From 43cc35854c1460ed574952b8ddf77cb5cb27b108 Mon Sep 17 00:00:00 2001 From: Scott Duensing Date: Sat, 9 Jul 2022 22:46:16 +0000 Subject: [PATCH] Create Installation --- Installation.md | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Installation.md diff --git a/Installation.md b/Installation.md new file mode 100644 index 0000000..0588b31 --- /dev/null +++ b/Installation.md @@ -0,0 +1,30 @@ +For the initial installation, create an empty directory and place the Singe +binary inside it. Run the binary with no command line options to cause it +to generate all the files needed to make Singe work properly. For example: + +``` + C:\Singe2\ + C:\Singe2\Singe.exe +``` + +Once you run Singe.exe you'll see additional files and directories: + +``` + C:\Singe2\Singe\ (Several files created in this folder.) + C:\Singe2\Menu.bat (Or .sh on UNIX-ish OSs.) +``` + +To install games, simply unpack them and place their directory inside the +directory you created. For example, ActionMax.7z contains a folder named +"ActionMax". Place it here: + +``` + C:\Singe2\ActionMax\ +``` + +For all Singe 2 and later games, it will automatically appear in the menu. + +To upgrade, back up any changes you may have made to files inside the Singe +subdirectory that was generated during installation. (You really shouldn't +be changing things in there!) Delete the Singe subdirectory and run the new +Singe binary with no command line arguments to generate the new files.