101 lines
4.1 KiB
JavaScript
101 lines
4.1 KiB
JavaScript
/*
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* 6502 Based Virtual Computer
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* Copyright (C) 2011 Scott C. Duensing <scott@jaegertech.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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// Try it out!
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// Declare components of our computer.
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console.log("Creating components.");
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var memory = new ram(64 * 1024);
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var cpu = new cpu6502();
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var monitor = new textDisplay();
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var keys = new keyboard();
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var random = new prng();
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var timer = new clock();
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console.log("Creating components - success!");
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// Memory Map (64k):
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var MM_ZERO_PAGE = 0x0000;
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var MM_STACK = 0x0100;
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var MM_CODE_START = 0x0200;
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var MM_HEAP_END = 0xdfff;
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var MM_DISPLAY_ADAPTER = 0xe000;
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var MM_DISPLAY_DATA = MM_DISPLAY_ADAPTER + monitor.getMemoryNeeded() - 2;
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var MM_DISPLAY_COMMAND = MM_DISPLAY_DATA + 1;
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var MM_KEYBOARD_CHARACTER = MM_DISPLAY_COMMAND + 1;
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var MM_KEYBOARD_META = MM_KEYBOARD_CHARACTER + 1;
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var MM_PRNG = MM_KEYBOARD_META + 1;
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var MM_CLOCK = MM_PRNG + 1;
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var MM_ROM_START = 0xf000;
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var MM_ROM_END = 0xfff9;
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var MM_NMI_VECTOR = 0xfffa;
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var MM_RESET_VECTOR = 0xfffc;
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var MM_IRQ_VECTOR = 0xfffe;
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console.log("MM_IRQ_VECTOR = 0x" + MM_IRQ_VECTOR.toString(16));
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console.log("MM_RESET_VECTOR = 0x" + MM_RESET_VECTOR.toString(16));
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console.log("MM_NMI_VECTOR = 0x" + MM_NMI_VECTOR.toString(16));
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console.log("MM_ROM_END = 0x" + MM_ROM_END.toString(16));
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console.log("MM_ROM_START = 0x" + MM_ROM_START.toString(16));
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console.log("MM_CLOCK = 0x" + MM_CLOCK.toString(16));
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console.log("MM_PRNG = 0x" + MM_PRNG.toString(16));
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console.log("MM_KEYBOARD_META = 0x" + MM_KEYBOARD_META.toString(16));
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console.log("MM_KEYBOARD_CHARACTER = 0x" + MM_KEYBOARD_CHARACTER.toString(16));
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console.log("MM_DISPLAY_COMMAND = 0x" + MM_DISPLAY_COMMAND.toString(16));
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console.log("MM_DISPLAY_DATA = 0x" + MM_DISPLAY_DATA.toString(16));
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console.log("MM_DISPLAY_ADAPTER = 0x" + MM_DISPLAY_ADAPTER.toString(16));
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console.log("MM_HEAP_END = 0x" + MM_HEAP_END.toString(16));
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console.log("MM_CODE_START = 0x" + MM_CODE_START.toString(16));
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console.log("MM_STACK = 0x" + MM_STACK.toString(16));
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console.log("MM_ZERO_PAGE = 0x" + MM_ZERO_PAGE.toString(16));
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// Configure components & connect them together.
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cpu.attach(memory, MM_CODE_START, function(event){
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// We don't care about events just yet.
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var message = "Event " + event + " @ 0x" + cpu.getPC().toString(16) + " = " + memory.readByte(cpu.getPC()).toString(16);
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console.log(message);
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alert(message);
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});
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monitor.attach(memory, MM_DISPLAY_ADAPTER, "display");
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keys.attach(memory, MM_KEYBOARD_CHARACTER);
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random.attach(memory, MM_PRNG);
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timer.attach(memory, MM_CLOCK, 0x100);
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// Power on!
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memory.reset();
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cpu.reset();
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// Make it do something!
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var HELLO_WORLD = [0xA2, 0x00, 0xBD, 0x14, 0x02, 0xF0, 0x0B, 0x8D, 0xA0, 0xEF, 0xA9, 0x07,
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0x8D, 0xA1, 0xEF, 0xE8, 0xD0, 0xF0, 0x00, 0x00, 0x48, 0x65, 0x6C,
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0x6C, 0x6F, 0x2C, 0x20, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x21, 0x00];
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for (var x=0; x<HELLO_WORLD.length; x++) {
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memory.writeByte(MM_CODE_START + x, HELLO_WORLD[x]);
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}
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console.log("Code loaded.");
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/*
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// Load EhBASIC into RAM at 0xD000.
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for (var x=0; x<PROGRAM.length; x++) {
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memory.writeByte(0xD000 + x, PROGRAM[x]);
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}
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console.log("Code loaded.");
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*/
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cpu.run();
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