/* * homedir.h */ #ifndef HOMEDIR_H #define HOMEDIR_H #include #include // STL strings, useful to prevent buffer overrun //#include "homedir.h" //???? #include "mpo_fileio.h" using namespace std; // for STL string to compile without problems ... class homedir { public: //Constructor/destructors homedir(); //Properties string get_homedir(); void set_homedir(const string &s); string get_romfile(const string &s); string get_ramfile(const string &s); string get_framefile(const string &s); string get_screenshot_dir(); // Searches homedir for a filename indicated by 'fileName' and if it doesn't find it, // searches the application directory for the same filename (if 'bFallback' is true). // Returns the found path, // or an empty string if neither location yielded the file. string find_file(string fileName, bool bFallback = true); private: void make_dir(const string &dir); //Private members string m_appdir; //Directory the app was launched from string m_homedir; //"Home" directory to search first (defaults to appdir) }; extern homedir g_homedir; // our global game class. Instead of having every .cpp file define this, we put it here. #endif