Playable. Start of menu system.

This commit is contained in:
Scott Duensing 2020-07-29 20:12:04 -05:00
parent ee85b19c0b
commit ffc073d836
6 changed files with 389 additions and 99 deletions

1
.gitattributes vendored
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@ -1,2 +1,3 @@
*.xcf filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text

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Warehouse Title with Layers.xcf (Stored with Git LFS) Normal file

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font/Aero Matics Stencil Bold.ttf (Stored with Git LFS) Normal file

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warehouse/backgrnd.xcf (Stored with Git LFS) Normal file

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@ -1,7 +1,7 @@
#!/bin/bash -e
PROJECT=warehouse
DATA=(font.img font.stn kanga.img tiles.img ../puzzles.dat ../index.dat)
PROJECT=Warehouse
DATA=(font.img kanga.img tiles.img backgrnd.img ../puzzles.dat ../index.dat)
#SOURCE=(*.c *.h)
SOURCE=()

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@ -85,6 +85,9 @@ static byte avatarY;
static byte avatarXLast;
static byte avatarYLast;
static byte crateCount;
static byte cratesOnTarget;
static char puzzleChars[] = { "_# .$@+*" };
static CoordT tileLookup[TILE_COUNT] = {
@ -100,10 +103,18 @@ static CoordT tileLookup[TILE_COUNT] = {
void drawAvatar(void);
byte drawMenu(char *menu[], byte width, byte *height, byte *offsetX, byte *offsetY);
void drawPuzzle(void);
void forceFullRedraw(void);
void loadPuzzle(jint16 number);
bool menu(void);
void moveCrate(byte sx, byte sy, byte dx, byte dy);
void play(void);
void printPuzzle(char *message, byte which[MAX_WIDTH][MAX_HEIGHT]);
void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...);
void redraw(void);
void showPalette(void);
void title(void);
void drawAvatar(void) {
@ -122,6 +133,72 @@ void drawAvatar(void) {
}
byte drawMenu(char *menu[], byte width, byte *height, byte *offsetX, byte *offsetY) {
jint16 count = 0;
jint16 lx = ((byte)221 % 40) << 3; // Left-hand block ASCII
jint16 ly = ((byte)221 / 40) << 3;
jint16 rx = ((byte)222 % 40) << 3; // Right-hand block ASCII
jint16 ry = ((byte)222 / 40) << 3;
jint16 tx = ((byte)223 % 40) << 3; // Top-half block ASCII
jint16 ty = ((byte)223 / 40) << 3;
jint16 bx = ((byte)220 % 40) << 3; // Bottom-half block ASCII
jint16 by = ((byte)220 / 40) << 3;
jint16 x1;
jint16 y1;
jint16 x2;
jint16 y2;
jint16 y3;
// 222 223 221
// 222 220 221
// Calculate height and offsets from menu count.
while (menu[count]) {
count++;
}
*height = 13 + count;
*offsetX = 20 - width / 2;
*offsetY = 11 - *height / 2;
// Clear area behind menu. Slightly higher and lower to add borders to the non-bordered ASCII characters.
jlDrawBoxFilled(*offsetX * 8, *offsetY * 8 - 4, (*offsetX + width + 1) * 8, (*offsetY + *height) * 8 + 4);
// Draw sides.
x1 = *offsetX * 8;
x2 = (*offsetX + width) * 8;
for (y1=(*offsetY * 8); y1<(*offsetY + *height) * 8; y1+=8) {
jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, x1, y1);
jlDrawBlit8x8(jlImgSurfaceGet(fontI), lx, ly, x2, y1);
}
// Draw horizontal lines.
y1 = *offsetY * 8;
y2 = (*offsetY + 4) * 8;
y3 = (*offsetY + *height - 1) * 8;
for (x1=(*offsetX + 1) * 8; x1<(*offsetX + width) * 8; x1+=8) {
jlDrawBlit8x8(jlImgSurfaceGet(fontI), tx, ty, x1, y1);
jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y2);
jlDrawBlit8x8(jlImgSurfaceGet(fontI), bx, by, x1, y3);
}
printAt(fontI, 16, *offsetY + 2, "Main Menu");
// Draw menu.
x1 = *offsetX + 5;
y1 = *offsetY + 7;
count = 0;
while (menu[count]) {
printAt(fontI, x1, y1, menu[count]);
y1+=2;
count++;
}
// Returns number of menu items.
return count;
}
void drawPuzzle(void) {
byte bx = 0; // Board coordinates.
byte by = 0;
@ -147,6 +224,12 @@ void drawPuzzle(void) {
}
void forceFullRedraw(void) {
// Clear "displayed" board so it has to redraw.
memset(&puzzleBefore, TILE_NOTHING, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
}
void loadPuzzle(jint16 number) {
FILE *in = NULL;
byte x = 0;
@ -157,6 +240,9 @@ void loadPuzzle(jint16 number) {
in = fopen("data/puzzles.dat", "rb");
if (!in) jlUtilDie("Unable to open puzzle database!");
crateCount = 0;
cratesOnTarget = 0;
// Skip to requested puzzle.
fseek(in, puzzleIndex[number - 1], SEEK_SET);
// Load width of puzzle
@ -191,6 +277,14 @@ void loadPuzzle(jint16 number) {
avatarX = x + 1;
avatarY = y;
}
// Get crate tallys.
if ((puzzle.puzzle[x][y] == TILE_CRATE) || (puzzle.puzzle[x + 1][y] == TILE_CRATE)) {
crateCount++;
}
if ((puzzle.puzzle[x][y] == TILE_CRATE_ON_GOAL) || (puzzle.puzzle[x + 1][y] == TILE_CRATE_ON_GOAL)) {
crateCount++;
cratesOnTarget++;
}
}
}
@ -200,11 +294,244 @@ void loadPuzzle(jint16 number) {
puzzle.offsetX = (10 - puzzle.width / 2) * 2;
puzzle.offsetY = (6 - puzzle.height / 2) * 2;
// Make copie for our rendering array.
// Make copy for our rendering array.
memcpy(&puzzleNow, puzzle.puzzle, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
// Clear "displayed" board so it has to redraw.
memset(&puzzleBefore, TILE_NOTHING, sizeof(byte) * MAX_WIDTH * MAX_HEIGHT);
forceFullRedraw();
}
bool menu(void) {
char *menu[] = { "About", "How to Play", "Select Level", "Reset Level", "Exit", 0 };
byte count = 0;
byte height;
byte offsetX;
byte offsetY;
byte inMenuYOffset = 7;
byte key;
jint16 rx = ((byte)175 % 40) << 3; // Right Arrows ASCII
jint16 ry = ((byte)175 / 40) << 3;
jint16 sx = ((byte)32 % 40) << 3; // Space ASCII
jint16 sy = ((byte)32 / 40) << 3;
jint16 xpos;
jint16 ypos;
jint16 selected;
jint16 last;
jint16 lastY;
bool inMenu = true;
bool keepPlayingn = true;
count = drawMenu(menu, 20, &height, &offsetX, &offsetY);
inMenuYOffset += offsetY;
xpos = (offsetX + 3) * 8;
ypos = inMenuYOffset * 8;
lastY = ypos;
selected = 0;
last = 1;
while (inMenu && !jlUtilMustExit()) {
if (jlKeyPressed()) {
while (jlKeyPressed()) {
key = jlKeyRead();
}
switch (key) {
case 27:
inMenu = false;
forceFullRedraw();
jlDrawClear();
break;
case 13:
switch (selected) {
case 4: // Exit
inMenu = false;
keepPlayingn = false;
break;
}
break;
case 'I':
case 'i':
if (selected > 0) {
selected--;
ypos -= 16;
} else {
selected = count - 1;
ypos = (inMenuYOffset + (count - 1) * 2) * 8;
}
break;
case 'M':
case 'm':
if (selected < count - 1) {
selected++;
ypos += 16;
} else {
selected = 0;
ypos = inMenuYOffset * 8;
}
break;
}
}
if (selected != last) {
jlDrawBlit8x8(jlImgSurfaceGet(fontI), sx, sy, xpos, lastY);
jlDrawBlit8x8(jlImgSurfaceGet(fontI), rx, ry, xpos, ypos);
jlDisplayPresent();
lastY = ypos;
last = selected;
}
}
// Return 'false' to exit the game.
return keepPlayingn;
}
void moveCrate(byte sx, byte sy, byte dx, byte dy) {
if (puzzleNow[sx][sy] == TILE_CRATE) {
puzzleNow[sx][sy] = TILE_FLOOR;
} else {
puzzleNow[sx][sy] = TILE_GOAL;
cratesOnTarget--;
}
if (puzzleNow[dx][dy] == TILE_FLOOR) {
puzzleNow[dx][dy] = TILE_CRATE;
} else {
puzzleNow[dx][dy] = TILE_CRATE_ON_GOAL;
cratesOnTarget++;
}
}
void play(void) {
jint16 current = 1;
jint16 last = 0;
char key = 0;
bool playing = true;
byte tile = 0;
// Force tile palette
jlImgDisplay(tilesI);
// Show menu on entry
playing = menu();
while (playing && !jlUtilMustExit()) {
if (jlKeyPressed()) {
while (jlKeyPressed()) {
key = jlKeyRead();
}
avatarXLast = avatarX;
avatarYLast = avatarY;
switch (key) {
case 27:
playing = menu();
if (playing) redraw();
break;
case 'Q':
case 'q':
current--;
if (current < 1) {
current = puzzleCount;
}
break;
case 'W':
case 'w':
current++;
if (current >= puzzleCount) {
current = 1;
}
break;
case 'I':
case 'i':
// Can we move up?
tile = puzzleNow[avatarX][avatarY - 1];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarY--;
}
// Can we push up?
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
tile = puzzleNow[avatarX][avatarY - 2];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarY--;
moveCrate(avatarX, avatarY, avatarX, avatarY - 1);
}
}
break;
case 'J':
case 'j':
// Can we move left?
tile = puzzleNow[avatarX - 1][avatarY];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarX--;
}
// Can we push left?
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
tile = puzzleNow[avatarX - 2][avatarY];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarX--;
moveCrate(avatarX, avatarY, avatarX - 1, avatarY);
}
}
break;
case 'K':
case 'k':
// Can we move right?
tile = puzzleNow[avatarX + 1][avatarY];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarX++;
}
// Can we push right?
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
tile = puzzleNow[avatarX + 2][avatarY];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarX++;
moveCrate(avatarX, avatarY, avatarX + 1, avatarY);
}
}
break;
case 'M':
case 'm':
// Can we move down?
tile = puzzleNow[avatarX][avatarY + 1];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarY++;
}
// Can we push down?
if ((tile == TILE_CRATE) || (tile == TILE_CRATE_ON_GOAL)) {
tile = puzzleNow[avatarX][avatarY + 2];
if ((tile == TILE_FLOOR) || (tile == TILE_GOAL)) {
avatarY++;
moveCrate(avatarX, avatarY, avatarX, avatarY + 1);
}
}
break;
}
}
// Load new level?
if (last != current) {
last = current;
loadPuzzle(current);
avatarXLast = -1;
avatarYLast = -1;
jlDrawClear();
printAt(fontI, 0, 24, "%d puzzles. Showing #%d", puzzleCount, current);
}
// Redraw?
if ((avatarX != avatarXLast) || (avatarY != avatarYLast)) {
puzzleBefore[avatarXLast][avatarYLast] = TILE_NOTHING;
redraw();
}
}
}
@ -241,33 +568,64 @@ void printAt(jlImgT *font, jint16 cx, jint16 cy, const char *what, ...) {
ty = cy << 3;
for (counter=0; counter<(int)strlen(msg); counter++) {
x = (msg[counter] % 40) << 3;
y = (msg[counter] / 40) << 3;
x = ((byte)msg[counter] % 40) << 3;
y = ((byte)msg[counter] / 40) << 3;
jlDrawBlit8x8(jlImgSurfaceGet(font), x, y, tx, ty);
tx += 8;
}
}
int main(void) {
FILE *in = NULL;
jint16 current = 1;
jint16 last = 0;
char key = 0;
bool playing = true;
void redraw(void) {
//printPuzzle("Now", puzzleNow);
//printPuzzle("Before", puzzleBefore);
drawPuzzle();
drawAvatar();
printAt(fontI, 30, 24, "%d/%d ", cratesOnTarget, crateCount);
jlDisplayPresent();
}
jlUtilStartup("Warehouse");
// Get something on the screen as quickly as possible.
void showPalette(void) {
byte x;
for (x=0; x<16; x++) {
jlDrawColorSet(x);
jlDrawBoxFilled(x * 20, 179, x * 20 + 19, 199);
}
}
void title(void) {
char *images[] = { "kanga", "backgrnd", 0 };
byte count = 0;
jlDrawColorSet(0);
jlDisplayBorder(BORDER_BLACK);
jlDrawClear();
while (images[count] && !jlUtilMustExit()) {
// For splash screens, reuse tilesI to save memory.
jlImgLoad(tilesI, "kanga");
if (!tilesI) jlUtilDie("Unable to load kanga!");
jlImgLoad(tilesI, images[count]);
jlImgDisplay(tilesI);
//showPalette();
jlDisplayPresent();
jlUtilSleep(20);
jlDrawClear();
jlDisplayPresent();
jlUtilSleep(3);
count++;
}
}
int main(void) {
FILE *in = NULL;
jlUtilStartup("Warehouse");
// Get something on the screen as quickly as possible.
//title();
// Load the rest of our data.
jlImgLoad(tilesI, "tiles");
@ -303,85 +661,7 @@ int main(void) {
memset(saveGame.solved, 0, saveGame.solvedSize);
}
// Force tile palette
jlImgDisplay(tilesI);
while (playing && !jlUtilMustExit()) {
if (jlKeyPressed()) {
while (jlKeyPressed()) {
key = jlKeyRead();
}
avatarXLast = avatarX;
avatarYLast = avatarY;
switch (key) {
case 27:
playing = false;
break;
case 'Q':
case 'q':
current--;
if (current < 1) {
current = puzzleCount;
}
break;
case 'W':
case 'w':
current++;
if (current >= puzzleCount) {
current = 1;
}
break;
case 'I':
case 'i':
if (puzzleNow[avatarX][avatarY - 1] == TILE_FLOOR) {
avatarY--;
}
break;
case 'J':
case 'j':
if (puzzleNow[avatarX - 1][avatarY] == TILE_FLOOR) {
avatarX--;
}
break;
case 'K':
case 'k':
if (puzzleNow[avatarX + 1][avatarY] == TILE_FLOOR) {
avatarX++;
}
break;
case 'M':
case 'm':
if (puzzleNow[avatarX][avatarY + 1] == TILE_FLOOR) {
avatarY++;
}
break;
}
}
// Load new level?
if (last != current) {
last = current;
loadPuzzle(current);
avatarXLast = -1;
avatarYLast = -1;
jlDrawClear();
printAt(fontI, 0, 24, "%d puzzles found. Showing #%d", puzzleCount, current);
}
// Redraw?
if ((avatarX != avatarXLast) || (avatarY != avatarYLast)) {
puzzleBefore[avatarXLast][avatarYLast] = TILE_NOTHING;
//printPuzzle("Now", puzzleNow);
//printPuzzle("Before", puzzleBefore);
drawPuzzle();
drawAvatar();
jlDisplayPresent();
}
}
play();
jlFree(saveGame.solved);
jlFree(puzzleIndex);