/* * dll.h * * Copyright (C) 2002 Matt Ownby * * This file is part of DAPHNE, a laserdisc arcade game emulator * * DAPHNE is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DAPHNE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // dll.h // by Matt Ownby // just has some macros to make DLL loading uniform across different OS's #ifdef WIN32 #include // for DLL loading #else #include // for .so loading // Mac OSX can get this from http://www.opendarwin.org/projects/dlcompat/ #endif // macros for making the dynamic library code look cleaner #ifdef WIN32 #define M_LOAD_LIB(libname) LoadLibrary(#libname) #define M_GET_SYM GetProcAddress #define M_FREE_LIB FreeLibrary #else #define M_LOAD_LIB(libname) dlopen("lib" #libname ".so", RTLD_NOW) #define M_GET_SYM dlsym #define M_FREE_LIB dlclose #endif #ifdef WIN32 #define DLL_INSTANCE HINSTANCE #else #define DLL_INSTANCE void * #endif