Major changes to setup. Now installable by mere mortals on Debian, Fedora, and WSL.
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2 changed files with 7 additions and 283 deletions
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@ -1,8 +1,8 @@
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#!/usr/bin/env bash
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# make-agi-iigs-disk.sh - Build the 2MB ProDOS data volume that holds the
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# IIgs AGI interpreter plus one AGI v2 game's resources. run-iigs.sh mounts
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# it as the CFFA2 card's second partition (-hard2); GS/OS boots from the
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# first partition and auto-mounts this one.
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# IIgs AGI interpreter plus one AGI v2 game's resources. The
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# iigs-game-disk-agi make target merges it into the bootable AGI.2mg that
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# joey-run starts (--ram 8M).
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#
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# A single 800KB 3.5" floppy can't hold the ~240KB AGI binary plus KQ3's
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# ~644KB of required resources (878KB total), and MAME's IIgs 3.5 drive is
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@ -11,12 +11,13 @@
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#
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# Usage: scripts/make-agi-iigs-disk.sh <output.2mg> [game-name]
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# game-name : subdirectory under examples/agi/gamedata/ (default kq3)
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# Requires: toolchains/env.sh sourced (LLVM816_ROOT), built build/iigs/bin/AGI.
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# Requires: ./install.sh install toolchain:iigs; built build/iigs/bin/AGI.
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set -euo pipefail
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repo=$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)
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: "${LLVM816_ROOT:?make-agi-iigs-disk.sh: source toolchains/env.sh first}"
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CADIUS="${CADIUS:-$LLVM816_ROOT/tools/cadius/cadius}"
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source "$repo/scripts/lib/joeyEnv.sh"
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joeyNeed LLVM816_ROOT toolchain:iigs
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joeyNeed CADIUS cadius
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BINDIR="${BINDIR:-$repo/build/iigs/bin}"
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out=${1:?usage: make-agi-iigs-disk.sh <output.2mg> [game]}
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@ -1,277 +0,0 @@
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#!/usr/bin/env bash
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# Launch the AGI interpreter in the named platform's emulator with a
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# staged AGI v2 game directory. The game's data files are copied flat
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# alongside the binary so AGI's CWD-relative default ("./LOGDIR" etc.)
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# works on platforms whose autostart can't pass argv.
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#
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# scripts/run-agi.sh <platform> [game] [room]
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# platform : dos | amiga | atarist | iigs
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# game : subdirectory under examples/agi/gamedata/ (default kq3)
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# room : starting room number 1..255. Skips logic.0's hardcoded
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# title-room target and jumps straight to the named room.
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# Only forwarded to DOS today -- the Atari ST / Amiga
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# autostart paths can't pass argv to the binary; their
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# AGI starts at the title screen until we wire a stage-
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# time config-file fallback or implement enough title
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# opcodes for the title to advance on its own.
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#
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# Required files in the game directory (others are ignored):
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# LOGDIR PICDIR VIEWDIR SNDDIR VOL.0 [VOL.1 ...] [OBJECT] [WORDS.TOK]
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#
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# IIgs delegates to run-iigs.sh's AGI mode, which packs AGI + the game
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# onto a 2MB CFFA2 hard-disk volume (an 800KB floppy can't hold both) and
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# boots GS/OS from a second CFFA2 partition. See make-agi-iigs-disk.sh.
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set -euo pipefail
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if [[ $# -lt 1 || $# -gt 3 ]]; then
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echo "usage: $0 <dos|amiga|atarist|iigs> [game-name] [starting-room]" >&2
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exit 2
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fi
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platform=$1
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game=${2:-kq3}
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room=${3:-0}
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if ! [[ $room =~ ^[0-9]+$ ]] || (( room > 255 )); then
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echo "starting-room must be 0..255 (got '$room')" >&2
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exit 2
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fi
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repo=$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)
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gamedata=$repo/examples/agi/gamedata/$game
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support=$repo/toolchains/emulators/support
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if [[ ! -d $gamedata ]]; then
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echo "$gamedata: not an AGI v2 game directory" >&2
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if [[ -d $repo/examples/agi/gamedata ]]; then
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echo "available games:" >&2
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find "$repo/examples/agi/gamedata" -maxdepth 1 -mindepth 1 -type d -printf ' %f\n' >&2
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fi
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exit 1
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fi
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if [[ ! -f $gamedata/LOGDIR ]]; then
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echo "$gamedata: no LOGDIR -- not an AGI v2 game directory" >&2
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exit 1
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fi
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# stageGameData WORKDIR
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# Copies the subset of files AGI v2 reads (DIR files, VOL.x, OBJECT,
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# WORDS.TOK) into WORKDIR. Leaves Sierra's original AGI binary, OVL
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# graphics drivers, and platform-specific launchers behind so a flat
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# stage doesn't clash with our binary's name on case-insensitive
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# filesystems (e.g. Amiga FFS: "AGI" vs our "Agi").
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stageGameData() {
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local destDir=$1
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local dataDir=$destDir/DATA
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local f
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# JoeyLib forces every data-file open under DATA/ (jlDataOpen), so the
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# AGI resources are staged into a DATA subdirectory of the mount root.
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mkdir -p "$dataDir"
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for f in LOGDIR PICDIR VIEWDIR SNDDIR OBJECT WORDS.TOK; do
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if [[ -f $gamedata/$f ]]; then
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cp "$gamedata/$f" "$dataDir/$f"
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fi
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done
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for f in "$gamedata"/VOL.*; do
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[[ -f $f ]] && cp "$f" "$dataDir/$(basename "$f")"
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done
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}
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runDos() {
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local bin=$repo/build/dos/bin/AGI.EXE
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local conf=$repo/scripts/dosbox-386sx16.conf
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local work
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if [[ ! -f $bin ]]; then
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echo "$bin not built. Run 'make -f make/dos.mk $bin' first." >&2
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exit 1
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fi
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# Sweep any leftover staging dirs from previous runs that
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# didn't reach their trap (DOSBox window close, SIGKILL, etc.).
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# We're about to make a new one anyway; freshly leftover dirs
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# serve no purpose and just leak ~1 MB each.
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rm -rf /tmp/joeylib-agi-dos.* 2>/dev/null || true
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rm -f /tmp/joeylib-agi-dos-last.log 2>/dev/null || true
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work=$(mktemp -d -t joeylib-agi-dos.XXXXXX)
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# Cleanup trap: copy DJGPP's diagnostic log out (DOS uppercases
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# so the file lands as JOEYLOG.TXT, not joeylog.txt), then nuke
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# the staging dir. Hook EXIT plus the common interrupt signals
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# so the cleanup fires even when the user closes the DOSBox
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# window or Ctrl-Cs the terminal -- both bypass plain EXIT in
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# some bash configurations.
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cleanupDos() {
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local log
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for log in "$work/JOEYLOG.TXT" "$work/joeylog.txt"; do
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if [[ -f $log ]]; then
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cp "$log" /tmp/joeylib-agi-dos-last.log
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break
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fi
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done
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rm -rf "$work"
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}
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trap cleanupDos EXIT INT TERM HUP
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cp "$bin" "$work/AGI.EXE"
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stageGameData "$work"
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# AGI.EXE reads game data from DATA/ under its CWD (we mount $work as C:
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# and cd there first), so no game-directory argument is needed; the
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# starting-room override is argv[1]. Skip it when room=0 so the binary
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# exercises its default code path.
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local agi_cmd="AGI.EXE"
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if (( room != 0 )); then
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agi_cmd="AGI.EXE $room"
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fi
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cat <<EOF
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DOSBox: mounting $work as C:, running '$agi_cmd' for $game.
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ESC quits the demo, then 'pause' waits for a keypress in the shell.
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EOF
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local dosboxArgs=(
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-conf "$conf"
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-set "mouse_capture=seamless"
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)
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# CYCLES=max (or any other DOSBox cycles value) overrides the conf's
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# period-correct 386SX-16 cap. Use this to A/B test whether perf
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# ceilings are coming from the simulated CPU or the code itself.
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if [[ -n "${CYCLES:-}" ]]; then
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dosboxArgs+=(-set "cpu cycles=$CYCLES")
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fi
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dosboxArgs+=(
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-c "C:"
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-c "$agi_cmd"
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-c "pause"
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--exit "$work"
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)
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# Avoid `exec`: we need bash to stay alive so the EXIT trap above
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# actually runs and removes the staged $work dir. With `exec`,
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# dosbox replaces the shell and the trap never fires, leaking
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# ~1 MB of game data into /tmp on every launch.
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dosbox "${dosboxArgs[@]}"
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}
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runAtariST() {
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local bin=$repo/build/atarist/bin/AGI.PRG
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local tos=$support/emutos-512k.img
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local work
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if [[ ! -f $bin ]]; then
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echo "$bin not built. Run 'make -f make/atarist.mk $bin' first." >&2
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exit 1
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fi
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if [[ ! -f $tos ]]; then
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echo "TOS ROM missing: $tos" >&2
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echo "Run ./toolchains/install.sh (EmuTOS should have been staged)." >&2
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exit 1
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fi
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rm -rf /tmp/joeylib-agi-atarist.* 2>/dev/null || true
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work=$(mktemp -d -t joeylib-agi-atarist.XXXXXX)
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trap 'rm -rf "$work"' EXIT INT TERM HUP
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cp "$bin" "$work/AGI.PRG"
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stageGameData "$work"
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cat <<EOF
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Hatari: mounting $work as GEMDOS C:, autostarting AGI.PRG for $game.
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EOF
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# Run hatari as a child so the EXIT trap removes the staged
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# game data dir; `exec` would have hatari replace bash and
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# leak $work into /tmp on every launch.
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hatari \
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--tos "$tos" \
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--harddrive "$work" \
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--gemdos-drive C \
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--auto "C:\\AGI.PRG"
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}
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runAmiga() {
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local bin=$repo/build/amiga/bin/Agi
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local kickstart=$support/kickstart.rom
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local workbench=$support/workbench.adf
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local work
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if [[ ! -f $bin ]]; then
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echo "$bin not built. Run 'make -f make/amiga.mk $bin' first." >&2
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exit 1
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fi
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rm -rf /tmp/joeylib-agi-amiga.* 2>/dev/null || true
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work=$(mktemp -d -t joeylib-agi-amiga.XXXXXX)
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trap 'rm -rf "$work"' EXIT INT TERM HUP
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mkdir -p "$work/s"
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cp "$bin" "$work/Agi"
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stageGameData "$work"
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# ':' prefix anchors to volume root so AmigaDOS doesn't search C:.
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echo ":Agi" > "$work/s/startup-sequence"
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local fsargs=(
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--amiga_model=A500
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--fast_memory=2048
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--hard_drive_0="$work"
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--hard_drive_0_label=JOEYLIB
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--automatic_input_grab=0
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--middle_click_ungrab=1
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--mouse_integration=1
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--floppy_drive_speed=800
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)
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if [[ -f $kickstart ]]; then
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fsargs+=(--kickstart_file="$kickstart")
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fi
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if [[ -f $workbench ]]; then
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# If a Workbench floppy is staged it boots from DF0: instead of
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# the HD, so the startup-sequence never fires. Skip Workbench
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# for AGI to keep the launch one-shot; user can still launch
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# manually with run-amiga.sh if they want the GUI.
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echo "(skipping workbench.adf so the JOEYLIB HD boots Agi directly)"
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fi
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cat <<EOF
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FS-UAE booting JOEYLIB hard drive ($work) and auto-running Agi for $game.
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EOF
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fs-uae "${fsargs[@]}"
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}
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runIigs() {
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# IIgs uses a CFFA2 hard disk (the 800KB floppy can't hold AGI + KQ3),
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# driven entirely by run-iigs.sh's AGI mode. Delegate to it: it builds
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# the two-partition CFFA image via make-agi-iigs-disk.sh, boots GS/OS,
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# and launches AGI. The starting-room override is DOS-only (the IIgs
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# autostart path can't pass argv), so $room is not forwarded here.
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if (( room != 0 )); then
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echo "note: starting-room override is DOS-only; ignored on IIgs" >&2
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fi
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# The IIgs build target is the binary path, not EXAMPLE=agi.
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if [[ ! -f "$repo/build/iigs/bin/AGI" ]]; then
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echo "$repo/build/iigs/bin/AGI not built." >&2
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echo "Build it with: make -f make/iigs.mk $repo/build/iigs/bin/AGI" >&2
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exit 1
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fi
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JOEY_AGI_GAME="$game" exec "$repo/scripts/run-iigs.sh" agi
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}
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case "$platform" in
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dos) runDos ;;
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atarist) runAtariST ;;
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amiga) runAmiga ;;
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iigs) runIigs ;;
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*)
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echo "$platform: unknown platform (expected dos, amiga, atarist, or iigs)" >&2
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exit 2
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;;
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esac
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