Fixed crate/target counting error in puzzle loader. Added quick puzzle reset option.
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parent
fb9b6b41bf
commit
181f801cd5
1 changed files with 16 additions and 2 deletions
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@ -244,6 +244,13 @@ void gamePlay(void) {
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}
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}
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break;
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break;
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case 13:
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if (1 == menuHandle("Reset Level?", menuReset, 0)) {
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puzzleReset();
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puzzleForceFullRedraw();
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}
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break;
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case 'I':
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case 'I':
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case 'i':
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case 'i':
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// Can we move up?
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// Can we move up?
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@ -709,10 +716,17 @@ void puzzleLoad(void) {
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avatarY = y;
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avatarY = y;
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}
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}
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// Get crate tallys.
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// Get crate tallys.
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if ((puzzle.puzzle[x][y] == TILE_CRATE) || (puzzle.puzzle[x + 1][y] == TILE_CRATE)) {
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if (puzzle.puzzle[x][y] == TILE_CRATE) {
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crateCount++;
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crateCount++;
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}
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}
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if ((puzzle.puzzle[x][y] == TILE_CRATE_ON_GOAL) || (puzzle.puzzle[x + 1][y] == TILE_CRATE_ON_GOAL)) {
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if (puzzle.puzzle[x + 1][y] == TILE_CRATE) {
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crateCount++;
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}
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if (puzzle.puzzle[x][y] == TILE_CRATE_ON_GOAL) {
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crateCount++;
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cratesOnTarget++;
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}
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if (puzzle.puzzle[x + 1][y] == TILE_CRATE_ON_GOAL) {
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crateCount++;
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crateCount++;
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cratesOnTarget++;
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cratesOnTarget++;
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}
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}
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