Windows 3.x High-Speed Communications Library and Tools.
Data parsing (ProcessChar) is now purely memory operations. EndUpdate and ParseData set FRenderPending instead of calling FlipToScreen. A 55ms timer (~18 Hz, matching Win16 tick resolution) drives rendering: dirty rows are painted and BitBlt'd to screen only on timer ticks. Blink toggles every 9 ticks (~500ms). This prevents high-throughput data (door games, file transfers) from saturating the CPU with GDI calls — between timer ticks, data just accumulates in cell buffers. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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