DVX_GUI/dvx/dvxWidget.h

962 lines
39 KiB
C

// dvxWidget.h — Widget system for DVX GUI
//
// A retained-mode widget toolkit layered on top of the DVX window manager.
// Widgets form a tree (parent-child via firstChild/lastChild/nextSibling
// pointers) rooted at a per-window VBox container. Layout is automatic:
// the engine measures minimum sizes bottom-up, then allocates space top-down
// using a flexbox-like algorithm with weights for extra-space distribution.
//
// Design decisions and rationale:
//
// - Single WidgetT struct with a tagged union: avoids the overhead of a
// class hierarchy and virtual dispatch (no C++ vtable indirection).
// The wclass pointer provides vtable-style dispatch only for the few
// operations that genuinely differ per widget type (paint, layout, events).
// Type-specific data lives in the `as` union to keep the struct compact.
//
// - Tagged size values (wgtPixels/wgtChars/wgtPercent): encoding the unit
// in the high bits of a single int32_t avoids extra struct fields for
// unit type and lets size hints be passed as plain integers. The 30-bit
// value range (up to ~1 billion) is more than sufficient for pixel counts.
//
// - Tree linkage uses firstChild/lastChild/nextSibling (no prevSibling):
// this halves the pointer overhead per widget and insertion/removal is
// still O(n) in the worst case, which is acceptable given typical tree
// depths of 5-10 nodes.
//
// - Large widget data (AnsiTermDataT, ListViewDataT) is separately
// allocated and stored as a pointer in the union rather than inlined,
// because these structures are hundreds of bytes and would bloat every
// WidgetT even for simple labels and buttons.
#ifndef DVX_WIDGET_H
#define DVX_WIDGET_H
#include "dvxTypes.h"
#include <time.h>
// Forward declarations
struct AppContextT;
struct WidgetClassT;
// ============================================================
// Size specifications
// ============================================================
//
// Tagged size values encode both a unit type and a numeric value in a
// single int32_t. The top 2 bits select the unit (pixels, character widths,
// or percentage of parent), and the low 30 bits hold the numeric value.
// A raw 0 means "auto" (use the widget's natural/minimum size).
//
// This encoding avoids a separate enum field for the unit type, keeping
// size hints as simple scalar assignments: w->minW = wgtChars(40);
// The wgtResolveSize() function in the layout engine decodes these tagged
// values back into pixel counts using the font metrics and parent dimensions.
#define WGT_SIZE_TYPE_MASK 0xC0000000
#define WGT_SIZE_VAL_MASK 0x3FFFFFFF
#define WGT_SIZE_PIXELS 0x00000000
#define WGT_SIZE_CHARS 0x40000000
#define WGT_SIZE_PERCENT 0x80000000
static inline int32_t wgtPixels(int32_t v) {
return (int32_t)(WGT_SIZE_PIXELS | ((uint32_t)v & WGT_SIZE_VAL_MASK));
}
static inline int32_t wgtChars(int32_t v) {
return (int32_t)(WGT_SIZE_CHARS | ((uint32_t)v & WGT_SIZE_VAL_MASK));
}
static inline int32_t wgtPercent(int32_t v) {
return (int32_t)(WGT_SIZE_PERCENT | ((uint32_t)v & WGT_SIZE_VAL_MASK));
}
// ============================================================
// Widget type enum
// ============================================================
//
// Used as the index into widgetClassTable[] (in widgetInternal.h) to
// look up the vtable for each widget type. Adding a new widget type
// requires adding an enum value here, a corresponding union member in
// WidgetT, and a WidgetClassT entry in widgetClassTable[].
typedef enum {
WidgetVBoxE,
WidgetHBoxE,
WidgetLabelE,
WidgetButtonE,
WidgetCheckboxE,
WidgetRadioGroupE,
WidgetRadioE,
WidgetTextInputE,
WidgetTextAreaE,
WidgetListBoxE,
WidgetSpacerE,
WidgetSeparatorE,
WidgetFrameE,
WidgetDropdownE,
WidgetComboBoxE,
WidgetProgressBarE,
WidgetSliderE,
WidgetTabControlE,
WidgetTabPageE,
WidgetStatusBarE,
WidgetToolbarE,
WidgetTreeViewE,
WidgetTreeItemE,
WidgetImageE,
WidgetImageButtonE,
WidgetCanvasE,
WidgetAnsiTermE,
WidgetListViewE,
WidgetSpinnerE,
WidgetScrollPaneE,
WidgetSplitterE
} WidgetTypeE;
// ============================================================
// ListView types
// ============================================================
#define LISTVIEW_MAX_COLS 16
typedef enum {
ListViewAlignLeftE,
ListViewAlignCenterE,
ListViewAlignRightE
} ListViewAlignE;
typedef enum {
ListViewSortNoneE,
ListViewSortAscE,
ListViewSortDescE
} ListViewSortE;
typedef struct {
const char *title;
int32_t width; // tagged size (wgtPixels/wgtChars/wgtPercent, 0 = auto)
ListViewAlignE align;
} ListViewColT;
// ============================================================
// Alignment enum
// ============================================================
//
// Controls main-axis alignment of children within a container.
// HBox: AlignStartE=left, AlignCenterE=center, AlignEndE=right
// VBox: AlignStartE=top, AlignCenterE=center, AlignEndE=bottom
typedef enum {
AlignStartE,
AlignCenterE,
AlignEndE
} WidgetAlignE;
// ============================================================
// Frame style enum
// ============================================================
typedef enum {
FrameInE, // beveled inward (sunken) — default
FrameOutE, // beveled outward (raised)
FrameFlatE // solid color line
} FrameStyleE;
// ============================================================
// Text input mode enum
// ============================================================
typedef enum {
InputNormalE, // default free-form text
InputPasswordE, // displays bullets, no copy
InputMaskedE // format mask (e.g. "(###) ###-####")
} InputModeE;
// ============================================================
// Large widget data (separately allocated to reduce WidgetT size)
// ============================================================
//
// AnsiTermDataT and ListViewDataT are heap-allocated and stored as
// pointers in the WidgetT union. Inlining them would add hundreds of
// bytes to every WidgetT instance (even labels and buttons), wasting
// memory on the 30+ simple widgets that don't need terminal or listview
// state. The pointer indirection adds one dereference but saves
// significant memory across a typical widget tree.
// AnsiTermDataT — full VT100/ANSI terminal emulator state.
// Implements a subset of DEC VT100 escape sequences sufficient for BBS
// and DOS ANSI art rendering: cursor movement, color attributes (16-color
// with bold-as-bright), scrolling regions, and blink. The parser is a
// simple state machine (normal -> ESC -> CSI) with parameter accumulation.
typedef struct {
uint8_t *cells; // character cells: (ch, attr) pairs, cols*rows*2 bytes
int32_t cols; // columns (default 80)
int32_t rows; // rows (default 25)
int32_t cursorRow; // 0-based cursor row
int32_t cursorCol; // 0-based cursor column
bool cursorVisible;
bool wrapMode; // auto-wrap at right margin
bool bold; // SGR bold flag (brightens foreground)
bool originMode; // cursor positioning relative to scroll region
bool csiPrivate; // '?' prefix in CSI sequence
uint8_t curAttr; // current text attribute (fg | bg<<4)
uint8_t parseState; // 0=normal, 1=ESC, 2=CSI
int32_t params[8]; // CSI parameter accumulator
int32_t paramCount; // number of CSI params collected
int32_t savedRow; // saved cursor position (SCP)
int32_t savedCol;
// Scrolling region (0-based, inclusive)
int32_t scrollTop; // top row of scroll region
int32_t scrollBot; // bottom row of scroll region
// Scrollback — circular buffer so old lines age out naturally without
// memmove. Each line is cols*2 bytes (same ch/attr format as cells).
// scrollPos tracks the view offset: when equal to scrollbackCount,
// the user sees the live screen; when less, they're viewing history.
uint8_t *scrollback; // circular buffer of scrollback lines
int32_t scrollbackMax; // max lines in scrollback buffer
int32_t scrollbackCount; // current number of lines stored
int32_t scrollbackHead; // write position (circular index)
int32_t scrollPos; // view position (scrollbackCount = live)
// Blink support
bool blinkVisible; // current blink phase (true = text visible)
clock_t blinkTime; // timestamp of last blink toggle
// Cursor blink
bool cursorOn; // current cursor blink phase
clock_t cursorTime; // timestamp of last cursor toggle
// Dirty tracking — a 32-bit bitmask where each bit corresponds to one
// terminal row. Only dirty rows are repainted, which is critical because
// the ANSI terminal can receive data every frame (at 9600+ baud) and
// re-rendering all 25 rows of 80 columns each frame would dominate the
// CPU budget. Limits terminal height to 32 rows, which is fine for the
// 25-row default target.
uint32_t dirtyRows; // bitmask of rows needing repaint
int32_t lastCursorRow; // cursor row at last repaint
int32_t lastCursorCol; // cursor col at last repaint
// Pre-packed 16-color palette avoids calling packColor() (which involves
// shift/mask arithmetic) 80*25 = 2000 times per full repaint.
uint32_t packedPalette[16];
bool paletteValid;
// Selection (line indices in scrollback+screen space)
int32_t selStartLine;
int32_t selStartCol;
int32_t selEndLine;
int32_t selEndCol;
bool selecting;
// Communications interface — abstracted so the terminal can connect to
// different backends (serial port, secLink channel, local pipe) without
// knowing the transport details. When all are NULL, the terminal is in
// offline/disconnected mode (useful for viewing .ANS files).
void *commCtx;
int32_t (*commRead)(void *ctx, uint8_t *buf, int32_t maxLen);
int32_t (*commWrite)(void *ctx, const uint8_t *buf, int32_t len);
} AnsiTermDataT;
// ListViewDataT — multi-column list with sortable headers and optional
// multi-select. cellData is a flat array of strings indexed as
// cellData[row * colCount + col]. The sortIndex is an indirection array
// that maps displayed row numbers to data row numbers, allowing sort
// without rearranging the actual data. resolvedColW[] caches pixel widths
// after resolving tagged column sizes, avoiding re-resolution on every paint.
typedef struct {
const ListViewColT *cols;
int32_t colCount;
const char **cellData;
int32_t rowCount;
int32_t selectedIdx;
int32_t scrollPos;
int32_t scrollPosH;
int32_t sortCol;
ListViewSortE sortDir;
int32_t resolvedColW[LISTVIEW_MAX_COLS];
int32_t totalColW;
int32_t *sortIndex;
bool multiSelect;
int32_t anchorIdx;
uint8_t *selBits;
bool reorderable;
int32_t dragIdx;
int32_t dropIdx;
void (*onHeaderClick)(struct WidgetT *w, int32_t col, ListViewSortE dir);
} ListViewDataT;
// ============================================================
// Widget structure
// ============================================================
#define MAX_WIDGET_NAME 32
typedef struct WidgetT {
WidgetTypeE type;
// wclass points to the vtable for this widget type. Looked up once at
// creation from widgetClassTable[type]. This avoids a switch on type
// in every paint/layout/event dispatch — the cost is one pointer per
// widget, which is negligible.
const struct WidgetClassT *wclass;
char name[MAX_WIDGET_NAME];
// djb2 hash of the name string, computed at wgtSetName() time.
// wgtFind() compares hashes before strcmp, making name lookups fast
// for the common no-match case in a tree with many unnamed widgets.
uint32_t nameHash; // djb2 hash of name, 0 if unnamed
// Tree linkage
struct WidgetT *parent;
struct WidgetT *firstChild;
struct WidgetT *lastChild;
struct WidgetT *nextSibling;
WindowT *window;
// Computed geometry (relative to window content area)
int32_t x;
int32_t y;
int32_t w;
int32_t h;
// Computed minimum size — set bottom-up by calcMinSize during layout.
// These represent the smallest possible size for this widget (including
// its children if it's a container). The layout engine uses these as
// the starting point for space allocation.
int32_t calcMinW;
int32_t calcMinH;
// Size hints (tagged: wgtPixels/wgtChars/wgtPercent, 0 = auto).
// These are set by the application and influence the layout engine:
// minW/minH override calcMinW/H if larger, maxW/maxH clamp the final
// size, and prefW/prefH request a specific size (layout may override).
int32_t minW;
int32_t minH;
int32_t maxW; // 0 = no limit
int32_t maxH;
int32_t prefW; // preferred size, 0 = auto
int32_t prefH;
// weight controls how extra space beyond minimum is distributed among
// siblings in a VBox/HBox. weight=0 means fixed size (no stretching),
// weight=100 is the default for flexible widgets. A widget with
// weight=200 gets twice as much extra space as one with weight=100.
int32_t weight; // extra-space distribution (0 = fixed, 100 = normal)
// Container properties
WidgetAlignE align; // main-axis alignment for children
int32_t spacing; // tagged size for spacing between children (0 = default)
int32_t padding; // tagged size for internal padding (0 = default)
// Colors (0 = use color scheme defaults)
uint32_t fgColor;
uint32_t bgColor;
// State
bool visible;
bool enabled;
bool focused;
char accelKey; // lowercase accelerator character, 0 if none
// User data and callbacks
void *userData;
const char *tooltip; // tooltip text (NULL = none, caller owns string)
MenuT *contextMenu; // right-click context menu (NULL = none, caller owns)
void (*onClick)(struct WidgetT *w);
void (*onChange)(struct WidgetT *w);
void (*onDblClick)(struct WidgetT *w);
// Type-specific data — tagged union keyed by the `type` field.
// Only the member corresponding to `type` is valid. This is the C
// equivalent of a discriminated union / variant type. Using a union
// instead of separate structs per widget type keeps all widget data
// in a single allocation, which simplifies memory management and
// avoids pointer chasing during layout/paint traversal.
union {
struct {
const char *text;
} label;
struct {
const char *text;
bool pressed;
} button;
struct {
const char *text;
bool checked;
} checkbox;
struct {
int32_t selectedIdx;
} radioGroup;
struct {
const char *text;
int32_t index;
} radio;
// Text input has its own edit buffer (not a pointer to external
// storage) so the widget fully owns its text lifecycle. The undo
// buffer holds a single-level snapshot taken before each edit
// operation — Ctrl+Z restores to the snapshot. This is simpler
// than a full undo stack but sufficient for single-line fields.
struct {
char *buf;
int32_t bufSize;
int32_t len;
int32_t cursorPos;
int32_t scrollOff;
int32_t selStart; // selection anchor (-1 = none)
int32_t selEnd; // selection end (-1 = none)
char *undoBuf;
int32_t undoLen;
int32_t undoCursor;
InputModeE inputMode;
const char *mask; // format mask for InputMaskedE
} textInput;
// Multi-line text editor. desiredCol implements the "sticky column"
// behavior where pressing Up/Down tries to return to the column
// the cursor was at before traversing shorter lines (standard
// text editor UX). cachedLines/cachedMaxLL cache values that
// require full-buffer scans, invalidated to -1 on any text change.
struct {
char *buf;
int32_t bufSize;
int32_t len;
int32_t cursorRow;
int32_t cursorCol;
int32_t scrollRow;
int32_t scrollCol;
int32_t desiredCol; // sticky column for up/down movement
int32_t selAnchor; // selection anchor byte offset (-1 = none)
int32_t selCursor; // selection cursor byte offset (-1 = none)
char *undoBuf;
int32_t undoLen;
int32_t undoCursor; // byte offset at time of snapshot
int32_t cachedLines; // cached line count (-1 = dirty)
int32_t cachedMaxLL; // cached max line length (-1 = dirty)
} textArea;
struct {
const char **items;
int32_t itemCount;
int32_t selectedIdx; // cursor position (always valid); also sole selection in single-select
int32_t scrollPos;
int32_t maxItemLen; // cached max strlen of items
bool multiSelect;
int32_t anchorIdx; // anchor for shift+click range selection
uint8_t *selBits; // per-item selection flags (multi-select only)
bool reorderable; // allow drag-reorder of items
int32_t dragIdx; // item being dragged (-1 = none)
int32_t dropIdx; // insertion point (-1 = none)
} listBox;
struct {
bool vertical;
} separator;
struct {
const char *title;
FrameStyleE style; // FrameInE (default), FrameOutE, FrameFlatE
uint32_t color; // border color for FrameFlatE (0 = use windowShadow)
} frame;
struct {
const char **items;
int32_t itemCount;
int32_t selectedIdx;
bool open;
int32_t hoverIdx;
int32_t scrollPos;
int32_t maxItemLen; // cached max strlen of items
} dropdown;
struct {
char *buf;
int32_t bufSize;
int32_t len;
int32_t cursorPos;
int32_t scrollOff;
int32_t selStart; // selection anchor (-1 = none)
int32_t selEnd; // selection end (-1 = none)
char *undoBuf;
int32_t undoLen;
int32_t undoCursor;
const char **items;
int32_t itemCount;
int32_t selectedIdx;
bool open;
int32_t hoverIdx;
int32_t listScrollPos;
int32_t maxItemLen; // cached max strlen of items
} comboBox;
struct {
int32_t value;
int32_t maxValue;
bool vertical;
} progressBar;
struct {
int32_t value;
int32_t minValue;
int32_t maxValue;
bool vertical;
} slider;
struct {
int32_t activeTab;
int32_t scrollOffset; // horizontal scroll of tab headers
} tabControl;
struct {
const char *title;
} tabPage;
// TreeView uses widget children (WidgetTreeItemE) as its items,
// unlike ListBox which uses a string array. This allows nested
// hierarchies with expand/collapse state per item. The tree is
// rendered by flattening visible items during paint, with TREE_INDENT
// pixels of indentation per nesting level.
struct {
int32_t scrollPos;
int32_t scrollPosH;
struct WidgetT *selectedItem;
struct WidgetT *anchorItem; // anchor for shift+click range selection
bool multiSelect;
bool reorderable; // allow drag-reorder of items
struct WidgetT *dragItem; // item being dragged (NULL = none)
struct WidgetT *dropTarget; // insertion target (NULL = none)
bool dropAfter; // true = insert after target, false = before
} treeView;
struct {
const char *text;
bool expanded;
bool selected; // per-item flag for multi-select
} treeItem;
struct {
uint8_t *data; // pixel buffer in display format
int32_t imgW;
int32_t imgH;
int32_t imgPitch;
bool pressed;
} image;
struct {
uint8_t *data; // pixel buffer in display format
int32_t imgW;
int32_t imgH;
int32_t imgPitch;
bool pressed;
} imageButton;
struct {
uint8_t *data; // pixel buffer in display format
int32_t canvasW;
int32_t canvasH;
int32_t canvasPitch;
int32_t canvasBpp; // cached bytes per pixel (avoids pitch/w division)
uint32_t penColor;
int32_t penSize;
int32_t lastX;
int32_t lastY;
void (*onMouse)(struct WidgetT *w, int32_t cx, int32_t cy, bool drag);
} canvas;
AnsiTermDataT *ansiTerm;
ListViewDataT *listView;
struct {
int32_t value;
int32_t minValue;
int32_t maxValue;
int32_t step;
char buf[16]; // formatted value text
int32_t len;
int32_t cursorPos;
int32_t scrollOff;
int32_t selStart; // selection anchor (-1 = none)
int32_t selEnd; // selection end (-1 = none)
char undoBuf[16]; // undo snapshot
int32_t undoLen;
int32_t undoCursor;
bool editing; // true when user is typing
} spinner;
struct {
int32_t scrollPosV;
int32_t scrollPosH;
} scrollPane;
struct {
int32_t dividerPos; // pixels from left/top edge
bool vertical; // true = vertical divider (left|right panes)
} splitter;
} as;
} WidgetT;
// ============================================================
// Window integration
// ============================================================
// Initialize the widget system for a window. Creates a root VBox container
// that fills the window's content area, and installs callback handlers
// (onPaint, onMouse, onKey, onResize) that dispatch events to the widget
// tree. After this call, the window is fully managed by the widget system
// — the application builds its UI by adding child widgets to the returned
// root container. The window's userData is set to the AppContextT pointer.
WidgetT *wgtInitWindow(struct AppContextT *ctx, WindowT *win);
// ============================================================
// Container creation
// ============================================================
//
// VBox and HBox are the primary layout containers, analogous to CSS
// flexbox with column/row direction. Children are laid out sequentially
// along the main axis (vertical for VBox, horizontal for HBox) with
// spacing between them. Extra space is distributed according to each
// child's weight. Frame is a titled groupbox container with a bevel border.
WidgetT *wgtVBox(WidgetT *parent);
WidgetT *wgtHBox(WidgetT *parent);
WidgetT *wgtFrame(WidgetT *parent, const char *title);
// ============================================================
// Basic widgets
// ============================================================
WidgetT *wgtLabel(WidgetT *parent, const char *text);
WidgetT *wgtButton(WidgetT *parent, const char *text);
WidgetT *wgtCheckbox(WidgetT *parent, const char *text);
WidgetT *wgtTextInput(WidgetT *parent, int32_t maxLen);
WidgetT *wgtPasswordInput(WidgetT *parent, int32_t maxLen);
WidgetT *wgtMaskedInput(WidgetT *parent, const char *mask);
// ============================================================
// Radio buttons
// ============================================================
//
// Radio buttons must be children of a RadioGroup container. The group
// tracks which child is selected (by index). Clicking a radio button
// automatically deselects the previously selected sibling. This parent-
// tracking approach avoids explicit "radio group ID" parameters.
WidgetT *wgtRadioGroup(WidgetT *parent);
WidgetT *wgtRadio(WidgetT *parent, const char *text);
// ============================================================
// Spacing and visual dividers
// ============================================================
//
// Spacer is an invisible flexible widget (weight=100) that absorbs
// extra space — useful for pushing subsequent siblings to the end of
// a container (like CSS flex: 1 auto). Separators are thin beveled
// lines for visual grouping.
WidgetT *wgtSpacer(WidgetT *parent);
WidgetT *wgtHSeparator(WidgetT *parent);
WidgetT *wgtVSeparator(WidgetT *parent);
// ============================================================
// Complex widgets
// ============================================================
WidgetT *wgtListBox(WidgetT *parent);
WidgetT *wgtTextArea(WidgetT *parent, int32_t maxLen);
// ============================================================
// Dropdown and ComboBox
// ============================================================
WidgetT *wgtDropdown(WidgetT *parent);
void wgtDropdownSetItems(WidgetT *w, const char **items, int32_t count);
int32_t wgtDropdownGetSelected(const WidgetT *w);
void wgtDropdownSetSelected(WidgetT *w, int32_t idx);
WidgetT *wgtComboBox(WidgetT *parent, int32_t maxLen);
void wgtComboBoxSetItems(WidgetT *w, const char **items, int32_t count);
int32_t wgtComboBoxGetSelected(const WidgetT *w);
void wgtComboBoxSetSelected(WidgetT *w, int32_t idx);
// ============================================================
// ProgressBar
// ============================================================
WidgetT *wgtProgressBar(WidgetT *parent);
WidgetT *wgtProgressBarV(WidgetT *parent);
void wgtProgressBarSetValue(WidgetT *w, int32_t value);
int32_t wgtProgressBarGetValue(const WidgetT *w);
// ============================================================
// Slider (TrackBar)
// ============================================================
WidgetT *wgtSlider(WidgetT *parent, int32_t minVal, int32_t maxVal);
void wgtSliderSetValue(WidgetT *w, int32_t value);
int32_t wgtSliderGetValue(const WidgetT *w);
// ============================================================
// Spinner (numeric input)
// ============================================================
WidgetT *wgtSpinner(WidgetT *parent, int32_t minVal, int32_t maxVal, int32_t step);
void wgtSpinnerSetValue(WidgetT *w, int32_t value);
int32_t wgtSpinnerGetValue(const WidgetT *w);
void wgtSpinnerSetRange(WidgetT *w, int32_t minVal, int32_t maxVal);
void wgtSpinnerSetStep(WidgetT *w, int32_t step);
// ============================================================
// TabControl
// ============================================================
WidgetT *wgtTabControl(WidgetT *parent);
WidgetT *wgtTabPage(WidgetT *parent, const char *title);
void wgtTabControlSetActive(WidgetT *w, int32_t idx);
int32_t wgtTabControlGetActive(const WidgetT *w);
// ============================================================
// StatusBar and Toolbar
// ============================================================
WidgetT *wgtStatusBar(WidgetT *parent);
WidgetT *wgtToolbar(WidgetT *parent);
// ============================================================
// TreeView
// ============================================================
WidgetT *wgtTreeView(WidgetT *parent);
WidgetT *wgtTreeViewGetSelected(const WidgetT *w);
void wgtTreeViewSetSelected(WidgetT *w, WidgetT *item);
void wgtTreeViewSetMultiSelect(WidgetT *w, bool multi);
void wgtTreeViewSetReorderable(WidgetT *w, bool reorderable);
WidgetT *wgtTreeItem(WidgetT *parent, const char *text);
void wgtTreeItemSetExpanded(WidgetT *w, bool expanded);
bool wgtTreeItemIsExpanded(const WidgetT *w);
bool wgtTreeItemIsSelected(const WidgetT *w);
void wgtTreeItemSetSelected(WidgetT *w, bool selected);
// ============================================================
// ListView (multi-column list)
// ============================================================
WidgetT *wgtListView(WidgetT *parent);
void wgtListViewSetColumns(WidgetT *w, const ListViewColT *cols, int32_t count);
void wgtListViewSetData(WidgetT *w, const char **cellData, int32_t rowCount);
int32_t wgtListViewGetSelected(const WidgetT *w);
void wgtListViewSetSelected(WidgetT *w, int32_t idx);
void wgtListViewSetSort(WidgetT *w, int32_t col, ListViewSortE dir);
void wgtListViewSetHeaderClickCallback(WidgetT *w, void (*cb)(WidgetT *w, int32_t col, ListViewSortE dir));
void wgtListViewSetMultiSelect(WidgetT *w, bool multi);
bool wgtListViewIsItemSelected(const WidgetT *w, int32_t idx);
void wgtListViewSetItemSelected(WidgetT *w, int32_t idx, bool selected);
void wgtListViewSelectAll(WidgetT *w);
void wgtListViewClearSelection(WidgetT *w);
void wgtListViewSetReorderable(WidgetT *w, bool reorderable);
// ============================================================
// ScrollPane
// ============================================================
WidgetT *wgtScrollPane(WidgetT *parent);
// ============================================================
// Splitter (draggable divider between two child regions)
// ============================================================
// Create a splitter. If vertical is true, children are arranged left|right;
// if false, top|bottom. Add exactly two children.
WidgetT *wgtSplitter(WidgetT *parent, bool vertical);
void wgtSplitterSetPos(WidgetT *w, int32_t pos);
int32_t wgtSplitterGetPos(const WidgetT *w);
// ============================================================
// ImageButton
// ============================================================
// Create an image button from raw pixel data (display format).
// Takes ownership of the data buffer (freed on destroy).
WidgetT *wgtImageButton(WidgetT *parent, uint8_t *data, int32_t w, int32_t h, int32_t pitch);
// Replace the image data. Takes ownership of the new buffer.
void wgtImageButtonSetData(WidgetT *w, uint8_t *data, int32_t imgW, int32_t imgH, int32_t pitch);
// ============================================================
// Image
// ============================================================
// Create an image widget from raw pixel data (display format).
// Takes ownership of the data buffer (freed on destroy).
WidgetT *wgtImage(WidgetT *parent, uint8_t *data, int32_t w, int32_t h, int32_t pitch);
// Load an image widget from a file (BMP, PNG, JPEG, GIF).
// Returns NULL on load failure.
WidgetT *wgtImageFromFile(WidgetT *parent, const char *path);
// Replace the image data. Takes ownership of the new buffer.
void wgtImageSetData(WidgetT *w, uint8_t *data, int32_t imgW, int32_t imgH, int32_t pitch);
// ============================================================
// Canvas
// ============================================================
// Create a drawable canvas widget with the given dimensions.
WidgetT *wgtCanvas(WidgetT *parent, int32_t w, int32_t h);
// Clear the canvas to the specified color.
void wgtCanvasClear(WidgetT *w, uint32_t color);
// Set the pen color (in display pixel format).
void wgtCanvasSetPenColor(WidgetT *w, uint32_t color);
// Set the pen size in pixels (diameter).
void wgtCanvasSetPenSize(WidgetT *w, int32_t size);
// Set the mouse callback. Called on click (drag=false) and drag (drag=true)
// with canvas-relative coordinates. If NULL (default), mouse events are ignored.
void wgtCanvasSetMouseCallback(WidgetT *w, void (*cb)(WidgetT *w, int32_t cx, int32_t cy, bool drag));
// Save the canvas to a PNG file. Returns 0 on success, -1 on failure.
int32_t wgtCanvasSave(WidgetT *w, const char *path);
// Load a PNG file onto the canvas. Returns 0 on success, -1 on failure.
int32_t wgtCanvasLoad(WidgetT *w, const char *path);
// Programmatic drawing (coordinates are in canvas space)
void wgtCanvasDrawLine(WidgetT *w, int32_t x0, int32_t y0, int32_t x1, int32_t y1);
void wgtCanvasDrawRect(WidgetT *w, int32_t x, int32_t y, int32_t width, int32_t height);
void wgtCanvasFillRect(WidgetT *w, int32_t x, int32_t y, int32_t width, int32_t height);
void wgtCanvasFillCircle(WidgetT *w, int32_t cx, int32_t cy, int32_t radius);
void wgtCanvasSetPixel(WidgetT *w, int32_t x, int32_t y, uint32_t color);
uint32_t wgtCanvasGetPixel(const WidgetT *w, int32_t x, int32_t y);
// ============================================================
// ANSI Terminal
// ============================================================
//
// A VT100/ANSI terminal emulator widget. Supports the subset of escape
// sequences needed for DOS BBS programs and ANSI art: cursor positioning,
// SGR color/attribute codes, scrolling regions, and text blink. Pairs
// with the secLink communications layer for remote serial connections
// or can be used standalone for viewing .ANS files.
// Create an ANSI terminal widget (0 for cols/rows = 80x25 default)
WidgetT *wgtAnsiTerm(WidgetT *parent, int32_t cols, int32_t rows);
// Write raw data through the ANSI escape sequence parser. Used for
// loading .ANS files or feeding data from a source that isn't using
// the comm interface.
void wgtAnsiTermWrite(WidgetT *w, const uint8_t *data, int32_t len);
// Clear the terminal screen and reset cursor to home
void wgtAnsiTermClear(WidgetT *w);
// Set the communications interface (NULL function pointers = disconnected)
void wgtAnsiTermSetComm(WidgetT *w, void *ctx, int32_t (*readFn)(void *, uint8_t *, int32_t), int32_t (*writeFn)(void *, const uint8_t *, int32_t));
// Set the scrollback buffer size in lines (default 500). Clears existing scrollback.
void wgtAnsiTermSetScrollback(WidgetT *w, int32_t maxLines);
// Poll the comm interface for incoming data and process it. Returns bytes processed.
int32_t wgtAnsiTermPoll(WidgetT *w);
// Fast-path repaint for the terminal widget. Instead of going through the
// full widget paint pipeline (which would repaint the entire widget), this
// renders only the dirty rows (tracked via the dirtyRows bitmask) directly
// into the window's content buffer. This is essential for responsive terminal
// output — incoming serial data can dirty a few rows per frame, and
// repainting only those rows keeps the cost proportional to the actual
// change rather than the full 80x25 grid. Returns the number of rows
// repainted; outY/outH report the affected region for dirty-rect tracking.
int32_t wgtAnsiTermRepaint(WidgetT *w, int32_t *outY, int32_t *outH);
// ============================================================
// Operations
// ============================================================
// Walk from any widget up the tree to the root, then retrieve the
// AppContextT stored in the window's userData. This lets any widget
// access the full application context without passing it through every
// function call.
struct AppContextT *wgtGetContext(const WidgetT *w);
// Mark a widget as needing both re-layout (measure + position) and
// repaint. Propagates upward to ancestors since a child's size change
// can affect parent layout. Use this after structural changes (adding/
// removing children, changing text that affects size).
void wgtInvalidate(WidgetT *w);
// Mark a widget as needing repaint only, without re-layout. Use this
// for visual-only changes that don't affect geometry (e.g. checkbox
// toggle, selection highlight change, cursor blink).
void wgtInvalidatePaint(WidgetT *w);
// Set/get widget text (label, button, textInput, etc.)
void wgtSetText(WidgetT *w, const char *text);
const char *wgtGetText(const WidgetT *w);
// Enable/disable a widget
void wgtSetEnabled(WidgetT *w, bool enabled);
// Show/hide a widget
void wgtSetVisible(WidgetT *w, bool visible);
// Set a widget's name (for lookup via wgtFind)
void wgtSetName(WidgetT *w, const char *name);
// Find a widget by name (searches the subtree rooted at root)
WidgetT *wgtFind(WidgetT *root, const char *name);
// Destroy a widget and all its children (removes from parent)
void wgtDestroy(WidgetT *w);
// ============================================================
// List box operations
// ============================================================
void wgtListBoxSetItems(WidgetT *w, const char **items, int32_t count);
int32_t wgtListBoxGetSelected(const WidgetT *w);
void wgtListBoxSetSelected(WidgetT *w, int32_t idx);
void wgtListBoxSetMultiSelect(WidgetT *w, bool multi);
bool wgtListBoxIsItemSelected(const WidgetT *w, int32_t idx);
void wgtListBoxSetItemSelected(WidgetT *w, int32_t idx, bool selected);
void wgtListBoxSelectAll(WidgetT *w);
void wgtListBoxClearSelection(WidgetT *w);
void wgtListBoxSetReorderable(WidgetT *w, bool reorderable);
// ============================================================
// Tooltip
// ============================================================
// Set tooltip text for a widget (NULL to remove).
// Caller owns the string — it must outlive the widget.
static inline void wgtSetTooltip(WidgetT *w, const char *text) { w->tooltip = text; }
// ============================================================
// Debug
// ============================================================
// Draw borders around layout containers in ugly colors
void wgtSetDebugLayout(struct AppContextT *ctx, bool enabled);
// ============================================================
// Layout (called internally; available for manual trigger)
// ============================================================
// Decode a tagged size value (WGT_SIZE_PIXELS/CHARS/PERCENT) into a
// concrete pixel count. For CHARS, multiplies by charWidth; for PERCENT,
// computes the fraction of parentSize. Returns 0 for a raw 0 input
// (meaning "auto").
int32_t wgtResolveSize(int32_t taggedSize, int32_t parentSize, int32_t charWidth);
// Execute the full two-pass layout algorithm on the widget tree:
// Pass 1 (bottom-up): calcMinSize on every widget to compute minimum sizes.
// Pass 2 (top-down): allocate space within availW/availH, distributing
// extra space according to weights and respecting min/max constraints.
// Normally called automatically by the paint handler; exposed here for
// cases where layout must be forced before the next paint (e.g. dvxFitWindow).
void wgtLayout(WidgetT *root, int32_t availW, int32_t availH, const BitmapFontT *font);
// Paint the entire widget tree by depth-first traversal. Each widget's
// clip rect is set to its bounds before calling its paint function.
// Overlays (dropdown popups, tooltips) are painted in a second pass
// after the main tree so they render on top of everything.
void wgtPaint(WidgetT *root, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors);
#endif // DVX_WIDGET_H