DVX_GUI/dvx/widgets/widgetScrollbar.c

178 lines
5.8 KiB
C

// widgetScrollbar.c — Shared scrollbar painting and hit-testing
//
// These are not widgets themselves -- they are stateless rendering and
// hit-testing utilities shared by ScrollPane, TreeView, TextArea,
// ListBox, and ListView. Each owning widget stores its own scroll
// position; these functions are purely geometric.
//
// The scrollbar model uses three parts: two arrow buttons (one at each
// end) and a proportional thumb in the track between them. Thumb size
// is proportional to (visibleSize / totalSize), clamped to SB_MIN_THUMB
// to remain grabbable even when content is very large. Thumb position
// maps linearly from scrollPos to track position.
//
// Arrow triangles are drawn with simple loop-based scanlines (4 rows),
// producing 7-pixel-wide arrow glyphs. This avoids any font or bitmap
// dependency for the scrollbar chrome.
//
// The minimum scrollbar length guard (sbW < WGT_SB_W * 3) ensures
// there is at least room for both arrow buttons plus a minimal track.
// If the container is too small, the scrollbar is simply not drawn
// rather than rendering a corrupted mess.
#include "widgetInternal.h"
// ============================================================
// widgetDrawScrollbarH
// ============================================================
void widgetDrawScrollbarH(DisplayT *d, const BlitOpsT *ops, const ColorSchemeT *colors, int32_t sbX, int32_t sbY, int32_t sbW, int32_t totalSize, int32_t visibleSize, int32_t scrollPos) {
if (sbW < WGT_SB_W * 3) {
return;
}
// Trough background
BevelStyleT troughBevel = BEVEL_TROUGH(colors);
drawBevel(d, ops, sbX, sbY, sbW, WGT_SB_W, &troughBevel);
// Left arrow button
BevelStyleT btnBevel = BEVEL_RAISED(colors, 1);
drawBevel(d, ops, sbX, sbY, WGT_SB_W, WGT_SB_W, &btnBevel);
// Left arrow triangle
{
int32_t cx = sbX + WGT_SB_W / 2;
int32_t cy = sbY + WGT_SB_W / 2;
uint32_t fg = colors->contentFg;
for (int32_t i = 0; i < 4; i++) {
drawVLine(d, ops, cx - 2 + i, cy - i, 1 + i * 2, fg);
}
}
// Right arrow button
int32_t rightX = sbX + sbW - WGT_SB_W;
drawBevel(d, ops, rightX, sbY, WGT_SB_W, WGT_SB_W, &btnBevel);
// Right arrow triangle
{
int32_t cx = rightX + WGT_SB_W / 2;
int32_t cy = sbY + WGT_SB_W / 2;
uint32_t fg = colors->contentFg;
for (int32_t i = 0; i < 4; i++) {
drawVLine(d, ops, cx + 2 - i, cy - i, 1 + i * 2, fg);
}
}
// Thumb
int32_t trackLen = sbW - WGT_SB_W * 2;
if (trackLen > 0 && totalSize > 0) {
int32_t thumbPos;
int32_t thumbSize;
widgetScrollbarThumb(trackLen, totalSize, visibleSize, scrollPos, &thumbPos, &thumbSize);
drawBevel(d, ops, sbX + WGT_SB_W + thumbPos, sbY, thumbSize, WGT_SB_W, &btnBevel);
}
}
// ============================================================
// widgetDrawScrollbarV
// ============================================================
void widgetDrawScrollbarV(DisplayT *d, const BlitOpsT *ops, const ColorSchemeT *colors, int32_t sbX, int32_t sbY, int32_t sbH, int32_t totalSize, int32_t visibleSize, int32_t scrollPos) {
if (sbH < WGT_SB_W * 3) {
return;
}
// Trough background
BevelStyleT troughBevel = BEVEL_TROUGH(colors);
drawBevel(d, ops, sbX, sbY, WGT_SB_W, sbH, &troughBevel);
// Up arrow button
BevelStyleT btnBevel = BEVEL_RAISED(colors, 1);
drawBevel(d, ops, sbX, sbY, WGT_SB_W, WGT_SB_W, &btnBevel);
// Up arrow triangle
{
int32_t cx = sbX + WGT_SB_W / 2;
int32_t cy = sbY + WGT_SB_W / 2;
uint32_t fg = colors->contentFg;
for (int32_t i = 0; i < 4; i++) {
drawHLine(d, ops, cx - i, cy - 2 + i, 1 + i * 2, fg);
}
}
// Down arrow button
int32_t downY = sbY + sbH - WGT_SB_W;
drawBevel(d, ops, sbX, downY, WGT_SB_W, WGT_SB_W, &btnBevel);
// Down arrow triangle
{
int32_t cx = sbX + WGT_SB_W / 2;
int32_t cy = downY + WGT_SB_W / 2;
uint32_t fg = colors->contentFg;
for (int32_t i = 0; i < 4; i++) {
drawHLine(d, ops, cx - i, cy + 2 - i, 1 + i * 2, fg);
}
}
// Thumb
int32_t trackLen = sbH - WGT_SB_W * 2;
if (trackLen > 0 && totalSize > 0) {
int32_t thumbPos;
int32_t thumbSize;
widgetScrollbarThumb(trackLen, totalSize, visibleSize, scrollPos, &thumbPos, &thumbSize);
drawBevel(d, ops, sbX, sbY + WGT_SB_W + thumbPos, WGT_SB_W, thumbSize, &btnBevel);
}
}
// ============================================================
// widgetScrollbarHitTest
// ============================================================
// Axis-agnostic hit test. The caller converts (vx,vy) into a 1D
// position along the scrollbar axis (relPos) and the scrollbar
// length (sbLen). Returns which zone was hit: arrow buttons,
// page-up/page-down trough regions, or the thumb itself.
// This factoring lets all scrollbar-owning widgets share the same
// logic without duplicating per-axis code.
ScrollHitE widgetScrollbarHitTest(int32_t sbLen, int32_t relPos, int32_t totalSize, int32_t visibleSize, int32_t scrollPos) {
if (relPos < WGT_SB_W) {
return ScrollHitArrowDecE;
}
if (relPos >= sbLen - WGT_SB_W) {
return ScrollHitArrowIncE;
}
int32_t trackLen = sbLen - WGT_SB_W * 2;
if (trackLen > 0) {
int32_t thumbPos;
int32_t thumbSize;
widgetScrollbarThumb(trackLen, totalSize, visibleSize, scrollPos, &thumbPos, &thumbSize);
int32_t trackRel = relPos - WGT_SB_W;
if (trackRel < thumbPos) {
return ScrollHitPageDecE;
}
if (trackRel >= thumbPos + thumbSize) {
return ScrollHitPageIncE;
}
return ScrollHitThumbE;
}
return ScrollHitNoneE;
}