/* * * Singe 3 * Copyright (C) 2006-2026 Scott Duensing * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ /* * Singe virtual filesystem: one lookup for every file a game names. * * A name resolves to a loose file in the game directory, to a copy-on-write * overlay in the data directory, or to an asset inside the game's SQLite * database, in that order. Loose games with no database see exactly the * filesystem they always did. */ #ifndef VFS_H #define VFS_H #include #include #include #include #define VFS_DATABASE_EXTENSION ".game" #define VFS_FORMAT_VERSION 1 #define VFS_CHUNK_BYTES (4 * 1024 * 1024) typedef struct VfsStreamS VfsStreamT; bool vfsExists(const char *name); char *vfsFilePath(const char *name, bool forWriting); void vfsInit(const char *container, const char *dataDirBase, const char *dataDir); bool vfsIsDatabase(const char *path); SDL_IOStream *vfsOpenIO(const char *name); void vfsQuit(void); char *vfsRead(const char *name, size_t *bytes); bool vfsStat(const char *name, int64_t *size, int64_t *modified); void vfsStreamClose(VfsStreamT *stream); VfsStreamT *vfsStreamOpen(const char *name); int64_t vfsStreamRead(VfsStreamT *stream, void *buffer, int64_t bytes); int64_t vfsStreamSeek(VfsStreamT *stream, int64_t offset, int32_t whence); int64_t vfsStreamSize(VfsStreamT *stream); #endif