DVX_GUI/dvx/dvxApp.c

3804 lines
137 KiB
C

// dvx_app.c — Layer 5: Application API for DVX GUI
//
// Top-level layer of the DVX windowing system. This is the only layer
// that application code interacts with directly. It owns the main event
// loop, input polling, popup/context menu system, tooltip management,
// accelerator dispatch, clipboard, and window tiling/cascading.
//
// Architecture: poll-based event dispatch
// ----------------------------------------
// The design uses polling (dvxUpdate) rather than an event queue because:
// 1. The target platform (DOS/DPMI) has no OS-provided event queue.
// BIOS keyboard and mouse services are inherently polled.
// 2. Polling avoids the need for dynamic memory allocation (no malloc
// per event, no queue growth) which matters on a 486 with limited RAM.
// 3. It maps directly to the DOS main-loop model: poll hardware, process,
// composite, repeat. No need for event serialization or priority.
// 4. Modal dialogs (message boxes, file dialogs) simply run a nested
// dvxUpdate loop, which is trivial with polling but would require
// re-entrant queue draining with an event queue.
//
// The tradeoff is that all input sources are polled every frame, but on a
// 486 this is actually faster than maintaining queue data structures.
//
// Compositing model: only dirty rectangles are redrawn and flushed to the
// LFB (linear framebuffer). The compositor walks bottom-to-top for each
// dirty rect, so overdraw happens in the backbuffer (system RAM), not
// video memory. The final flush is the only VRAM write per dirty rect,
// which is critical because VRAM writes through the PCI/ISA bus are an
// order of magnitude slower than system RAM writes on period hardware.
#include "dvxApp.h"
#include "dvxWidget.h"
#include "widgets/widgetInternal.h"
#include "dvxFont.h"
#include "dvxCursor.h"
#include "platform/dvxPlatform.h"
#include <string.h>
#include <ctype.h>
#include <time.h>
#include "thirdparty/stb_image.h"
#include "thirdparty/stb_image_write.h"
// Double-click timing uses CLOCKS_PER_SEC so it's portable between DJGPP
// (where CLOCKS_PER_SEC is typically 91, from the PIT) and Linux/SDL.
#define DBLCLICK_THRESHOLD (CLOCKS_PER_SEC / 2)
// Minimized icon thumbnails are refreshed in a round-robin fashion rather
// than all at once, spreading the repaint cost across multiple frames.
// Every 8 frames, one dirty icon gets refreshed.
#define ICON_REFRESH_INTERVAL 8
// Keyboard move/resize uses a fixed pixel step per arrow key press.
// 8 pixels keeps it responsive without being too coarse on a 640x480 screen.
#define KB_MOVE_STEP 8
#define MENU_CHECK_WIDTH 14
#define SUBMENU_ARROW_WIDTH 12
#define SUBMENU_ARROW_HALF 3 // half-size of submenu arrow glyph
#define TOOLTIP_DELAY_MS 500
#define TOOLTIP_PAD 3
#define POPUP_BEVEL_WIDTH 2 // popup menu border bevel thickness
#define POPUP_ITEM_PAD_H 8 // extra horizontal padding in popup items
#define MENU_TAB_GAP_CHARS 3 // char-widths gap between label and shortcut
// ============================================================
// Prototypes
// ============================================================
static uint8_t *bufferToRgb(const DisplayT *d, const uint8_t *buf, int32_t w, int32_t h, int32_t pitch);
static void calcPopupSize(const AppContextT *ctx, const MenuT *menu, int32_t *pw, int32_t *ph);
static bool checkAccelTable(AppContextT *ctx, WindowT *win, int32_t key, int32_t modifiers);
static void clickMenuCheckRadio(MenuT *menu, int32_t itemIdx);
static void closeAllPopups(AppContextT *ctx);
static void closePopupLevel(AppContextT *ctx);
static void closeSysMenu(AppContextT *ctx);
static void compositeAndFlush(AppContextT *ctx);
static void dirtyCursorArea(AppContextT *ctx, int32_t x, int32_t y);
static bool dispatchAccelKey(AppContextT *ctx, char key);
static void dispatchEvents(AppContextT *ctx);
static void drawCursorAt(AppContextT *ctx, int32_t x, int32_t y);
static void drawPopupLevel(AppContextT *ctx, DisplayT *d, const BlitOpsT *ops, const MenuT *menu, int32_t px, int32_t py, int32_t pw, int32_t ph, int32_t hoverItem, const RectT *clipTo);
static void executeSysMenuCmd(AppContextT *ctx, int32_t cmd);
static WindowT *findWindowById(AppContextT *ctx, int32_t id);
static void handleMouseButton(AppContextT *ctx, int32_t mx, int32_t my, int32_t buttons);
static void initColorScheme(AppContextT *ctx);
static void openContextMenu(AppContextT *ctx, WindowT *win, MenuT *menu, int32_t screenX, int32_t screenY);
static void openPopupAtMenu(AppContextT *ctx, WindowT *win, int32_t menuIdx);
static void openSubMenu(AppContextT *ctx);
static void openSysMenu(AppContextT *ctx, WindowT *win);
static void pollAnsiTermWidgets(AppContextT *ctx);
static void pollAnsiTermWidgetsWalk(AppContextT *ctx, WidgetT *w, WindowT *win);
static void pollKeyboard(AppContextT *ctx);
static void pollMouse(AppContextT *ctx);
static void refreshMinimizedIcons(AppContextT *ctx);
static void repositionWindow(AppContextT *ctx, WindowT *win, int32_t x, int32_t y, int32_t w, int32_t h);
static void updateCursorShape(AppContextT *ctx);
static void updateTooltip(AppContextT *ctx);
// Button pressed via keyboard — shared with widgetEvent.c for Space/Enter.
// Non-static so widgetEvent.c can set it when Space/Enter triggers a button.
// The button stays visually pressed for one frame (see dvxUpdate), then the
// click callback fires. This gives the user visual feedback that the
// keyboard activation was registered, matching Win3.x/Motif behavior.
WidgetT *sKeyPressedBtn = NULL;
// ============================================================
// bufferToRgb — convert native pixel format to 24-bit RGB
// ============================================================
//
// Screenshots must produce standard RGB data for stb_image_write, but the
// backbuffer uses whatever native pixel format VESA gave us (8/16/32bpp).
// This function handles the conversion using the display's format metadata
// (shift counts, bit widths) rather than assuming a specific layout.
// The 8bpp path uses the VGA palette for lookup.
static uint8_t *bufferToRgb(const DisplayT *d, const uint8_t *buf, int32_t w, int32_t h, int32_t pitch) {
uint8_t *rgb = (uint8_t *)malloc((size_t)w * h * 3);
if (!rgb) {
return NULL;
}
int32_t bpp = d->format.bytesPerPixel;
uint8_t *dst = rgb;
for (int32_t y = 0; y < h; y++) {
const uint8_t *row = buf + y * pitch;
for (int32_t x = 0; x < w; x++) {
uint32_t pixel;
if (bpp == 1) {
pixel = row[x];
} else if (bpp == 2) {
pixel = ((const uint16_t *)row)[x];
} else {
pixel = ((const uint32_t *)row)[x];
}
if (d->format.bitsPerPixel == 8) {
int32_t idx = pixel & 0xFF;
dst[0] = d->palette[idx * 3 + 0];
dst[1] = d->palette[idx * 3 + 1];
dst[2] = d->palette[idx * 3 + 2];
} else {
uint32_t rv = (pixel >> d->format.redShift) & ((1u << d->format.redBits) - 1);
uint32_t gv = (pixel >> d->format.greenShift) & ((1u << d->format.greenBits) - 1);
uint32_t bv = (pixel >> d->format.blueShift) & ((1u << d->format.blueBits) - 1);
dst[0] = (uint8_t)(rv << (8 - d->format.redBits));
dst[1] = (uint8_t)(gv << (8 - d->format.greenBits));
dst[2] = (uint8_t)(bv << (8 - d->format.blueBits));
}
dst += 3;
}
}
return rgb;
}
// ============================================================
// calcPopupSize — compute popup width and height for a menu
// ============================================================
//
// Popup width is determined by the widest item, plus conditional margins
// for check/radio indicators and submenu arrows. Menu labels use a tab
// character to separate the item text from the keyboard shortcut string
// (e.g., "&Save\tCtrl+S"), which are measured and laid out independently
// so shortcuts right-align within the popup. The '&' prefix in labels
// marks the accelerator underline character and is excluded from width
// measurement by textWidthAccel.
static void calcPopupSize(const AppContextT *ctx, const MenuT *menu, int32_t *pw, int32_t *ph) {
int32_t maxW = 0;
bool hasSub = false;
bool hasCheck = false;
for (int32_t k = 0; k < menu->itemCount; k++) {
const char *label = menu->items[k].label;
const char *tab = strchr(label, '\t');
int32_t itemW;
if (tab) {
// Left part (with accel underline) + gap + right part (shortcut text)
char leftBuf[MAX_MENU_LABEL];
int32_t leftLen = (int32_t)(tab - label);
if (leftLen >= MAX_MENU_LABEL) {
leftLen = MAX_MENU_LABEL - 1;
}
memcpy(leftBuf, label, leftLen);
leftBuf[leftLen] = '\0';
itemW = textWidthAccel(&ctx->font, leftBuf) + ctx->font.charWidth * MENU_TAB_GAP_CHARS + textWidth(&ctx->font, tab + 1);
} else {
itemW = textWidthAccel(&ctx->font, label);
}
if (itemW > maxW) {
maxW = itemW;
}
if (menu->items[k].subMenu) {
hasSub = true;
}
if (menu->items[k].type == MenuItemCheckE || menu->items[k].type == MenuItemRadioE) {
hasCheck = true;
}
}
// Width includes: padding, text, check margin (if any items are check/radio),
// submenu arrow space (if any items have submenus). All items in the popup
// share the same width for visual consistency, even if only some have checks.
*pw = maxW + CHROME_TITLE_PAD * 2 + POPUP_ITEM_PAD_H + (hasSub ? SUBMENU_ARROW_WIDTH : 0) + (hasCheck ? MENU_CHECK_WIDTH : 0);
*ph = menu->itemCount * ctx->font.charHeight + POPUP_BEVEL_WIDTH * 2;
}
// ============================================================
// checkAccelTable — test key against window's accelerator table
// ============================================================
//
// Accelerator tables map key+modifier combos (e.g., Ctrl+S) to menu
// command IDs. Keys are pre-normalized to uppercase at registration time
// (in dvxAddAccel) so matching here is a simple linear scan with no
// allocation. Linear scan is fine because accelerator tables are small
// (typically <20 entries) and this runs at most once per keypress.
//
// BIOS keyboard quirk: Ctrl+A through Ctrl+Z come through as ASCII
// 0x01..0x1A rather than 'A'..'Z'. We reverse that mapping here so the
// user-facing accelerator definition can use plain letter keys.
static bool checkAccelTable(AppContextT *ctx, WindowT *win, int32_t key, int32_t modifiers) {
if (!win->accelTable || !win->onMenu) {
return false;
}
// Normalize Ctrl+letter: BIOS returns ASCII 0x01-0x1A for Ctrl+A..Z
// Map back to uppercase letter for matching
int32_t matchKey = key;
if ((modifiers & ACCEL_CTRL) && matchKey >= 0x01 && matchKey <= 0x1A) {
matchKey = matchKey + 'A' - 1;
}
// Uppercase for case-insensitive letter matching
if (matchKey >= 'a' && matchKey <= 'z') {
matchKey = matchKey - 32;
}
int32_t requiredMods = modifiers & (ACCEL_CTRL | ACCEL_ALT);
AccelTableT *table = win->accelTable;
for (int32_t i = 0; i < table->count; i++) {
AccelEntryT *e = &table->entries[i];
if (e->normKey == matchKey && e->normMods == requiredMods) {
win->onMenu(win, e->cmdId);
return true;
}
}
(void)ctx;
return false;
}
// ============================================================
// clickMenuCheckRadio — toggle check or select radio on click
// ============================================================
//
// Check items simply toggle. Radio items use an implicit grouping
// strategy: consecutive radio-type items in the menu array form a group.
// This avoids needing an explicit group ID field. When a radio item is
// clicked, we scan backward and forward from it to find the group
// boundaries, then uncheck everything in the group except the clicked
// item. This is the same approach Windows uses for menu radio groups.
static void clickMenuCheckRadio(MenuT *menu, int32_t itemIdx) {
MenuItemT *item = &menu->items[itemIdx];
if (item->type == MenuItemCheckE) {
item->checked = !item->checked;
} else if (item->type == MenuItemRadioE) {
int32_t groupStart = itemIdx;
while (groupStart > 0 && menu->items[groupStart - 1].type == MenuItemRadioE) {
groupStart--;
}
int32_t groupEnd = itemIdx;
while (groupEnd < menu->itemCount - 1 && menu->items[groupEnd + 1].type == MenuItemRadioE) {
groupEnd++;
}
for (int32_t i = groupStart; i <= groupEnd; i++) {
menu->items[i].checked = (i == itemIdx);
}
}
}
// ============================================================
// closeAllPopups — dirty all popup levels and deactivate
// ============================================================
//
// Popup menus can be nested (submenus). The popup system uses a stack
// (parentStack) where the current level is always in popup.menu/popupX/etc.
// and parent levels are saved in parentStack[0..depth-1]. Closing all
// popups means dirtying every level's screen area so the compositor
// repaints those regions, then resetting state. We must dirty every
// level individually because submenus may not overlap their parents.
static void closeAllPopups(AppContextT *ctx) {
if (!ctx->popup.active) {
return;
}
// Dirty current (deepest) level
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
// Dirty all parent levels
for (int32_t i = 0; i < ctx->popup.depth; i++) {
PopupLevelT *pl = &ctx->popup.parentStack[i];
dirtyListAdd(&ctx->dirty, pl->popupX, pl->popupY, pl->popupW, pl->popupH);
}
// Clear the depressed menu bar item
WindowT *popupWin = findWindowById(ctx, ctx->popup.windowId);
if (popupWin && popupWin->menuBar && popupWin->menuBar->activeIdx >= 0) {
popupWin->menuBar->activeIdx = -1;
dirtyListAdd(&ctx->dirty, popupWin->x, popupWin->y, popupWin->w, CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT + CHROME_MENU_HEIGHT);
}
ctx->popup.active = false;
ctx->popup.depth = 0;
}
// ============================================================
// closePopupLevel — close one submenu level (or deactivate if top)
// ============================================================
//
// Pops one level off the popup stack. If we're already at the top
// level (depth==0), the entire popup system is deactivated. Otherwise,
// the parent level's state is restored as the new "current" level.
// This enables Left Arrow to close a submenu and return to the parent,
// matching standard Windows/Motif keyboard navigation.
static void closePopupLevel(AppContextT *ctx) {
if (!ctx->popup.active) {
return;
}
// Dirty current level
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
if (ctx->popup.depth > 0) {
// Pop parent
ctx->popup.depth--;
PopupLevelT *pl = &ctx->popup.parentStack[ctx->popup.depth];
ctx->popup.menu = pl->menu;
ctx->popup.menuIdx = pl->menuIdx;
ctx->popup.popupX = pl->popupX;
ctx->popup.popupY = pl->popupY;
ctx->popup.popupW = pl->popupW;
ctx->popup.popupH = pl->popupH;
ctx->popup.hoverItem = pl->hoverItem;
} else {
// Clear the depressed menu bar item
WindowT *popupWin = findWindowById(ctx, ctx->popup.windowId);
if (popupWin && popupWin->menuBar && popupWin->menuBar->activeIdx >= 0) {
popupWin->menuBar->activeIdx = -1;
dirtyListAdd(&ctx->dirty, popupWin->x, popupWin->y, popupWin->w, CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT + CHROME_MENU_HEIGHT);
}
ctx->popup.active = false;
}
}
// ============================================================
// closeSysMenu
// ============================================================
static void closeSysMenu(AppContextT *ctx) {
if (ctx->sysMenu.active) {
dirtyListAdd(&ctx->dirty, ctx->sysMenu.popupX, ctx->sysMenu.popupY,
ctx->sysMenu.popupW, ctx->sysMenu.popupH);
ctx->sysMenu.active = false;
}
}
// ============================================================
// compositeAndFlush
// ============================================================
//
// The compositor is the heart of the rendering pipeline. For each dirty
// rectangle, it redraws the entire Z-ordered scene into the backbuffer
// (system RAM) then flushes that rectangle to the LFB (video memory).
//
// Rendering order per dirty rect (painter's algorithm, back-to-front):
// 1. Desktop background fill
// 2. Minimized window icons (always below all windows)
// 3. Non-minimized windows, bottom-to-top (chrome + content + scrollbars)
// 4. Popup menus (all levels, parent first, then current/deepest)
// 4b. System menu (window close-gadget menu)
// 5. Tooltip
// 6. Hardware cursor (software-rendered, always on top)
// 7. Flush dirty rect from backbuffer to LFB
//
// Pre-filtering the visible window list avoids redundant minimized/hidden
// checks in the inner loop. The clip rect is set to each dirty rect so
// draw calls outside the rect are automatically clipped by the draw layer,
// avoiding unnecessary pixel writes.
static void compositeAndFlush(AppContextT *ctx) {
DisplayT *d = &ctx->display;
BlitOpsT *ops = &ctx->blitOps;
DirtyListT *dl = &ctx->dirty;
WindowStackT *ws = &ctx->stack;
// Merge overlapping dirty rects to reduce flush count
dirtyListMerge(dl);
// Pre-filter visible, non-minimized windows once to avoid
// re-checking visibility in the inner dirty-rect loop
int32_t visibleIdx[MAX_WINDOWS];
int32_t visibleCount = 0;
for (int32_t j = 0; j < ws->count; j++) {
WindowT *win = ws->windows[j];
if (win->visible && !win->minimized) {
visibleIdx[visibleCount++] = j;
}
}
for (int32_t i = 0; i < dl->count; i++) {
RectT *dr = &dl->rects[i];
// Clip dirty rect to screen bounds
if (dr->x < 0) { dr->w += dr->x; dr->x = 0; }
if (dr->y < 0) { dr->h += dr->y; dr->y = 0; }
if (dr->x + dr->w > d->width) { dr->w = d->width - dr->x; }
if (dr->y + dr->h > d->height) { dr->h = d->height - dr->y; }
if (dr->w <= 0 || dr->h <= 0) { continue; }
// Set clip rect to this dirty rect
setClipRect(d, dr->x, dr->y, dr->w, dr->h);
// 1. Draw desktop background
rectFill(d, ops, dr->x, dr->y, dr->w, dr->h, ctx->colors.desktop);
// 2. Draw minimized window icons (under all windows)
wmDrawMinimizedIcons(d, ops, &ctx->colors, ws, dr);
// 3. Walk pre-filtered visible window list bottom-to-top
for (int32_t vi = 0; vi < visibleCount; vi++) {
WindowT *win = ws->windows[visibleIdx[vi]];
// Check if window intersects this dirty rect
RectT winRect = {win->x, win->y, win->w, win->h};
RectT isect;
if (!rectIntersect(dr, &winRect, &isect)) {
continue;
}
wmDrawChrome(d, ops, &ctx->font, &ctx->colors, win, dr);
wmDrawContent(d, ops, win, dr);
if (win->vScroll || win->hScroll) {
wmDrawScrollbars(d, ops, &ctx->colors, win, dr);
}
}
// 4. Draw popup menu if active (all levels)
if (ctx->popup.active) {
// Draw parent levels first (bottom to top)
for (int32_t lvl = 0; lvl < ctx->popup.depth; lvl++) {
PopupLevelT *pl = &ctx->popup.parentStack[lvl];
drawPopupLevel(ctx, d, ops, pl->menu, pl->popupX, pl->popupY, pl->popupW, pl->popupH, pl->hoverItem, dr);
}
// Draw current (deepest) level
drawPopupLevel(ctx, d, ops, ctx->popup.menu, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH, ctx->popup.hoverItem, dr);
}
// 4b. Draw system menu if active
if (ctx->sysMenu.active) {
RectT smRect = { ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH };
RectT smIsect;
if (rectIntersect(dr, &smRect, &smIsect)) {
BevelStyleT smBevel;
smBevel.highlight = ctx->colors.windowHighlight;
smBevel.shadow = ctx->colors.windowShadow;
smBevel.face = ctx->colors.menuBg;
smBevel.width = POPUP_BEVEL_WIDTH;
drawBevel(d, ops, ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH, &smBevel);
int32_t itemY = ctx->sysMenu.popupY + POPUP_BEVEL_WIDTH;
for (int32_t k = 0; k < ctx->sysMenu.itemCount; k++) {
SysMenuItemT *item = &ctx->sysMenu.items[k];
if (item->separator) {
drawHLine(d, ops, ctx->sysMenu.popupX + POPUP_BEVEL_WIDTH, itemY + ctx->font.charHeight / 2, ctx->sysMenu.popupW - POPUP_BEVEL_WIDTH * 2, ctx->colors.windowShadow);
itemY += ctx->font.charHeight;
continue;
}
uint32_t bg = ctx->colors.menuBg;
uint32_t fg = item->enabled ? ctx->colors.menuFg : ctx->colors.windowShadow;
if (k == ctx->sysMenu.hoverItem && item->enabled) {
bg = ctx->colors.menuHighlightBg;
fg = ctx->colors.menuHighlightFg;
}
rectFill(d, ops, ctx->sysMenu.popupX + POPUP_BEVEL_WIDTH, itemY, ctx->sysMenu.popupW - POPUP_BEVEL_WIDTH * 2, ctx->font.charHeight, bg);
drawTextAccel(d, ops, &ctx->font, ctx->sysMenu.popupX + CHROME_TITLE_PAD + POPUP_BEVEL_WIDTH, itemY, item->label, fg, bg, true);
itemY += ctx->font.charHeight;
}
}
}
// 5. Draw tooltip
if (ctx->tooltipText) {
RectT ttRect = { ctx->tooltipX, ctx->tooltipY, ctx->tooltipW, ctx->tooltipH };
RectT ttIsect;
if (rectIntersect(dr, &ttRect, &ttIsect)) {
rectFill(d, ops, ctx->tooltipX, ctx->tooltipY, ctx->tooltipW, ctx->tooltipH, ctx->colors.menuBg);
drawHLine(d, ops, ctx->tooltipX, ctx->tooltipY, ctx->tooltipW, ctx->colors.contentFg);
drawHLine(d, ops, ctx->tooltipX, ctx->tooltipY + ctx->tooltipH - 1, ctx->tooltipW, ctx->colors.contentFg);
drawVLine(d, ops, ctx->tooltipX, ctx->tooltipY, ctx->tooltipH, ctx->colors.contentFg);
drawVLine(d, ops, ctx->tooltipX + ctx->tooltipW - 1, ctx->tooltipY, ctx->tooltipH, ctx->colors.contentFg);
drawText(d, ops, &ctx->font, ctx->tooltipX + TOOLTIP_PAD, ctx->tooltipY + TOOLTIP_PAD, ctx->tooltipText, ctx->colors.menuFg, ctx->colors.menuBg, true);
}
}
// 6. Draw cursor
drawCursorAt(ctx, ctx->mouseX, ctx->mouseY);
// 6. Flush this dirty rect to LFB
flushRect(d, dr);
}
resetClipRect(d);
dirtyListClear(dl);
}
// ============================================================
// dirtyCursorArea
// ============================================================
//
// Dirties a 23x23 pixel area centered on the worst-case cursor bounds.
// We use a fixed size that covers ALL cursor shapes rather than the
// current shape's exact bounds. This handles the case where the cursor
// shape changes between frames (e.g., arrow to resize) — we need to
// erase the old shape AND draw the new one, and both might have
// different hotspot offsets. The 23x23 area is the union of all possible
// cursor footprints (16x16 with hotspot at 0,0 or 7,7).
static void dirtyCursorArea(AppContextT *ctx, int32_t x, int32_t y) {
dirtyListAdd(&ctx->dirty, x - 7, y - 7, 23, 23);
}
// ============================================================
// dispatchAccelKey — route Alt+key to menu or widget
// ============================================================
//
// Handles Alt+letter keypresses. Menu bar accelerators are checked first
// (e.g., Alt+F for File menu), then widget tree accelerators (e.g.,
// Alt+O for an "&OK" button). Labels use the '&' convention to mark the
// accelerator character, matching Windows/Motif conventions.
//
// For non-focusable widgets like labels and frames, the accelerator
// transfers focus to the next focusable sibling — this lets labels act
// as access keys for adjacent input fields, following standard GUI idiom.
static bool dispatchAccelKey(AppContextT *ctx, char key) {
if (ctx->stack.focusedIdx < 0) {
return false;
}
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
// Menu bar accelerators take priority over widget accelerators
if (win->menuBar) {
for (int32_t i = 0; i < win->menuBar->menuCount; i++) {
if (win->menuBar->menus[i].accelKey == key) {
openPopupAtMenu(ctx, win, i);
return true;
}
}
}
// Check widget tree
if (win->widgetRoot) {
WidgetT *target = widgetFindByAccel(win->widgetRoot, key);
if (target) {
switch (target->type) {
case WidgetButtonE:
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = target;
target->focused = true;
target->as.button.pressed = true;
sKeyPressedBtn = target;
wgtInvalidate(target);
return true;
case WidgetCheckboxE:
if (sFocusedWidget) { sFocusedWidget->focused = false; }
widgetCheckboxOnMouse(target, win->widgetRoot, 0, 0);
sFocusedWidget = target;
wgtInvalidate(target);
return true;
case WidgetRadioE:
if (sFocusedWidget) { sFocusedWidget->focused = false; }
widgetRadioOnMouse(target, win->widgetRoot, 0, 0);
sFocusedWidget = target;
wgtInvalidate(target);
return true;
case WidgetImageButtonE:
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = target;
target->focused = true;
target->as.imageButton.pressed = true;
sKeyPressedBtn = target;
wgtInvalidate(target);
return true;
case WidgetTabPageE:
{
// Close any open dropdown/combobox popup
if (sOpenPopup) {
if (sOpenPopup->type == WidgetDropdownE) {
sOpenPopup->as.dropdown.open = false;
} else if (sOpenPopup->type == WidgetComboBoxE) {
sOpenPopup->as.comboBox.open = false;
}
sOpenPopup = NULL;
}
// Activate this tab in its parent TabControl
if (target->parent && target->parent->type == WidgetTabControlE) {
int32_t tabIdx = 0;
for (WidgetT *c = target->parent->firstChild; c; c = c->nextSibling) {
if (c == target) {
wgtTabControlSetActive(target->parent, tabIdx);
break;
}
if (c->type == WidgetTabPageE) {
tabIdx++;
}
}
}
return true;
}
case WidgetDropdownE:
target->as.dropdown.open = true;
target->as.dropdown.hoverIdx = target->as.dropdown.selectedIdx;
sOpenPopup = target;
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = target;
target->focused = true;
wgtInvalidate(win->widgetRoot);
return true;
case WidgetComboBoxE:
target->as.comboBox.open = true;
target->as.comboBox.hoverIdx = target->as.comboBox.selectedIdx;
sOpenPopup = target;
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = target;
target->focused = true;
wgtInvalidate(win->widgetRoot);
return true;
case WidgetLabelE:
case WidgetFrameE:
{
// Focus the next focusable widget
WidgetT *next = widgetFindNextFocusable(win->widgetRoot, target);
if (next) {
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = next;
next->focused = true;
// Open dropdown/combobox if that's the focused target
if (next->type == WidgetDropdownE) {
next->as.dropdown.open = true;
next->as.dropdown.hoverIdx = next->as.dropdown.selectedIdx;
sOpenPopup = next;
} else if (next->type == WidgetComboBoxE) {
next->as.comboBox.open = true;
next->as.comboBox.hoverIdx = next->as.comboBox.selectedIdx;
sOpenPopup = next;
}
wgtInvalidate(win->widgetRoot);
}
return true;
}
default:
// For focusable widgets, just focus them
if (widgetIsFocusable(target->type)) {
if (sFocusedWidget) { sFocusedWidget->focused = false; }
sFocusedWidget = target;
target->focused = true;
wgtInvalidate(win->widgetRoot);
return true;
}
break;
}
}
}
return false;
}
// ============================================================
// dispatchEvents
// ============================================================
//
// Central event dispatcher, called once per frame after polling. Handles
// mouse and input state changes in a priority chain:
// 1. Cursor position changes (always dirty old+new positions)
// 2. Active drag/resize/scroll operations (exclusive capture)
// 3. System menu interaction
// 4. Popup menu interaction (with cascading submenu support)
// 5. Left-button press (window chrome hit testing and content delivery)
// 6. Right-button press (context menu support)
// 7. Button release and mouse-move events to focused window
//
// The priority chain means that once a drag is active, all mouse events
// go to the drag handler until the button is released. This is simpler
// and more robust than a general-purpose event capture mechanism.
static void dispatchEvents(AppContextT *ctx) {
int32_t mx = ctx->mouseX;
int32_t my = ctx->mouseY;
int32_t buttons = ctx->mouseButtons;
int32_t prevBtn = ctx->prevMouseButtons;
// Mouse movement always dirties old and new cursor positions
if (mx != ctx->prevMouseX || my != ctx->prevMouseY) {
dirtyCursorArea(ctx, ctx->prevMouseX, ctx->prevMouseY);
dirtyCursorArea(ctx, mx, my);
// Update cursor shape based on what the mouse is hovering over
updateCursorShape(ctx);
}
// Handle active drag
if (ctx->stack.dragWindow >= 0) {
if (buttons & MOUSE_LEFT) {
wmDragMove(&ctx->stack, &ctx->dirty, mx, my, ctx->display.width, ctx->display.height);
} else {
wmDragEnd(&ctx->stack);
}
return;
}
// Handle active resize
if (ctx->stack.resizeWindow >= 0) {
if (buttons & MOUSE_LEFT) {
int32_t clampX = mx;
int32_t clampY = my;
wmResizeMove(&ctx->stack, &ctx->dirty, &ctx->display, &clampX, &clampY);
if (clampX != mx || clampY != my) {
platformMouseWarp(clampX, clampY);
ctx->mouseX = clampX;
ctx->mouseY = clampY;
}
} else {
wmResizeEnd(&ctx->stack);
}
return;
}
// Handle active scrollbar thumb drag
if (ctx->stack.scrollWindow >= 0) {
if (buttons & MOUSE_LEFT) {
wmScrollbarDrag(&ctx->stack, &ctx->dirty, mx, my);
} else {
wmScrollbarEnd(&ctx->stack);
}
return;
}
// Handle system menu interaction
if (ctx->sysMenu.active) {
if (mx >= ctx->sysMenu.popupX && mx < ctx->sysMenu.popupX + ctx->sysMenu.popupW &&
my >= ctx->sysMenu.popupY && my < ctx->sysMenu.popupY + ctx->sysMenu.popupH) {
// Hover tracking
int32_t relY = my - ctx->sysMenu.popupY - POPUP_BEVEL_WIDTH;
int32_t itemIdx = (relY >= 0) ? (int32_t)((uint32_t)relY * ctx->charHeightRecip >> 16) : 0;
if (itemIdx >= 0 && itemIdx < ctx->sysMenu.itemCount && ctx->sysMenu.items[itemIdx].separator) {
itemIdx = -1;
}
if (itemIdx != ctx->sysMenu.hoverItem) {
ctx->sysMenu.hoverItem = itemIdx;
dirtyListAdd(&ctx->dirty, ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH);
}
// Click on item
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
if (itemIdx >= 0 && itemIdx < ctx->sysMenu.itemCount) {
SysMenuItemT *item = &ctx->sysMenu.items[itemIdx];
if (item->enabled && !item->separator) {
executeSysMenuCmd(ctx, item->cmd);
}
}
}
return;
}
// Click outside system menu — close it, let event fall through
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
closeSysMenu(ctx);
}
}
// Handle popup menu interaction (with cascading submenu support).
// Popup menus form a stack (parentStack) with the deepest submenu as
// "current". Hit testing checks the current level first. If the mouse
// is in a parent level instead, all deeper levels are closed (popped)
// so the user can navigate back up the submenu tree by moving the
// mouse to a parent menu. This matches Win3.x cascading menu behavior.
if (ctx->popup.active) {
bool inCurrent = (mx >= ctx->popup.popupX && mx < ctx->popup.popupX + ctx->popup.popupW &&
my >= ctx->popup.popupY && my < ctx->popup.popupY + ctx->popup.popupH);
if (inCurrent) {
// Hover tracking: convert mouse Y to item index using fixed-point
// reciprocal multiply instead of integer divide. This avoids a
// costly division on 486 hardware where div can take 40+ cycles.
int32_t relY = my - ctx->popup.popupY - POPUP_BEVEL_WIDTH;
int32_t itemIdx = (relY >= 0) ? (int32_t)((uint32_t)relY * ctx->charHeightRecip >> 16) : 0;
if (itemIdx < 0) {
itemIdx = 0;
}
if (ctx->popup.menu && itemIdx >= ctx->popup.menu->itemCount) {
itemIdx = ctx->popup.menu->itemCount - 1;
}
if (itemIdx != ctx->popup.hoverItem) {
int32_t prevHover = ctx->popup.hoverItem;
ctx->popup.hoverItem = itemIdx;
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
// If hovering a submenu item, open the submenu
if (ctx->popup.menu && itemIdx >= 0 && itemIdx < ctx->popup.menu->itemCount) {
MenuItemT *hItem = &ctx->popup.menu->items[itemIdx];
if (hItem->subMenu && hItem->enabled) {
openSubMenu(ctx);
}
}
// If we moved away from a submenu item to a non-submenu item,
// close any child submenus that were opened from this level
if (prevHover >= 0 && ctx->popup.menu && prevHover < ctx->popup.menu->itemCount) {
// Already handled: openSubMenu replaces the child, and if current
// item is not a submenu, no child opens. But we may still have
// a stale child — check if depth was increased by a previous hover.
// This case is handled below by the parent-level hit test popping levels.
}
}
// Click on item in current level
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
if (ctx->popup.menu && itemIdx >= 0 && itemIdx < ctx->popup.menu->itemCount) {
MenuItemT *item = &ctx->popup.menu->items[itemIdx];
if (item->subMenu && item->enabled) {
// Clicking a submenu item opens it (already open from hover, but ensure)
openSubMenu(ctx);
} else if (item->enabled && !item->separator) {
// Toggle check/radio state before closing
if (item->type == MenuItemCheckE || item->type == MenuItemRadioE) {
clickMenuCheckRadio(ctx->popup.menu, itemIdx);
}
// Close popup BEFORE calling onMenu because the menu
// handler may open a modal dialog, which runs a nested
// dvxUpdate loop. If the popup were still active, the
// nested loop would try to draw/interact with a stale popup.
int32_t menuId = item->id;
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
closeAllPopups(ctx);
if (win && win->onMenu) {
win->onMenu(win, menuId);
}
}
}
}
} else {
// Mouse is not in current popup — check parent levels (deepest first)
bool inParent = false;
for (int32_t lvl = ctx->popup.depth - 1; lvl >= 0; lvl--) {
PopupLevelT *pl = &ctx->popup.parentStack[lvl];
if (mx >= pl->popupX && mx < pl->popupX + pl->popupW &&
my >= pl->popupY && my < pl->popupY + pl->popupH) {
// Close all levels deeper than this one
while (ctx->popup.depth > lvl + 1) {
closePopupLevel(ctx);
}
// Now close the level that was the "current" when we entered this parent
closePopupLevel(ctx);
// Now current level IS this parent — update hover
int32_t relY = my - ctx->popup.popupY - POPUP_BEVEL_WIDTH;
int32_t itemIdx = (relY >= 0) ? (int32_t)((uint32_t)relY * ctx->charHeightRecip >> 16) : 0;
if (itemIdx < 0) {
itemIdx = 0;
}
if (ctx->popup.menu && itemIdx >= ctx->popup.menu->itemCount) {
itemIdx = ctx->popup.menu->itemCount - 1;
}
ctx->popup.hoverItem = itemIdx;
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
// If the newly hovered item has a submenu, open it
if (ctx->popup.menu && itemIdx >= 0 && itemIdx < ctx->popup.menu->itemCount) {
MenuItemT *hItem = &ctx->popup.menu->items[itemIdx];
if (hItem->subMenu && hItem->enabled) {
openSubMenu(ctx);
}
}
inParent = true;
break;
}
}
if (!inParent) {
if (ctx->popup.isContextMenu) {
// Context menu: any click outside closes it
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
closeAllPopups(ctx);
}
} else {
// Menu bar popup: check if mouse is on the menu bar for switching
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
if (win && win->menuBar) {
int32_t barY = win->y + CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT;
if (my >= barY && my < barY + CHROME_MENU_HEIGHT &&
mx >= win->x + CHROME_TOTAL_SIDE &&
mx < win->x + win->w - CHROME_TOTAL_SIDE) {
int32_t relX = mx - win->x;
for (int32_t i = 0; i < win->menuBar->menuCount; i++) {
MenuT *menu = &win->menuBar->menus[i];
if (relX >= menu->barX && relX < menu->barX + menu->barW) {
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT) && i == ctx->popup.menuIdx && ctx->popup.depth == 0) {
// Clicking the same menu bar entry closes the menu
closeAllPopups(ctx);
} else if (i != ctx->popup.menuIdx || ctx->popup.depth > 0) {
openPopupAtMenu(ctx, win, i);
}
break;
}
}
} else if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
closeAllPopups(ctx);
}
} else if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
closeAllPopups(ctx);
}
}
}
}
return;
}
// Handle left button press
if ((buttons & MOUSE_LEFT) && !(prevBtn & MOUSE_LEFT)) {
handleMouseButton(ctx, mx, my, buttons);
}
// Handle right button press — context menus.
// Context menu resolution walks UP the widget tree from the hit widget
// to find the nearest ancestor with a contextMenu set, then falls back
// to the window-level context menu. This lets containers provide menus
// that apply to all their children without requiring each child to have
// its own menu, while still allowing per-widget overrides.
if ((buttons & MOUSE_RIGHT) && !(prevBtn & MOUSE_RIGHT)) {
int32_t hitPart;
int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart);
if (hitIdx >= 0 && hitPart == HIT_CONTENT) {
WindowT *win = ctx->stack.windows[hitIdx];
if (hitIdx != ctx->stack.focusedIdx) {
wmRaiseWindow(&ctx->stack, &ctx->dirty, hitIdx);
hitIdx = ctx->stack.count - 1;
wmSetFocus(&ctx->stack, &ctx->dirty, hitIdx);
win = ctx->stack.windows[hitIdx];
}
MenuT *ctxMenu = NULL;
if (win->widgetRoot) {
int32_t relX = mx - win->x - win->contentX;
int32_t relY = my - win->y - win->contentY;
WidgetT *hit = widgetHitTest(win->widgetRoot, relX, relY);
while (hit && !hit->contextMenu) {
hit = hit->parent;
}
if (hit) {
ctxMenu = hit->contextMenu;
}
}
if (!ctxMenu) {
ctxMenu = win->contextMenu;
}
if (ctxMenu) {
openContextMenu(ctx, win, ctxMenu, mx, my);
}
}
}
// Handle button release on content — send to focused window
if (!(buttons & MOUSE_LEFT) && (prevBtn & MOUSE_LEFT)) {
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->onMouse) {
int32_t relX = mx - win->x - win->contentX;
int32_t relY = my - win->y - win->contentY;
win->onMouse(win, relX, relY, buttons);
}
}
}
// Mouse movement in content area — send to focused window
if ((mx != ctx->prevMouseX || my != ctx->prevMouseY) &&
ctx->stack.focusedIdx >= 0 && (buttons & MOUSE_LEFT)) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->onMouse) {
int32_t relX = mx - win->x - win->contentX;
int32_t relY = my - win->y - win->contentY;
win->onMouse(win, relX, relY, buttons);
}
}
// Mouse wheel — scroll the focused window's vertical scrollbar.
// Each notch moves MOUSE_WHEEL_STEP lines. If no vertical scrollbar,
// try horizontal (for windows with only horizontal scroll).
if (ctx->mouseWheel != 0 && ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
ScrollbarT *sb = win->vScroll ? win->vScroll : win->hScroll;
if (sb) {
int32_t oldValue = sb->value;
sb->value += ctx->mouseWheel * ctx->wheelDirection * MOUSE_WHEEL_STEP;
if (sb->value < sb->min) {
sb->value = sb->min;
}
if (sb->value > sb->max) {
sb->value = sb->max;
}
if (sb->value != oldValue) {
int32_t sbScreenX = win->x + sb->x;
int32_t sbScreenY = win->y + sb->y;
dirtyListAdd(&ctx->dirty, sbScreenX, sbScreenY,
sb->orient == ScrollbarVerticalE ? SCROLLBAR_WIDTH : sb->length,
sb->orient == ScrollbarVerticalE ? sb->length : SCROLLBAR_WIDTH);
if (win->onScroll) {
win->onScroll(win, sb->orient, sb->value);
}
}
}
}
}
// ============================================================
// drawCursorAt
// ============================================================
//
// Software cursor rendering using AND/XOR mask pairs, the same format
// Windows uses for cursor resources. The AND mask determines transparency
// (0=opaque, 1=transparent) and the XOR mask determines color. This
// lets cursors have transparent pixels without needing alpha blending,
// which would be expensive on a 486.
static void drawCursorAt(AppContextT *ctx, int32_t x, int32_t y) {
const CursorT *cur = &ctx->cursors[ctx->cursorId];
drawMaskedBitmap(&ctx->display, &ctx->blitOps, x - cur->hotX, y - cur->hotY, cur->width, cur->height, cur->andMask, cur->xorData, ctx->cursorFg, ctx->cursorBg);
}
// ============================================================
// drawPopupLevel — draw one popup menu (bevel + items)
// ============================================================
//
// Draws a single popup menu level (the compositor calls this for each
// level in the popup stack, parent-first). Each item gets:
// - Full-width highlight bar when hovered
// - Optional check/radio glyph in a left margin column
// - Tab-split label: left part with underlined accelerator, right-aligned shortcut
// - Submenu arrow (right-pointing triangle) if item has a subMenu
// - Separators drawn as horizontal lines
//
// The check margin is conditional: only present if any item in the menu
// has check or radio type, keeping non-checkable menus compact.
static void drawPopupLevel(AppContextT *ctx, DisplayT *d, const BlitOpsT *ops, const MenuT *menu, int32_t px, int32_t py, int32_t pw, int32_t ph, int32_t hoverItem, const RectT *clipTo) {
RectT popRect = { px, py, pw, ph };
RectT popIsect;
if (!rectIntersect(clipTo, &popRect, &popIsect)) {
return;
}
// Detect if menu has check/radio items (for left margin)
bool hasCheck = false;
for (int32_t k = 0; k < menu->itemCount; k++) {
if (menu->items[k].type == MenuItemCheckE || menu->items[k].type == MenuItemRadioE) {
hasCheck = true;
break;
}
}
int32_t checkMargin = hasCheck ? MENU_CHECK_WIDTH : 0;
// Draw popup background
BevelStyleT popBevel;
popBevel.highlight = ctx->colors.windowHighlight;
popBevel.shadow = ctx->colors.windowShadow;
popBevel.face = ctx->colors.menuBg;
popBevel.width = POPUP_BEVEL_WIDTH;
drawBevel(d, ops, px, py, pw, ph, &popBevel);
// Draw menu items
int32_t itemY = py + POPUP_BEVEL_WIDTH;
for (int32_t k = 0; k < menu->itemCount; k++) {
const MenuItemT *item = &menu->items[k];
if (item->separator) {
drawHLine(d, ops, px + POPUP_BEVEL_WIDTH, itemY + ctx->font.charHeight / 2, pw - POPUP_BEVEL_WIDTH * 2, ctx->colors.windowShadow);
itemY += ctx->font.charHeight;
continue;
}
uint32_t bg = ctx->colors.menuBg;
uint32_t fg = ctx->colors.menuFg;
if (k == hoverItem) {
bg = ctx->colors.menuHighlightBg;
fg = ctx->colors.menuHighlightFg;
}
rectFill(d, ops, px + POPUP_BEVEL_WIDTH, itemY, pw - POPUP_BEVEL_WIDTH * 2, ctx->font.charHeight, bg);
// Split label at tab: left part is the menu text, right part is the shortcut
const char *tab = strchr(item->label, '\t');
if (tab) {
char leftBuf[MAX_MENU_LABEL];
int32_t leftLen = (int32_t)(tab - item->label);
if (leftLen >= MAX_MENU_LABEL) {
leftLen = MAX_MENU_LABEL - 1;
}
memcpy(leftBuf, item->label, leftLen);
leftBuf[leftLen] = '\0';
drawTextAccel(d, ops, &ctx->font, px + CHROME_TITLE_PAD + POPUP_BEVEL_WIDTH + checkMargin, itemY, leftBuf, fg, bg, true);
const char *right = tab + 1;
int32_t rightW = textWidth(&ctx->font, right);
int32_t rightX = px + pw - rightW - CHROME_TITLE_PAD - POPUP_BEVEL_WIDTH * 2;
if (item->subMenu) {
rightX -= SUBMENU_ARROW_WIDTH;
}
drawText(d, ops, &ctx->font, rightX, itemY, right, fg, bg, true);
} else {
drawTextAccel(d, ops, &ctx->font, px + CHROME_TITLE_PAD + POPUP_BEVEL_WIDTH + checkMargin, itemY, item->label, fg, bg, true);
}
// Draw check/radio indicator
if (item->checked) {
int32_t cy = itemY + ctx->font.charHeight / 2;
int32_t cx = px + POPUP_BEVEL_WIDTH + MENU_CHECK_WIDTH / 2;
if (item->type == MenuItemCheckE) {
// Checkmark: small tick shape
drawVLine(d, ops, cx - 2, cy - 1, 2, fg);
drawVLine(d, ops, cx - 1, cy, 2, fg);
drawVLine(d, ops, cx, cy + 1, 2, fg);
drawVLine(d, ops, cx + 1, cy, 2, fg);
drawVLine(d, ops, cx + 2, cy - 1, 2, fg);
drawVLine(d, ops, cx + 3, cy - 2, 2, fg);
} else if (item->type == MenuItemRadioE) {
// Filled diamond bullet (5x5)
drawHLine(d, ops, cx, cy - 2, 1, fg);
drawHLine(d, ops, cx - 1, cy - 1, 3, fg);
drawHLine(d, ops, cx - 2, cy, 5, fg);
drawHLine(d, ops, cx - 1, cy + 1, 3, fg);
drawHLine(d, ops, cx, cy + 2, 1, fg);
}
}
// Draw submenu arrow indicator
if (item->subMenu) {
int32_t arrowX = px + pw - SUBMENU_ARROW_WIDTH - POPUP_BEVEL_WIDTH;
int32_t arrowY = itemY + ctx->font.charHeight / 2;
for (int32_t row = -SUBMENU_ARROW_HALF; row <= SUBMENU_ARROW_HALF; row++) {
int32_t len = SUBMENU_ARROW_HALF + 1 - (row < 0 ? -row : row);
if (len > 0) {
drawHLine(d, ops, arrowX + (row < 0 ? SUBMENU_ARROW_HALF + row : SUBMENU_ARROW_HALF - row), arrowY + row, len, fg);
}
}
}
itemY += ctx->font.charHeight;
}
}
// ============================================================
// dvxCreateWindow
// ============================================================
WindowT *dvxCreateWindow(AppContextT *ctx, const char *title, int32_t x, int32_t y, int32_t w, int32_t h, bool resizable) {
WindowT *win = wmCreateWindow(&ctx->stack, &ctx->display, title, x, y, w, h, resizable);
if (win) {
// Raise and focus
int32_t idx = ctx->stack.count - 1;
wmSetFocus(&ctx->stack, &ctx->dirty, idx);
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
}
return win;
}
// ============================================================
// dvxCreateWindowCentered
// ============================================================
WindowT *dvxCreateWindowCentered(AppContextT *ctx, const char *title, int32_t w, int32_t h, bool resizable) {
int32_t x = (ctx->display.width - w) / 2;
int32_t y = (ctx->display.height - h) / 2;
return dvxCreateWindow(ctx, title, x, y, w, h, resizable);
}
// ============================================================
// dvxAddAccel
// ============================================================
//
// Accelerator entries are pre-normalized at registration time: the key
// is uppercased and modifier bits are masked to just Ctrl|Alt. This
// moves the normalization cost from the hot path (every keypress) to
// the cold path (one-time setup), so checkAccelTable can do a simple
// integer compare per entry.
void dvxAddAccel(AccelTableT *table, int32_t key, int32_t modifiers, int32_t cmdId) {
if (!table || table->count >= MAX_ACCEL_ENTRIES) {
return;
}
int32_t normKey = key;
if (normKey >= 'a' && normKey <= 'z') {
normKey = normKey - 32;
}
AccelEntryT *e = &table->entries[table->count++];
e->key = key;
e->modifiers = modifiers;
e->cmdId = cmdId;
e->normKey = normKey;
e->normMods = modifiers & (ACCEL_CTRL | ACCEL_ALT);
}
// ============================================================
// dvxClipboardCopy / dvxClipboardGet
// ============================================================
//
// The clipboard is a simple in-process text buffer managed by the
// platform layer (clipboardCopy/clipboardGet). There is no inter-process
// clipboard because DVX runs as a single-process windowing system — all
// windows share the same address space. The thin wrappers here exist to
// keep the platform layer out of application code's include path.
void dvxClipboardCopy(const char *text, int32_t len) {
clipboardCopy(text, len);
}
const char *dvxClipboardGet(int32_t *outLen) {
return clipboardGet(outLen);
}
// ============================================================
// dvxCascadeWindows
// ============================================================
//
// Arranges windows in the classic cascade pattern: each window is the same
// size (2/3 of screen), offset diagonally by the title bar height so each
// title bar remains visible. When the cascade would go off-screen, it wraps
// back to (0,0). This matches DESQview/X and Windows 3.x cascade behavior.
// The step size is title_height + border_width so exactly one title bar's
// worth of the previous window peeks out above and to the left.
void dvxCascadeWindows(AppContextT *ctx) {
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
int32_t offsetX = 0;
int32_t offsetY = 0;
int32_t step = CHROME_TITLE_HEIGHT + CHROME_BORDER_WIDTH;
int32_t winW = screenW * 2 / 3;
int32_t winH = screenH * 2 / 3;
if (winW < MIN_WINDOW_W) {
winW = MIN_WINDOW_W;
}
if (winH < MIN_WINDOW_H) {
winH = MIN_WINDOW_H;
}
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (win->minimized || !win->visible) {
continue;
}
repositionWindow(ctx, win, offsetX, offsetY, winW, winH);
offsetX += step;
offsetY += step;
// Wrap around if we'd go off screen
if (offsetX + winW > screenW || offsetY + winH > screenH) {
offsetX = 0;
offsetY = 0;
}
}
}
// ============================================================
// dvxCreateAccelTable
// ============================================================
AccelTableT *dvxCreateAccelTable(void) {
AccelTableT *table = (AccelTableT *)calloc(1, sizeof(AccelTableT));
return table;
}
// ============================================================
// dvxDestroyWindow
// ============================================================
void dvxDestroyWindow(AppContextT *ctx, WindowT *win) {
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
wmDestroyWindow(&ctx->stack, win);
// Focus the new top window
if (ctx->stack.count > 0) {
wmSetFocus(&ctx->stack, &ctx->dirty, ctx->stack.count - 1);
}
}
// ============================================================
// dvxFitWindow
// ============================================================
//
// Resizes a window to exactly fit its widget tree's minimum size,
// accounting for chrome overhead (title bar, borders, optional menu bar).
// Used after building a dialog's widget tree to size the dialog
// automatically rather than requiring the caller to compute sizes manually.
void dvxFitWindow(AppContextT *ctx, WindowT *win) {
if (!ctx || !win || !win->widgetRoot) {
return;
}
// Measure the widget tree to get minimum content size
widgetCalcMinSizeTree(win->widgetRoot, &ctx->font);
int32_t contentW = win->widgetRoot->calcMinW;
int32_t contentH = win->widgetRoot->calcMinH;
// Compute chrome overhead
int32_t topChrome = CHROME_TOTAL_TOP;
if (win->menuBar) {
topChrome += CHROME_MENU_HEIGHT;
}
int32_t newW = contentW + CHROME_TOTAL_SIDE * 2;
int32_t newH = contentH + topChrome + CHROME_TOTAL_BOTTOM;
// Dirty old position
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
// Resize
win->w = newW;
win->h = newH;
wmUpdateContentRect(win);
wmReallocContentBuf(win, &ctx->display);
// Dirty new position
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
// Invalidate widget tree so it repaints at the new size
wgtInvalidate(win->widgetRoot);
}
// ============================================================
// dvxFreeAccelTable
// ============================================================
void dvxFreeAccelTable(AccelTableT *table) {
free(table);
}
// ============================================================
// dvxFreeImage
// ============================================================
void dvxFreeImage(uint8_t *data) {
free(data);
}
// ============================================================
// dvxGetBlitOps
// ============================================================
const BlitOpsT *dvxGetBlitOps(const AppContextT *ctx) {
return &ctx->blitOps;
}
// ============================================================
// dvxGetColors
// ============================================================
const ColorSchemeT *dvxGetColors(const AppContextT *ctx) {
return &ctx->colors;
}
// ============================================================
// dvxGetDisplay
// ============================================================
DisplayT *dvxGetDisplay(AppContextT *ctx) {
return &ctx->display;
}
// ============================================================
// dvxGetFont
// ============================================================
const BitmapFontT *dvxGetFont(const AppContextT *ctx) {
return &ctx->font;
}
// ============================================================
// dvxInit
// ============================================================
//
// One-shot initialization of all GUI subsystems. The layered init order
// matters: video must be up before draw ops can be selected (since draw
// ops depend on pixel format), and colors must be packed after the
// display format is known.
int32_t dvxInit(AppContextT *ctx, int32_t requestedW, int32_t requestedH, int32_t preferredBpp) {
memset(ctx, 0, sizeof(*ctx));
platformInit();
if (videoInit(&ctx->display, requestedW, requestedH, preferredBpp) != 0) {
return -1;
}
// Draw ops are pixel-format-dependent function pointers (e.g., 16bpp
// vs 32bpp span fill). Selected once here, then used everywhere.
drawInit(&ctx->blitOps, &ctx->display);
wmInit(&ctx->stack);
dirtyListInit(&ctx->dirty);
// 8x16 is the only font size currently supported. Fixed-width bitmap
// fonts are used throughout because variable-width text measurement
// would add complexity and cost on every text draw without much
// benefit at 640x480 resolution.
ctx->font = dvxFont8x16;
memcpy(ctx->cursors, dvxCursors, sizeof(dvxCursors));
ctx->cursorId = CURSOR_ARROW;
initColorScheme(ctx);
// Pre-pack cursor colors once. packColor converts RGB to the native
// pixel format, which is too expensive to do per-frame.
ctx->cursorFg = packColor(&ctx->display, 255, 255, 255);
ctx->cursorBg = packColor(&ctx->display, 0, 0, 0);
platformMouseInit(ctx->display.width, ctx->display.height);
ctx->hasMouseWheel = platformMouseWheelInit();
ctx->mouseX = ctx->display.width / 2;
ctx->mouseY = ctx->display.height / 2;
ctx->prevMouseX = ctx->mouseX;
ctx->prevMouseY = ctx->mouseY;
ctx->running = true;
ctx->lastIconClickId = -1;
ctx->lastIconClickTime = 0;
ctx->lastCloseClickId = -1;
ctx->lastCloseClickTime = 0;
ctx->lastTitleClickId = -1;
ctx->lastTitleClickTime = 0;
ctx->wheelDirection = 1;
ctx->dblClickTicks = DBLCLICK_THRESHOLD;
sDblClickTicks = DBLCLICK_THRESHOLD;
// Pre-compute fixed-point 16.16 reciprocal of character height so
// popup menu item index calculation can use multiply+shift instead
// of division. On a 486, integer divide is 40+ cycles; this
// reciprocal trick reduces it to ~10 cycles (imul + shr).
ctx->charHeightRecip = ((uint32_t)0x10000 + (uint32_t)ctx->font.charHeight - 1) / (uint32_t)ctx->font.charHeight;
// Dirty the entire screen so the first compositeAndFlush paints everything
dirtyListAdd(&ctx->dirty, 0, 0, ctx->display.width, ctx->display.height);
return 0;
}
// ============================================================
// dvxLoadImage
// ============================================================
//
// Public image loading API. Loads any image file supported by stb_image
// (BMP, PNG, JPEG, GIF, etc.) and converts the RGB pixels to the
// display's native pixel format for direct use with rectCopy, wgtImage,
// wgtImageButton, or any other pixel-data consumer. The caller owns the
// returned buffer and must free it with dvxFreeImage().
uint8_t *dvxLoadImage(const AppContextT *ctx, const char *path, int32_t *outW, int32_t *outH, int32_t *outPitch) {
if (!ctx || !path) {
return NULL;
}
const DisplayT *d = &ctx->display;
int imgW;
int imgH;
int channels;
uint8_t *rgb = stbi_load(path, &imgW, &imgH, &channels, 3);
if (!rgb) {
return NULL;
}
int32_t bpp = d->format.bytesPerPixel;
int32_t pitch = imgW * bpp;
uint8_t *buf = (uint8_t *)malloc(pitch * imgH);
if (!buf) {
stbi_image_free(rgb);
return NULL;
}
for (int32_t y = 0; y < imgH; y++) {
for (int32_t x = 0; x < imgW; x++) {
const uint8_t *src = rgb + (y * imgW + x) * 3;
uint32_t color = packColor(d, src[0], src[1], src[2]);
uint8_t *dst = buf + y * pitch + x * bpp;
if (bpp == 1) {
*dst = (uint8_t)color;
} else if (bpp == 2) {
*(uint16_t *)dst = (uint16_t)color;
} else {
*(uint32_t *)dst = color;
}
}
}
stbi_image_free(rgb);
if (outW) {
*outW = imgW;
}
if (outH) {
*outH = imgH;
}
if (outPitch) {
*outPitch = pitch;
}
return buf;
}
// ============================================================
// dvxInvalidateRect
// ============================================================
void dvxInvalidateRect(AppContextT *ctx, WindowT *win, int32_t x, int32_t y, int32_t w, int32_t h) {
// Convert from content-relative to screen coordinates
int32_t screenX = win->x + win->contentX + x;
int32_t screenY = win->y + win->contentY + y;
dirtyListAdd(&ctx->dirty, screenX, screenY, w, h);
}
// ============================================================
// dvxInvalidateWindow
// ============================================================
void dvxInvalidateWindow(AppContextT *ctx, WindowT *win) {
// Call the window's paint callback to update the content buffer
// before marking the screen dirty. This means raw-paint apps only
// need to call dvxInvalidateWindow — onPaint fires automatically.
if (win->onPaint) {
RectT fullRect = {0, 0, win->contentW, win->contentH};
win->onPaint(win, &fullRect);
}
win->contentDirty = true;
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
}
// ============================================================
// dvxMaximizeWindow
// ============================================================
void dvxMaximizeWindow(AppContextT *ctx, WindowT *win) {
wmMaximize(&ctx->stack, &ctx->dirty, &ctx->display, win);
}
// ============================================================
// dvxMinimizeWindow
// ============================================================
void dvxMinimizeWindow(AppContextT *ctx, WindowT *win) {
wmMinimize(&ctx->stack, &ctx->dirty, win);
}
// ============================================================
// dvxQuit
// ============================================================
void dvxQuit(AppContextT *ctx) {
ctx->running = false;
}
// ============================================================
// dvxRun
// ============================================================
void dvxRun(AppContextT *ctx) {
while (dvxUpdate(ctx)) {
// dvxUpdate returns false when the GUI wants to exit
}
}
// ============================================================
// dvxUpdate
// ============================================================
//
// Single iteration of the main event loop. This is the fundamental
// heartbeat of the GUI. The sequence is:
// 1. Poll hardware (mouse position/buttons, keyboard buffer)
// 2. Dispatch events (route input to windows, menus, widgets)
// 3. Update tooltip visibility
// 4. Poll ANSI terminal widgets (check for new data from PTYs)
// 5. Periodic tasks (minimized icon thumbnail refresh)
// 6. Composite dirty regions and flush to LFB
// 7. If nothing was dirty: run idle callback or yield CPU
//
// The idle callback mechanism exists so applications can do background
// work (e.g., polling serial ports, processing network data) when the
// GUI has nothing to paint. Without it, the loop would busy-wait or
// yield the CPU slice. With it, the application gets a callback to do
// useful work. platformYield is the fallback — it calls INT 28h (DOS
// idle) or SDL_Delay (Linux) to avoid burning CPU when truly idle.
bool dvxUpdate(AppContextT *ctx) {
if (!ctx->running) {
return false;
}
pollMouse(ctx);
pollKeyboard(ctx);
dispatchEvents(ctx);
updateTooltip(ctx);
pollAnsiTermWidgets(ctx);
wgtUpdateCursorBlink();
ctx->frameCount++;
if (ctx->frameCount % ICON_REFRESH_INTERVAL == 0) {
refreshMinimizedIcons(ctx);
}
if (ctx->dirty.count > 0) {
compositeAndFlush(ctx);
} else if (ctx->idleCallback) {
ctx->idleCallback(ctx->idleCtx);
} else {
platformYield();
}
// Release key-pressed button after one frame. The button was set to
// "pressed" state in dispatchAccelKey; here we clear it and fire
// onClick. The one-frame delay ensures the pressed visual state
// renders before the callback runs (which may open a dialog, etc.).
if (sKeyPressedBtn) {
if (sKeyPressedBtn->type == WidgetImageButtonE) {
sKeyPressedBtn->as.imageButton.pressed = false;
} else {
sKeyPressedBtn->as.button.pressed = false;
}
if (sKeyPressedBtn->onClick) {
sKeyPressedBtn->onClick(sKeyPressedBtn);
}
wgtInvalidate(sKeyPressedBtn);
sKeyPressedBtn = NULL;
}
ctx->prevMouseX = ctx->mouseX;
ctx->prevMouseY = ctx->mouseY;
ctx->prevMouseButtons = ctx->mouseButtons;
return ctx->running;
}
// ============================================================
// dvxSaveImage
// ============================================================
//
// Save native-format pixel data to a PNG file. Converts from the
// display's native pixel format to RGB, then encodes as PNG via
// stb_image_write. This is the general-purpose image save function;
// dvxScreenshot and dvxWindowScreenshot are convenience wrappers
// around it for common use cases.
int32_t dvxSaveImage(const AppContextT *ctx, const uint8_t *data, int32_t w, int32_t h, int32_t pitch, const char *path) {
if (!ctx || !data || !path || w <= 0 || h <= 0) {
return -1;
}
uint8_t *rgb = bufferToRgb(&ctx->display, data, w, h, pitch);
if (!rgb) {
return -1;
}
int32_t result = stbi_write_png(path, w, h, 3, rgb, w * 3) ? 0 : -1;
free(rgb);
return result;
}
// ============================================================
// dvxScreenshot
// ============================================================
//
// Save the entire screen (backbuffer) to a PNG file. Uses the backbuffer
// rather than the LFB because reading from video memory through PCI/ISA
// is extremely slow on period hardware (uncacheable MMIO reads). The
// backbuffer is in system RAM and is always coherent with the LFB since
// we only write to the LFB, never read.
int32_t dvxScreenshot(AppContextT *ctx, const char *path) {
DisplayT *d = &ctx->display;
uint8_t *rgb = bufferToRgb(d, d->backBuf, d->width, d->height, d->pitch);
if (!rgb) {
return -1;
}
int32_t result = stbi_write_png(path, d->width, d->height, 3, rgb, d->width * 3) ? 0 : -1;
free(rgb);
return result;
}
// ============================================================
// dvxSetMouseConfig
// ============================================================
void dvxSetMouseConfig(AppContextT *ctx, int32_t wheelDir, int32_t dblClickMs, int32_t accelThreshold) {
ctx->wheelDirection = (wheelDir < 0) ? -1 : 1;
ctx->dblClickTicks = (clock_t)dblClickMs * CLOCKS_PER_SEC / 1000;
sDblClickTicks = ctx->dblClickTicks;
if (accelThreshold > 0) {
platformMouseSetAccel(accelThreshold);
}
}
// ============================================================
// dvxShutdown
// ============================================================
void dvxShutdown(AppContextT *ctx) {
// Destroy all remaining windows
while (ctx->stack.count > 0) {
wmDestroyWindow(&ctx->stack, ctx->stack.windows[ctx->stack.count - 1]);
}
videoShutdown(&ctx->display);
}
// ============================================================
// dvxSetTitle
// ============================================================
void dvxSetTitle(AppContextT *ctx, WindowT *win, const char *title) {
wmSetTitle(win, &ctx->dirty, title);
}
// ============================================================
// dvxSetWindowIcon
// ============================================================
int32_t dvxSetWindowIcon(AppContextT *ctx, WindowT *win, const char *path) {
return wmSetIcon(win, path, &ctx->display);
}
// ============================================================
// dvxWindowScreenshot
// ============================================================
//
// Save a window's content buffer to a PNG file. Because each window has
// its own persistent content buffer (not a shared backbuffer), this
// captures the full content even if the window is partially or fully
// occluded by other windows. This is a unique advantage of the per-window
// content buffer architecture.
int32_t dvxWindowScreenshot(AppContextT *ctx, WindowT *win, const char *path) {
if (!win || !win->contentBuf) {
return -1;
}
uint8_t *rgb = bufferToRgb(&ctx->display, win->contentBuf, win->contentW, win->contentH, win->contentPitch);
if (!rgb) {
return -1;
}
int32_t result = stbi_write_png(path, win->contentW, win->contentH, 3, rgb, win->contentW * 3) ? 0 : -1;
free(rgb);
return result;
}
// ============================================================
// dvxTileWindows
// ============================================================
//
// Tile windows in a grid. The grid dimensions are chosen so columns =
// ceil(sqrt(n)), which produces a roughly square grid. This is better than
// always using rows or columns because it maximizes the minimum dimension
// of each tile (a 1xN or Nx1 layout makes windows very narrow or short).
// The last row may have fewer windows; those get wider tiles to fill the
// remaining screen width, avoiding dead space.
//
// The integer sqrt is computed by a simple loop rather than calling sqrt()
// to avoid pulling in floating-point math on DJGPP targets.
void dvxTileWindows(AppContextT *ctx) {
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
// Count eligible windows
int32_t count = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (!win->minimized && win->visible) {
count++;
}
}
if (count == 0) {
return;
}
// Integer ceil(sqrt(count)) for column count
int32_t cols = 1;
while (cols * cols < count) {
cols++;
}
int32_t rows = (count + cols - 1) / cols;
int32_t tileW = screenW / cols;
int32_t tileH = screenH / rows;
if (tileW < MIN_WINDOW_W) {
tileW = MIN_WINDOW_W;
}
if (tileH < MIN_WINDOW_H) {
tileH = MIN_WINDOW_H;
}
int32_t slot = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (win->minimized || !win->visible) {
continue;
}
int32_t row = slot / cols;
int32_t col = slot % cols;
// Last row: fewer windows get wider tiles
int32_t remaining = count - row * cols;
int32_t rowCols = (remaining < cols) ? remaining : cols;
int32_t cellW = screenW / rowCols;
repositionWindow(ctx, win, col * cellW, row * tileH, cellW, tileH);
slot++;
}
}
// ============================================================
// dvxTileWindowsH
// ============================================================
//
// Horizontal tiling: windows side by side left to right, each the full
// screen height. Good for comparing two documents or viewing output
// alongside source. With many windows the tiles become very narrow, but
// MIN_WINDOW_W prevents them from becoming unusably small.
void dvxTileWindowsH(AppContextT *ctx) {
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
// Count eligible windows
int32_t count = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (!win->minimized && win->visible) {
count++;
}
}
if (count == 0) {
return;
}
int32_t tileW = screenW / count;
if (tileW < MIN_WINDOW_W) {
tileW = MIN_WINDOW_W;
}
int32_t slot = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (win->minimized || !win->visible) {
continue;
}
repositionWindow(ctx, win, slot * tileW, 0, tileW, screenH);
slot++;
}
}
// ============================================================
// dvxTileWindowsV
// ============================================================
//
// Vertical tiling: windows stacked top to bottom, each the full screen
// width. The complement of dvxTileWindowsH.
void dvxTileWindowsV(AppContextT *ctx) {
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
// Count eligible windows
int32_t count = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (!win->minimized && win->visible) {
count++;
}
}
if (count == 0) {
return;
}
int32_t tileH = screenH / count;
if (tileH < MIN_WINDOW_H) {
tileH = MIN_WINDOW_H;
}
int32_t slot = 0;
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (win->minimized || !win->visible) {
continue;
}
repositionWindow(ctx, win, 0, slot * tileH, screenW, tileH);
slot++;
}
}
// ============================================================
// executeSysMenuCmd
// ============================================================
//
// Executes a system menu (window control menu) command. The system menu
// is the DESQview/X equivalent of the Win3.x control-menu box — it
// provides Restore, Move, Size, Minimize, Maximize, and Close. Keyboard
// move/resize mode is entered by setting kbMoveResize state, which causes
// pollKeyboard to intercept arrow keys until Enter/Esc.
static void executeSysMenuCmd(AppContextT *ctx, int32_t cmd) {
WindowT *win = findWindowById(ctx, ctx->sysMenu.windowId);
closeSysMenu(ctx);
if (!win) {
return;
}
switch (cmd) {
case SysMenuRestoreE:
if (win->maximized) {
wmRestore(&ctx->stack, &ctx->dirty, &ctx->display, win);
}
break;
case SysMenuMoveE:
ctx->kbMoveResize.mode = KbModeMoveE;
ctx->kbMoveResize.windowId = win->id;
ctx->kbMoveResize.origX = win->x;
ctx->kbMoveResize.origY = win->y;
break;
case SysMenuSizeE:
ctx->kbMoveResize.mode = KbModeResizeE;
ctx->kbMoveResize.windowId = win->id;
ctx->kbMoveResize.origX = win->x;
ctx->kbMoveResize.origY = win->y;
ctx->kbMoveResize.origW = win->w;
ctx->kbMoveResize.origH = win->h;
break;
case SysMenuMinimizeE:
if (ctx->modalWindow != win) {
wmMinimize(&ctx->stack, &ctx->dirty, win);
dirtyListAdd(&ctx->dirty, 0, ctx->display.height - ICON_TOTAL_SIZE - ICON_SPACING, ctx->display.width, ICON_TOTAL_SIZE + ICON_SPACING);
}
break;
case SysMenuMaximizeE:
if (win->resizable && !win->maximized) {
wmMaximize(&ctx->stack, &ctx->dirty, &ctx->display, win);
}
break;
case SysMenuCloseE:
if (win->onClose) {
win->onClose(win);
} else {
dvxDestroyWindow(ctx, win);
}
break;
}
}
// ============================================================
// findWindowById
// ============================================================
static WindowT *findWindowById(AppContextT *ctx, int32_t id) {
for (int32_t i = 0; i < ctx->stack.count; i++) {
if (ctx->stack.windows[i]->id == id) {
return ctx->stack.windows[i];
}
}
return NULL;
}
// ============================================================
// handleMouseButton
// ============================================================
//
// Handles a left-button press that is not consumed by a drag, popup, or
// system menu. Uses wmHitTest to determine what part of what window was
// clicked:
// hitPart 0: content area (forwarded to window's onMouse callback)
// hitPart 1: title bar (begins mouse drag)
// hitPart 2: close/sys-menu gadget (single-click opens sys menu,
// double-click closes — DESQview/X convention)
// hitPart 3: resize border (begins edge/corner resize)
// hitPart 4: menu bar (opens popup for clicked menu)
// hitPart 5/6: vertical/horizontal scrollbar
// hitPart 7: minimize button
// hitPart 8: maximize/restore button
//
// Windows are raised-and-focused on click regardless of which part was
// hit, ensuring the clicked window always comes to the front.
static void handleMouseButton(AppContextT *ctx, int32_t mx, int32_t my, int32_t buttons) {
// Modal window gating: only the modal window receives clicks
if (ctx->modalWindow) {
int32_t hitPart;
int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart);
if (hitIdx >= 0 && ctx->stack.windows[hitIdx] != ctx->modalWindow) {
return;
}
}
// Check for click on minimized icon first
int32_t iconIdx = wmMinimizedIconHit(&ctx->stack, &ctx->display, mx, my);
if (iconIdx >= 0) {
WindowT *iconWin = ctx->stack.windows[iconIdx];
clock_t now = clock();
if (ctx->lastIconClickId == iconWin->id &&
(now - ctx->lastIconClickTime) < ctx->dblClickTicks) {
// Double-click: restore minimized window
// Dirty the entire icon strip area
dirtyListAdd(&ctx->dirty, 0,
ctx->display.height - ICON_TOTAL_SIZE - ICON_SPACING,
ctx->display.width, ICON_TOTAL_SIZE + ICON_SPACING);
wmRestoreMinimized(&ctx->stack, &ctx->dirty, iconWin);
ctx->lastIconClickId = -1;
} else {
// First click — record for double-click detection
ctx->lastIconClickTime = now;
ctx->lastIconClickId = iconWin->id;
}
return;
}
int32_t hitPart;
int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart);
if (hitIdx < 0) {
return; // clicked on desktop
}
WindowT *win = ctx->stack.windows[hitIdx];
// Raise and focus if not already
if (hitIdx != ctx->stack.focusedIdx) {
wmRaiseWindow(&ctx->stack, &ctx->dirty, hitIdx);
// After raise, the window is now at count-1
hitIdx = ctx->stack.count - 1;
wmSetFocus(&ctx->stack, &ctx->dirty, hitIdx);
}
switch (hitPart) {
case HIT_CONTENT:
if (win->onMouse) {
int32_t relX = mx - win->x - win->contentX;
int32_t relY = my - win->y - win->contentY;
win->onMouse(win, relX, relY, buttons);
}
break;
case HIT_TITLE:
{
clock_t now = clock();
if (win->resizable &&
ctx->lastTitleClickId == win->id &&
(now - ctx->lastTitleClickTime) < ctx->dblClickTicks) {
// Double-click: toggle maximize/restore
ctx->lastTitleClickId = -1;
if (win->maximized) {
wmRestore(&ctx->stack, &ctx->dirty, &ctx->display, win);
} else {
wmMaximize(&ctx->stack, &ctx->dirty, &ctx->display, win);
}
} else {
ctx->lastTitleClickTime = now;
ctx->lastTitleClickId = win->id;
wmDragBegin(&ctx->stack, hitIdx, mx, my);
}
}
break;
case HIT_CLOSE:
{
clock_t now = clock();
if (ctx->lastCloseClickId == win->id &&
(now - ctx->lastCloseClickTime) < ctx->dblClickTicks) {
ctx->lastCloseClickId = -1;
closeSysMenu(ctx);
if (win->onClose) {
win->onClose(win);
} else {
dvxDestroyWindow(ctx, win);
}
} else {
ctx->lastCloseClickTime = now;
ctx->lastCloseClickId = win->id;
openSysMenu(ctx, win);
}
}
break;
case HIT_RESIZE:
{
int32_t edge = wmResizeEdgeHit(win, mx, my);
wmResizeBegin(&ctx->stack, hitIdx, edge, mx, my);
}
break;
case HIT_MENU:
{
if (!win->menuBar) {
break;
}
int32_t relX = mx - win->x;
for (int32_t i = 0; i < win->menuBar->menuCount; i++) {
MenuT *menu = &win->menuBar->menus[i];
if (relX >= menu->barX && relX < menu->barX + menu->barW) {
openPopupAtMenu(ctx, win, i);
break;
}
}
}
break;
case HIT_VSCROLL:
wmScrollbarClick(&ctx->stack, &ctx->dirty, hitIdx, SCROLL_VERTICAL, mx, my);
break;
case HIT_HSCROLL:
wmScrollbarClick(&ctx->stack, &ctx->dirty, hitIdx, SCROLL_HORIZONTAL, mx, my);
break;
case HIT_MINIMIZE:
if (ctx->modalWindow != win) {
wmMinimize(&ctx->stack, &ctx->dirty, win);
// Dirty the icon strip area so the new icon gets drawn
dirtyListAdd(&ctx->dirty, 0,
ctx->display.height - ICON_TOTAL_SIZE - ICON_SPACING,
ctx->display.width, ICON_TOTAL_SIZE + ICON_SPACING);
}
break;
case HIT_MAXIMIZE:
if (win->maximized) {
wmRestore(&ctx->stack, &ctx->dirty, &ctx->display, win);
} else {
wmMaximize(&ctx->stack, &ctx->dirty, &ctx->display, win);
}
break;
}
}
// ============================================================
// initColorScheme
// ============================================================
//
// Colors are pre-packed to native pixel format at init time so no
// per-pixel conversion is needed during drawing. The scheme is inspired
// by GEOS Ensemble with Motif-style 3D bevels: teal desktop, grey window
// chrome with white highlights and dark shadows to create the raised/sunken
// illusion. The dark charcoal active title bar distinguishes it from
// GEOS's blue, giving DV/X its own identity.
static void initColorScheme(AppContextT *ctx) {
DisplayT *d = &ctx->display;
// GEOS Ensemble Motif-style color scheme
ctx->colors.desktop = packColor(d, 0, 128, 128); // GEOS teal desktop
ctx->colors.windowFace = packColor(d, 192, 192, 192); // standard Motif grey
ctx->colors.windowHighlight = packColor(d, 255, 255, 255);
ctx->colors.windowShadow = packColor(d, 128, 128, 128);
ctx->colors.activeTitleBg = packColor(d, 48, 48, 48); // GEOS dark charcoal
ctx->colors.activeTitleFg = packColor(d, 255, 255, 255);
ctx->colors.inactiveTitleBg = packColor(d, 160, 160, 160); // lighter grey
ctx->colors.inactiveTitleFg = packColor(d, 64, 64, 64);
ctx->colors.contentBg = packColor(d, 192, 192, 192);
ctx->colors.contentFg = packColor(d, 0, 0, 0);
ctx->colors.menuBg = packColor(d, 192, 192, 192);
ctx->colors.menuFg = packColor(d, 0, 0, 0);
ctx->colors.menuHighlightBg = packColor(d, 48, 48, 48);
ctx->colors.menuHighlightFg = packColor(d, 255, 255, 255);
ctx->colors.buttonFace = packColor(d, 192, 192, 192);
ctx->colors.scrollbarBg = packColor(d, 192, 192, 192);
ctx->colors.scrollbarFg = packColor(d, 128, 128, 128);
ctx->colors.scrollbarTrough = packColor(d, 160, 160, 160); // GEOS lighter trough
}
// ============================================================
// openContextMenu — open a context menu at a screen position
// ============================================================
//
// Context menus reuse the same popup system as menu bar popups but with
// isContextMenu=true. The difference affects dismiss behavior: context
// menus close on any click outside (since there's no menu bar to switch
// to), while menu bar popups allow horizontal mouse movement to switch
// between top-level menus. Position is clamped to screen edges so the
// popup doesn't go off-screen.
static void openContextMenu(AppContextT *ctx, WindowT *win, MenuT *menu, int32_t screenX, int32_t screenY) {
if (!menu || menu->itemCount <= 0) {
return;
}
closeAllPopups(ctx);
closeSysMenu(ctx);
ctx->popup.active = true;
ctx->popup.isContextMenu = true;
ctx->popup.windowId = win->id;
ctx->popup.menuIdx = -1;
ctx->popup.menu = menu;
ctx->popup.hoverItem = -1;
ctx->popup.depth = 0;
calcPopupSize(ctx, menu, &ctx->popup.popupW, &ctx->popup.popupH);
// Position at mouse, clamped to screen
ctx->popup.popupX = screenX;
ctx->popup.popupY = screenY;
if (ctx->popup.popupX + ctx->popup.popupW > ctx->display.width) {
ctx->popup.popupX = ctx->display.width - ctx->popup.popupW;
}
if (ctx->popup.popupY + ctx->popup.popupH > ctx->display.height) {
ctx->popup.popupY = ctx->display.height - ctx->popup.popupH;
}
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
}
// ============================================================
// openPopupAtMenu — open top-level popup for a menu bar menu
// ============================================================
//
// Opens the dropdown for a menu bar item (e.g., "File", "Edit"). Any
// existing popup chain is closed first, then a new top-level popup is
// positioned directly below the menu bar item, aligned with its barX
// coordinate. This is called both from mouse clicks on the menu bar
// and from keyboard navigation (Alt+key, Left/Right arrows).
static void openPopupAtMenu(AppContextT *ctx, WindowT *win, int32_t menuIdx) {
if (!win->menuBar || menuIdx < 0 || menuIdx >= win->menuBar->menuCount) {
return;
}
// Close any existing popup chain first
closeAllPopups(ctx);
MenuT *menu = &win->menuBar->menus[menuIdx];
ctx->popup.active = true;
ctx->popup.isContextMenu = false;
ctx->popup.windowId = win->id;
ctx->popup.menuIdx = menuIdx;
ctx->popup.menu = menu;
ctx->popup.popupX = win->x + menu->barX;
ctx->popup.popupY = win->y + CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT + CHROME_MENU_HEIGHT;
// Mark the menu bar item as active (depressed look)
win->menuBar->activeIdx = menuIdx;
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT + CHROME_MENU_HEIGHT);
ctx->popup.hoverItem = -1;
ctx->popup.depth = 0;
calcPopupSize(ctx, menu, &ctx->popup.popupW, &ctx->popup.popupH);
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
}
// ============================================================
// openSubMenu — open submenu for the currently hovered item
// ============================================================
//
// Pushes the current popup state onto parentStack and opens the submenu
// as the new current level. The submenu is positioned at the right edge
// of the current popup, vertically aligned with the hovered item.
// MAX_SUBMENU_DEPTH prevents runaway nesting from overflowing the stack.
static void openSubMenu(AppContextT *ctx) {
if (!ctx->popup.active || !ctx->popup.menu) {
return;
}
int32_t idx = ctx->popup.hoverItem;
if (idx < 0 || idx >= ctx->popup.menu->itemCount) {
return;
}
MenuItemT *item = &ctx->popup.menu->items[idx];
if (!item->subMenu) {
return;
}
if (ctx->popup.depth >= MAX_SUBMENU_DEPTH) {
return;
}
// Push current state to parent stack
PopupLevelT *pl = &ctx->popup.parentStack[ctx->popup.depth];
pl->menu = ctx->popup.menu;
pl->menuIdx = ctx->popup.menuIdx;
pl->popupX = ctx->popup.popupX;
pl->popupY = ctx->popup.popupY;
pl->popupW = ctx->popup.popupW;
pl->popupH = ctx->popup.popupH;
pl->hoverItem = ctx->popup.hoverItem;
ctx->popup.depth++;
// Open submenu at right edge of current popup, aligned with hovered item
ctx->popup.menu = item->subMenu;
ctx->popup.popupX = pl->popupX + pl->popupW - POPUP_BEVEL_WIDTH;
ctx->popup.popupY = pl->popupY + POPUP_BEVEL_WIDTH + idx * ctx->font.charHeight;
ctx->popup.hoverItem = -1;
calcPopupSize(ctx, ctx->popup.menu, &ctx->popup.popupW, &ctx->popup.popupH);
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY,
ctx->popup.popupW, ctx->popup.popupH);
}
// ============================================================
// openSysMenu
// ============================================================
//
// The system menu is a separate popup from the regular menu system
// because it has different semantics: it's tied to the window's close
// gadget (top-left icon), uses its own SysMenuItemT type with
// enabled/disabled state, and dispatches to executeSysMenuCmd rather
// than the window's onMenu callback. Items are dynamically enabled
// based on window state (e.g., Restore is only enabled when maximized,
// Size is disabled when maximized or non-resizable). Triggered by
// single-click on the close gadget or Alt+Space.
static void openSysMenu(AppContextT *ctx, WindowT *win) {
closeAllPopups(ctx);
if (ctx->sysMenu.active) {
closeSysMenu(ctx);
return;
}
ctx->sysMenu.itemCount = 0;
ctx->sysMenu.windowId = win->id;
SysMenuItemT *item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "&Restore", MAX_MENU_LABEL - 1);
item->cmd = SysMenuRestoreE;
item->separator = false;
item->enabled = win->maximized;
item->accelKey = accelParse(item->label);
// Move — disabled when maximized
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "&Move", MAX_MENU_LABEL - 1);
item->cmd = SysMenuMoveE;
item->separator = false;
item->enabled = !win->maximized;
item->accelKey = accelParse(item->label);
// Size — only if resizable and not maximized
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "&Size", MAX_MENU_LABEL - 1);
item->cmd = SysMenuSizeE;
item->separator = false;
item->enabled = win->resizable && !win->maximized;
item->accelKey = accelParse(item->label);
// Minimize — not available on modal windows
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "Mi&nimize", MAX_MENU_LABEL - 1);
item->cmd = SysMenuMinimizeE;
item->separator = false;
item->enabled = !win->modal;
item->accelKey = accelParse(item->label);
// Maximize — only if resizable and not maximized
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "Ma&ximize", MAX_MENU_LABEL - 1);
item->cmd = SysMenuMaximizeE;
item->separator = false;
item->enabled = win->resizable && !win->maximized;
item->accelKey = accelParse(item->label);
// Separator
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
memset(item, 0, sizeof(*item));
item->separator = true;
// Close
item = &ctx->sysMenu.items[ctx->sysMenu.itemCount++];
strncpy(item->label, "&Close", MAX_MENU_LABEL - 1);
item->cmd = SysMenuCloseE;
item->separator = false;
item->enabled = true;
item->accelKey = accelParse(item->label);
// Compute popup geometry — position below the close gadget
ctx->sysMenu.popupX = win->x + CHROME_BORDER_WIDTH;
ctx->sysMenu.popupY = win->y + CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT;
if (win->menuBar) {
ctx->sysMenu.popupY += CHROME_MENU_HEIGHT;
}
int32_t maxW = 0;
for (int32_t i = 0; i < ctx->sysMenu.itemCount; i++) {
if (!ctx->sysMenu.items[i].separator) {
int32_t w = textWidthAccel(&ctx->font, ctx->sysMenu.items[i].label);
if (w > maxW) {
maxW = w;
}
}
}
ctx->sysMenu.popupW = maxW + CHROME_TITLE_PAD * 2 + POPUP_ITEM_PAD_H;
ctx->sysMenu.popupH = ctx->sysMenu.itemCount * ctx->font.charHeight + POPUP_BEVEL_WIDTH * 2;
ctx->sysMenu.hoverItem = -1;
ctx->sysMenu.active = true;
dirtyListAdd(&ctx->dirty, ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH);
}
// ============================================================
// pollAnsiTermWidgets — poll and repaint all ANSI term widgets
// ============================================================
//
// ANSI terminal widgets have asynchronous data sources (PTYs, serial
// ports) that produce output between frames. This function walks every
// window's widget tree looking for AnsiTerm widgets, polls them for new
// data, and if data arrived, triggers a targeted repaint of just the
// affected rows. The fine-grained dirty rect (just the changed rows
// rather than the whole window) is critical for terminal performance —
// a single character echo should only flush one row to the LFB, not
// the entire terminal viewport.
static void pollAnsiTermWidgets(AppContextT *ctx) {
for (int32_t i = 0; i < ctx->stack.count; i++) {
WindowT *win = ctx->stack.windows[i];
if (win->widgetRoot) {
pollAnsiTermWidgetsWalk(ctx, win->widgetRoot, win);
}
}
}
// ============================================================
// pollAnsiTermWidgetsWalk — recursive helper
// ============================================================
static void pollAnsiTermWidgetsWalk(AppContextT *ctx, WidgetT *w, WindowT *win) {
if (w->type == WidgetAnsiTermE) {
wgtAnsiTermPoll(w);
int32_t dirtyY = 0;
int32_t dirtyH = 0;
if (wgtAnsiTermRepaint(w, &dirtyY, &dirtyH) > 0) {
win->contentDirty = true;
// Dirty only the affected rows (in screen coords) instead of
// the entire window. This dramatically reduces compositor and
// LFB flush work for cursor blink and single-row updates.
int32_t scrollY = win->vScroll ? win->vScroll->value : 0;
int32_t rectX = win->x + win->contentX;
int32_t rectY = win->y + win->contentY + dirtyY - scrollY;
int32_t rectW = win->contentW;
dirtyListAdd(&ctx->dirty, rectX, rectY, rectW, dirtyH);
}
}
for (WidgetT *child = w->firstChild; child; child = child->nextSibling) {
pollAnsiTermWidgetsWalk(ctx, child, win);
}
}
// ============================================================
// pollKeyboard
// ============================================================
//
// Drains the keyboard buffer and dispatches each key through a priority
// chain. The priority order is important — higher priority handlers
// consume the key and skip lower ones via 'continue':
//
// 1. Alt+Tab / Shift+Alt+Tab — window cycling (always works)
// 2. Alt+F4 — close focused window
// 3. F10 — activate/toggle menu bar
// 4. Keyboard move/resize mode (arrow keys captured exclusively)
// 5. Alt+Space — system menu toggle
// 6. System menu keyboard navigation (arrows, enter, esc, accel)
// 7. Alt+key — menu bar / widget accelerator dispatch
// 8. Popup menu keyboard navigation (arrows, enter, esc, accel)
// 9. Accelerator table on focused window (Ctrl+S, etc.)
// 10. Tab/Shift+Tab — widget focus cycling
// 11. Fall-through to focused window's onKey callback
//
// Key encoding: ASCII keys use their ASCII value; extended keys (arrows,
// function keys) use scancode | 0x100 to distinguish from ASCII 0.
// This avoids needing a separate "is_extended" flag.
static void pollKeyboard(AppContextT *ctx) {
int32_t shiftFlags = platformKeyboardGetModifiers();
ctx->keyModifiers = shiftFlags;
bool shiftHeld = (shiftFlags & KEY_MOD_SHIFT) != 0;
PlatformKeyEventT evt;
while (platformKeyboardRead(&evt)) {
int32_t scancode = evt.scancode;
int32_t ascii = evt.ascii;
// Alt+Tab / Shift+Alt+Tab — cycle windows.
// Unlike Windows, there's no task-switcher overlay here — each press
// immediately rotates the window stack and focuses the new top.
// Alt+Tab rotates the top window to the bottom of the stack (so the
// second window becomes visible). Shift+Alt+Tab does the reverse,
// pulling the bottom window to the top.
if (ascii == 0 && scancode == 0xA5) {
if (ctx->stack.count > 1) {
if (shiftHeld) {
wmRaiseWindow(&ctx->stack, &ctx->dirty, 0);
wmSetFocus(&ctx->stack, &ctx->dirty, ctx->stack.count - 1);
} else {
// Rotate: move top to bottom, shift everything else up
WindowT *top = ctx->stack.windows[ctx->stack.count - 1];
dirtyListAdd(&ctx->dirty, top->x, top->y, top->w, top->h);
// Shift all windows up
for (int32_t i = ctx->stack.count - 1; i > 0; i--) {
ctx->stack.windows[i] = ctx->stack.windows[i - 1];
}
ctx->stack.windows[0] = top;
top->focused = false;
// Focus the new top window
wmSetFocus(&ctx->stack, &ctx->dirty, ctx->stack.count - 1);
dirtyListAdd(&ctx->dirty, ctx->stack.windows[ctx->stack.count - 1]->x,
ctx->stack.windows[ctx->stack.count - 1]->y,
ctx->stack.windows[ctx->stack.count - 1]->w,
ctx->stack.windows[ctx->stack.count - 1]->h);
}
}
continue;
}
// Alt+F4 — close focused window
if (ascii == 0 && scancode == 0x6B) {
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->onClose) {
win->onClose(win);
}
}
continue;
}
// F10 — activate menu bar
if (ascii == 0 && scancode == 0x44) {
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->menuBar && win->menuBar->menuCount > 0) {
if (ctx->popup.active) {
closeAllPopups(ctx);
} else {
dispatchAccelKey(ctx, win->menuBar->menus[0].accelKey);
}
}
}
continue;
}
// Keyboard move/resize mode — intercept all keys
if (ctx->kbMoveResize.mode != KbModeNoneE) {
WindowT *kbWin = findWindowById(ctx, ctx->kbMoveResize.windowId);
if (!kbWin) {
ctx->kbMoveResize.mode = KbModeNoneE;
continue;
}
if (ascii == 0x1B) {
// Cancel — restore original position/size
dirtyListAdd(&ctx->dirty, kbWin->x, kbWin->y, kbWin->w, kbWin->h);
kbWin->x = ctx->kbMoveResize.origX;
kbWin->y = ctx->kbMoveResize.origY;
if (ctx->kbMoveResize.mode == KbModeResizeE) {
kbWin->w = ctx->kbMoveResize.origW;
kbWin->h = ctx->kbMoveResize.origH;
wmUpdateContentRect(kbWin);
wmReallocContentBuf(kbWin, &ctx->display);
if (kbWin->onResize) {
kbWin->onResize(kbWin, kbWin->contentW, kbWin->contentH);
}
if (kbWin->onPaint) {
kbWin->onPaint(kbWin, NULL);
}
}
dirtyListAdd(&ctx->dirty, kbWin->x, kbWin->y, kbWin->w, kbWin->h);
ctx->kbMoveResize.mode = KbModeNoneE;
continue;
}
if (ascii == 0x0D) {
// Confirm
ctx->kbMoveResize.mode = KbModeNoneE;
continue;
}
if (ctx->kbMoveResize.mode == KbModeMoveE) {
int32_t oldX = kbWin->x;
int32_t oldY = kbWin->y;
if (ascii == 0 && scancode == 0x48) {
kbWin->y -= KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x50) {
kbWin->y += KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x4B) {
kbWin->x -= KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x4D) {
kbWin->x += KB_MOVE_STEP;
}
// Clamp: keep title bar reachable
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
int32_t minVisible = 50;
if (kbWin->y < 0) {
kbWin->y = 0;
}
if (kbWin->y + CHROME_BORDER_WIDTH + CHROME_TITLE_HEIGHT > screenH) {
kbWin->y = screenH - CHROME_BORDER_WIDTH - CHROME_TITLE_HEIGHT;
}
if (kbWin->x + kbWin->w < minVisible) {
kbWin->x = minVisible - kbWin->w;
}
if (kbWin->x > screenW - minVisible) {
kbWin->x = screenW - minVisible;
}
if (kbWin->x != oldX || kbWin->y != oldY) {
dirtyListAdd(&ctx->dirty, oldX, oldY, kbWin->w, kbWin->h);
dirtyListAdd(&ctx->dirty, kbWin->x, kbWin->y, kbWin->w, kbWin->h);
}
} else {
// KbModeResizeE
int32_t newW = kbWin->w;
int32_t newH = kbWin->h;
if (ascii == 0 && scancode == 0x4D) {
newW += KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x4B) {
newW -= KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x50) {
newH += KB_MOVE_STEP;
} else if (ascii == 0 && scancode == 0x48) {
newH -= KB_MOVE_STEP;
}
if (newW < MIN_WINDOW_W) {
newW = MIN_WINDOW_W;
}
if (newH < MIN_WINDOW_H) {
newH = MIN_WINDOW_H;
}
if (kbWin->maxW > 0 && newW > kbWin->maxW) {
newW = kbWin->maxW;
}
if (kbWin->maxH > 0 && newH > kbWin->maxH) {
newH = kbWin->maxH;
}
// Clamp to screen boundaries
int32_t screenW = ctx->display.width;
int32_t screenH = ctx->display.height;
if (kbWin->x + newW > screenW) {
newW = screenW - kbWin->x;
}
if (kbWin->y + newH > screenH) {
newH = screenH - kbWin->y;
}
if (newW != kbWin->w || newH != kbWin->h) {
dirtyListAdd(&ctx->dirty, kbWin->x, kbWin->y, kbWin->w, kbWin->h);
kbWin->w = newW;
kbWin->h = newH;
wmUpdateContentRect(kbWin);
wmReallocContentBuf(kbWin, &ctx->display);
if (kbWin->onResize) {
kbWin->onResize(kbWin, kbWin->contentW, kbWin->contentH);
}
if (kbWin->onPaint) {
kbWin->onPaint(kbWin, NULL);
}
dirtyListAdd(&ctx->dirty, kbWin->x, kbWin->y, kbWin->w, kbWin->h);
}
}
continue;
}
// Alt+Space — open/close system menu
// Enhanced INT 16h: Alt+Space returns scancode 0x39, ascii 0x20
// Must check Alt modifier (bit 3) to distinguish from plain Space
if (scancode == 0x39 && ascii == 0x20 && (shiftFlags & KEY_MOD_ALT)) {
if (ctx->sysMenu.active) {
closeSysMenu(ctx);
} else if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
openSysMenu(ctx, win);
}
continue;
}
// System menu keyboard navigation
if (ctx->sysMenu.active) {
// Alt+key — close system menu and let it fall through to accel dispatch
if (ascii == 0 && platformAltScanToChar(scancode)) {
closeSysMenu(ctx);
// Fall through to dispatchAccelKey below
} else if (ascii == 0x1B) {
closeSysMenu(ctx);
continue;
} else if (ascii == 0 && scancode == 0x48) {
// Up arrow
int32_t idx = ctx->sysMenu.hoverItem;
for (int32_t tries = 0; tries < ctx->sysMenu.itemCount; tries++) {
idx--;
if (idx < 0) {
idx = ctx->sysMenu.itemCount - 1;
}
if (!ctx->sysMenu.items[idx].separator) {
break;
}
}
ctx->sysMenu.hoverItem = idx;
dirtyListAdd(&ctx->dirty, ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH);
continue;
} else if (ascii == 0 && scancode == 0x50) {
// Down arrow
int32_t idx = ctx->sysMenu.hoverItem;
for (int32_t tries = 0; tries < ctx->sysMenu.itemCount; tries++) {
idx++;
if (idx >= ctx->sysMenu.itemCount) {
idx = 0;
}
if (!ctx->sysMenu.items[idx].separator) {
break;
}
}
ctx->sysMenu.hoverItem = idx;
dirtyListAdd(&ctx->dirty, ctx->sysMenu.popupX, ctx->sysMenu.popupY, ctx->sysMenu.popupW, ctx->sysMenu.popupH);
continue;
} else if (ascii == 0x0D) {
// Enter — execute selected item
if (ctx->sysMenu.hoverItem >= 0 && ctx->sysMenu.hoverItem < ctx->sysMenu.itemCount) {
SysMenuItemT *item = &ctx->sysMenu.items[ctx->sysMenu.hoverItem];
if (item->enabled && !item->separator) {
executeSysMenuCmd(ctx, item->cmd);
}
} else {
closeSysMenu(ctx);
}
continue;
} else if (ascii != 0) {
// Accelerator key match
char lc = (char)tolower(ascii);
for (int32_t k = 0; k < ctx->sysMenu.itemCount; k++) {
if (ctx->sysMenu.items[k].accelKey == lc && ctx->sysMenu.items[k].enabled && !ctx->sysMenu.items[k].separator) {
executeSysMenuCmd(ctx, ctx->sysMenu.items[k].cmd);
goto nextKey;
}
}
// No sys menu match — try menu bar accelerators
closeSysMenu(ctx);
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->menuBar) {
for (int32_t i = 0; i < win->menuBar->menuCount; i++) {
if (win->menuBar->menus[i].accelKey == lc) {
dispatchAccelKey(ctx, lc);
goto nextKey;
}
}
}
}
continue;
} else {
continue;
}
}
// Check for Alt+key (BIOS returns ascii=0 with specific scancodes)
if (ascii == 0 && platformAltScanToChar(scancode)) {
char accelKey = platformAltScanToChar(scancode);
if (dispatchAccelKey(ctx, accelKey)) {
continue;
}
}
// Popup menu keyboard navigation (arrows, enter, esc)
if (ctx->popup.active && ascii == 0) {
MenuT *curMenu = ctx->popup.menu;
// Up arrow
if (scancode == 0x48) {
if (curMenu && curMenu->itemCount > 0) {
int32_t idx = ctx->popup.hoverItem;
for (int32_t tries = 0; tries < curMenu->itemCount; tries++) {
idx--;
if (idx < 0) {
idx = curMenu->itemCount - 1;
}
if (!curMenu->items[idx].separator) {
break;
}
}
ctx->popup.hoverItem = idx;
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH);
}
continue;
}
// Down arrow
if (scancode == 0x50) {
if (curMenu && curMenu->itemCount > 0) {
int32_t idx = ctx->popup.hoverItem;
for (int32_t tries = 0; tries < curMenu->itemCount; tries++) {
idx++;
if (idx >= curMenu->itemCount) {
idx = 0;
}
if (!curMenu->items[idx].separator) {
break;
}
}
ctx->popup.hoverItem = idx;
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH);
}
continue;
}
// Left arrow — close submenu, or switch to previous top-level menu
if (scancode == 0x4B) {
if (ctx->popup.depth > 0) {
closePopupLevel(ctx);
} else {
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
if (win && win->menuBar && win->menuBar->menuCount > 1) {
int32_t newIdx = ctx->popup.menuIdx - 1;
if (newIdx < 0) {
newIdx = win->menuBar->menuCount - 1;
}
openPopupAtMenu(ctx, win, newIdx);
}
}
continue;
}
// Right arrow — open submenu, or switch to next top-level menu
if (scancode == 0x4D) {
// If hovered item has a submenu, open it
if (curMenu && ctx->popup.hoverItem >= 0 && ctx->popup.hoverItem < curMenu->itemCount) {
MenuItemT *hItem = &curMenu->items[ctx->popup.hoverItem];
if (hItem->subMenu && hItem->enabled) {
openSubMenu(ctx);
continue;
}
}
// Otherwise switch to next top-level menu
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
if (win && win->menuBar && win->menuBar->menuCount > 1) {
int32_t newIdx = ctx->popup.menuIdx + 1;
if (newIdx >= win->menuBar->menuCount) {
newIdx = 0;
}
openPopupAtMenu(ctx, win, newIdx);
}
continue;
}
}
// Enter executes highlighted popup menu item (or opens submenu)
if (ctx->popup.active && ascii == 0x0D) {
MenuT *curMenu = ctx->popup.menu;
if (curMenu && ctx->popup.hoverItem >= 0 && ctx->popup.hoverItem < curMenu->itemCount) {
MenuItemT *item = &curMenu->items[ctx->popup.hoverItem];
if (item->subMenu && item->enabled) {
openSubMenu(ctx);
} else if (item->enabled && !item->separator) {
int32_t menuId = item->id;
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
closeAllPopups(ctx);
if (win && win->onMenu) {
win->onMenu(win, menuId);
}
}
} else {
closeAllPopups(ctx);
}
continue;
}
// Check for plain key accelerator in open popup menu
if (ctx->popup.active && ascii != 0) {
char lc = (ascii >= 'A' && ascii <= 'Z') ? (char)(ascii + 32) : (char)ascii;
MenuT *curMenu = ctx->popup.menu;
// Try matching an item in the current popup
if (curMenu) {
for (int32_t k = 0; k < curMenu->itemCount; k++) {
MenuItemT *item = &curMenu->items[k];
if (item->accelKey == lc && item->enabled && !item->separator) {
if (item->subMenu) {
ctx->popup.hoverItem = k;
dirtyListAdd(&ctx->dirty, ctx->popup.popupX, ctx->popup.popupY, ctx->popup.popupW, ctx->popup.popupH);
openSubMenu(ctx);
} else {
int32_t menuId = item->id;
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
closeAllPopups(ctx);
if (win && win->onMenu) {
win->onMenu(win, menuId);
}
}
goto nextKey;
}
}
}
// No match in current popup — try switching to another top-level menu
WindowT *win = findWindowById(ctx, ctx->popup.windowId);
if (win && win->menuBar) {
for (int32_t i = 0; i < win->menuBar->menuCount; i++) {
if (win->menuBar->menus[i].accelKey == lc && i != ctx->popup.menuIdx) {
openPopupAtMenu(ctx, win, i);
goto nextKey;
}
}
}
}
// ESC closes open dropdown/combobox popup
if (sOpenPopup && ascii == 0x1B) {
// Dirty the popup list area
WindowT *popWin = sOpenPopup->window;
int32_t popX;
int32_t popY;
int32_t popW;
int32_t popH;
widgetDropdownPopupRect(sOpenPopup, &ctx->font, popWin->contentH, &popX, &popY, &popW, &popH);
dirtyListAdd(&ctx->dirty, popWin->x + popWin->contentX + popX, popWin->y + popWin->contentY + popY, popW, popH);
WidgetT *closing = sOpenPopup;
sOpenPopup = NULL;
if (closing->type == WidgetDropdownE) {
closing->as.dropdown.open = false;
} else if (closing->type == WidgetComboBoxE) {
closing->as.comboBox.open = false;
}
wgtInvalidate(closing);
continue;
}
// ESC closes one popup level (or all if at top level)
if (ctx->popup.active && ascii == 0x1B) {
closePopupLevel(ctx);
continue;
}
// Check accelerator table on focused window
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
int32_t key = ascii ? ascii : (scancode | 0x100);
if (checkAccelTable(ctx, win, key, shiftFlags)) {
continue;
}
}
// Tab / Shift-Tab — cycle focus between widgets
// Tab: scancode=0x0F, ascii=0x09
// Shift-Tab: scancode=0x0F, ascii=0x00
if (scancode == 0x0F && (ascii == 0x09 || ascii == 0)) {
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->widgetRoot) {
// Find currently focused widget
WidgetT *current = NULL;
WidgetT *fstack[64];
int32_t ftop = 0;
fstack[ftop++] = win->widgetRoot;
while (ftop > 0) {
WidgetT *w = fstack[--ftop];
if (w->focused && widgetIsFocusable(w->type)) {
// Don't tab out of the terminal — it swallows Tab
if (w->type == WidgetAnsiTermE) {
current = NULL;
break;
}
current = w;
break;
}
for (WidgetT *c = w->firstChild; c; c = c->nextSibling) {
if (c->visible && ftop < 64) {
fstack[ftop++] = c;
}
}
}
// Terminal swallowed Tab — send to widget system instead
if (current == NULL) {
// Check if a terminal is focused
ftop = 0;
fstack[ftop++] = win->widgetRoot;
bool termFocused = false;
while (ftop > 0) {
WidgetT *w = fstack[--ftop];
if (w->focused && w->type == WidgetAnsiTermE) {
termFocused = true;
break;
}
for (WidgetT *c = w->firstChild; c; c = c->nextSibling) {
if (c->visible && ftop < 64) {
fstack[ftop++] = c;
}
}
}
if (termFocused) {
// Terminal has focus — send Tab to it
if (win->onKey) {
win->onKey(win, ascii ? ascii : (scancode | 0x100), shiftFlags);
}
continue;
}
}
WidgetT *next;
if (ascii == 0x09) {
next = widgetFindNextFocusable(win->widgetRoot, current);
} else {
next = widgetFindPrevFocusable(win->widgetRoot, current);
}
if (next) {
sOpenPopup = NULL;
if (sFocusedWidget) {
sFocusedWidget->focused = false;
}
sFocusedWidget = next;
next->focused = true;
// Scroll the widget into view if needed
int32_t scrollX = win->hScroll ? win->hScroll->value : 0;
int32_t scrollY = win->vScroll ? win->vScroll->value : 0;
int32_t virtX = next->x + scrollX;
int32_t virtY = next->y + scrollY;
if (win->vScroll) {
if (virtY < win->vScroll->value) {
win->vScroll->value = virtY;
} else if (virtY + next->h > win->vScroll->value + win->contentH) {
win->vScroll->value = virtY + next->h - win->contentH;
}
win->vScroll->value = clampInt(win->vScroll->value, win->vScroll->min, win->vScroll->max);
}
if (win->hScroll) {
if (virtX < win->hScroll->value) {
win->hScroll->value = virtX;
} else if (virtX + next->w > win->hScroll->value + win->contentW) {
win->hScroll->value = virtX + next->w - win->contentW;
}
win->hScroll->value = clampInt(win->hScroll->value, win->hScroll->min, win->hScroll->max);
}
wgtInvalidate(win->widgetRoot);
}
}
}
continue;
}
// Send to focused window
if (ctx->stack.focusedIdx >= 0) {
WindowT *win = ctx->stack.windows[ctx->stack.focusedIdx];
if (win->onKey) {
win->onKey(win, ascii ? ascii : (scancode | 0x100), shiftFlags);
}
}
continue;
nextKey:;
}
}
// ============================================================
// pollMouse
// ============================================================
static void pollMouse(AppContextT *ctx) {
int32_t mx;
int32_t my;
int32_t buttons;
platformMousePoll(&mx, &my, &buttons);
ctx->mouseX = mx;
ctx->mouseY = my;
ctx->mouseButtons = buttons;
ctx->mouseWheel = platformMouseWheelPoll();
}
// ============================================================
// refreshMinimizedIcons
// ============================================================
//
// Minimized windows show a thumbnail of their content. When the content
// changes (e.g., a terminal receives output while minimized), the icon
// thumbnail needs updating. Rather than refreshing all dirty icons every
// frame (which could cause a burst of repaints), this function refreshes
// at most ONE icon per call, using a round-robin index (iconRefreshIdx)
// so each dirty icon gets its turn. Called every ICON_REFRESH_INTERVAL
// frames, this spreads the cost across time. Windows with custom iconData
// (loaded from .bmp/.png) are skipped since their thumbnails don't change.
static void refreshMinimizedIcons(AppContextT *ctx) {
WindowStackT *ws = &ctx->stack;
DisplayT *d = &ctx->display;
int32_t count = 0;
int32_t iconIdx = 0;
for (int32_t i = 0; i < ws->count; i++) {
WindowT *win = ws->windows[i];
if (!win->visible || !win->minimized) {
continue;
}
if (!win->iconData && win->contentDirty) {
if (count >= ctx->iconRefreshIdx) {
int32_t ix = ICON_SPACING + iconIdx * (ICON_TOTAL_SIZE + ICON_SPACING);
int32_t iy = d->height - ICON_TOTAL_SIZE - ICON_SPACING;
dirtyListAdd(&ctx->dirty, ix, iy, ICON_TOTAL_SIZE, ICON_TOTAL_SIZE);
win->contentDirty = false;
ctx->iconRefreshIdx = count + 1;
return;
}
count++;
}
iconIdx++;
}
// Wrapped past the end — reset for next cycle
ctx->iconRefreshIdx = 0;
}
// ============================================================
// repositionWindow — move/resize a window, dirty old & new, fire callbacks
// ============================================================
//
// Shared helper for tiling/cascading. Dirties both the old and new
// positions (the old area needs repainting because the window moved away,
// the new area needs repainting because the window appeared there).
// Also reallocates the content buffer and fires onResize/onPaint so the
// window's content scales to the new dimensions.
static void repositionWindow(AppContextT *ctx, WindowT *win, int32_t x, int32_t y, int32_t w, int32_t h) {
// Dirty old position
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
// Un-maximize if needed
if (win->maximized) {
win->maximized = false;
}
win->x = x;
win->y = y;
win->w = w;
win->h = h;
wmUpdateContentRect(win);
wmReallocContentBuf(win, &ctx->display);
if (win->onResize) {
win->onResize(win, win->contentW, win->contentH);
}
if (win->onPaint) {
RectT fullRect = {0, 0, win->contentW, win->contentH};
win->onPaint(win, &fullRect);
win->contentDirty = true;
}
// Dirty new position
dirtyListAdd(&ctx->dirty, win->x, win->y, win->w, win->h);
}
// ============================================================
// updateCursorShape
// ============================================================
//
// Updates the software cursor shape based on what the mouse is hovering
// over. The cursor is software-rendered (drawn in the compositor pass)
// rather than using a hardware cursor because VESA VBE doesn't provide
// hardware cursor support, and hardware cursors on VGA are limited to
// text mode. The shape priority is:
// 1. Active resize drag — keep the edge-specific resize cursor
// 2. ListView column resize drag
// 3. Splitter drag
// 4. Hover over resize edge — show directional resize cursor
// 5. Hover over ListView column border — horizontal resize cursor
// 6. Hover over splitter bar — orientation-specific resize cursor
// 7. Default arrow cursor
static void updateCursorShape(AppContextT *ctx) {
int32_t newCursor = CURSOR_ARROW;
int32_t mx = ctx->mouseX;
int32_t my = ctx->mouseY;
// During active resize, keep the resize cursor
if (ctx->stack.resizeWindow >= 0) {
int32_t edge = ctx->stack.resizeEdge;
bool horiz = (edge & (RESIZE_LEFT | RESIZE_RIGHT)) != 0;
bool vert = (edge & (RESIZE_TOP | RESIZE_BOTTOM)) != 0;
if (horiz && vert) {
if ((edge & RESIZE_LEFT && edge & RESIZE_TOP) ||
(edge & RESIZE_RIGHT && edge & RESIZE_BOTTOM)) {
newCursor = CURSOR_RESIZE_DIAG_NWSE;
} else {
newCursor = CURSOR_RESIZE_DIAG_NESW;
}
} else if (horiz) {
newCursor = CURSOR_RESIZE_H;
} else {
newCursor = CURSOR_RESIZE_V;
}
}
// Active ListView column resize drag
else if (sResizeListView) {
newCursor = CURSOR_RESIZE_H;
}
// Active splitter drag
else if (sDragSplitter) {
newCursor = sDragSplitter->as.splitter.vertical ? CURSOR_RESIZE_H : CURSOR_RESIZE_V;
}
// Not in an active drag/resize — check what we're hovering
else if (ctx->stack.dragWindow < 0 && ctx->stack.scrollWindow < 0) {
int32_t hitPart;
int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart);
if (hitIdx >= 0 && hitPart == HIT_RESIZE) {
// Hovering over a resize edge
WindowT *win = ctx->stack.windows[hitIdx];
int32_t edge = wmResizeEdgeHit(win, mx, my);
bool horiz = (edge & (RESIZE_LEFT | RESIZE_RIGHT)) != 0;
bool vert = (edge & (RESIZE_TOP | RESIZE_BOTTOM)) != 0;
if (horiz && vert) {
if ((edge & RESIZE_LEFT && edge & RESIZE_TOP) ||
(edge & RESIZE_RIGHT && edge & RESIZE_BOTTOM)) {
newCursor = CURSOR_RESIZE_DIAG_NWSE;
} else {
newCursor = CURSOR_RESIZE_DIAG_NESW;
}
} else if (horiz) {
newCursor = CURSOR_RESIZE_H;
} else if (vert) {
newCursor = CURSOR_RESIZE_V;
}
} else if (hitIdx >= 0 && hitPart == HIT_CONTENT) {
// Hovering over content area — check for ListView column border
WindowT *win = ctx->stack.windows[hitIdx];
if (win->widgetRoot) {
int32_t cx = mx - win->x - win->contentX;
int32_t cy = my - win->y - win->contentY;
int32_t scrollX = win->hScroll ? win->hScroll->value : 0;
int32_t scrollY = win->vScroll ? win->vScroll->value : 0;
int32_t vx = cx + scrollX;
int32_t vy = cy + scrollY;
WidgetT *hit = widgetHitTest(win->widgetRoot, vx, vy);
if (hit && hit->type == WidgetListViewE && widgetListViewColBorderHit(hit, vx, vy)) {
newCursor = CURSOR_RESIZE_H;
}
// Walk into splitters (NO_HIT_RECURSE stops widgetHitTest at the outermost one)
while (hit && hit->type == WidgetSplitterE) {
int32_t pos = hit->as.splitter.dividerPos;
bool onBar;
if (hit->as.splitter.vertical) {
int32_t barX = hit->x + pos;
onBar = (vx >= barX && vx < barX + SPLITTER_BAR_W);
} else {
int32_t barY = hit->y + pos;
onBar = (vy >= barY && vy < barY + SPLITTER_BAR_W);
}
if (onBar) {
newCursor = hit->as.splitter.vertical ? CURSOR_RESIZE_H : CURSOR_RESIZE_V;
break;
}
// Not on this splitter's bar — check children for nested splitters
WidgetT *inner = NULL;
for (WidgetT *c = hit->firstChild; c; c = c->nextSibling) {
if (c->visible && vx >= c->x && vx < c->x + c->w && vy >= c->y && vy < c->y + c->h) {
inner = c;
}
}
hit = inner;
}
}
}
}
// If cursor shape changed, dirty the cursor area
if (newCursor != ctx->cursorId) {
dirtyCursorArea(ctx, mx, my);
ctx->cursorId = newCursor;
}
}
// ============================================================
// updateTooltip — show/hide tooltip based on hover state
// ============================================================
//
// Tooltip lifecycle: when the mouse stops moving over a widget that has
// a tooltip string set, a timer starts. After TOOLTIP_DELAY_MS (500ms),
// the tooltip appears. Any mouse movement or button press hides it and
// resets the timer. This avoids tooltip flicker during normal mouse use
// while still being responsive when the user hovers intentionally.
//
// The widget lookup walks into NO_HIT_RECURSE containers (like toolbars)
// to find the deepest child with a tooltip, so toolbar buttons can have
// individual tooltips even though the toolbar itself handles hit testing.
static void updateTooltip(AppContextT *ctx) {
clock_t now = clock();
clock_t threshold = (clock_t)TOOLTIP_DELAY_MS * CLOCKS_PER_SEC / 1000;
int32_t mx = ctx->mouseX;
int32_t my = ctx->mouseY;
// Mouse moved or button pressed — hide tooltip and reset timer
if (mx != ctx->prevMouseX || my != ctx->prevMouseY || ctx->mouseButtons) {
if (ctx->tooltipText) {
// Dirty old tooltip area
dirtyListAdd(&ctx->dirty, ctx->tooltipX, ctx->tooltipY, ctx->tooltipW, ctx->tooltipH);
ctx->tooltipText = NULL;
}
ctx->tooltipHoverStart = now;
return;
}
// Already showing a tooltip
if (ctx->tooltipText) {
return;
}
// Not enough time has passed
if ((now - ctx->tooltipHoverStart) < threshold) {
return;
}
// Don't show tooltips while popups/menus are active
if (ctx->popup.active || ctx->sysMenu.active) {
return;
}
// Find the widget under the cursor
int32_t hitPart;
int32_t hitIdx = wmHitTest(&ctx->stack, mx, my, &hitPart);
if (hitIdx < 0 || hitPart != 0) {
return;
}
WindowT *win = ctx->stack.windows[hitIdx];
if (!win->widgetRoot) {
return;
}
int32_t cx = mx - win->x - win->contentX;
int32_t cy = my - win->y - win->contentY;
int32_t scrollX = win->hScroll ? win->hScroll->value : 0;
int32_t scrollY = win->vScroll ? win->vScroll->value : 0;
int32_t vx = cx + scrollX;
int32_t vy = cy + scrollY;
WidgetT *hit = widgetHitTest(win->widgetRoot, vx, vy);
// Walk into NO_HIT_RECURSE containers to find deepest child
while (hit && hit->wclass && (hit->wclass->flags & WCLASS_NO_HIT_RECURSE)) {
WidgetT *inner = NULL;
for (WidgetT *c = hit->firstChild; c; c = c->nextSibling) {
if (c->visible && vx >= c->x && vx < c->x + c->w && vy >= c->y && vy < c->y + c->h) {
inner = c;
}
}
if (!inner) {
break;
}
// If the inner child has a tooltip, use it; otherwise check if it's another container
if (inner->tooltip) {
hit = inner;
break;
}
if (inner->wclass && (inner->wclass->flags & WCLASS_NO_HIT_RECURSE)) {
hit = inner;
} else {
WidgetT *deep = widgetHitTest(inner, vx, vy);
hit = deep ? deep : inner;
break;
}
}
if (!hit || !hit->tooltip) {
return;
}
// Show the tooltip
ctx->tooltipText = hit->tooltip;
int32_t tw = textWidth(&ctx->font, hit->tooltip) + TOOLTIP_PAD * 2;
int32_t th = ctx->font.charHeight + TOOLTIP_PAD * 2;
// Position below and right of cursor
ctx->tooltipX = mx + 12;
ctx->tooltipY = my + 16;
// Keep on screen
if (ctx->tooltipX + tw > ctx->display.width) {
ctx->tooltipX = ctx->display.width - tw;
}
if (ctx->tooltipY + th > ctx->display.height) {
ctx->tooltipY = my - th - 4;
}
ctx->tooltipW = tw;
ctx->tooltipH = th;
// Dirty the tooltip area
dirtyListAdd(&ctx->dirty, ctx->tooltipX, ctx->tooltipY, tw, th);
}