DVX_GUI/dvx/widgets/widgetEvent.c

1041 lines
34 KiB
C

// widgetEvent.c — Window event handlers for widget system
//
// This file routes window-level events (mouse, keyboard, paint, resize,
// scroll) into the widget tree. It serves as the bridge between the
// window manager (dvxWm) and the widget system.
//
// Event handling follows a priority system for mouse events:
// 1. Active drag/interaction states (slider drag, button press tracking,
// text selection, canvas drawing, column resize, drag-reorder,
// splitter drag) are checked first and handled directly.
// 2. Open popups (dropdown/combobox lists) intercept clicks next.
// 3. Normal hit testing routes clicks to the target widget.
//
// This priority ordering ensures that ongoing interactions complete
// correctly even if the mouse moves outside the originating widget.
// For example, dragging a slider and moving the mouse above the slider
// still adjusts the value, because sDragSlider captures the event
// before hit testing runs.
#include "widgetInternal.h"
// Widget whose popup was just closed by click-outside — prevents
// immediate re-open on the same click. Without this, clicking the
// dropdown button to close its popup would immediately hit-test the
// button again and re-open the popup in the same event.
WidgetT *sClosedPopup = NULL;
// ============================================================
// widgetManageScrollbars
// ============================================================
//
// Manages automatic scrollbar addition/removal for widget-based windows.
// Called on every invalidation to ensure scrollbars match the current
// widget tree's minimum size requirements.
//
// The algorithm:
// 1. Measure the full widget tree to get its minimum size.
// 2. Remove all existing scrollbars to measure the full available area.
// 3. Compare min size vs available area to decide if scrollbars are needed.
// 4. Account for scrollbar interaction: adding a vertical scrollbar
// reduces horizontal space, which may require a horizontal scrollbar
// (and vice versa). This mutual dependency is handled with a single
// extra check rather than iterating to convergence.
// 5. Preserve scroll positions across scrollbar recreation.
// 6. Layout at the virtual content size (max of available and minimum).
//
// The virtual content size concept is key: if the widget tree needs
// 800px but only 600px is available, the tree is laid out at 800px
// and the window scrolls to show the visible portion. This means
// widget positions can be negative (scrolled above the viewport)
// or extend past the window edge (scrolled below).
void widgetManageScrollbars(WindowT *win, AppContextT *ctx) {
WidgetT *root = win->widgetRoot;
if (!root) {
return;
}
// Measure the tree without any layout pass
widgetCalcMinSizeTree(root, &ctx->font);
// Save old scroll positions before removing scrollbars
int32_t oldVValue = win->vScroll ? win->vScroll->value : 0;
int32_t oldHValue = win->hScroll ? win->hScroll->value : 0;
bool hadVScroll = (win->vScroll != NULL);
bool hadHScroll = (win->hScroll != NULL);
// Remove existing scrollbars to measure full available area
if (hadVScroll) {
free(win->vScroll);
win->vScroll = NULL;
}
if (hadHScroll) {
free(win->hScroll);
win->hScroll = NULL;
}
wmUpdateContentRect(win);
int32_t availW = win->contentW;
int32_t availH = win->contentH;
int32_t minW = root->calcMinW;
int32_t minH = root->calcMinH;
bool needV = (minH > availH);
bool needH = (minW > availW);
// Adding one scrollbar reduces space, which may require the other
if (needV && !needH) {
needH = (minW > availW - SCROLLBAR_WIDTH);
}
if (needH && !needV) {
needV = (minH > availH - SCROLLBAR_WIDTH);
}
bool changed = (needV != hadVScroll) || (needH != hadHScroll);
if (needV) {
int32_t pageV = needH ? availH - SCROLLBAR_WIDTH : availH;
int32_t maxV = minH - pageV;
if (maxV < 0) {
maxV = 0;
}
wmAddVScrollbar(win, 0, maxV, pageV);
win->vScroll->value = DVX_MIN(oldVValue, maxV);
}
if (needH) {
int32_t pageH = needV ? availW - SCROLLBAR_WIDTH : availW;
int32_t maxH = minW - pageH;
if (maxH < 0) {
maxH = 0;
}
wmAddHScrollbar(win, 0, maxH, pageH);
win->hScroll->value = DVX_MIN(oldHValue, maxH);
}
if (changed) {
// wmAddVScrollbar/wmAddHScrollbar already call wmUpdateContentRect
wmReallocContentBuf(win, &ctx->display);
}
// Install scroll handler
win->onScroll = widgetOnScroll;
// Layout at the virtual content size (the larger of content area and min size)
int32_t layoutW = DVX_MAX(win->contentW, minW);
int32_t layoutH = DVX_MAX(win->contentH, minH);
wgtLayout(root, layoutW, layoutH, &ctx->font);
}
// ============================================================
// widgetOnKey
// ============================================================
//
// Keyboard event dispatch. Unlike mouse events which use hit testing,
// keyboard events go directly to the focused widget (sFocusedWidget).
// The cached pointer avoids an O(n) tree walk to find the focused
// widget on every keypress.
//
// There is no keyboard event bubbling — if the focused widget doesn't
// handle a key, it's simply dropped. Accelerators (Alt+key) are
// handled at a higher level in the app event loop, not here.
void widgetOnKey(WindowT *win, int32_t key, int32_t mod) {
WidgetT *root = win->widgetRoot;
if (!root) {
return;
}
// Use cached focus pointer — O(1) instead of O(n) tree walk
WidgetT *focus = sFocusedWidget;
if (!focus || !focus->focused || focus->window != win) {
return;
}
// Don't dispatch keys to disabled widgets
if (!focus->enabled) {
return;
}
// Dispatch to per-widget onKey handler via vtable
if (focus->wclass && focus->wclass->onKey) {
focus->wclass->onKey(focus, key, mod);
}
}
// ============================================================
// widgetOnMouse
// ============================================================
//
// Main mouse event handler. This is the most complex event handler
// because it must manage multiple overlapping interaction states.
//
// The function is structured as a series of early-return checks:
// each active interaction (drag, press, popup) is checked in priority
// order. If the interaction handles the event, it returns immediately.
// Only if no interaction is active does the event fall through to
// normal hit testing.
//
// Coordinates (x, y) are in content-buffer space — the window manager
// has already subtracted the window chrome offset. Widget positions
// are also in content-buffer space (set during layout), so no
// coordinate transform is needed for hit testing.
void widgetOnMouse(WindowT *win, int32_t x, int32_t y, int32_t buttons) {
WidgetT *root = win->widgetRoot;
sClosedPopup = NULL;
if (!root) {
return;
}
// Close popups from other windows
if (sOpenPopup && sOpenPopup->window != win) {
if (sOpenPopup->type == WidgetDropdownE) {
sOpenPopup->as.dropdown.open = false;
} else if (sOpenPopup->type == WidgetComboBoxE) {
sOpenPopup->as.comboBox.open = false;
}
sOpenPopup = NULL;
}
// Handle text drag-select release
if (sDragTextSelect && !(buttons & 1)) {
sDragTextSelect = NULL;
return;
}
// Handle text drag-select (mouse move while pressed)
if (sDragTextSelect && (buttons & 1)) {
widgetTextDragUpdate(sDragTextSelect, root, x, y);
if (sDragTextSelect->type == WidgetAnsiTermE) {
// Fast path: repaint only dirty terminal rows into the
// content buffer, then dirty just that screen stripe.
int32_t dirtyY = 0;
int32_t dirtyH = 0;
if (wgtAnsiTermRepaint(sDragTextSelect, &dirtyY, &dirtyH) > 0) {
AppContextT *ctx = (AppContextT *)root->userData;
int32_t scrollY2 = win->vScroll ? win->vScroll->value : 0;
int32_t rectX = win->x + win->contentX;
int32_t rectY = win->y + win->contentY + dirtyY - scrollY2;
int32_t rectW = win->contentW;
win->contentDirty = true;
dirtyListAdd(&ctx->dirty, rectX, rectY, rectW, dirtyH);
}
} else {
wgtInvalidate(root);
}
return;
}
// Handle canvas drawing release
if (sDrawingCanvas && !(buttons & 1)) {
sDrawingCanvas->as.canvas.lastX = -1;
sDrawingCanvas->as.canvas.lastY = -1;
sDrawingCanvas = NULL;
wgtInvalidatePaint(root);
return;
}
// Handle canvas drawing (mouse move while pressed)
if (sDrawingCanvas && (buttons & 1)) {
widgetCanvasOnMouse(sDrawingCanvas, root, x, y);
wgtInvalidatePaint(root);
return;
}
// Handle slider drag release
if (sDragSlider && !(buttons & 1)) {
sDragSlider = NULL;
wgtInvalidatePaint(root);
return;
}
// Handle slider drag (mouse move while pressed)
if (sDragSlider && (buttons & 1)) {
int32_t range = sDragSlider->as.slider.maxValue - sDragSlider->as.slider.minValue;
if (range > 0) {
int32_t newVal;
if (sDragSlider->as.slider.vertical) {
int32_t thumbRange = sDragSlider->h - SLIDER_THUMB_W;
int32_t relY = y - sDragSlider->y - sDragOffset;
newVal = sDragSlider->as.slider.minValue + (relY * range) / thumbRange;
} else {
int32_t thumbRange = sDragSlider->w - SLIDER_THUMB_W;
int32_t relX = x - sDragSlider->x - sDragOffset;
newVal = sDragSlider->as.slider.minValue + (relX * range) / thumbRange;
}
if (newVal < sDragSlider->as.slider.minValue) {
newVal = sDragSlider->as.slider.minValue;
}
if (newVal > sDragSlider->as.slider.maxValue) {
newVal = sDragSlider->as.slider.maxValue;
}
if (newVal != sDragSlider->as.slider.value) {
sDragSlider->as.slider.value = newVal;
if (sDragSlider->onChange) {
sDragSlider->onChange(sDragSlider);
}
wgtInvalidatePaint(root);
}
}
return;
}
// Handle ListView column resize release
if (sResizeListView && !(buttons & 1)) {
sResizeListView = NULL;
sResizeCol = -1;
return;
}
// Handle ListView column resize drag
if (sResizeListView && (buttons & 1)) {
int32_t delta = x - sResizeStartX;
int32_t newW = sResizeOrigW + delta;
if (newW < LISTVIEW_MIN_COL_W) {
newW = LISTVIEW_MIN_COL_W;
}
if (newW != sResizeListView->as.listView->resolvedColW[sResizeCol]) {
sResizeListView->as.listView->resolvedColW[sResizeCol] = newW;
// Recalculate totalColW
int32_t total = 0;
for (int32_t c = 0; c < sResizeListView->as.listView->colCount; c++) {
total += sResizeListView->as.listView->resolvedColW[c];
}
sResizeListView->as.listView->totalColW = total;
wgtInvalidatePaint(root);
}
return;
}
// Handle drag-reorder release
if (sDragReorder && !(buttons & 1)) {
widgetReorderDrop(sDragReorder);
sDragReorder = NULL;
wgtInvalidatePaint(root);
return;
}
// Handle drag-reorder move
if (sDragReorder && (buttons & 1)) {
widgetReorderUpdate(sDragReorder, root, x, y);
wgtInvalidatePaint(root);
return;
}
// Handle splitter drag release
if (sDragSplitter && !(buttons & 1)) {
sDragSplitter = NULL;
return;
}
// Handle splitter drag
if (sDragSplitter && (buttons & 1)) {
int32_t pos;
if (sDragSplitter->as.splitter.vertical) {
pos = x - sDragSplitter->x - sDragSplitStart;
} else {
pos = y - sDragSplitter->y - sDragSplitStart;
}
widgetSplitterClampPos(sDragSplitter, &pos);
if (pos != sDragSplitter->as.splitter.dividerPos) {
sDragSplitter->as.splitter.dividerPos = pos;
if (sDragSplitter->onChange) {
sDragSplitter->onChange(sDragSplitter);
}
wgtInvalidate(sDragSplitter);
}
return;
}
// Handle button press release
if (sPressedButton && !(buttons & 1)) {
if (sPressedButton->type == WidgetImageButtonE) {
sPressedButton->as.imageButton.pressed = false;
} else {
sPressedButton->as.button.pressed = false;
}
// Fire onClick if released over the same button in the same window
if (sPressedButton->window == win) {
if (x >= sPressedButton->x && x < sPressedButton->x + sPressedButton->w &&
y >= sPressedButton->y && y < sPressedButton->y + sPressedButton->h) {
if (sPressedButton->onClick) {
sPressedButton->onClick(sPressedButton);
}
}
}
wgtInvalidatePaint(sPressedButton);
sPressedButton = NULL;
return;
}
// Handle button press tracking (mouse move while held)
if (sPressedButton && (buttons & 1)) {
bool over = false;
if (sPressedButton->window == win) {
over = (x >= sPressedButton->x && x < sPressedButton->x + sPressedButton->w &&
y >= sPressedButton->y && y < sPressedButton->y + sPressedButton->h);
}
bool curPressed = (sPressedButton->type == WidgetImageButtonE)
? sPressedButton->as.imageButton.pressed
: sPressedButton->as.button.pressed;
if (curPressed != over) {
if (sPressedButton->type == WidgetImageButtonE) {
sPressedButton->as.imageButton.pressed = over;
} else {
sPressedButton->as.button.pressed = over;
}
wgtInvalidatePaint(sPressedButton);
}
return;
}
// Handle open popup clicks
if (sOpenPopup && (buttons & 1)) {
AppContextT *ctx = (AppContextT *)root->userData;
const BitmapFontT *font = &ctx->font;
int32_t popX;
int32_t popY;
int32_t popW;
int32_t popH;
widgetDropdownPopupRect(sOpenPopup, font, win->contentH, &popX, &popY, &popW, &popH);
if (x >= popX && x < popX + popW && y >= popY && y < popY + popH) {
// Click on popup item
int32_t itemIdx = (y - popY - 2) / font->charHeight;
int32_t scrollP = 0;
if (sOpenPopup->type == WidgetDropdownE) {
scrollP = sOpenPopup->as.dropdown.scrollPos;
} else {
scrollP = sOpenPopup->as.comboBox.listScrollPos;
}
itemIdx += scrollP;
if (sOpenPopup->type == WidgetDropdownE) {
if (itemIdx >= 0 && itemIdx < sOpenPopup->as.dropdown.itemCount) {
sOpenPopup->as.dropdown.selectedIdx = itemIdx;
sOpenPopup->as.dropdown.open = false;
if (sOpenPopup->onChange) {
sOpenPopup->onChange(sOpenPopup);
}
}
} else if (sOpenPopup->type == WidgetComboBoxE) {
if (itemIdx >= 0 && itemIdx < sOpenPopup->as.comboBox.itemCount) {
sOpenPopup->as.comboBox.selectedIdx = itemIdx;
sOpenPopup->as.comboBox.open = false;
// Copy selected item text to buffer
const char *itemText = sOpenPopup->as.comboBox.items[itemIdx];
strncpy(sOpenPopup->as.comboBox.buf, itemText, sOpenPopup->as.comboBox.bufSize - 1);
sOpenPopup->as.comboBox.buf[sOpenPopup->as.comboBox.bufSize - 1] = '\0';
sOpenPopup->as.comboBox.len = (int32_t)strlen(sOpenPopup->as.comboBox.buf);
sOpenPopup->as.comboBox.cursorPos = sOpenPopup->as.comboBox.len;
sOpenPopup->as.comboBox.scrollOff = 0;
if (sOpenPopup->onChange) {
sOpenPopup->onChange(sOpenPopup);
}
}
}
sOpenPopup = NULL;
wgtInvalidate(root);
return;
}
// Click outside popup — close it and remember which widget it was
sClosedPopup = sOpenPopup;
if (sOpenPopup->type == WidgetDropdownE) {
sOpenPopup->as.dropdown.open = false;
} else if (sOpenPopup->type == WidgetComboBoxE) {
sOpenPopup->as.comboBox.open = false;
}
sOpenPopup = NULL;
wgtInvalidatePaint(root);
// Fall through to normal click handling
}
if (!(buttons & 1)) {
return;
}
// Widget positions are already in content-buffer space (widgetOnPaint
// sets root to -scrollX/-scrollY), so use raw content-relative coords.
int32_t vx = x;
int32_t vy = y;
WidgetT *hit = widgetHitTest(root, vx, vy);
if (!hit) {
return;
}
// Clear focus from the previously focused widget. This is done via
// the cached sFocusedWidget pointer rather than walking the tree to
// find the focused widget — an O(1) operation vs O(n).
if (sFocusedWidget) {
sFocusedWidget->focused = false;
sFocusedWidget = NULL;
}
// Dispatch to the hit widget's mouse handler via vtable. The handler
// is responsible for setting hit->focused=true if it wants focus.
if (hit->enabled && hit->wclass && hit->wclass->onMouse) {
hit->wclass->onMouse(hit, root, vx, vy);
}
// Update the cached focus pointer for O(1) access in widgetOnKey
if (hit->focused) {
sFocusedWidget = hit;
}
wgtInvalidate(root);
}
// ============================================================
// widgetOnPaint
// ============================================================
//
// Paints the entire widget tree into the window's content buffer.
// Called whenever the window needs a redraw (invalidation, scroll,
// resize).
//
// Sets up a temporary DisplayT context that points at the window's
// content buffer instead of the screen backbuffer. This means all
// draw operations (drawText, rectFill, drawBevel, etc.) write
// directly into the per-window content buffer, which the compositor
// later blits to the screen backbuffer.
//
// Scroll offset is applied by shifting the root widget's position
// to negative coordinates (-scrollX, -scrollY). This elegantly makes
// scrolling work without any special scroll handling in individual
// widgets — their positions are simply offset, and the clip rect
// on the DisplayT limits drawing to the visible area.
//
// The conditional re-layout avoids redundant layout passes when only
// the paint is needed (e.g. cursor blink, selection change).
void widgetOnPaint(WindowT *win, RectT *dirtyArea) {
(void)dirtyArea;
WidgetT *root = win->widgetRoot;
if (!root) {
return;
}
// Get context from root's userData
AppContextT *ctx = (AppContextT *)root->userData;
if (!ctx) {
return;
}
// Set up a display context pointing at the content buffer
DisplayT cd = ctx->display;
cd.backBuf = win->contentBuf;
cd.width = win->contentW;
cd.height = win->contentH;
cd.pitch = win->contentPitch;
cd.clipX = 0;
cd.clipY = 0;
cd.clipW = win->contentW;
cd.clipH = win->contentH;
// Clear background
rectFill(&cd, &ctx->blitOps, 0, 0, win->contentW, win->contentH, ctx->colors.contentBg);
// Apply scroll offset and re-layout at virtual size
int32_t scrollX = win->hScroll ? win->hScroll->value : 0;
int32_t scrollY = win->vScroll ? win->vScroll->value : 0;
int32_t layoutW = DVX_MAX(win->contentW, root->calcMinW);
int32_t layoutH = DVX_MAX(win->contentH, root->calcMinH);
// Only re-layout if root position or size actually changed
if (root->x != -scrollX || root->y != -scrollY || root->w != layoutW || root->h != layoutH) {
root->x = -scrollX;
root->y = -scrollY;
root->w = layoutW;
root->h = layoutH;
widgetLayoutChildren(root, &ctx->font);
}
// Paint widget tree (clip rect limits drawing to visible area)
wgtPaint(root, &cd, &ctx->blitOps, &ctx->font, &ctx->colors);
// Paint overlay popups (dropdown/combobox)
widgetPaintOverlays(root, &cd, &ctx->blitOps, &ctx->font, &ctx->colors);
}
// ============================================================
// widgetOnResize
// ============================================================
//
// Called when the window is resized. Triggers a full scrollbar
// re-evaluation and relayout, since the available content area
// changed and scrollbars may need to be added or removed.
void widgetOnResize(WindowT *win, int32_t newW, int32_t newH) {
(void)newW;
(void)newH;
WidgetT *root = win->widgetRoot;
if (!root) {
return;
}
AppContextT *ctx = (AppContextT *)root->userData;
if (!ctx) {
return;
}
widgetManageScrollbars(win, ctx);
}
// ============================================================
// widgetOnScroll
// ============================================================
//
// Called by the WM when a window scrollbar value changes (user dragged
// the thumb, clicked the track, or used arrow buttons). Triggers a
// full repaint so the widget tree is redrawn at the new scroll offset.
// The actual scroll offset is read from win->vScroll/hScroll in the
// paint handler, so the orient and value parameters aren't directly used.
void widgetOnScroll(WindowT *win, ScrollbarOrientE orient, int32_t value) {
(void)orient;
(void)value;
// Repaint with new scroll position — dvxInvalidateWindow calls onPaint
if (win->widgetRoot) {
AppContextT *ctx = wgtGetContext(win->widgetRoot);
if (ctx) {
dvxInvalidateWindow(ctx, win);
}
}
}
// ============================================================
// widgetReorderDrop — finalize drag-reorder on mouse release
// ============================================================
//
// Completes a drag-reorder operation for ListBox, ListView, or TreeView.
// Moves the dragged item from its original position to the drop position
// by shifting intermediate elements. This is an in-place array rotation
// for ListBox/ListView (O(n) element moves) and a linked-list splice
// for TreeView.
//
// For ListBox and ListView, the item array, selection bits, and sort
// indices are all shifted together to maintain consistency. The selected
// index is updated to follow the moved item.
//
// For TreeView, the operation is a tree node re-parenting: unlink the
// dragged item from its old parent's child list, then insert it before
// or after the drop target in the target's parent's child list.
void widgetReorderDrop(WidgetT *w) {
if (w->type == WidgetListBoxE) {
int32_t drag = w->as.listBox.dragIdx;
int32_t drop = w->as.listBox.dropIdx;
w->as.listBox.dragIdx = -1;
w->as.listBox.dropIdx = -1;
if (drag < 0 || drop < 0 || drag == drop || drag == drop - 1) {
return;
}
// Move item at dragIdx to before dropIdx
const char *temp = w->as.listBox.items[drag];
uint8_t selBit = 0;
if (w->as.listBox.multiSelect && w->as.listBox.selBits) {
selBit = w->as.listBox.selBits[drag];
}
if (drag < drop) {
for (int32_t i = drag; i < drop - 1; i++) {
w->as.listBox.items[i] = w->as.listBox.items[i + 1];
if (w->as.listBox.selBits) {
w->as.listBox.selBits[i] = w->as.listBox.selBits[i + 1];
}
}
w->as.listBox.items[drop - 1] = temp;
if (w->as.listBox.selBits) {
w->as.listBox.selBits[drop - 1] = selBit;
}
w->as.listBox.selectedIdx = drop - 1;
} else {
for (int32_t i = drag; i > drop; i--) {
w->as.listBox.items[i] = w->as.listBox.items[i - 1];
if (w->as.listBox.selBits) {
w->as.listBox.selBits[i] = w->as.listBox.selBits[i - 1];
}
}
w->as.listBox.items[drop] = temp;
if (w->as.listBox.selBits) {
w->as.listBox.selBits[drop] = selBit;
}
w->as.listBox.selectedIdx = drop;
}
if (w->onChange) {
w->onChange(w);
}
} else if (w->type == WidgetListViewE) {
int32_t drag = w->as.listView->dragIdx;
int32_t drop = w->as.listView->dropIdx;
int32_t colCnt = w->as.listView->colCount;
w->as.listView->dragIdx = -1;
w->as.listView->dropIdx = -1;
if (drag < 0 || drop < 0 || drag == drop || drag == drop - 1) {
return;
}
// Move row at dragIdx to before dropIdx
const char *temp[LISTVIEW_MAX_COLS];
for (int32_t c = 0; c < colCnt; c++) {
temp[c] = w->as.listView->cellData[drag * colCnt + c];
}
uint8_t selBit = 0;
if (w->as.listView->multiSelect && w->as.listView->selBits) {
selBit = w->as.listView->selBits[drag];
}
int32_t sortVal = 0;
if (w->as.listView->sortIndex) {
sortVal = w->as.listView->sortIndex[drag];
}
if (drag < drop) {
for (int32_t i = drag; i < drop - 1; i++) {
for (int32_t c = 0; c < colCnt; c++) {
w->as.listView->cellData[i * colCnt + c] = w->as.listView->cellData[(i + 1) * colCnt + c];
}
if (w->as.listView->selBits) {
w->as.listView->selBits[i] = w->as.listView->selBits[i + 1];
}
if (w->as.listView->sortIndex) {
w->as.listView->sortIndex[i] = w->as.listView->sortIndex[i + 1];
}
}
int32_t dest = drop - 1;
for (int32_t c = 0; c < colCnt; c++) {
w->as.listView->cellData[dest * colCnt + c] = temp[c];
}
if (w->as.listView->selBits) {
w->as.listView->selBits[dest] = selBit;
}
if (w->as.listView->sortIndex) {
w->as.listView->sortIndex[dest] = sortVal;
}
w->as.listView->selectedIdx = dest;
} else {
for (int32_t i = drag; i > drop; i--) {
for (int32_t c = 0; c < colCnt; c++) {
w->as.listView->cellData[i * colCnt + c] = w->as.listView->cellData[(i - 1) * colCnt + c];
}
if (w->as.listView->selBits) {
w->as.listView->selBits[i] = w->as.listView->selBits[i - 1];
}
if (w->as.listView->sortIndex) {
w->as.listView->sortIndex[i] = w->as.listView->sortIndex[i - 1];
}
}
for (int32_t c = 0; c < colCnt; c++) {
w->as.listView->cellData[drop * colCnt + c] = temp[c];
}
if (w->as.listView->selBits) {
w->as.listView->selBits[drop] = selBit;
}
if (w->as.listView->sortIndex) {
w->as.listView->sortIndex[drop] = sortVal;
}
w->as.listView->selectedIdx = drop;
}
if (w->onChange) {
w->onChange(w);
}
} else if (w->type == WidgetTreeViewE) {
WidgetT *drag = w->as.treeView.dragItem;
WidgetT *target = w->as.treeView.dropTarget;
bool after = w->as.treeView.dropAfter;
w->as.treeView.dragItem = NULL;
w->as.treeView.dropTarget = NULL;
if (!drag || !target || drag == target) {
return;
}
// Unlink drag from its current parent
WidgetT *oldParent = drag->parent;
if (oldParent->firstChild == drag) {
oldParent->firstChild = drag->nextSibling;
} else {
for (WidgetT *c = oldParent->firstChild; c; c = c->nextSibling) {
if (c->nextSibling == drag) {
c->nextSibling = drag->nextSibling;
break;
}
}
}
drag->nextSibling = NULL;
// Insert drag before or after target (same parent level)
WidgetT *newParent = target->parent;
drag->parent = newParent;
if (after) {
drag->nextSibling = target->nextSibling;
target->nextSibling = drag;
} else {
if (newParent->firstChild == target) {
drag->nextSibling = target;
newParent->firstChild = drag;
} else {
for (WidgetT *c = newParent->firstChild; c; c = c->nextSibling) {
if (c->nextSibling == target) {
c->nextSibling = drag;
drag->nextSibling = target;
break;
}
}
}
}
if (w->onChange) {
w->onChange(w);
}
}
}
// ============================================================
// widgetReorderUpdate — update drop position during drag
// ============================================================
//
// Tracks the mouse during a drag-reorder, updating the drop indicator
// position and auto-scrolling when the mouse is near the widget's edges.
//
// The drop position is computed from the mouse Y relative to item
// boundaries: if the mouse is in the top half of an item, the drop
// indicator goes before that item; if in the bottom half, it goes
// after. This gives intuitive "insert between items" behavior.
//
// Auto-scrolling happens when the mouse is within one row-height of
// the top or bottom edge, allowing the user to drag items to positions
// not currently visible.
void widgetReorderUpdate(WidgetT *w, WidgetT *root, int32_t x, int32_t y) {
(void)x;
AppContextT *ctx = (AppContextT *)root->userData;
const BitmapFontT *font = &ctx->font;
if (w->type == WidgetListBoxE) {
int32_t innerY = w->y + LISTBOX_BORDER;
int32_t innerH = w->h - LISTBOX_BORDER * 2;
int32_t visibleRows = innerH / font->charHeight;
int32_t maxScroll = w->as.listBox.itemCount - visibleRows;
if (maxScroll < 0) {
maxScroll = 0;
}
// Auto-scroll when dragging near edges
if (y < innerY + font->charHeight && w->as.listBox.scrollPos > 0) {
w->as.listBox.scrollPos--;
} else if (y > innerY + innerH - font->charHeight && w->as.listBox.scrollPos < maxScroll) {
w->as.listBox.scrollPos++;
}
int32_t relY = y - innerY;
int32_t row = w->as.listBox.scrollPos + relY / font->charHeight;
int32_t halfRow = (relY % font->charHeight) >= font->charHeight / 2 ? 1 : 0;
int32_t drop = row + halfRow;
if (drop < 0) {
drop = 0;
}
if (drop > w->as.listBox.itemCount) {
drop = w->as.listBox.itemCount;
}
w->as.listBox.dropIdx = drop;
} else if (w->type == WidgetListViewE) {
int32_t headerH = font->charHeight + 4;
int32_t innerY = w->y + LISTVIEW_BORDER + headerH;
int32_t innerH = w->h - LISTVIEW_BORDER * 2 - headerH;
int32_t visibleRows = innerH / font->charHeight;
int32_t maxScroll = w->as.listView->rowCount - visibleRows;
if (maxScroll < 0) {
maxScroll = 0;
}
// Auto-scroll when dragging near edges
if (y < innerY + font->charHeight && w->as.listView->scrollPos > 0) {
w->as.listView->scrollPos--;
} else if (y > innerY + innerH - font->charHeight && w->as.listView->scrollPos < maxScroll) {
w->as.listView->scrollPos++;
}
int32_t relY = y - innerY;
int32_t row = w->as.listView->scrollPos + relY / font->charHeight;
int32_t halfRow = (relY % font->charHeight) >= font->charHeight / 2 ? 1 : 0;
int32_t drop = row + halfRow;
if (drop < 0) {
drop = 0;
}
if (drop > w->as.listView->rowCount) {
drop = w->as.listView->rowCount;
}
w->as.listView->dropIdx = drop;
} else if (w->type == WidgetTreeViewE) {
int32_t innerY = w->y + TREE_BORDER;
int32_t innerH = w->h - TREE_BORDER * 2;
// Auto-scroll when dragging near edges (pixel-based scroll)
if (y < innerY + font->charHeight && w->as.treeView.scrollPos > 0) {
w->as.treeView.scrollPos -= font->charHeight;
if (w->as.treeView.scrollPos < 0) {
w->as.treeView.scrollPos = 0;
}
} else if (y > innerY + innerH - font->charHeight) {
w->as.treeView.scrollPos += font->charHeight;
// Paint will clamp to actual max
}
// Find which visible item the mouse is over
int32_t curY = w->y + TREE_BORDER - w->as.treeView.scrollPos;
// Walk visible items to find drop target
WidgetT *first = NULL;
for (WidgetT *c = w->firstChild; c; c = c->nextSibling) {
if (c->type == WidgetTreeItemE && c->visible) {
first = c;
break;
}
}
WidgetT *target = NULL;
bool after = false;
for (WidgetT *v = first; v; v = widgetTreeViewNextVisible(v, w)) {
int32_t itemBot = curY + font->charHeight;
int32_t mid = curY + font->charHeight / 2;
if (y < mid) {
target = v;
after = false;
break;
}
curY = itemBot;
// Check if mouse is between this item and next
WidgetT *next = widgetTreeViewNextVisible(v, w);
if (!next || y < itemBot) {
target = v;
after = true;
break;
}
}
w->as.treeView.dropTarget = target;
w->as.treeView.dropAfter = after;
}
}