/* * 6502 Based Virtual Computer * Copyright (C) 2011 Scott C. Duensing * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Try it out! // Declare components of our computer. console.log("Creating components."); var memory = new ram(64 * 1024); var cpu = new cpu6502(); var monitor = new textDisplay(); var keys = new keyboard(); var random = new prng(); var timer = new clock(); console.log("Creating components - success!"); // Memory Map (64k): var MM_ZERO_PAGE = 0x0000; var MM_STACK = 0x0100; var MM_CODE_START = 0x0200; var MM_HEAP_END = 0xdfff; var MM_DISPLAY_ADAPTER = 0xe000; var MM_DISPLAY_DATA = MM_DISPLAY_ADAPTER + monitor.getMemoryNeeded() - 2; var MM_DISPLAY_COMMAND = MM_DISPLAY_DATA + 1; var MM_KEYBOARD_CHARACTER = MM_DISPLAY_COMMAND + 1; var MM_KEYBOARD_META = MM_KEYBOARD_CHARACTER + 1; var MM_PRNG = MM_KEYBOARD_META + 1; var MM_CLOCK = MM_PRNG + 1; var MM_ROM_START = 0xf000; var MM_ROM_END = 0xfff9; var MM_NMI_VECTOR = 0xfffa; var MM_RESET_VECTOR = 0xfffc; var MM_IRQ_VECTOR = 0xfffe; console.log("MM_IRQ_VECTOR = 0x" + MM_IRQ_VECTOR.toString(16)); console.log("MM_RESET_VECTOR = 0x" + MM_RESET_VECTOR.toString(16)); console.log("MM_NMI_VECTOR = 0x" + MM_NMI_VECTOR.toString(16)); console.log("MM_ROM_END = 0x" + MM_ROM_END.toString(16)); console.log("MM_ROM_START = 0x" + MM_ROM_START.toString(16)); console.log("MM_CLOCK = 0x" + MM_CLOCK.toString(16)); console.log("MM_PRNG = 0x" + MM_PRNG.toString(16)); console.log("MM_KEYBOARD_META = 0x" + MM_KEYBOARD_META.toString(16)); console.log("MM_KEYBOARD_CHARACTER = 0x" + MM_KEYBOARD_CHARACTER.toString(16)); console.log("MM_DISPLAY_COMMAND = 0x" + MM_DISPLAY_COMMAND.toString(16)); console.log("MM_DISPLAY_DATA = 0x" + MM_DISPLAY_DATA.toString(16)); console.log("MM_DISPLAY_ADAPTER = 0x" + MM_DISPLAY_ADAPTER.toString(16)); console.log("MM_HEAP_END = 0x" + MM_HEAP_END.toString(16)); console.log("MM_CODE_START = 0x" + MM_CODE_START.toString(16)); console.log("MM_STACK = 0x" + MM_STACK.toString(16)); console.log("MM_ZERO_PAGE = 0x" + MM_ZERO_PAGE.toString(16)); // Configure components & connect them together. cpu.attach(memory, MM_CODE_START, function(event){ // We don't care about events just yet. var message = "Event " + event + " @ 0x" + cpu.getPC().toString(16) + " = " + memory.readByte(cpu.getPC()).toString(16); console.log(message); alert(message); }); monitor.attach(memory, MM_DISPLAY_ADAPTER, "display"); keys.attach(memory, MM_KEYBOARD_CHARACTER); random.attach(memory, MM_PRNG); timer.attach(memory, MM_CLOCK, 0x100); // Power on! memory.reset(); cpu.reset(); // Make it do something! var HELLO_WORLD = [0xA2, 0x00, 0xBD, 0x14, 0x02, 0xF0, 0x0B, 0x8D, 0xA0, 0xEF, 0xA9, 0x07, 0x8D, 0xA1, 0xEF, 0xE8, 0xD0, 0xF0, 0x00, 0x00, 0x48, 0x65, 0x6C, 0x6C, 0x6F, 0x2C, 0x20, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x21, 0x00]; for (var x=0; x