joeylib2/include/joey/tile.h

123 lines
5.4 KiB
C

// Tiles: 8x8 pixel blocks aligned on the 8-pixel grid of any surface.
//
// A "tile" in JoeyLib isn't a separate object -- it's just the 8x8
// region of a jlSurfaceT at block coordinates (bx, by), where bx is in
// [0, 39] and by is in [0, 24] (40x25 blocks per 320x200 surface).
// The tile API is a small set of operations that move 32-byte chunks
// between surfaces or fill them with a solid color.
//
// Why this shape: anything you can do with a regular surface --
// jlDrawPixel, jlDrawLine, jlFillRect, blits -- also works on tile-aligned
// regions, so authors can paint, edit, and procedurally generate tile
// content using the same primitives they use for everything else.
// "Fonts," "terrain tilesets," and "spritesheets" are just surfaces
// you treat as tile sources at draw time.
//
// Snap / paste use a small jlTileT value type so callers don't need a
// 32 KB scratch surface for save-under-style work.
//
// Block coords map to pixels by multiplying by 8 -- byte-aligned in
// 4bpp packed (8 px = 4 bytes per row), so all the operations are
// byte-shoveling memcpys with no shifting.
#ifndef JOEYLIB_TILE_H
#define JOEYLIB_TILE_H
#include "platform.h"
#include "surface.h"
#include "types.h"
// ----- Constants -----
#define TILE_PIXELS_PER_SIDE 8
#define TILE_BYTES_PER_ROW 4
#define TILE_BYTES (TILE_BYTES_PER_ROW * TILE_PIXELS_PER_SIDE)
#define TILE_BLOCKS_PER_ROW (SURFACE_WIDTH / TILE_PIXELS_PER_SIDE)
#define TILE_BLOCKS_PER_COL (SURFACE_HEIGHT / TILE_PIXELS_PER_SIDE)
// Sentinel for asciiMap entries that should not draw. jlDrawText
// advances the cursor past TILE_NO_GLYPH chars without writing.
#define TILE_NO_GLYPH ((uint16_t)0xFFFFu)
// ----- Types -----
// Stack-allocated 32-byte snapshot buffer for jlTileSnap / jlTilePaste.
typedef struct jlTileT {
uint8_t pixels[TILE_BYTES];
} jlTileT;
// ----- API -----
// Copy the 8x8 block at (srcBx, srcBy) on src to (dstBx, dstBy) on
// dst, opaque. Out-of-range block coordinates on either side are
// silent no-ops; src and dst can be the same surface.
void jlTileCopy(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy,
const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy);
// Like jlTileCopy but pixels equal to transparentIndex are skipped --
// the destination pixel keeps its original value. Use this for fonts
// (transparentIndex = 0 leaves the page background showing through
// glyph backgrounds) and for any tileset where some pixels are meant
// to be see-through.
void jlTileCopyMasked(jlSurfaceT *dst, uint8_t dstBx, uint8_t dstBy,
const jlSurfaceT *src, uint8_t srcBx, uint8_t srcBy,
uint8_t transparentIndex);
// Fill the 8x8 block at (bx, by) with a solid color. Equivalent to
// jlFillRect(s, bx*8, by*8, 8, 8, colorIndex) but skips the rect
// clipping math since tile coords are already known to be in range.
void jlTileFill(jlSurfaceT *s, uint8_t bx, uint8_t by, uint8_t colorIndex);
// Load up to maxTiles tiles from a baked .tbk file produced by
// tools/assetbake/assetbake.py. The file's per-target byte is checked
// against the build platform and the loader refuses mismatches.
//
// outValid (optional, NULL OK) is set to true for each loaded slot
// so the caller can distinguish loaded tiles from any leftover slots
// in a fixed-size jlTileT[] array.
//
// outPalette (optional, NULL OK) receives the 16-entry $0RGB LE16
// palette if the file embeds one.
//
// Returns the number of tiles actually written. Returns 0 if the
// file is missing, the magic / target byte is wrong, or maxTiles is 0.
uint16_t jlTileBankLoad(const char *path, jlTileT *outTiles, uint16_t maxTiles,
bool *outValid, uint16_t *outPalette);
// Capture the 8x8 block at (bx, by) into the caller's jlTileT. Used
// for save-under style work where allocating a scratch surface would
// be overkill.
void jlTileSnap(const jlSurfaceT *src, uint8_t bx, uint8_t by, jlTileT *out);
// Paste a jlTileT back onto a surface at block (bx, by). Always
// opaque; use jlTileCopyMasked if you need transparency.
void jlTilePaste(jlSurfaceT *dst, uint8_t bx, uint8_t by, const jlTileT *in);
// Paste a jlTileT treating the source as a 1-bpp silhouette: any
// non-zero source pixel renders as fgColor on dst, zero pixels
// render as bgColor. Useful when the tile bitmap is a fixed glyph
// (e.g. a character cell) but the per-cell color comes from a
// separate map (e.g. C64-style color RAM). Both colors are masked
// to 4 bits. Opaque -- if you need transparent background, do
// jlTileFill(bg) first then mask separately, or follow up with a
// jlTileCopyMasked call.
void jlTilePasteMono(jlSurfaceT *dst, uint8_t bx, uint8_t by,
const jlTileT *in, uint8_t fgColor, uint8_t bgColor);
// Draw a NUL-terminated ASCII string at block (bx, by) using glyphs
// pulled from fontSurface.
//
// asciiMap is a 256-entry table mapping ASCII code to glyph location
// on fontSurface, encoded as a packed uint16_t: low byte = source
// blockX, high byte = source blockY. asciiMap[c] == TILE_NO_GLYPH
// causes that character to be skipped (cursor advances, nothing
// drawn). Glyph color 0 is treated as transparent so the underlying
// surface shows through glyph backgrounds.
//
// The cursor wraps to the next row at the right edge and truncates
// at the bottom edge.
void jlDrawText(jlSurfaceT *dst, uint8_t bx, uint8_t by,
const jlSurfaceT *fontSurface, const uint16_t *asciiMap,
const char *str);
#endif