411 lines
18 KiB
C
411 lines
18 KiB
C
// dvxWidget.h -- Widget system for DVX GUI
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//
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// A retained-mode widget toolkit layered on top of the DVX window manager.
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// Widgets form a tree (parent-child via firstChild/lastChild/nextSibling
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// pointers) rooted at a per-window VBox container. Layout is automatic:
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// the engine measures minimum sizes bottom-up, then allocates space top-down
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// using a flexbox-like algorithm with weights for extra-space distribution.
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//
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// Design decisions and rationale:
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//
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// - Generic WidgetT with void *data: core knows nothing about individual
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// widget types. Each widget DXE allocates and manages its own private
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// data struct via w->data. The wclass vtable provides polymorphic
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// dispatch for paint, layout, events, and all type-specific operations.
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// No widget-specific enums, structs, or union members in this header.
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//
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// - Dynamic type IDs: wgtRegisterClass() returns a runtime ID at load
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// time. No compile-time enum. Adding a new widget requires zero core
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// changes -- just drop a .wgt DXE in the widgets directory.
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//
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// - Tagged size values (wgtPixels/wgtChars/wgtPercent): encoding the unit
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// in the high bits of a single int32_t avoids extra struct fields for
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// unit type and lets size hints be passed as plain integers. The 30-bit
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// value range (up to ~1 billion) is more than sufficient for pixel counts.
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//
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// - Tree linkage uses firstChild/lastChild/nextSibling (no prevSibling):
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// this halves the pointer overhead per widget and insertion/removal is
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// still O(n) in the worst case, which is acceptable given typical tree
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// depths of 5-10 nodes.
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#ifndef DVX_WIDGET_H
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#define DVX_WIDGET_H
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#include "dvxTypes.h"
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#include <time.h>
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// Forward declarations
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struct AppContextT;
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struct WidgetClassT;
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// ============================================================
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// Size specifications
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// ============================================================
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//
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// Tagged size values encode both a unit type and a numeric value in a
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// single int32_t. The top 2 bits select the unit (pixels, character widths,
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// or percentage of parent), and the low 30 bits hold the numeric value.
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// A raw 0 means "auto" (use the widget's natural/minimum size).
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//
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// This encoding avoids a separate enum field for the unit type, keeping
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// size hints as simple scalar assignments: w->minW = wgtChars(40);
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// The wgtResolveSize() function in the layout engine decodes these tagged
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// values back into pixel counts using the font metrics and parent dimensions.
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#define WGT_SIZE_TYPE_MASK 0xC0000000
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#define WGT_SIZE_VAL_MASK 0x3FFFFFFF
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#define WGT_SIZE_PIXELS 0x00000000
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#define WGT_SIZE_CHARS 0x40000000
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#define WGT_SIZE_PERCENT 0x80000000
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#define wgtPixels(v) ((int32_t)(WGT_SIZE_PIXELS | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
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#define wgtChars(v) ((int32_t)(WGT_SIZE_CHARS | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
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#define wgtPercent(v) ((int32_t)(WGT_SIZE_PERCENT | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
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// Widget type IDs are assigned dynamically by wgtRegisterClass() at
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// runtime. There is no compile-time enum. Each widget DXE stores
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// its assigned ID(s) in file-scope globals.
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// ============================================================
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// ListView column types (used by ListView API in widgetListView.h)
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// ============================================================
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typedef enum {
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ListViewAlignLeftE,
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ListViewAlignCenterE,
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ListViewAlignRightE
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} ListViewAlignE;
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typedef enum {
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ListViewSortNoneE,
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ListViewSortAscE,
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ListViewSortDescE
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} ListViewSortE;
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typedef struct {
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const char *title;
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int32_t width; // tagged size (wgtPixels/wgtChars/wgtPercent, 0 = auto)
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ListViewAlignE align;
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} ListViewColT;
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// ============================================================
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// Alignment enum
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// ============================================================
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//
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// Controls main-axis alignment of children within a container.
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// HBox: AlignStartE=left, AlignCenterE=center, AlignEndE=right
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// VBox: AlignStartE=top, AlignCenterE=center, AlignEndE=bottom
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typedef enum {
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AlignStartE,
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AlignCenterE,
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AlignEndE
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} WidgetAlignE;
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// ============================================================
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// Widget-specific enums and types used by the public API
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// ============================================================
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//
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// These types are referenced by application code through the wgtApi
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// function table. Widget-private types (data structs) are defined
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// in their respective widget .c files.
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// ============================================================
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// Widget class vtable
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// ============================================================
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//
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// Each widget type has a WidgetClassT that defines its behavior.
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// Built-in classes are static const; dynamically registered classes
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// (from DXE plugins) are stored in the mutable region of
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// widgetClassTable[].
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//
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// Flags encode static properties checked by the framework:
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// FOCUSABLE -- can receive keyboard focus (Tab navigation)
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// BOX_CONTAINER -- uses the generic VBox/HBox layout algorithm
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// HORIZ_CONTAINER -- lays out children horizontally (vs. vertical)
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// PAINTS_CHILDREN -- widget handles child rendering itself
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// NO_HIT_RECURSE -- hit testing stops here, no child recursion
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// Flags encode static properties checked by the framework.
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// Widgets set these in their WidgetClassT definition.
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#define WCLASS_FOCUSABLE 0x00000001
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#define WCLASS_BOX_CONTAINER 0x00000002
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#define WCLASS_HORIZ_CONTAINER 0x00000004
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#define WCLASS_PAINTS_CHILDREN 0x00000008
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#define WCLASS_NO_HIT_RECURSE 0x00000010
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#define WCLASS_FOCUS_FORWARD 0x00000020 // accel hit forwards focus to next focusable
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#define WCLASS_HAS_POPUP 0x00000040 // has dropdown popup overlay
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#define WCLASS_SCROLLABLE 0x00000080 // accepts mouse wheel events
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#define WCLASS_SCROLL_CONTAINER 0x00000100 // scroll container (ScrollPane)
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#define WCLASS_NEEDS_POLL 0x00000200 // needs periodic polling (AnsiTerm comms)
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#define WCLASS_SWALLOWS_TAB 0x00000400 // Tab key goes to widget, not focus nav
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#define WCLASS_RELAYOUT_ON_SCROLL 0x00000800 // full relayout on scrollbar drag
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#define WCLASS_PRESS_RELEASE 0x00001000 // click = press+release (Button, ImageButton)
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#define WCLASS_ACCEL_WHEN_HIDDEN 0x00002000 // accel matching works even when invisible
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typedef struct WidgetClassT {
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uint32_t flags;
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// Rendering
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void (*paint)(struct WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors);
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void (*paintOverlay)(struct WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors);
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// Layout
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void (*calcMinSize)(struct WidgetT *w, const BitmapFontT *font);
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void (*layout)(struct WidgetT *w, const BitmapFontT *font);
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void (*getLayoutMetrics)(const struct WidgetT *w, const BitmapFontT *font, int32_t *pad, int32_t *gap, int32_t *extraTop, int32_t *borderW);
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// Input
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void (*onMouse)(struct WidgetT *w, struct WidgetT *root, int32_t vx, int32_t vy);
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void (*onKey)(struct WidgetT *w, int32_t key, int32_t mod);
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void (*onAccelActivate)(struct WidgetT *w, struct WidgetT *root);
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// Lifecycle
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void (*destroy)(struct WidgetT *w);
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void (*onChildChanged)(struct WidgetT *parent, struct WidgetT *child);
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// Text
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const char *(*getText)(const struct WidgetT *w);
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void (*setText)(struct WidgetT *w, const char *text);
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// Selection / drag-select
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bool (*clearSelection)(struct WidgetT *w);
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void (*dragSelect)(struct WidgetT *w, struct WidgetT *root, int32_t vx, int32_t vy);
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// Popup (dropdown/combobox)
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void (*openPopup)(struct WidgetT *w);
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void (*closePopup)(struct WidgetT *w);
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int32_t (*getPopupItemCount)(const struct WidgetT *w);
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void (*getPopupRect)(const struct WidgetT *w, const BitmapFontT *font, int32_t contentH, int32_t *popX, int32_t *popY, int32_t *popW, int32_t *popH);
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// Button press state
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void (*setPressed)(struct WidgetT *w, bool pressed);
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// Drag reorder (listbox/listview/treeview)
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void (*reorderDrop)(struct WidgetT *w);
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void (*reorderUpdate)(struct WidgetT *w, struct WidgetT *root, int32_t x, int32_t y);
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// Cursor shape (returns cursor ID, 0 = default)
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int32_t (*getCursorShape)(const struct WidgetT *w, int32_t vx, int32_t vy);
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// Polling (AnsiTerm comms)
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void (*poll)(struct WidgetT *w, WindowT *win);
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// Fast incremental repaint (returns dirty row count, 0 = none)
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int32_t (*quickRepaint)(struct WidgetT *w, int32_t *outY, int32_t *outH);
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// Text field width (for scroll calculations; 0 = use widget width)
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int32_t (*getTextFieldWidth)(const struct WidgetT *w);
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// Scrollbar drag update (orient: 0=vert, 1=horiz)
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void (*scrollDragUpdate)(struct WidgetT *w, int32_t orient, int32_t dragOff, int32_t mouseX, int32_t mouseY);
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} WidgetClassT;
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// ============================================================
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// Widget structure
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// ============================================================
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#define MAX_WIDGET_NAME 32
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typedef struct WidgetT {
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int32_t type; // assigned by wgtRegisterClass()
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// wclass points to the vtable for this widget type. Looked up once at
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// creation from widgetClassTable[type]. This avoids a switch on type
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// in every paint/layout/event dispatch -- the cost is one pointer per
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// widget, which is negligible.
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const struct WidgetClassT *wclass;
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char name[MAX_WIDGET_NAME];
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// Tree linkage
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struct WidgetT *parent;
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struct WidgetT *firstChild;
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struct WidgetT *lastChild;
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struct WidgetT *nextSibling;
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WindowT *window;
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// Computed geometry (relative to window content area)
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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// Computed minimum size -- set bottom-up by calcMinSize during layout.
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// These represent the smallest possible size for this widget (including
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// its children if it's a container). The layout engine uses these as
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// the starting point for space allocation.
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int32_t calcMinW;
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int32_t calcMinH;
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// Size hints (tagged: wgtPixels/wgtChars/wgtPercent, 0 = auto).
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// These are set by the application and influence the layout engine:
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// minW/minH override calcMinW/H if larger, maxW/maxH clamp the final
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// size, and prefW/prefH request a specific size (layout may override).
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int32_t minW;
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int32_t minH;
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int32_t maxW; // 0 = no limit
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int32_t maxH;
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int32_t prefW; // preferred size, 0 = auto
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int32_t prefH;
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// weight controls how extra space beyond minimum is distributed among
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// siblings in a VBox/HBox. weight=0 means fixed size (no stretching),
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// weight=100 is the default for flexible widgets. A widget with
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// weight=200 gets twice as much extra space as one with weight=100.
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int32_t weight; // extra-space distribution (0 = fixed, 100 = normal)
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// Container properties
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WidgetAlignE align; // main-axis alignment for children
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int32_t spacing; // tagged size for spacing between children (0 = default)
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int32_t padding; // tagged size for internal padding (0 = default)
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// Colors (0 = use color scheme defaults)
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uint32_t fgColor;
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uint32_t bgColor;
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// State
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bool visible;
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bool enabled;
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bool readOnly;
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bool focused;
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char accelKey; // lowercase accelerator character, 0 if none
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// User data and callbacks. These fire for ALL widget types from the
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// central event dispatcher, not from individual widget handlers.
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// Type-specific handlers (e.g. button press animation, listbox
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// selection) run first, then these universal callbacks fire.
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void *userData;
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void *data; // widget-private data (allocated by widget DXE)
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const char *tooltip; // tooltip text (NULL = none, caller owns string)
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MenuT *contextMenu; // right-click context menu (NULL = none, caller owns)
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void (*onClick)(struct WidgetT *w);
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void (*onDblClick)(struct WidgetT *w);
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void (*onChange)(struct WidgetT *w);
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void (*onFocus)(struct WidgetT *w);
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void (*onBlur)(struct WidgetT *w);
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} WidgetT;
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// ============================================================
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// Window integration
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// ============================================================
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// Initialize the widget system for a window. Creates a root VBox container
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// that fills the window's content area, and installs callback handlers
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// (onPaint, onMouse, onKey, onResize) that dispatch events to the widget
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// tree. After this call, the window is fully managed by the widget system
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// -- the application builds its UI by adding child widgets to the returned
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// root container. The window's userData is set to the AppContextT pointer.
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WidgetT *wgtInitWindow(struct AppContextT *ctx, WindowT *win);
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// ============================================================
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// Operations
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// ============================================================
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// Walk from any widget up the tree to the root, then retrieve the
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// AppContextT stored in the window's userData. This lets any widget
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// access the full application context without passing it through every
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// function call.
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struct AppContextT *wgtGetContext(const WidgetT *w);
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// Mark a widget as needing both re-layout (measure + position) and
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// repaint. Propagates upward to ancestors since a child's size change
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// can affect parent layout. Use this after structural changes (adding/
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// removing children, changing text that affects size).
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void wgtInvalidate(WidgetT *w);
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// Mark a widget as needing repaint only, without re-layout. Use this
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// for visual-only changes that don't affect geometry (e.g. checkbox
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// toggle, selection highlight change, cursor blink).
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void wgtInvalidatePaint(WidgetT *w);
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// Set/get widget text (label, button, textInput, etc.)
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void wgtSetText(WidgetT *w, const char *text);
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const char *wgtGetText(const WidgetT *w);
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// Enable/disable a widget
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void wgtSetEnabled(WidgetT *w, bool enabled);
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// Set read-only mode (allows scrolling/selection but blocks editing)
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void wgtSetReadOnly(WidgetT *w, bool readOnly);
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// Set/get keyboard focus
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void wgtSetFocused(WidgetT *w);
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WidgetT *wgtGetFocused(void);
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// Show/hide a widget
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void wgtSetVisible(WidgetT *w, bool visible);
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// Set a widget's name (for lookup via wgtFind)
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void wgtSetName(WidgetT *w, const char *name);
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// Find a widget by name (searches the subtree rooted at root)
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WidgetT *wgtFind(WidgetT *root, const char *name);
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// Destroy a widget and all its children (removes from parent)
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void wgtDestroy(WidgetT *w);
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// ============================================================
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// Tooltip
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// ============================================================
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// Set tooltip text for a widget (NULL to remove).
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// Caller owns the string -- it must outlive the widget.
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void wgtSetTooltip(WidgetT *w, const char *text);
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// ============================================================
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// Debug
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// ============================================================
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// Draw borders around layout containers in ugly colors
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void wgtSetDebugLayout(struct AppContextT *ctx, bool enabled);
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// ============================================================
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// Dynamic widget registration
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// ============================================================
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// Register a new widget class at runtime. Returns the assigned type ID
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// Appends wclass to widgetClassTable and returns the assigned type ID.
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// The WidgetClassT must remain valid for the lifetime of the process
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// (typically a static const in the registering DXE).
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int32_t wgtRegisterClass(const WidgetClassT *wclass);
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// ============================================================
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// Layout (called internally; available for manual trigger)
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// ============================================================
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// Decode a tagged size value (WGT_SIZE_PIXELS/CHARS/PERCENT) into a
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// concrete pixel count. For CHARS, multiplies by charWidth; for PERCENT,
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// computes the fraction of parentSize. Returns 0 for a raw 0 input
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// (meaning "auto").
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int32_t wgtResolveSize(int32_t taggedSize, int32_t parentSize, int32_t charWidth);
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// Execute the full two-pass layout algorithm on the widget tree:
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// Pass 1 (bottom-up): calcMinSize on every widget to compute minimum sizes.
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// Pass 2 (top-down): allocate space within availW/availH, distributing
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// extra space according to weights and respecting min/max constraints.
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// Normally called automatically by the paint handler; exposed here for
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// cases where layout must be forced before the next paint (e.g. dvxFitWindow).
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void wgtLayout(WidgetT *root, int32_t availW, int32_t availH, const BitmapFontT *font);
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// Paint the entire widget tree by depth-first traversal. Each widget's
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// clip rect is set to its bounds before calling its paint function.
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// Overlays (dropdown popups, tooltips) are painted in a second pass
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// after the main tree so they render on top of everything.
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void wgtPaint(WidgetT *root, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors);
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// ============================================================
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// Widget API registry
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// ============================================================
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//
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// Each widget DXE registers a small API struct under a name
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// during wgtRegister(). Callers retrieve it via wgtGetApi()
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// and cast to the widget-specific API type. Per-widget headers
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// (e.g. widgetButton.h) provide typed accessors and convenience
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// macros so callers don't need manual casts.
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//
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// This replaces the monolithic WidgetApiT -- adding a new widget
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// requires zero changes to dvxWidget.h.
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void wgtRegisterApi(const char *name, const void *api);
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const void *wgtGetApi(const char *name);
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#endif // DVX_WIDGET_H
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