-- A game with a vocabulary of its own: the bob behaviour, the bobbing condition, and the setBob -- action live in vocab.singe beside this file, not in Forge. return { title = "Author test: a game's own vocabulary", players = 1, size = { w = 720, h = 480 }, layers = { { kind = "overlay" } }, vocabulary = "vocab.singe", vars = { seen = 0 }, types = { buoy = { look = { kind = "box", w = 30, h = 30, r = 80, g = 200, b = 255 }, behaviours = { { kind = "bob", height = 40, speed = 3 } } }, rock = { look = { kind = "box", w = 30, h = 30, r = 120, g = 120, b = 120 } } }, rooms = { { name = "sea", entities = { { type = "buoy", id = "buoy", x = 200, y = 240 }, { type = "rock", id = "rock", x = 500, y = 240 } } } }, rules = { { note = "Counts the frames the buoy bobs", on = "frame", when = { { "bobbing", entity = "buoy" } }, act = { { "setVar", name = "seen", value = "seen + 1" } } }, { note = "SPACE makes it bob higher", on = "pressed", key = "SPACE", act = { { "setBob", entity = "buoy", height = 100 } } } } }