DVX_GUI/core/dvxWgt.h

663 lines
30 KiB
C

// dvxWgt.h -- Widget system for DVX GUI
//
// A retained-mode widget toolkit layered on top of the DVX window manager.
// Widgets form a tree (parent-child via firstChild/lastChild/nextSibling
// pointers) rooted at a per-window VBox container. Layout is automatic:
// the engine measures minimum sizes bottom-up, then allocates space top-down
// using a flexbox-like algorithm with weights for extra-space distribution.
//
// Design decisions and rationale:
//
// - Generic WidgetT with void *data: core knows nothing about individual
// widget types. Each widget DXE allocates and manages its own private
// data struct via w->data. The wclass vtable provides polymorphic
// dispatch for paint, layout, events, and all type-specific operations.
// No widget-specific enums, structs, or union members in this header.
//
// - Dynamic type IDs: wgtRegisterClass() returns a runtime ID at load
// time. No compile-time enum. Adding a new widget requires zero core
// changes -- just drop a .wgt DXE in the widgets directory.
//
// - Tagged size values (wgtPixels/wgtChars/wgtPercent): encoding the unit
// in the high bits of a single int32_t avoids extra struct fields for
// unit type and lets size hints be passed as plain integers. The 30-bit
// value range (up to ~1 billion) is more than sufficient for pixel counts.
//
// - Tree linkage uses firstChild/lastChild/nextSibling (no prevSibling):
// this halves the pointer overhead per widget and insertion/removal is
// still O(n) in the worst case, which is acceptable given typical tree
// depths of 5-10 nodes.
#ifndef DVX_WGT_H
#define DVX_WGT_H
#include "dvxTypes.h"
#include <time.h>
// Forward declarations
struct AppContextT;
struct WidgetClassT;
// ============================================================
// Size specifications
// ============================================================
//
// Tagged size values encode both a unit type and a numeric value in a
// single int32_t. The top 2 bits select the unit (pixels, character widths,
// or percentage of parent), and the low 30 bits hold the numeric value.
// A raw 0 means "auto" (use the widget's natural/minimum size).
//
// This encoding avoids a separate enum field for the unit type, keeping
// size hints as simple scalar assignments: w->minW = wgtChars(40);
// The wgtResolveSize() function in the layout engine decodes these tagged
// values back into pixel counts using the font metrics and parent dimensions.
#define WGT_SIZE_TYPE_MASK 0xC0000000
#define WGT_SIZE_VAL_MASK 0x3FFFFFFF
#define WGT_SIZE_PIXELS 0x00000000
#define WGT_SIZE_CHARS 0x40000000
#define WGT_SIZE_PERCENT 0x80000000
#define wgtPixels(v) ((int32_t)(WGT_SIZE_PIXELS | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
#define wgtChars(v) ((int32_t)(WGT_SIZE_CHARS | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
#define wgtPercent(v) ((int32_t)(WGT_SIZE_PERCENT | ((uint32_t)(v) & WGT_SIZE_VAL_MASK)))
// Widget type IDs are assigned dynamically by wgtRegisterClass() at
// runtime. There is no compile-time enum. Each widget DXE stores
// its assigned ID(s) in file-scope globals.
// ============================================================
// ListView column types (used by ListView API in widgetListView.h)
// ============================================================
typedef enum {
ListViewAlignLeftE,
ListViewAlignCenterE,
ListViewAlignRightE
} ListViewAlignE;
typedef enum {
ListViewSortNoneE,
ListViewSortAscE,
ListViewSortDescE
} ListViewSortE;
typedef struct {
const char *title;
int32_t width; // tagged size (wgtPixels/wgtChars/wgtPercent, 0 = auto)
ListViewAlignE align;
} ListViewColT;
// ============================================================
// Alignment enum
// ============================================================
//
// Controls main-axis alignment of children within a container.
// HBox: AlignStartE=left, AlignCenterE=center, AlignEndE=right
// VBox: AlignStartE=top, AlignCenterE=center, AlignEndE=bottom
typedef enum {
AlignStartE,
AlignCenterE,
AlignEndE
} WidgetAlignE;
// ============================================================
// Widget-specific enums and types used by the public API
// ============================================================
//
// These types are referenced by application code through the wgtApi
// function table. Widget-private types (data structs) are defined
// in their respective widget .c files.
// ============================================================
// Widget class dispatch table
// ============================================================
//
// Each widget type has a WidgetClassT that defines its behavior.
// Built-in classes are static const; dynamically registered classes
// (from DXE plugins) are stored in the mutable region of
// widgetClassTable[].
//
// The handlers[] array provides ABI-stable dispatch: method IDs are
// fixed constants that never change. Adding new methods appends new
// IDs without shifting existing ones, so widget DXEs compiled against
// an older DVX version continue to work unmodified. The version field
// is checked at wgtRegisterClass() time to catch DXEs compiled against
// an incompatible layout.
//
// Flags encode static properties checked by the framework:
// FOCUSABLE -- can receive keyboard focus (Tab navigation)
// BOX_CONTAINER -- uses the generic VBox/HBox layout algorithm
// HORIZ_CONTAINER -- lays out children horizontally (vs. vertical)
// PAINTS_CHILDREN -- widget handles child rendering itself
// NO_HIT_RECURSE -- hit testing stops here, no child recursion
// Flags encode static properties checked by the framework.
// Widgets set these in their WidgetClassT definition.
#define WCLASS_FOCUSABLE 0x00000001
#define WCLASS_HORIZ_CONTAINER 0x00000004
#define WCLASS_PAINTS_CHILDREN 0x00000008
#define WCLASS_NO_HIT_RECURSE 0x00000010
#define WCLASS_FOCUS_FORWARD 0x00000020 // accel hit forwards focus to next focusable
#define WCLASS_HAS_POPUP 0x00000040 // has dropdown popup overlay
#define WCLASS_SCROLLABLE 0x00000080 // accepts mouse wheel events
#define WCLASS_SCROLL_CONTAINER 0x00000100 // scroll container (ScrollPane)
#define WCLASS_NEEDS_POLL 0x00000200 // needs periodic polling (AnsiTerm comms)
#define WCLASS_SWALLOWS_TAB 0x00000400 // Tab key goes to widget, not focus nav
#define WCLASS_RELAYOUT_ON_SCROLL 0x00000800 // full relayout on scrollbar drag
#define WCLASS_PRESS_RELEASE 0x00001000 // click = press+release (Button, ImageButton)
#define WCLASS_ACCEL_WHEN_HIDDEN 0x00002000 // accel matching works even when invisible
// Method IDs -- stable ABI, never reorder, never reuse.
// New methods are appended at the end with the next sequential ID.
#define WGT_METHOD_PAINT 0 // void (w, d, ops, font, colors)
#define WGT_METHOD_PAINT_OVERLAY 1 // void (w, d, ops, font, colors)
#define WGT_METHOD_CALC_MIN_SIZE 2 // void (w, font)
#define WGT_METHOD_LAYOUT 3 // void (w, font)
#define WGT_METHOD_GET_LAYOUT_METRICS 4 // void (w, font, pad, gap, extraTop, borderW)
#define WGT_METHOD_ON_MOUSE 5 // void (w, root, vx, vy)
#define WGT_METHOD_ON_KEY 6 // void (w, key, mod)
#define WGT_METHOD_ON_ACCEL_ACTIVATE 7 // void (w, root)
#define WGT_METHOD_DESTROY 8 // void (w)
#define WGT_METHOD_ON_CHILD_CHANGED 9 // void (parent, child)
#define WGT_METHOD_GET_TEXT 10 // const char *(w)
#define WGT_METHOD_SET_TEXT 11 // void (w, text)
#define WGT_METHOD_CLEAR_SELECTION 12 // bool (w)
#define WGT_METHOD_CLOSE_POPUP 13 // void (w)
#define WGT_METHOD_GET_POPUP_RECT 14 // void (w, font, contentH, popX, popY, popW, popH)
#define WGT_METHOD_ON_DRAG_UPDATE 15 // void (w, root, x, y)
#define WGT_METHOD_ON_DRAG_END 16 // void (w, root, x, y)
#define WGT_METHOD_GET_CURSOR_SHAPE 17 // int32_t (w, vx, vy)
#define WGT_METHOD_POLL 18 // void (w, win)
#define WGT_METHOD_QUICK_REPAINT 19 // int32_t (w, outY, outH)
#define WGT_METHOD_SCROLL_CHILD_INTO_VIEW 20 // void (parent, child)
#define WGT_METHOD_COUNT 21
#define WGT_METHOD_MAX 32 // room for future methods
#define WGT_CLASS_VERSION 1 // bump on breaking ABI change
typedef struct WidgetClassT {
uint32_t version;
uint32_t flags;
void *handlers[WGT_METHOD_MAX];
} WidgetClassT;
// ============================================================
// Widget structure
// ============================================================
#define MAX_WIDGET_NAME 32
typedef struct WidgetT {
int32_t type; // assigned by wgtRegisterClass()
// wclass points to the vtable for this widget type. Looked up once at
// creation from widgetClassTable[type]. This avoids a switch on type
// in every paint/layout/event dispatch -- the cost is one pointer per
// widget, which is negligible.
const struct WidgetClassT *wclass;
char name[MAX_WIDGET_NAME];
// Tree linkage
struct WidgetT *parent;
struct WidgetT *firstChild;
struct WidgetT *lastChild;
struct WidgetT *nextSibling;
WindowT *window;
// Computed geometry (relative to window content area)
int32_t x;
int32_t y;
int32_t w;
int32_t h;
// Computed minimum size -- set bottom-up by calcMinSize during layout.
// These represent the smallest possible size for this widget (including
// its children if it's a container). The layout engine uses these as
// the starting point for space allocation.
int32_t calcMinW;
int32_t calcMinH;
// Size hints (tagged: wgtPixels/wgtChars/wgtPercent, 0 = auto).
// These are set by the application and influence the layout engine:
// minW/minH override calcMinW/H if larger, maxW/maxH clamp the final
// size, and prefW/prefH request a specific size (layout may override).
int32_t minW;
int32_t minH;
int32_t maxW; // 0 = no limit
int32_t maxH;
int32_t prefW; // preferred size, 0 = auto
int32_t prefH;
// weight controls how extra space beyond minimum is distributed among
// siblings in a VBox/HBox. weight=0 means fixed size (no stretching),
// weight=100 is the default for flexible widgets. A widget with
// weight=200 gets twice as much extra space as one with weight=100.
int32_t weight; // extra-space distribution (0 = fixed, 100 = normal)
// Container properties
WidgetAlignE align; // main-axis alignment for children
int32_t spacing; // tagged size for spacing between children (0 = default)
int32_t padding; // tagged size for internal padding (0 = default)
// Colors (0 = use color scheme defaults)
uint32_t fgColor;
uint32_t bgColor;
// State
bool visible;
bool enabled;
bool readOnly;
bool swallowTab; // Tab key goes to widget, not focus nav
bool paintDirty; // needs repaint (set by wgtInvalidatePaint)
char accelKey; // lowercase accelerator character, 0 if none
// Content offset: mouse event coordinates are adjusted by this amount
// so callbacks receive content-relative coords (e.g. canvas subtracts
// its border so (0,0) = first drawable pixel, matching VB3 behavior).
int32_t contentOffX;
int32_t contentOffY;
// User data and callbacks. These fire for ALL widget types from the
// central event dispatcher, not from individual widget handlers.
// Type-specific handlers (e.g. button press animation, listbox
// selection) run first, then these universal callbacks fire.
void *userData;
void *data; // widget-private data (allocated by widget DXE)
const char *tooltip; // tooltip text (NULL = none, caller owns string)
MenuT *contextMenu; // right-click context menu (NULL = none, caller owns)
void (*onClick)(struct WidgetT *w);
void (*onDblClick)(struct WidgetT *w);
void (*onChange)(struct WidgetT *w);
void (*onFocus)(struct WidgetT *w);
void (*onBlur)(struct WidgetT *w);
void (*onKeyPress)(struct WidgetT *w, int32_t keyAscii);
void (*onKeyDown)(struct WidgetT *w, int32_t keyCode, int32_t shift);
void (*onKeyUp)(struct WidgetT *w, int32_t keyCode, int32_t shift);
void (*onMouseDown)(struct WidgetT *w, int32_t button, int32_t x, int32_t y);
void (*onMouseUp)(struct WidgetT *w, int32_t button, int32_t x, int32_t y);
void (*onMouseMove)(struct WidgetT *w, int32_t button, int32_t x, int32_t y);
void (*onScroll)(struct WidgetT *w, int32_t delta);
bool (*onValidate)(struct WidgetT *w); // return false to cancel write
} WidgetT;
// ============================================================
// Typed dispatch helpers
// ============================================================
//
// Each wclsFoo() inline function extracts a handler by stable method ID,
// casts it to the correct function pointer type, and calls it with a
// NULL check. This gives callers type-safe dispatch with the same
// codegen as a direct struct field call.
static inline bool wclsHas(const WidgetT *w, int32_t methodId) {
return w->wclass && w->wclass->handlers[methodId] != NULL;
}
static inline void wclsPaint(WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors) {
typedef void (*FnT)(WidgetT *, DisplayT *, const BlitOpsT *, const BitmapFontT *, const ColorSchemeT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_PAINT] : NULL;
if (fn) { fn(w, d, ops, font, colors); }
}
static inline void wclsPaintOverlay(WidgetT *w, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors) {
typedef void (*FnT)(WidgetT *, DisplayT *, const BlitOpsT *, const BitmapFontT *, const ColorSchemeT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_PAINT_OVERLAY] : NULL;
if (fn) { fn(w, d, ops, font, colors); }
}
static inline void wclsCalcMinSize(WidgetT *w, const BitmapFontT *font) {
typedef void (*FnT)(WidgetT *, const BitmapFontT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_CALC_MIN_SIZE] : NULL;
if (fn) { fn(w, font); }
}
static inline void wclsLayout(WidgetT *w, const BitmapFontT *font) {
typedef void (*FnT)(WidgetT *, const BitmapFontT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_LAYOUT] : NULL;
if (fn) { fn(w, font); }
}
static inline void wclsGetLayoutMetrics(const WidgetT *w, const BitmapFontT *font, int32_t *pad, int32_t *gap, int32_t *extraTop, int32_t *borderW) {
typedef void (*FnT)(const WidgetT *, const BitmapFontT *, int32_t *, int32_t *, int32_t *, int32_t *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_GET_LAYOUT_METRICS] : NULL;
if (fn) { fn(w, font, pad, gap, extraTop, borderW); }
}
static inline void wclsOnMouse(WidgetT *w, WidgetT *root, int32_t vx, int32_t vy) {
typedef void (*FnT)(WidgetT *, WidgetT *, int32_t, int32_t);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_ON_MOUSE] : NULL;
if (fn) { fn(w, root, vx, vy); }
}
static inline void wclsOnKey(WidgetT *w, int32_t key, int32_t mod) {
typedef void (*FnT)(WidgetT *, int32_t, int32_t);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_ON_KEY] : NULL;
if (fn) { fn(w, key, mod); }
}
static inline void wclsOnAccelActivate(WidgetT *w, WidgetT *root) {
typedef void (*FnT)(WidgetT *, WidgetT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_ON_ACCEL_ACTIVATE] : NULL;
if (fn) { fn(w, root); }
}
static inline void wclsDestroy(WidgetT *w) {
typedef void (*FnT)(WidgetT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_DESTROY] : NULL;
if (fn) { fn(w); }
}
static inline void wclsOnChildChanged(WidgetT *parent, WidgetT *child) {
typedef void (*FnT)(WidgetT *, WidgetT *);
FnT fn = parent->wclass ? (FnT)parent->wclass->handlers[WGT_METHOD_ON_CHILD_CHANGED] : NULL;
if (fn) { fn(parent, child); }
}
static inline const char *wclsGetText(const WidgetT *w) {
typedef const char *(*FnT)(const WidgetT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_GET_TEXT] : NULL;
return fn ? fn(w) : "";
}
static inline void wclsSetText(WidgetT *w, const char *text) {
typedef void (*FnT)(WidgetT *, const char *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_SET_TEXT] : NULL;
if (fn) { fn(w, text); }
}
static inline bool wclsClearSelection(WidgetT *w) {
typedef bool (*FnT)(WidgetT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_CLEAR_SELECTION] : NULL;
return fn ? fn(w) : false;
}
static inline void wclsClosePopup(WidgetT *w) {
typedef void (*FnT)(WidgetT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_CLOSE_POPUP] : NULL;
if (fn) { fn(w); }
}
static inline void wclsGetPopupRect(const WidgetT *w, const BitmapFontT *font, int32_t contentH, int32_t *popX, int32_t *popY, int32_t *popW, int32_t *popH) {
typedef void (*FnT)(const WidgetT *, const BitmapFontT *, int32_t, int32_t *, int32_t *, int32_t *, int32_t *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_GET_POPUP_RECT] : NULL;
if (fn) { fn(w, font, contentH, popX, popY, popW, popH); }
}
static inline void wclsOnDragUpdate(WidgetT *w, WidgetT *root, int32_t x, int32_t y) {
typedef void (*FnT)(WidgetT *, WidgetT *, int32_t, int32_t);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_ON_DRAG_UPDATE] : NULL;
if (fn) { fn(w, root, x, y); }
}
static inline void wclsOnDragEnd(WidgetT *w, WidgetT *root, int32_t x, int32_t y) {
typedef void (*FnT)(WidgetT *, WidgetT *, int32_t, int32_t);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_ON_DRAG_END] : NULL;
if (fn) { fn(w, root, x, y); }
}
static inline int32_t wclsGetCursorShape(const WidgetT *w, int32_t vx, int32_t vy) {
typedef int32_t (*FnT)(const WidgetT *, int32_t, int32_t);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_GET_CURSOR_SHAPE] : NULL;
return fn ? fn(w, vx, vy) : 0;
}
static inline void wclsPoll(WidgetT *w, WindowT *win) {
typedef void (*FnT)(WidgetT *, WindowT *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_POLL] : NULL;
if (fn) { fn(w, win); }
}
static inline int32_t wclsQuickRepaint(WidgetT *w, int32_t *outY, int32_t *outH) {
typedef int32_t (*FnT)(WidgetT *, int32_t *, int32_t *);
FnT fn = w->wclass ? (FnT)w->wclass->handlers[WGT_METHOD_QUICK_REPAINT] : NULL;
return fn ? fn(w, outY, outH) : 0;
}
static inline void wclsScrollChildIntoView(WidgetT *parent, const WidgetT *child) {
typedef void (*FnT)(WidgetT *, const WidgetT *);
FnT fn = parent->wclass ? (FnT)parent->wclass->handlers[WGT_METHOD_SCROLL_CHILD_INTO_VIEW] : NULL;
if (fn) { fn(parent, child); }
}
// ============================================================
// Window integration
// ============================================================
// Initialize the widget system for a window. Creates a root VBox container
// that fills the window's content area, and installs callback handlers
// (onPaint, onMouse, onKey, onResize) that dispatch events to the widget
// tree. After this call, the window is fully managed by the widget system
// -- the application builds its UI by adding child widgets to the returned
// root container. The window's userData is set to the AppContextT pointer.
WidgetT *wgtInitWindow(struct AppContextT *ctx, WindowT *win);
// ============================================================
// Operations
// ============================================================
// Walk from any widget up the tree to the root, then retrieve the
// AppContextT stored in the window's userData. This lets any widget
// access the full application context without passing it through every
// function call.
struct AppContextT *wgtGetContext(const WidgetT *w);
// Mark a widget as needing both re-layout (measure + position) and
// repaint. Propagates upward to ancestors since a child's size change
// can affect parent layout. Use this after structural changes (adding/
// removing children, changing text that affects size).
void wgtInvalidate(WidgetT *w);
// Mark a widget as needing repaint only, without re-layout. Use this
// for visual-only changes that don't affect geometry (e.g. checkbox
// toggle, selection highlight change, cursor blink).
void wgtInvalidatePaint(WidgetT *w);
// Set/get widget text (label, button, textInput, etc.)
void wgtSetText(WidgetT *w, const char *text);
const char *wgtGetText(const WidgetT *w);
// Enable/disable a widget
void wgtSetEnabled(WidgetT *w, bool enabled);
// Set read-only mode (allows scrolling/selection but blocks editing)
void wgtSetReadOnly(WidgetT *w, bool readOnly);
// Set/get keyboard focus
void wgtSetFocused(WidgetT *w);
WidgetT *wgtGetFocused(void);
// Show/hide a widget
void wgtSetVisible(WidgetT *w, bool visible);
// Set a widget's name (for lookup via wgtFind)
void wgtSetName(WidgetT *w, const char *name);
// Find a widget by name (searches the subtree rooted at root)
WidgetT *wgtFind(WidgetT *root, const char *name);
// Destroy a widget and all its children (removes from parent)
void wgtDestroy(WidgetT *w);
// Default window resize handler installed by wgtInitWindow. Re-evaluates
// scrollbars and relayouts the widget tree. Call this from custom onResize
// handlers to chain to the widget system before firing application events.
void widgetOnResize(WindowT *win, int32_t newW, int32_t newH);
// ============================================================
// Tooltip
// ============================================================
// Set tooltip text for a widget (NULL to remove).
// Caller owns the string -- it must outlive the widget.
void wgtSetTooltip(WidgetT *w, const char *text);
// ============================================================
// Debug
// ============================================================
// Draw borders around layout containers in ugly colors
void wgtSetDebugLayout(struct AppContextT *ctx, bool enabled);
// ============================================================
// Dynamic widget registration
// ============================================================
// Register a new widget class at runtime. Returns the assigned type ID
// Appends wclass to widgetClassTable and returns the assigned type ID.
// The WidgetClassT must remain valid for the lifetime of the process
// (typically a static const in the registering DXE).
int32_t wgtRegisterClass(const WidgetClassT *wclass);
// ============================================================
// Layout (called internally; available for manual trigger)
// ============================================================
// Decode a tagged size value (WGT_SIZE_PIXELS/CHARS/PERCENT) into a
// concrete pixel count. For CHARS, multiplies by charWidth; for PERCENT,
// computes the fraction of parentSize. Returns 0 for a raw 0 input
// (meaning "auto").
int32_t wgtResolveSize(int32_t taggedSize, int32_t parentSize, int32_t charWidth);
// Execute the full two-pass layout algorithm on the widget tree:
// Pass 1 (bottom-up): calcMinSize on every widget to compute minimum sizes.
// Pass 2 (top-down): allocate space within availW/availH, distributing
// extra space according to weights and respecting min/max constraints.
// Normally called automatically by the paint handler; exposed here for
// cases where layout must be forced before the next paint (e.g. dvxFitWindow).
void wgtLayout(WidgetT *root, int32_t availW, int32_t availH, const BitmapFontT *font);
// Paint the entire widget tree by depth-first traversal. Each widget's
// clip rect is set to its bounds before calling its paint function.
// Overlays (dropdown popups, tooltips) are painted in a second pass
// after the main tree so they render on top of everything.
void wgtPaint(WidgetT *root, DisplayT *d, const BlitOpsT *ops, const BitmapFontT *font, const ColorSchemeT *colors, bool fullRepaint);
// ============================================================
// Widget API registry
// ============================================================
//
// Each widget DXE registers a small API struct under a name
// during wgtRegister(). Callers retrieve it via wgtGetApi()
// and cast to the widget-specific API type. Per-widget headers
// (e.g. widgetButton.h) provide typed accessors and convenience
// macros so callers don't need manual casts.
//
// This replaces the monolithic WidgetApiT -- adding a new widget
// requires zero changes to dvxWidget.h.
void wgtRegisterApi(const char *name, const void *api);
const void *wgtGetApi(const char *name);
// ============================================================
// Widget interface descriptors
// ============================================================
//
// Each widget DXE can register an interface descriptor that
// describes its BASIC-facing properties, methods, and events.
// The form runtime and IDE use these for generic dispatch and
// property panel enumeration.
// Property data types
#define WGT_IFACE_STRING 0
#define WGT_IFACE_INT 1
#define WGT_IFACE_BOOL 2
#define WGT_IFACE_FLOAT 3
#define WGT_IFACE_ENUM 4 // int32_t with named values
// Method calling conventions (how the form runtime marshals args)
#define WGT_SIG_VOID 0 // void fn(WidgetT *)
#define WGT_SIG_INT 1 // void fn(WidgetT *, int32_t)
#define WGT_SIG_BOOL 2 // void fn(WidgetT *, bool)
#define WGT_SIG_STR 3 // void fn(WidgetT *, const char *)
#define WGT_SIG_INT_INT 4 // void fn(WidgetT *, int32_t, int32_t)
#define WGT_SIG_INT_BOOL 5 // void fn(WidgetT *, int32_t, bool)
#define WGT_SIG_RET_INT 6 // int32_t fn(const WidgetT *)
#define WGT_SIG_RET_BOOL 7 // bool fn(const WidgetT *)
#define WGT_SIG_RET_BOOL_INT 8 // bool fn(const WidgetT *, int32_t)
#define WGT_SIG_INT3 9 // void fn(WidgetT *, int32_t, int32_t, int32_t)
#define WGT_SIG_INT4 10 // void fn(WidgetT *, int32_t, int32_t, int32_t, int32_t)
#define WGT_SIG_RET_INT_INT_INT 11 // int32_t fn(const WidgetT *, int32_t, int32_t)
#define WGT_SIG_INT_INT_STR 12 // void fn(WidgetT *, int32_t, int32_t, const char *)
#define WGT_SIG_INT5 13 // void fn(WidgetT *, int32_t, int32_t, int32_t, int32_t, int32_t)
#define WGT_SIG_RET_STR_INT 14 // const char *fn(const WidgetT *, int32_t)
#define WGT_SIG_RET_STR_INT_INT 15 // const char *fn(const WidgetT *, int32_t, int32_t)
// Property descriptor
typedef struct {
const char *name; // BASIC property name (e.g. "Caption", "Value")
uint8_t type; // WGT_IFACE_*
void *getFn; // getter function pointer (NULL if write-only)
void *setFn; // setter function pointer (NULL if read-only)
const char **enumNames; // WGT_IFACE_ENUM only: NULL-terminated array of value names
} WgtPropDescT;
// Method descriptor
typedef struct {
const char *name; // BASIC method name (e.g. "Clear", "SetFocus")
uint8_t sig; // WGT_SIG_*
void *fn; // function pointer
} WgtMethodDescT;
// Event descriptor
typedef struct {
const char *name; // event name (e.g. "Click", "Change")
} WgtEventDescT;
// Common events implicitly available on all widgets.
// The form runtime wires these callbacks on every control.
// Widget descriptors only need to list EXTRA events beyond these.
// Click, DblClick, Change, GotFocus, LostFocus
// Create function signature types for design-time / runtime instantiation.
// The create function is always the first slot in the widget API struct.
typedef enum {
WGT_CREATE_PARENT = 0, // fn(parent)
WGT_CREATE_PARENT_TEXT, // fn(parent, const char *text)
WGT_CREATE_PARENT_INT, // fn(parent, int32_t)
WGT_CREATE_PARENT_INT_INT, // fn(parent, int32_t, int32_t)
WGT_CREATE_PARENT_INT_INT_INT, // fn(parent, int32_t, int32_t, int32_t)
WGT_CREATE_PARENT_INT_BOOL, // fn(parent, int32_t, bool)
WGT_CREATE_PARENT_BOOL, // fn(parent, bool)
WGT_CREATE_PARENT_DATA, // fn(parent, data, w, h, pitch) -- not auto-creatable
} WgtCreateSigE;
#define WGT_MAX_CREATE_ARGS 3
// Widget interface descriptor (registered by each .wgt)
typedef struct {
const char *basName; // VB-style name (e.g. "CommandButton"), or NULL
const WgtPropDescT *props; // type-specific properties
int32_t propCount;
const WgtMethodDescT *methods; // type-specific methods
int32_t methodCount;
const WgtEventDescT *events; // extra events beyond common set
int32_t eventCount;
uint8_t createSig; // WgtCreateSigE: how to call create fn
int32_t createArgs[WGT_MAX_CREATE_ARGS]; // default numeric args
bool isContainer; // can hold child widgets
const char *defaultEvent; // default event name (e.g. "Click")
const char *namePrefix; // auto-name prefix (NULL = use basName)
} WgtIfaceT;
// Register/retrieve interface descriptors by widget type name.
void wgtRegisterIface(const char *name, const WgtIfaceT *iface);
const WgtIfaceT *wgtGetIface(const char *name);
// Find a widget type name by its VB-style name (e.g. "CommandButton" -> "button").
// Returns NULL if no widget has that basName. Case-insensitive.
const char *wgtFindByBasName(const char *basName);
// Enumerate all registered widget interfaces.
int32_t wgtIfaceCount(void);
const WgtIfaceT *wgtIfaceAt(int32_t idx, const char **outName);
// Get/set the .wgt file path for a registered widget (set by loader).
const char *wgtIfaceGetPath(const char *name);
void wgtIfaceSetPath(const char *name, const char *path);
// Get the 1-based index of this widget within its .wgt file.
// Used to construct suffixed resource names (e.g. "name-2", "icon16-2").
int32_t wgtIfaceGetPathIndex(const char *name);
#endif // DVX_WGT_H