRCS := $(EXAMPLES)/agi/agi.c $(EXAMPLES)/agi/agiRes.c $(EXAMPLES)/agi/agiPic.c $(EXAMPLES)/agi/agiView.c $(EXAMPLES)/agi/agiVm.c $(EXAMPLES)/agi/agiObj.c $(EXAMPLES)/agi/agiText.c
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AGI_BIN := $(BINDIR)/AGI.EXE
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STAXI_SRCS := $(EXAMPLES)/spacetaxi/spacetaxi.c $(EXAMPLES)/spacetaxi/stLevel.c $(EXAMPLES)/spacetaxi/stRender.c $(EXAMPLES)/spacetaxi/stEngine.c $(EXAMPLES)/spacetaxi/stPassenger.c $(EXAMPLES)/spacetaxi/stHud.c $(EXAMPLES)/spacetaxi/stAudio.c
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# JoeyLib install convention: each app lives in its own bin subdir
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# with a DATA/ folder alongside the binary for runtime assets.
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STAXI_INSTALL_DIR := $(BINDIR)/STAXI
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STAXI_BIN := $(STAXI_INSTALL_DIR)/STAXI.EXE
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# Game data lives under bin/DATA/, alongside the binaries DOSBox picks
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# up when bin/ is mounted as C:. audio.c fopens "DATA/test.mod" etc.
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DATA_DIR := $(BINDIR)/DATA
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DATA_FILES := $(DATA_DIR)/test.mod $(DATA_DIR)/test.sfx
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# Space Taxi asset pipeline.
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#
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# Sources live in examples/spacetaxi/assets/ (txt, png, etc. -- the
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# stuff the user hand-authors). Build artifacts go to
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# examples/spacetaxi/generated/ (dat, jas) -- safe to nuke; recreated
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# by this makefile. Runtime files are then copied from generated/
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# into the per-target bin/assets/ tree.
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STAXI_SRC_DIR := $(EXAMPLES)/spacetaxi/assets
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STAXI_GEN_DIR := $(EXAMPLES)/spacetaxi/generated/dos
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STAXI_RUN_DIR := $(STAXI_INSTALL_DIR)/DATA
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# Level data is extracted from the C64 ROM by
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# stuff/spacetaxi/romToLevel.py: 24 lettered levels (A..X) from scenes
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# 0..23 plus the title from scene 24. The script runs the captured
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# decompressor through a Python 6502 emulator and writes STL2 .dat
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# files directly. Input is the raw RAM dump. mkstlevel + title.txt
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# is no longer used: the C64 title encodes its screen with the game's
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# custom charset (extracted into tbank0.png), so a hand-authored tile
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# layout with a different glyph mapping renders as garbage.
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STAXI_RAW_DUMP := $(REPO_DIR)/stuff/spacetaxi/raw.bin
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ROMTOLEVEL_BIN := $(REPO_DIR)/stuff/spacetaxi/romToLevel.py
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STAXI_LEVEL_NUMS := 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
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STAXI_ROM_LEVEL_GEN := $(foreach n,$(STAXI_LEVEL_NUMS),$(STAXI_GEN_DIR)/levels/level$(n).dat) \
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$(STAXI_GEN_DIR)/levels/title.dat
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STAXI_LEVEL_GEN := $(STAXI_ROM_LEVEL_GEN)
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# Tile-bank PNGs (font.png and any tiles/*.png) bake to .tbk with
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# DOS / IIgs chunky 4bpp bytes. Sprite-sheet PNGs bake to cross-
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# target chunky 4bpp .spr blobs.
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STAXI_TILE_PNGS := $(STAXI_SRC_DIR)/font.png $(wildcard $(STAXI_SRC_DIR)/tiles/*.png)
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STAXI_SPRITE_PNGS := $(wildcard $(STAXI_SRC_DIR)/sprites/*.png)
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STAXI_TBK_GEN := $(patsubst $(STAXI_SRC_DIR)/%.png,$(STAXI_GEN_DIR)/%.tbk,$(STAXI_TILE_PNGS))
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STAXI_SPR_GEN := $(patsubst $(STAXI_SRC_DIR)/%.png,$(STAXI_GEN_DIR)/%.spr,$(STAXI_SPRITE_PNGS))
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ASSETBAKE_BIN := $(REPO_DIR)/tools/assetbake/assetbake.py
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ASSETBAKE_TARGET := dos
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# Final runtime tree (mirrors generated/ into bin/assets/).
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STAXI_LEVEL_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_LEVEL_GEN))
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STAXI_TBK_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_TBK_GEN))
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STAXI_SPR_RUN := $(patsubst $(STAXI_GEN_DIR)/%,$(STAXI_RUN_DIR)/%,$(STAXI_SPR_GEN))
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STAXI_ASSET_DSTS := $(STAXI_LEVEL_RUN) $(STAXI_TBK_RUN) $(STAXI_SPR_RUN)
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MKSTLEVEL_BIN := $(REPO_DIR)/build/tools/mkstlevel
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.PHONY: all dos clean-dos
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all dos: $(LIB) $(LIBXMP_AR) $(HELLO_BIN) $(PATTERN_BIN) $(DRAW_BIN) $(KEYS_BIN) $(JOY_BIN) $(SPRITE_BIN) $(AUDIO_BIN) $(UBER_BIN) $(ADV_BIN) $(ADV2_BIN) $(AGI_BIN) $(STAXI_BIN) $(DATA_FILES) $(STAXI_ASSET_DSTS)
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$(BUILD)/obj/core/%.o: $(SRC_CORE)/%.c
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) -c $< -o $@
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$(BUILD)/obj/port/%.o: $(SRC_PORT)/dos/%.c
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) -c $< -o $@
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$(BUILD)/obj/port/%.o: $(SRC_PORT)/dos/%.asm
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@mkdir -p $(dir $@)
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$(DOS_AS) $(ASFLAGS) $< -o $@
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$(BUILD)/obj/codegen/%.o: $(CODEGEN_DIR)/%.c
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) -I$(CODEGEN_DIR) -c $< -o $@
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$(LIB): $(LIB_OBJS)
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@mkdir -p $(dir $@)
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$(DOS_AR) rcs $@ $^
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$(LIBXMP_OBJDIR)/%.o: $(LIBXMP_DIR)/src/%.c
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $(LIBXMP_CFLAGS) -c $< -o $@
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$(LIBXMP_AR): $(LIBXMP_OBJS)
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@mkdir -p $(dir $@)
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$(DOS_AR) rcs $@ $^
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$(HELLO_BIN): $(HELLO_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(PATTERN_BIN): $(PATTERN_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(DRAW_BIN): $(DRAW_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(KEYS_BIN): $(KEYS_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(JOY_BIN): $(JOY_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(SPRITE_BIN): $(SPRITE_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(AUDIO_BIN): $(AUDIO_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(UBER_BIN): $(UBER_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(ADV_BIN): $(ADV_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(ADV2_BIN): $(ADV2_SRC) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $< $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(AGI_BIN): $(AGI_SRCS) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $(AGI_SRCS) $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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$(STAXI_BIN): $(STAXI_SRCS) $(LIB)
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@mkdir -p $(dir $@)
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$(DOS_CC) $(CFLAGS) $(STAXI_SRCS) $(LIB) $(LIBXMP_AR) -o $@
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$(DOS_EMBED_DPMI) $@
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# Stage A: generate artifacts into examples/spacetaxi/generated/.
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# Mark these .SECONDARY so make doesn't auto-delete them after the
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# stage-B copy into bin/ -- they're the canonical distribution
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# artifacts.
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.SECONDARY: $(STAXI_LEVEL_GEN) $(STAXI_TBK_GEN) $(STAXI_SPR_GEN)
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# Bulk-extract all 24 canonical levels plus the title from the C64
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# ROM in one invocation. Grouped target (&:) means make treats the
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# recipe as producing the whole list together -- it runs once even
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# though many targets depend on it. Requires GNU Make 4.3+.
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$(STAXI_ROM_LEVEL_GEN) &: $(STAXI_RAW_DUMP) $(ROMTOLEVEL_BIN)
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@mkdir -p $(STAXI_GEN_DIR)/levels
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python3 $(ROMTOLEVEL_BIN) $(STAXI_RAW_DUMP) $(STAXI_GEN_DIR)/levels
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$(STAXI_GEN_DIR)/%.tbk: $(STAXI_SRC_DIR)/%.png $(ASSETBAKE_BIN)
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@mkdir -p $(dir $@)
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python3 $(ASSETBAKE_BIN) --type tile --target $(ASSETBAKE_TARGET) $< $@
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$(STAXI_GEN_DIR)/%.spr: $(STAXI_SRC_DIR)/%.png $(ASSETBAKE_BIN)
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@mkdir -p $(dir $@)
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python3 $(ASSETBAKE_BIN) --type sprite --cell 3x3 $< $@
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# Stage B: copy generated/ into the per-target bin/assets/ runtime tree
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$(STAXI_RUN_DIR)/levels/%.dat: $(STAXI_GEN_DIR)/levels/%.dat
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@mkdir -p $(dir $@)
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cp $< $@
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$(STAXI_RUN_DIR)/%.tbk: $(STAXI_GEN_DIR)/%.tbk
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@mkdir -p $(dir $@)
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cp $< $@
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$(STAXI_RUN_DIR)/%.spr: $(STAXI_GEN_DIR)/%.spr
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@mkdir -p $(dir $@)
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cp $< $@
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$(MKSTLEVEL_BIN):
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$(MAKE) -f $(REPO_DIR)/make/tools.mk mkstlevel
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$(DATA_DIR)/test.mod: $(REPO_DIR)/assets/test.mod
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@mkdir -p $(DATA_DIR)
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cp $< $@
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$(DATA_DIR)/test.sfx: $(REPO_DIR)/assets/test.sfx
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@mkdir -p $(DATA_DIR)
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cp $< $@
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clean-dos:
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rm -rf $(BUILD)
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# Nuke regenerable Space Taxi artifacts. Sources under
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# examples/spacetaxi/assets/ are untouched; everything under
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# generated/ is recreated by the next build.
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.PHONY: clean-spacetaxi
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clean-spacetaxi:
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find $(STAXI_GEN_DIR) -mindepth 1 ! -name '.gitignore' -delete 2>/dev/null || true
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# Pull in per-object header-dependency files generated by gcc -MMD/-MP.
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# Without this, editing a header (e.g. surfaceInternal.h) doesn't rebuild
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# the .c files that include it, leaving a frankenstein binary where
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# different TUs see different struct layouts.
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-include $(LIB_OBJS:.o=.d)
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