Playable. Start of menu system.
This commit is contained in:
parent
ee85b19c0b
commit
ffc073d836
6 changed files with 389 additions and 99 deletions
1
.gitattributes
vendored
1
.gitattributes
vendored
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@ -1,2 +1,3 @@
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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BIN
Warehouse Title with Layers.xcf
(Stored with Git LFS)
Normal file
BIN
Warehouse Title with Layers.xcf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
font/Aero Matics Stencil Bold.ttf
(Stored with Git LFS)
Normal file
BIN
font/Aero Matics Stencil Bold.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
warehouse/backgrnd.xcf
(Stored with Git LFS)
Normal file
BIN
warehouse/backgrnd.xcf
(Stored with Git LFS)
Normal file
Binary file not shown.
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@ -1,7 +1,7 @@
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#!/bin/bash -e
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PROJECT=warehouse
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DATA=(font.img font.stn kanga.img tiles.img ../puzzles.dat ../index.dat)
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PROJECT=Warehouse
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DATA=(font.img kanga.img tiles.img backgrnd.img ../puzzles.dat ../index.dat)
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#SOURCE=(*.c *.h)
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SOURCE=()
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474
warehouse/main.c
474
warehouse/main.c
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@ -85,6 +85,9 @@ static byte avatarY;
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static byte avatarXLast;
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static byte avatarYLast;
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static byte crateCount;
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static byte cratesOnTarget;
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static char puzzleChars[] = { "_# .$@+*" };
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static CoordT tileLookup[TILE_COUNT] = {
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@ -100,10 +103,18 @@ static CoordT tileLookup[TILE_COUNT] = {
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void drawAvatar(void);
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byte drawMenu(char *menu[], byte width, byte *height, byte *offsetX, byte *offsetY);
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void drawPuzzle(void);
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void forceFullRedraw(void);
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void loadPuzzle(jint16 number);
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bool menu(void);
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void moveCrate(byte sx, byte sy, byte dx, byte dy);
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void play(void);
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void printPuzzle(char *message, byte which[MAX_WIDTH][MAX_HEIGHT]);
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void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...);
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void redraw(void);
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void showPalette(void);
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void title(void);
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void drawAvatar(void) {
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@ -122,6 +133,72 @@ void drawAvatar(void) {
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}
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byte drawMenu(char *menu[], byte width, byte *height, byte *offsetX, byte *offsetY) {
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jint16 count = 0;
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jint16 lx = ((byte)221 % 40) << 3; // Left-hand block ASCII
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jint16 ly = ((byte)221 / 40) << 3;
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jint16 rx = ((byte)222 % 40) << 3; // Right-hand block ASCII
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jint16 ry = ((byte)222 / 40) << 3;
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jint16 tx = ((byte)223 % 40) << 3; // Top-half block ASCII
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jint16 ty = ((byte)223 / 40) << 3;
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jint16 bx = ((byte)220 % 40) << 3; // Bottom-half block ASCII
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jint16 by = ((byte)220 / 40) << 3;
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jint16 x1;
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jint16 y1;
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jint16 x2;
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jint16 y2;
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jint16 y3;
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// 222 223 221
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// 222 220 221
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// Calculate height and offsets from menu count.
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while (menu[count]) {
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count++;
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}
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*height = 13 + count;
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*offsetX = 20 - width / 2;
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*offsetY = 11 - *height / 2;
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// Clear area behind menu. Slightly higher and lower to add borders to the non-bordered ASCII characters.
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jlDrawBoxFilled(*offsetX * 8, *offsetY * 8 - 4, (*offsetX + width + 1) * 8, (*offsetY + *height) * 8 + 4);
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// Draw sides.
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x1 = *offsetX * 8;
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x2 = (*offsetX + width) * 8;
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for (y1=(*offsetY * 8); y1<(*offsetY + *height) * 8; y1+=8) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, x1, y1);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), lx, ly, x2, y1);
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}
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// Draw horizontal lines.
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y1 = *offsetY * 8;
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y2 = (*offsetY + 4) * 8;
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y3 = (*offsetY + *height - 1) * 8;
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for (x1=(*offsetX + 1) * 8; x1<(*offsetX + width) * 8; x1+=8) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), tx, ty, x1, y1);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y2);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y3);
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}
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printAt(fontI, 16, *offsetY + 2, "Main Menu");
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// Draw menu.
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x1 = *offsetX + 5;
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y1 = *offsetY + 7;
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count = 0;
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while (menu[count]) {
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printAt(fontI, x1, y1, menu[count]);
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y1+=2;
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count++;
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}
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// Returns number of menu items.
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return count;
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}
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void drawPuzzle(void) {
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byte bx = 0; // Board coordinates.
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byte by = 0;
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@ -147,6 +224,12 @@ void drawPuzzle(void) {
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}
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void forceFullRedraw(void) {
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// Clear "displayed" board so it has to redraw.
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memset(&puzzleBefore, TILE_NOTHING, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
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}
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void loadPuzzle(jint16 number) {
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FILE *in = NULL;
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byte x = 0;
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@ -157,6 +240,9 @@ void loadPuzzle(jint16 number) {
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in = fopen("data/puzzles.dat", "rb");
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if (!in) jlUtilDie("Unable to open puzzle database!");
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crateCount = 0;
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cratesOnTarget = 0;
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// Skip to requested puzzle.
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fseek(in, puzzleIndex[number - 1], SEEK_SET);
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// Load width of puzzle
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avatarX = x + 1;
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avatarY = y;
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}
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// Get crate tallys.
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if ((puzzle.puzzle[x][y] == TILE_CRATE) || (puzzle.puzzle[x + 1][y] == TILE_CRATE)) {
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crateCount++;
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}
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if ((puzzle.puzzle[x][y] == TILE_CRATE_ON_GOAL) || (puzzle.puzzle[x + 1][y] == TILE_CRATE_ON_GOAL)) {
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crateCount++;
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cratesOnTarget++;
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}
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}
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}
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@ -200,11 +294,244 @@ void loadPuzzle(jint16 number) {
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puzzle.offsetX = (10 - puzzle.width / 2) * 2;
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puzzle.offsetY = (6 - puzzle.height / 2) * 2;
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// Make copie for our rendering array.
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// Make copy for our rendering array.
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memcpy(&puzzleNow, puzzle.puzzle, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
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// Clear "displayed" board so it has to redraw.
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memset(&puzzleBefore, TILE_NOTHING, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
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forceFullRedraw();
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}
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bool menu(void) {
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char *menu[] = { "About", "How to Play", "Select Level", "Reset Level", "Exit", 0 };
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byte count = 0;
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byte height;
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byte offsetX;
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byte offsetY;
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byte inMenuYOffset = 7;
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byte key;
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jint16 rx = ((byte)175 % 40) << 3; // Right Arrows ASCII
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jint16 ry = ((byte)175 / 40) << 3;
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jint16 sx = ((byte)32 % 40) << 3; // Space ASCII
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jint16 sy = ((byte)32 / 40) << 3;
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jint16 xpos;
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jint16 ypos;
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jint16 selected;
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jint16 last;
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jint16 lastY;
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bool inMenu = true;
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bool keepPlayingn = true;
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count = drawMenu(menu, 20, &height, &offsetX, &offsetY);
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inMenuYOffset += offsetY;
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xpos = (offsetX + 3) * 8;
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ypos = inMenuYOffset * 8;
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lastY = ypos;
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selected = 0;
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last = 1;
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while (inMenu && !jlUtilMustExit()) {
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if (jlKeyPressed()) {
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while (jlKeyPressed()) {
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key = jlKeyRead();
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}
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switch (key) {
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case 27:
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inMenu = false;
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forceFullRedraw();
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jlDrawClear();
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break;
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case 13:
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switch (selected) {
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case 4: // Exit
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inMenu = false;
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keepPlayingn = false;
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break;
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}
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break;
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case 'I':
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case 'i':
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if (selected > 0) {
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selected--;
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ypos -= 16;
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} else {
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selected = count - 1;
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ypos = (inMenuYOffset + (count - 1) * 2) * 8;
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}
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break;
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case 'M':
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case 'm':
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if (selected < count - 1) {
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selected++;
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ypos += 16;
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} else {
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selected = 0;
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ypos = inMenuYOffset * 8;
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}
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break;
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}
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}
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if (selected != last) {
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), sx, sy, xpos, lastY);
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jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, xpos, ypos);
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jlDisplayPresent();
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lastY = ypos;
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last = selected;
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}
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}
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// Return 'false' to exit the game.
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return keepPlayingn;
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}
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void moveCrate(byte sx, byte sy, byte dx, byte dy) {
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if (puzzleNow[sx][sy] == TILE_CRATE) {
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puzzleNow[sx][sy] = TILE_FLOOR;
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} else {
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puzzleNow[sx][sy] = TILE_GOAL;
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cratesOnTarget--;
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}
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if (puzzleNow[dx][dy] == TILE_FLOOR) {
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puzzleNow[dx][dy] = TILE_CRATE;
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} else {
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puzzleNow[dx][dy] = TILE_CRATE_ON_GOAL;
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cratesOnTarget++;
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}
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}
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void play(void) {
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jint16 current = 1;
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jint16 last = 0;
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char key = 0;
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bool playing = true;
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byte tile = 0;
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// Force tile palette
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jlImgDisplay(tilesI);
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// Show menu on entry
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playing = menu();
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while (playing && !jlUtilMustExit()) {
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if (jlKeyPressed()) {
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while (jlKeyPressed()) {
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key = jlKeyRead();
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}
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avatarXLast = avatarX;
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avatarYLast = avatarY;
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switch (key) {
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case 27:
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playing = menu();
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if (playing) redraw();
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break;
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case 'Q':
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case 'q':
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current--;
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if (current < 1) {
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current = puzzleCount;
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}
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break;
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case 'W':
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case 'w':
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current++;
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if (current >= puzzleCount) {
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current = 1;
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}
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break;
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case 'I':
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case 'i':
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// Can we move up?
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tile = puzzleNow[avatarX][avatarY - 1];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarY--;
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}
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// Can we push up?
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if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
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tile = puzzleNow[avatarX][avatarY - 2];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarY--;
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moveCrate(avatarX, avatarY, avatarX, avatarY - 1);
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}
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}
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break;
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case 'J':
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case 'j':
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// Can we move left?
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tile = puzzleNow[avatarX - 1][avatarY];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarX--;
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}
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// Can we push left?
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if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
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tile = puzzleNow[avatarX - 2][avatarY];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarX--;
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moveCrate(avatarX, avatarY, avatarX - 1, avatarY);
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}
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}
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break;
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case 'K':
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case 'k':
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// Can we move right?
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tile = puzzleNow[avatarX + 1][avatarY];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarX++;
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}
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// Can we push right?
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if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
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tile = puzzleNow[avatarX + 2][avatarY];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarX++;
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moveCrate(avatarX, avatarY, avatarX + 1, avatarY);
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}
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}
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break;
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case 'M':
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case 'm':
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// Can we move down?
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tile = puzzleNow[avatarX][avatarY + 1];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarY++;
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}
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// Can we push down?
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if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
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tile = puzzleNow[avatarX][avatarY + 2];
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if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
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avatarY++;
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moveCrate(avatarX, avatarY, avatarX, avatarY + 1);
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}
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}
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break;
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}
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}
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// Load new level?
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if (last != current) {
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last = current;
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loadPuzzle(current);
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avatarXLast = -1;
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avatarYLast = -1;
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jlDrawClear();
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printAt(fontI, 0, 24, "%d puzzles. Showing #%d", puzzleCount, current);
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}
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// Redraw?
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if ((avatarX != avatarXLast) || (avatarY != avatarYLast)) {
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puzzleBefore[avatarXLast][avatarYLast] = TILE_NOTHING;
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redraw();
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}
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}
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}
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@ -241,33 +568,64 @@ void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...) {
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ty = cy << 3;
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for (counter=0; counter<(int)strlen(msg); counter++) {
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x = (msg[counter] % 40) << 3;
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y = (msg[counter] / 40) << 3;
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x = ((byte)msg[counter] % 40) << 3;
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y = ((byte)msg[counter] / 40) << 3;
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jlDrawBlit8x8(jlImgSurfaceGet(font), x, y, tx, ty);
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tx += 8;
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}
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}
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int main(void) {
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FILE *in = NULL;
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jint16 current = 1;
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jint16 last = 0;
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char key = 0;
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bool playing = true;
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void redraw(void) {
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//printPuzzle("Now", puzzleNow);
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//printPuzzle("Before", puzzleBefore);
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drawPuzzle();
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drawAvatar();
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printAt(fontI, 30, 24, "%d/%d ", cratesOnTarget, crateCount);
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jlDisplayPresent();
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}
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jlUtilStartup("Warehouse");
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// Get something on the screen as quickly as possible.
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void showPalette(void) {
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byte x;
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for (x=0; x<16; x++) {
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jlDrawColorSet(x);
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jlDrawBoxFilled(x * 20, 179, x * 20 + 19, 199);
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}
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}
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void title(void) {
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char *images[] = { "kanga", "backgrnd", 0 };
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byte count = 0;
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jlDrawColorSet(0);
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jlDisplayBorder(BORDER_BLACK);
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jlDrawClear();
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// For splash screens, reuse tilesI to save memory.
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jlImgLoad(tilesI, "kanga");
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if (!tilesI) jlUtilDie("Unable to load kanga!");
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jlImgDisplay(tilesI);
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jlDisplayPresent();
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while (images[count] && !jlUtilMustExit()) {
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// For splash screens, reuse tilesI to save memory.
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jlImgLoad(tilesI, images[count]);
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jlImgDisplay(tilesI);
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//showPalette();
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jlDisplayPresent();
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jlUtilSleep(20);
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jlDrawClear();
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jlDisplayPresent();
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jlUtilSleep(3);
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count++;
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}
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}
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int main(void) {
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FILE *in = NULL;
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jlUtilStartup("Warehouse");
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// Get something on the screen as quickly as possible.
|
||||
//title();
|
||||
|
||||
// Load the rest of our data.
|
||||
jlImgLoad(tilesI, "tiles");
|
||||
|
@ -303,85 +661,7 @@ int main(void) {
|
|||
memset(saveGame.solved, 0, saveGame.solvedSize);
|
||||
}
|
||||
|
||||
// Force tile palette
|
||||
jlImgDisplay(tilesI);
|
||||
|
||||
while (playing && !jlUtilMustExit()) {
|
||||
if (jlKeyPressed()) {
|
||||
while (jlKeyPressed()) {
|
||||
key = jlKeyRead();
|
||||
}
|
||||
avatarXLast = avatarX;
|
||||
avatarYLast = avatarY;
|
||||
switch (key) {
|
||||
case 27:
|
||||
playing = false;
|
||||
break;
|
||||
|
||||
case 'Q':
|
||||
case 'q':
|
||||
current--;
|
||||
if (current < 1) {
|
||||
current = puzzleCount;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'W':
|
||||
case 'w':
|
||||
current++;
|
||||
if (current >= puzzleCount) {
|
||||
current = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'I':
|
||||
case 'i':
|
||||
if (puzzleNow[avatarX][avatarY - 1] == TILE_FLOOR) {
|
||||
avatarY--;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'J':
|
||||
case 'j':
|
||||
if (puzzleNow[avatarX - 1][avatarY] == TILE_FLOOR) {
|
||||
avatarX--;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'K':
|
||||
case 'k':
|
||||
if (puzzleNow[avatarX + 1][avatarY] == TILE_FLOOR) {
|
||||
avatarX++;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'M':
|
||||
case 'm':
|
||||
if (puzzleNow[avatarX][avatarY + 1] == TILE_FLOOR) {
|
||||
avatarY++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Load new level?
|
||||
if (last != current) {
|
||||
last = current;
|
||||
loadPuzzle(current);
|
||||
avatarXLast = -1;
|
||||
avatarYLast = -1;
|
||||
jlDrawClear();
|
||||
printAt(fontI, 0, 24, "%d puzzles found. Showing #%d", puzzleCount, current);
|
||||
}
|
||||
// Redraw?
|
||||
if ((avatarX != avatarXLast) || (avatarY != avatarYLast)) {
|
||||
puzzleBefore[avatarXLast][avatarYLast] = TILE_NOTHING;
|
||||
//printPuzzle("Now", puzzleNow);
|
||||
//printPuzzle("Before", puzzleBefore);
|
||||
drawPuzzle();
|
||||
drawAvatar();
|
||||
jlDisplayPresent();
|
||||
}
|
||||
}
|
||||
play();
|
||||
|
||||
jlFree(saveGame.solved);
|
||||
jlFree(puzzleIndex);
|
||||
|
|
Loading…
Add table
Reference in a new issue