Commit graph

  • 16c45b6ab0 I don't even know what I'm doing anymore. master Scott Duensing 2021-03-11 20:36:37 -06:00
  • 4f08699513 Removed a lot of redundant jlDrawPresent() calls. Scott Duensing 2020-08-22 19:54:46 -05:00
  • 2ecdd25824 First pass at animation complete! Scott Duensing 2020-08-15 20:25:25 -05:00
  • 181f801cd5 Fixed crate/target counting error in puzzle loader. Added quick puzzle reset option. Scott Duensing 2020-08-10 20:36:26 -05:00
  • fb9b6b41bf DOH! Chars are unsigned on the IIgs! IIgs menus fixed! Scott Duensing 2020-08-10 19:48:27 -05:00
  • 14866e93ee Joystick code un-stupid-ed. Scott Duensing 2020-08-10 19:22:30 -05:00
  • bb9f633379 Code rearrangement and cleaning. Scott Duensing 2020-08-10 17:51:29 -05:00
  • a72acd5f37 Puzzles sorted for difficulty. Chasing IIgs memory corruption issues. Scott Duensing 2020-08-09 20:19:39 -05:00
  • 47bd7e092e Joystick support. Scott Duensing 2020-08-07 20:52:29 -05:00
  • 68061ae7ae Level selection working. Scott Duensing 2020-08-03 18:11:04 -05:00
  • 8bb1091352 Continued work on menus. Level selection almost works. Scott Duensing 2020-07-30 19:54:36 -05:00
  • ffc073d836 Playable. Start of menu system. Scott Duensing 2020-07-29 20:12:04 -05:00
  • ee85b19c0b Fixed importer, added index for faster loading. Now runs on the IIgs. You can walk on open squares. Scott Duensing 2020-07-28 19:27:05 -05:00
  • 9d962fa564 Something odd going on with the puzzle database. Scott Duensing 2020-07-27 19:41:23 -05:00
  • 2654b709ab Initial commit Scott Duensing 2020-07-26 20:37:46 -05:00