{ "_comment": [ "Where each of the dragon's parts turns, for util/objToGlb.py --pivots.", "Each entry is min, mid or max of that part's own bounding box, per axis, or a number.", "The dragon faces +X, +Y is up, and the wings reach out along -Z and +Z.", "Derived from the anatomy in util/dragonModel.py: a joint sits where the part meets the", "one it hangs from, so a wing turns at the shoulder and the head at the top of the neck.", "Without these every part's node sits at the model's origin and rotating one swings it", "around the middle of the animal." ], "head": ["min", "mid", "mid"], "neck": ["mid", "min", "mid"], "tail": ["max", "mid", "mid"], "wingL": ["max", "mid", "max"], "wingR": ["max", "mid", "min"], "foreLegL": ["mid", "max", "mid"], "foreLegR": ["mid", "max", "mid"], "hindLegL": ["mid", "max", "mid"], "hindLegR": ["mid", "max", "mid"], "hornL": ["mid", "min", "mid"], "hornR": ["mid", "min", "mid"], "crest": ["mid", "min", "mid"] }