v6502/vm/computer/prng.js

65 lines
2 KiB
JavaScript

/*
* 6502 Based Virtual Computer
* Copyright (C) 2011 Scott C. Duensing <scott@jaegertech.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// Our Psuedo-Random Number Generator object.
function prng() {
// --- Private variables.
var MAX = Math.pow(2, 32);
var SEED = Math.round(Math.random() * MAX);
// Memory location for PRNG value.
var MEMORY = null;
var MEMORY_START = 0;
var PRNG_ADDRESS = 0;
// --- Public methods.
// Attach PRNG to DOM.
this.attach = function(newMemory, newStartPosition) {
// We create our own PRN to ensure recreatability between sessions and browsers.
// http://weblog.bocoup.com/random-numbers/ https://gist.github.com/Protonk/5367430
MEMORY = newMemory;
MEMORY_START = newStartPosition;
PRNG_ADDRESS = MEMORY_START;
LAST_RANDOM = Math.random();
MEMORY.addReadCallback(PRNG_ADDRESS, PRNG_ADDRESS, null, function(address, value, data){
// On read, change the random value. Based on WebKit2's invertible mapping generator.
SEED += (SEED * SEED) | 5;
var value = (SEED >>> 32) / MAX;
MEMORY.writeByte(address, Math.floor(value * 256));
});
};
// Deserialize PRNG state.
this.deserialize = function(state) {
SEED = state.S;
};
// Serialize PRNG state.
this.serialize = function() {
var state = {
S: SEED
};
return state;
};
}