# Test scripts The Lua scripts used to verify the 3D scene and physics work, one per stage of PLAN.md sections 18 and 19, with everything they load: the Khronos Duck, Fox, BoxAnimated and AnimatedMorphCube sample models under Models/, Box.png and crate.png. The disc and the font are the engine's own, addressed as Singe/menuBackground.mkv and Singe/FreeSansBold.ttf like any engine asset. This directory is a complete Singe game directory. Run one from the singe directory with .builddir/Singe-v3.00-Linux-x86_64 -w -d data -v Singe/menuBackground.mkv testScripts/scene6.singe (scene12 has no disc: give it -C 720x480 instead of -v) or pack it (singe --pack testScripts testScripts.game) and run an entry with --entry N (the numbers follow games.dat). Every script takes a screenshot or two and quits by itself; the results are in screenshots/. | Script | Entry | Stage | What it shows | |-----------------|-------|-------|------------------------------------------------------------| | scenetest.singe | 1 | 18.1 | The 3D layer: a translucent colour over the disc, text on top | | scene2.singe | 2 | 18.2 | Primitives, materials, lights, camera, sceneProject label | | scene3.singe | 3 | 18.3 | glTF models: two Ducks, BoxAnimated, loose and packed | | scene4.singe | 4 | 18.4 | Node animation at three speeds, one paused | | scene5.singe | 5 | 18.5 | Skinning: three Foxes in Survey, Walk and Run | | scene6.singe | 6 | 18.6 | The disc and a loaded video as materials, sceneUnproject | | scene7.singe | 7 | 18.6b | Shadows: sun, sun and spot together, a point light inside | | scene8.singe | 8 | 18 | An arcade cabinet from primitives with the disc on screen | | scene9.singe | 9 | 19.2 | Physics: a crate stack, a ball, a kinematic paddle | | scene10.singe | 10 | 19.3 | Physics: a trigger volume, collision callbacks, a raycast pick | | scene11.singe | 11 | 19.4 | Physics: a hull down a ramp, a mesh torus, hinge, ball and slider joints | | scene12.singe | 12 | 19.6 | 2D physics drawn with sprites; runs with no GPU (SDL_GPU_DRIVER=nothing) | | scene13.singe | 13 | 18.8 | Morph targets: the AnimatedMorphCube, animated and driven from script | | scene14.singe | 14 | - | The solid tangram dragon (Models/DragonModel.glb, a copy of assets/DragonModel.glb) turning under a sun with shadows | | scene15.singe | 15 | - | The Singe logotype as solid letters (Models/SingeText.glb, a copy of assets/SingeText.glb) turning under a sun with shadows | | scene16.singe | 16 | - | The dragon perched on the logotype, both models under one parent node, turning together |