1087 lines
24 KiB
C
1087 lines
24 KiB
C
/*
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* Warehouse for JoeyLib - A Sokoban Clone
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* Copyright (C) 2020 Scott Duensing <scott@kangaroopunch.com>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdarg.h>
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#include <math.h>
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#include <stddclmr.h>
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#define JOEY_MAIN
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#include "joey.h"
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#ifdef JOEY_IIGS
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segment "warehouse";
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#endif
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#ifdef DMALLOC
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#define DMALLOC_FUNC_CHECK
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#include "dmalloc.h"
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#endif
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#define MAX_WIDTH 20
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#define MAX_HEIGHT 12
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#define TILE_NOTHING 0
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#define TILE_WALL 1
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#define TILE_FLOOR 2
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#define TILE_GOAL 3
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#define TILE_CRATE 4
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#define TILE_PLAYER 5
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#define TILE_PLAYER_ON_GOAL 6
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#define TILE_CRATE_ON_GOAL 7
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#define TILE_COUNT 8
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typedef struct PuzzleS {
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byte offsetX;
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byte offsetY;
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byte width;
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byte height;
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byte puzzle[MAX_WIDTH][MAX_HEIGHT];
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} PuzzleT;
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typedef struct SaveS {
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jint16 lastPuzzle;
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jint16 solvedSize;
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byte *solved;
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} SaveT;
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typedef struct CoordS {
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byte x;
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byte y;
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} CoordT;
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static jlImgT *fontI = NULL;
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static jlImgT *tilesI = NULL;
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static jlImgT *aboutI = NULL;
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static jlImgT *helpI = NULL;
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static jint16 puzzleCount;
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static jint16 puzzleCurrent;
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static jint16 puzzleLast;
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static jint16 puzzleSolved;
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static jint32 *puzzleIndex = NULL;
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static PuzzleT puzzle;
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static SaveT saveGameData;
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static byte puzzleNow[MAX_WIDTH][MAX_HEIGHT];
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static byte puzzleBefore[MAX_WIDTH][MAX_HEIGHT];
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static byte avatarX;
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static byte avatarY;
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static byte avatarXLast;
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static byte avatarYLast;
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static byte avatarXStart;
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static byte avatarYStart;
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static byte crateCount;
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static byte crateInitialCount;
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static byte cratesOnTarget;
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static byte cratesInitiallyOnTarget;
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//static char puzzleChars[] = { "_# .$@+*" };
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static CoordT tileLookup[TILE_COUNT] = {
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{ 10 * 8, 0 },
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{ 0 * 8, 0 },
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{ 2 * 8, 0 },
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{ 4 * 8, 0 },
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{ 6 * 8, 0 },
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{ 8 * 8, 0 },
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{ 8 * 8, 0 },
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{ 6 * 8, 0 }
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};
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void countSolved(void);
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void drawAvatar(void);
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byte drawMenu(const char *title, const char *menuItems[], byte *height, byte *offsetX, byte *offsetY);
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void drawPuzzle(void);
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void forceFullRedraw(void);
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void levelComplete(void);
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void loadPuzzle(void);
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bool mainMenu(void);
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char menu(const char *title, const char *menuItems[], char selected);
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void moveCrate(byte sx, byte sy, byte dx, byte dy);
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void play(void);
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void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...);
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bool readInput(byte *key);
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void redraw(void);
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void resetPuzzle(void);
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void saveGame(void);
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void selectLevel(void);
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void showImage(jlImgT *image);
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void showPalette(void);
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void ticker(void);
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void title(void);
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void countSolved(void) {
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byte data;
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char bit = 0;
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jint16 index = -1;
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jint16 p;
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puzzleSolved = 0;
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// Count number of solved puzzles.
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for (p=0; p<puzzleCount; p++) {
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bit--;
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if (bit < 0) {
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bit = 7;
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index++;
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data = saveGameData.solved[index];
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}
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if (data & (1 << bit)) {
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puzzleSolved++;
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}
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}
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}
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void drawAvatar(void) {
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jint16 x = 0; // Screen (tile) coordinates.
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jint16 y = 0;
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CoordT t;
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x = ((avatarX << 1) + puzzle.offsetX) << 3;
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y = ((avatarY << 1) + puzzle.offsetY) << 3;
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t = tileLookup[TILE_PLAYER];
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x, t.y, x, y );
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x + 8, t.y, x + 8, y );
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x, t.y + 8, x, y + 8);
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x + 8, t.y + 8, x + 8, y + 8);
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}
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byte drawMenu(const char *title, const char *menuItems[], byte *height, byte *offsetX, byte *offsetY) {
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jint16 count = 0;
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jint16 lx = ((byte)221 % 40) << 3; // Left-hand block ASCII
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jint16 ly = ((byte)221 / 40) << 3;
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jint16 rx = ((byte)222 % 40) << 3; // Right-hand block ASCII
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jint16 ry = ((byte)222 / 40) << 3;
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jint16 tx = ((byte)223 % 40) << 3; // Top-half block ASCII
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jint16 ty = ((byte)223 / 40) << 3;
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jint16 bx = ((byte)220 % 40) << 3; // Bottom-half block ASCII
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jint16 by = ((byte)220 / 40) << 3;
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jint16 x1;
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jint16 y1;
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jint16 x2;
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jint16 y2;
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jint16 y3;
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byte width = 0;
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// 222 223 221
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// 222 220 221
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// Calculate height, width, and offsets from menu count.
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while (menuItems[count]) {
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if (width < strlen(menuItems[count]) + 6) width = strlen(menuItems[count]) + 6;
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count++;
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}
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*height = 8 + count * 2;
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if (*offsetX == 0) *offsetX = 20 - width / 2;
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if (*offsetY == 0) *offsetY = 11 - *height / 2;
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// Clear area behind menu. Slightly higher and lower to add borders to the non-bordered ASCII characters.
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jlDrawBoxFilled(*offsetX * 8, *offsetY * 8 - 4, (*offsetX + width + 1) * 8, (*offsetY + *height) * 8 + 4);
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// Draw sides.
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x1 = *offsetX * 8;
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x2 = (*offsetX + width) * 8;
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for (y1=(*offsetY * 8); y1<(*offsetY + *height) * 8; y1+=8) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, x1, y1);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), lx, ly, x2, y1);
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}
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// Draw horizontal lines.
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y1 = *offsetY * 8;
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y2 = (*offsetY + 4) * 8;
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y3 = (*offsetY + *height - 1) * 8;
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for (x1=(*offsetX + 1) * 8; x1<(*offsetX + width) * 8; x1+=8) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), tx, ty, x1, y1);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y2);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y3);
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}
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x1 = (width / 2 - strlen(title) / 2) + *offsetX;
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printAt(fontI, x1, *offsetY + 2, title);
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// Draw menu.
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x1 = *offsetX + 4;
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y1 = *offsetY + 7;
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count = 0;
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while (menuItems[count]) {
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printAt(fontI, x1, y1, menuItems[count]);
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y1+=2;
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count++;
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}
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// Returns number of menu items.
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return count;
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}
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void drawPuzzle(void) {
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byte bx = 0; // Board coordinates.
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byte by = 0;
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jint16 x = 0; // Screen (tile) coordinates.
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jint16 y = 0;
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CoordT t;
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for (by=0; by<puzzle.height; by++) {
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y = ((by << 1) + puzzle.offsetY) << 3;
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for (bx=0; bx<puzzle.width; bx++) {
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// Is this tile "dirty" on the display?
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if (puzzleNow[bx][by] != puzzleBefore[bx][by]) {
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puzzleBefore[bx][by] = puzzleNow[bx][by];
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x = ((bx << 1) + puzzle.offsetX) << 3;
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t = tileLookup[puzzleNow[bx][by]];
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x, t.y, x, y );
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x + 8, t.y, x + 8, y );
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x, t.y + 8, x, y + 8);
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jlDrawBlit8x8(jlImgSurfaceGet(tilesI), t.x + 8, t.y + 8, x + 8, y + 8);
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}
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}
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}
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}
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void forceFullRedraw(void) {
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// Clear "displayed" board so it has to redraw.
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memset(&puzzleBefore, TILE_NOTHING, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
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}
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void levelComplete(void) {
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char bit;
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jint16 index;
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// Mark it solved.
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index = puzzleCurrent - 1;
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bit = 7 - (index % 8);
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index /= 8;
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saveGameData.solved[index] = saveGameData.solved[index] | (1 << bit);
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// Move to next puzzle.
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puzzleCurrent++;
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if (puzzleCurrent > puzzleCount) {
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puzzleCurrent = 1;
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}
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saveGame();
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// Recount solves.
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countSolved();
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// Is the game complete?
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if (puzzleSolved == puzzleCount) {
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// They did them all!
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//***TODO***
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return;
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}
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//***TODO***
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}
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void loadPuzzle(void) {
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FILE *in = NULL;
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byte x = 0;
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byte y = 0;
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// NOTE: We don't use fgetc() because it's borked in ORCA/C.
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in = fopen("data/puzzles.dat", "rb");
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if (!in) jlUtilDie("Unable to open puzzle database!");
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crateCount = 0;
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cratesOnTarget = 0;
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// Skip to requested puzzle.
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fseek(in, puzzleIndex[puzzleCurrent - 1], SEEK_SET);
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// Load width of puzzle
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fread(&puzzle.width, sizeof(byte), 1, in);
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// Load height of puzzle
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fread(&puzzle.height, sizeof(byte), 1, in);
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// Load the puzzle itself
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for (y=0; y<puzzle.height; y++) {
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for (x=0; x<puzzle.width; x+=2) {
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fread(&puzzle.puzzle[x][y], sizeof(byte), 1, in);
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// Split single byte into two tiles.
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puzzle.puzzle[x + 1][y] = puzzle.puzzle[x][y] & 0x0f;
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puzzle.puzzle[x][y] = puzzle.puzzle[x][y] >> 4;
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// Is this our start location? If so, replace with proper tile and remember where we are.
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if (puzzle.puzzle[x][y] == TILE_PLAYER) {
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puzzle.puzzle[x][y] = TILE_FLOOR;
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avatarX = x;
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avatarY = y;
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}
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if (puzzle.puzzle[x][y] == TILE_PLAYER_ON_GOAL) {
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puzzle.puzzle[x][y] = TILE_GOAL;
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avatarX = x;
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avatarY = y;
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}
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if (puzzle.puzzle[x + 1][y] == TILE_PLAYER) {
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puzzle.puzzle[x + 1][y] = TILE_FLOOR;
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avatarX = x + 1;
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avatarY = y;
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}
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if (puzzle.puzzle[x + 1][y] == TILE_PLAYER_ON_GOAL) {
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puzzle.puzzle[x + 1][y] = TILE_GOAL;
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avatarX = x + 1;
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avatarY = y;
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}
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// Get crate tallys.
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if ((puzzle.puzzle[x][y] == TILE_CRATE) || (puzzle.puzzle[x + 1][y] == TILE_CRATE)) {
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crateCount++;
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}
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if ((puzzle.puzzle[x][y] == TILE_CRATE_ON_GOAL) || (puzzle.puzzle[x + 1][y] == TILE_CRATE_ON_GOAL)) {
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crateCount++;
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cratesOnTarget++;
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}
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}
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}
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fclose(in);
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crateInitialCount = crateCount;
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cratesInitiallyOnTarget = cratesOnTarget;
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avatarXStart = avatarX;
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avatarYStart = avatarY;
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// Center puzzle on display.
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puzzle.offsetX = (10 - puzzle.width / 2) * 2;
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puzzle.offsetY = (6 - puzzle.height / 2) * 2;
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resetPuzzle();
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forceFullRedraw();
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}
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bool mainMenu(void) {
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const char *options[] = { "Return to Game", "About", "How to Play", "Select Level", "Reset Level", "Exit", 0 };
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const char *yesno[] = { "What? No!", "Yeah, I've had enough.", 0 };
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const char *reset[] = { "No! I didn't mean it!", "Yes, let me try again.", 0 };
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bool running = true;
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char choice = 0;
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while ((choice >= 0) && running && !jlUtilMustExit()) {
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choice = menu("Main Menu", options, choice);
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switch (choice) {
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case 0: // Return to Game
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choice = -1;
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break;
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case 1: // About
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showImage(aboutI);
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break;
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case 2: // How to Play
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showImage(helpI);
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break;
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case 3: // Select Level
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selectLevel();
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if (puzzleLast != puzzleCurrent) {
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// New puzzle selected, exit menu.
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choice = -1;
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}
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break;
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case 4: // Reset Level
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if (1 == menu("Reset Level?", reset, 0)) {
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resetPuzzle();
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forceFullRedraw();
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choice = -1;
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}
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break;
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case 5: // Exit
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running = (0 == menu("Exit Game?", yesno, 0));
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break;
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}
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}
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return running;
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}
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char menu(const char *title, const char *menuItems[], char selected) {
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byte count = 0;
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byte inMenuYOffset = 7;
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byte key;
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byte height;
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byte ox;
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byte oy;
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byte offsetX = 0;
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byte offsetY = 0;
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char result = -1;
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bool inMenu = true;
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jint16 rx = ((byte)175 % 40) << 3; // Right Arrows ASCII
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jint16 ry = ((byte)175 / 40) << 3;
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jint16 sx = ((byte)32 % 40) << 3; // Space ASCII
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jint16 sy = ((byte)32 / 40) << 3;
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jint16 xpos;
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jint16 ypos;
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jint16 last;
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jint16 lastY;
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jlImgT *screen = NULL;
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jlImgCreate(screen);
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ox = offsetX;
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oy = offsetY;
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count = drawMenu(title, menuItems, &height, &ox, &oy);
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inMenuYOffset += oy;
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xpos = (ox + 2) * 8;
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ypos = (inMenuYOffset + (selected * 2)) * 8;
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lastY = ypos;
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last = (selected == 0 ? 1 : 0);
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while (inMenu && !jlUtilMustExit()) {
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if (readInput(&key)) {
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switch (key) {
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case 27:
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inMenu = false;
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break;
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case 13:
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result = selected;
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inMenu = false;
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break;
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case 'I':
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case 'i':
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if (selected > 0) {
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selected--;
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ypos -= 16;
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} else {
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selected = count - 1;
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ypos = (inMenuYOffset + (count - 1) * 2) * 8;
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}
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break;
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case 'M':
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case 'm':
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if (selected < count - 1) {
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selected++;
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ypos += 16;
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} else {
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selected = 0;
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ypos = inMenuYOffset * 8;
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}
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break;
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}
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}
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if (selected != last) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), sx, sy, xpos, lastY);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, xpos, ypos);
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jlDisplayPresent();
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lastY = ypos;
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last = selected;
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}
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ticker();
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}
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jlImgDisplay(screen);
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jlDisplayPresent();
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jlImgFree(screen);
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return result;
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}
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void moveCrate(byte sx, byte sy, byte dx, byte dy) {
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if (puzzleNow[sx][sy] == TILE_CRATE) {
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puzzleNow[sx][sy] = TILE_FLOOR;
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} else {
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puzzleNow[sx][sy] = TILE_GOAL;
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cratesOnTarget--;
|
|
}
|
|
|
|
if (puzzleNow[dx][dy] == TILE_FLOOR) {
|
|
puzzleNow[dx][dy] = TILE_CRATE;
|
|
} else {
|
|
puzzleNow[dx][dy] = TILE_CRATE_ON_GOAL;
|
|
cratesOnTarget++;
|
|
}
|
|
|
|
// Did they win?
|
|
if (cratesOnTarget == crateCount) {
|
|
levelComplete();
|
|
}
|
|
}
|
|
|
|
|
|
void play(void) {
|
|
byte key = 0;
|
|
bool playing = true;
|
|
byte tile = 0;
|
|
|
|
// Show menu on entry
|
|
playing = mainMenu();
|
|
|
|
// Force tile palette
|
|
jlImgDisplay(tilesI);
|
|
jlDrawClear();
|
|
|
|
while (playing && !jlUtilMustExit()) {
|
|
if (readInput(&key)) {
|
|
avatarXLast = avatarX;
|
|
avatarYLast = avatarY;
|
|
switch (key) {
|
|
case 27:
|
|
playing = mainMenu();
|
|
if (playing) {
|
|
redraw();
|
|
}
|
|
break;
|
|
|
|
case 'I':
|
|
case 'i':
|
|
// Can we move up?
|
|
tile = puzzleNow[avatarX][avatarY - 1];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarY--;
|
|
}
|
|
// Can we push up?
|
|
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
|
|
tile = puzzleNow[avatarX][avatarY - 2];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarY--;
|
|
moveCrate(avatarX, avatarY, avatarX, avatarY - 1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'J':
|
|
case 'j':
|
|
// Can we move left?
|
|
tile = puzzleNow[avatarX - 1][avatarY];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarX--;
|
|
}
|
|
// Can we push left?
|
|
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
|
|
tile = puzzleNow[avatarX - 2][avatarY];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarX--;
|
|
moveCrate(avatarX, avatarY, avatarX - 1, avatarY);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'K':
|
|
case 'k':
|
|
// Can we move right?
|
|
tile = puzzleNow[avatarX + 1][avatarY];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarX++;
|
|
}
|
|
// Can we push right?
|
|
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
|
|
tile = puzzleNow[avatarX + 2][avatarY];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarX++;
|
|
moveCrate(avatarX, avatarY, avatarX + 1, avatarY);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'M':
|
|
case 'm':
|
|
// Can we move down?
|
|
tile = puzzleNow[avatarX][avatarY + 1];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarY++;
|
|
}
|
|
// Can we push down?
|
|
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
|
|
tile = puzzleNow[avatarX][avatarY + 2];
|
|
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
|
|
avatarY++;
|
|
moveCrate(avatarX, avatarY, avatarX, avatarY + 1);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// Load new level?
|
|
if (puzzleLast != puzzleCurrent) {
|
|
puzzleLast = puzzleCurrent;
|
|
loadPuzzle();
|
|
avatarXLast = -1;
|
|
avatarYLast = -1;
|
|
jlDrawClear();
|
|
}
|
|
// Redraw?
|
|
if ((avatarX != avatarXLast) || (avatarY != avatarYLast)) {
|
|
puzzleBefore[avatarXLast][avatarYLast] = TILE_NOTHING;
|
|
redraw();
|
|
}
|
|
ticker();
|
|
}
|
|
}
|
|
|
|
|
|
// (Slow) Font Printing
|
|
__attribute__((__format__ (__printf__, 4, 0)))
|
|
void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...) {
|
|
jint16 x;
|
|
jint16 y;
|
|
jint16 tx;
|
|
jint16 ty;
|
|
jint16 counter;
|
|
char msg[41]; // Very short messages (screen width). Be careful!
|
|
va_list va;
|
|
|
|
va_start(va, what);
|
|
vsprintf(msg, what, va);
|
|
va_end(va);
|
|
|
|
tx = cx << 3;
|
|
ty = cy << 3;
|
|
|
|
for (counter=0; counter<(int)strlen(msg); counter++) {
|
|
x = ((byte)msg[counter] % 40) << 3;
|
|
y = ((byte)msg[counter] / 40) << 3;
|
|
jlDrawBlit8x8(jlImgSurfaceGet(font), x, y, tx, ty);
|
|
tx += 8;
|
|
}
|
|
}
|
|
|
|
|
|
bool readInput(byte *key) {
|
|
|
|
//static bool debounceController = false;
|
|
|
|
*key = 0;
|
|
|
|
// Keyboard
|
|
if (jlKeyPressed()) {
|
|
while (jlKeyPressed()) {
|
|
*key = jlKeyRead();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
// Joystick
|
|
if (jlGameGetAxis(0) < -50) {
|
|
if (debounceController) return false;
|
|
*key = 'J';
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
if (jlGameGetAxis(0) > 50) {
|
|
if (debounceController) return false;
|
|
*key = 'K';
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
if (jlGameGetAxis(1) < -50) {
|
|
if (debounceController) return false;
|
|
*key = 'I';
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
if (jlGameGetAxis(1) > 50) {
|
|
if (debounceController) return false;
|
|
*key = 'M';
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
if (jlGameGetButton(0)) {
|
|
if (debounceController) return false;
|
|
*key = 13;
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
if (jlGameGetButton(1)) {
|
|
if (debounceController) return false;
|
|
*key = 27;
|
|
debounceController = true;
|
|
return true;
|
|
}
|
|
|
|
debounceController = false;
|
|
*/
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void redraw(void) {
|
|
drawPuzzle();
|
|
drawAvatar();
|
|
jlDisplayPresent();
|
|
}
|
|
|
|
|
|
void resetPuzzle(void) {
|
|
// Copy loaded puzzle data into playable data.
|
|
memcpy(&puzzleNow, puzzle.puzzle, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
|
|
// Reset crate count.
|
|
crateCount = crateInitialCount;
|
|
cratesOnTarget = cratesInitiallyOnTarget;
|
|
// Put avatar back.
|
|
avatarX = avatarXStart;
|
|
avatarY = avatarYStart;
|
|
avatarXLast = -1;
|
|
avatarYLast = -1;
|
|
}
|
|
|
|
|
|
void saveGame(void) {
|
|
FILE *out = NULL;
|
|
|
|
saveGameData.lastPuzzle = puzzleCurrent;
|
|
|
|
// Save game.
|
|
out = fopen("data/save.dat", "wb");
|
|
if (out) {
|
|
fwrite(&puzzleCount, sizeof(jint16), 1, out);
|
|
fwrite(&saveGameData.lastPuzzle, sizeof(jint16), 1, out);
|
|
fwrite(&saveGameData.solvedSize, sizeof(jint16), 1, out);
|
|
fwrite(saveGameData.solved, saveGameData.solvedSize, 1, out);
|
|
fclose(out);
|
|
}
|
|
}
|
|
|
|
|
|
void selectLevel(void) {
|
|
jint16 x;
|
|
jint16 y;
|
|
jint16 lastX;
|
|
jint16 lastY;
|
|
jint16 p;
|
|
jint16 c = 0;
|
|
jint16 index = -1;
|
|
jint16 marginX = 16;
|
|
jint16 marginY = 16;
|
|
jint16 spacingX;
|
|
jint16 spacingY;
|
|
jint16 cols = (jint16)(sqrt(puzzleCount) + 0.5f);
|
|
jint16 dangling = puzzleCount - (cols * (cols - 1));
|
|
char bit = 0;
|
|
byte data;
|
|
byte oldColor = jlDrawColorGet();
|
|
bool inMenu = true;
|
|
jlImgT *screen = NULL;
|
|
|
|
jlImgCreate(screen);
|
|
|
|
jlPaletteSet( 0, 0, 0, 0);
|
|
jlPaletteSet( 1, 0, 15, 0);
|
|
jlPaletteSet( 2, 15, 0, 0);
|
|
jlPaletteSet(15, 15, 15, 15);
|
|
|
|
jlDrawColorSet(0);
|
|
jlDrawClear();
|
|
|
|
spacingX = (320 - (marginX * 2)) / cols;
|
|
spacingY = (200 - (marginY * 2)) / cols;
|
|
|
|
// Y spacing needs corrected to be centered on the screen
|
|
marginY = (200 - (spacingY * cols)) / 2;
|
|
|
|
x = marginX;
|
|
y = marginY;
|
|
|
|
for (p=0; p<puzzleCount; p++) {
|
|
bit--;
|
|
if (bit < 0) {
|
|
bit = 7;
|
|
index++;
|
|
data = saveGameData.solved[index];
|
|
}
|
|
if (data & (1 << bit)) {
|
|
jlDrawColorSet(1);
|
|
} else {
|
|
jlDrawColorSet(2);
|
|
}
|
|
jlDrawPixelSet(x, y);
|
|
jlDrawPixelSet(x + 1, y);
|
|
jlDrawPixelSet(x, y + 1);
|
|
jlDrawPixelSet(x + 1, y + 1);
|
|
c++;
|
|
if (c >= cols) {
|
|
x = marginX;
|
|
y += spacingY;
|
|
c = 0;
|
|
} else {
|
|
x += spacingX;
|
|
}
|
|
}
|
|
|
|
printAt(fontI, 0, 24, "Green are Completed. Red are Unsolved.");
|
|
|
|
p = puzzleCurrent;
|
|
lastX = -1;
|
|
lastY = -1;
|
|
|
|
while (inMenu && !jlUtilMustExit()) {
|
|
if (readInput(&data)) {
|
|
avatarXLast = avatarX;
|
|
avatarYLast = avatarY;
|
|
switch (data) {
|
|
case 27:
|
|
inMenu = false;
|
|
break;
|
|
|
|
case 13:
|
|
// Actually loaded and redrawn in play loop.
|
|
puzzleCurrent = p;
|
|
inMenu = false;
|
|
break;
|
|
|
|
case 'I':
|
|
case 'i':
|
|
// Case when we'll land in the 'dangling' line.
|
|
if (p <= dangling) {
|
|
p = puzzleCount - (dangling - p);
|
|
} else {
|
|
// Moving from top to bottom but not into the 'dangling' line.
|
|
if (p <= cols) {
|
|
p = p - (cols + dangling) + 1;
|
|
} else {
|
|
// General case to move up a line.
|
|
p -= cols;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 'J':
|
|
case 'j':
|
|
if (p > 1) {
|
|
p--;
|
|
} else {
|
|
p = puzzleCount;
|
|
}
|
|
break;
|
|
|
|
case 'K':
|
|
case 'k':
|
|
if (p < puzzleCount) {
|
|
p++;
|
|
} else {
|
|
p = 1;
|
|
}
|
|
break;
|
|
|
|
case 'M':
|
|
case 'm':
|
|
// Are we moving down from the 'dangling' line?
|
|
if (p > (cols * (cols - 1))) {
|
|
p = dangling - (puzzleCount - p);
|
|
} else {
|
|
// Moving from bottom to top but not from the 'dangling' line.
|
|
if (p > puzzleCount - cols) {
|
|
p = p + cols + dangling;
|
|
} else {
|
|
// General case to move down a line.
|
|
p += cols;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
x = ((p - 1) % cols) * spacingX + marginX;
|
|
y = ((p - 1) / cols) * spacingY + marginY;
|
|
if ((x != lastX) || (y != lastY)) {
|
|
if (lastX > -1) {
|
|
jlDrawColorSet(0);
|
|
jlDrawBox(lastX - 1, lastY - 1, lastX + 2, lastY + 2);
|
|
}
|
|
jlDrawColorSet(15);
|
|
jlDrawBox(x - 1, y - 1, x + 2, y + 2);
|
|
lastX = x;
|
|
lastY = y;
|
|
printAt(fontI, 6, 0, "Select Your Next Level: %d ", p);
|
|
jlDisplayPresent();
|
|
}
|
|
}
|
|
|
|
jlDrawColorSet(oldColor);
|
|
jlImgDisplay(screen);
|
|
jlDisplayPresent();
|
|
jlImgFree(screen);
|
|
}
|
|
|
|
|
|
void showImage(jlImgT *image) {
|
|
jlImgT *screen = NULL;
|
|
byte key;
|
|
|
|
jlImgCreate(screen);
|
|
|
|
jlImgDisplay(image);
|
|
jlDisplayPresent();
|
|
|
|
while (!readInput(&key) && !jlUtilMustExit()) {
|
|
// Do nothing
|
|
}
|
|
|
|
jlImgDisplay(screen);
|
|
jlDisplayPresent();
|
|
|
|
jlImgFree(screen);
|
|
}
|
|
|
|
|
|
void showPalette(void) {
|
|
byte x;
|
|
for (x=0; x<16; x++) {
|
|
jlDrawColorSet(x);
|
|
jlDrawBoxFilled(x * 20, 179, x * 20 + 19, 199);
|
|
}
|
|
}
|
|
|
|
|
|
void ticker(void) {
|
|
char *spinner = "/-\\|";
|
|
static byte count = 0;
|
|
static juint16 last = 0;
|
|
|
|
printAt(fontI, 0, 24, "%d puzzles. Showing #%d. %d/%d %c ",
|
|
puzzleCount, puzzleCurrent, cratesOnTarget, crateCount, spinner[count]);
|
|
jlDisplayPresent();
|
|
|
|
if (jlUtilTimeSpan(last, jlUtilTimer()) > 3) {
|
|
count++;
|
|
if (count > 3) count = 0;
|
|
last = jlUtilTimer();
|
|
}
|
|
}
|
|
|
|
|
|
void title(void) {
|
|
|
|
char *images[] = { "kanga", "title", 0 };
|
|
byte count = 1; // CHANGE
|
|
|
|
jlDrawColorSet(0);
|
|
jlDisplayBorder(BORDER_BLACK);
|
|
jlDrawClear();
|
|
|
|
while (images[count] && !jlUtilMustExit()) {
|
|
// For splash screens, reuse tilesI to save memory.
|
|
if (!jlImgLoad(tilesI, images[count])) jlUtilDie("Unable to open %s!", images[count]);
|
|
jlImgDisplay(tilesI);
|
|
//showPalette();
|
|
jlDisplayPresent();
|
|
jlUtilSleep(20);
|
|
if (images[count+1] != 0) {
|
|
jlDrawClear();
|
|
jlDisplayPresent();
|
|
jlUtilSleep(3);
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
|
|
|
|
int main(void) {
|
|
FILE *in = NULL;
|
|
|
|
jlUtilStartup("Warehouse");
|
|
|
|
// Get something on the screen as quickly as possible.
|
|
title();
|
|
|
|
// Load the rest of our data.
|
|
if (!jlImgLoad(tilesI, "tiles")) jlUtilDie("Unable to load tiles!");
|
|
if (!jlImgLoad(fontI, "font")) jlUtilDie("Unable to load font!");
|
|
if (!jlImgLoad(aboutI, "about")) jlUtilDie("Unable to load about!");
|
|
if (!jlImgLoad(helpI, "help")) jlUtilDie("Unable to load help!");
|
|
|
|
// Load the index.
|
|
in = fopen("data/index.dat", "rb");
|
|
if (!in) jlUtilDie("Unable to open puzzle index!");
|
|
// How many puzzles?
|
|
fread(&puzzleCount, sizeof(jint16), 1, in);
|
|
puzzleIndex = (jint32 *)jlMalloc(sizeof(jint32) * puzzleCount);
|
|
fread(puzzleIndex, sizeof(jint32), puzzleCount, in);
|
|
fclose(in);
|
|
|
|
#ifdef JOEY_BIG_ENDIAN
|
|
//***TODO***
|
|
#endif
|
|
|
|
// Create bit array of possible games for save file.
|
|
saveGameData.solvedSize = sizeof(byte) * (size_t)((float)(puzzleCount + 0.5f) / 8.0f);
|
|
saveGameData.solved = (byte *)jlMalloc(saveGameData.solvedSize);
|
|
|
|
// Does this user have a save file?
|
|
in = fopen("data/save.dat", "rb");
|
|
if (in) {
|
|
// Load save file.
|
|
fread(&puzzleCount, sizeof(jint16), 1, in);
|
|
fread(&saveGameData.lastPuzzle, sizeof(jint16), 1, in);
|
|
fread(&saveGameData.solvedSize, sizeof(jint16), 1, in);
|
|
fread(saveGameData.solved, saveGameData.solvedSize, 1, in);
|
|
fclose(in);
|
|
#ifdef JOEY_BIG_ENDIAN
|
|
//***TODO***
|
|
#endif
|
|
countSolved();
|
|
} else {
|
|
// No save. Prime the pump.
|
|
saveGameData.lastPuzzle = 1;
|
|
memset(saveGameData.solved, 0, saveGameData.solvedSize);
|
|
puzzleSolved = 0;
|
|
}
|
|
|
|
puzzleCurrent = saveGameData.lastPuzzle;
|
|
puzzleLast = puzzleCurrent;
|
|
avatarXLast = -1;
|
|
avatarYLast = -1;
|
|
|
|
// Do the fun stuff.
|
|
loadPuzzle();
|
|
jlDrawClear();
|
|
redraw();
|
|
play();
|
|
saveGame();
|
|
|
|
// Clean up.
|
|
jlFree(saveGameData.solved);
|
|
jlFree(puzzleIndex);
|
|
jlImgFree(helpI);
|
|
jlImgFree(aboutI);
|
|
jlImgFree(tilesI);
|
|
jlImgFree(fontI);
|
|
|
|
jlUtilShutdown();
|
|
}
|