# Test scripts The Lua scripts used to verify the 3D scene and physics work, one per stage of PLAN.md sections 18 and 19, with everything they load: the Khronos Duck, Fox, BoxAnimated, AnimatedMorphCube and Sponza sample models under Models/, Box.png and crate.png. The disc and the font are the engine's own, addressed as Singe/menuBackground.mkv and Singe/FreeSansBold.ttf like any engine asset. This directory is a complete Singe game directory. Run one from the singe directory with .builddir/Singe-v3.00-Linux-x86_64 -w -d data -v Singe/menuBackground.mkv testScripts/scene6.singe (scene12 and scene20 have no disc: give them -C 720x480 instead of -v) or pack it (singe --pack testScripts testScripts.game) and run an entry with --entry N (the numbers follow games.dat). Every script takes a screenshot or two and quits by itself; the results are in screenshots/. | Script | Entry | Stage | What it shows | |-----------------|-------|-------|------------------------------------------------------------| | scenetest.singe | 1 | 18.1 | The 3D layer: a translucent colour over the disc, text on top | | scene2.singe | 2 | 18.2 | Primitives, materials, lights, camera, sceneProject label | | scene3.singe | 3 | 18.3 | glTF models: two Ducks, BoxAnimated, loose and packed | | scene4.singe | 4 | 18.4 | Node animation at three speeds, one paused | | scene5.singe | 5 | 18.5 | Skinning: three Foxes in Survey, Walk and Run | | scene6.singe | 6 | 18.6 | The disc and a loaded video as materials, sceneUnproject | | scene7.singe | 7 | 18.6b | Shadows: sun, sun and spot together, a point light inside | | scene8.singe | 8 | 18 | An arcade cabinet from primitives with the disc on screen | | scene9.singe | 9 | 19.2 | Physics: a crate stack, a ball, a kinematic paddle | | scene10.singe | 10 | 19.3 | Physics: a trigger volume, collision callbacks, a raycast pick | | scene11.singe | 11 | 19.4 | Physics: a hull down a ramp, a mesh torus, hinge, ball and slider joints | | scene12.singe | 12 | 19.6 | 2D physics drawn with sprites; runs with no GPU (SDL_GPU_DRIVER=nothing) | | scene13.singe | 13 | 18.8 | Morph targets: the AnimatedMorphCube, animated and driven from script | | scene14.singe | 14 | - | The solid tangram dragon (Models/DragonModel.glb, a copy of assets/DragonModel.glb) turning under a sun with shadows | | scene15.singe | 15 | - | The Singe logotype as solid letters (Models/SingeText.glb, a copy of assets/SingeText.glb) turning under a sun with shadows | | scene16.singe | 16 | - | The dragon perched on the logotype, both models under one parent node, turning together | | scene17.singe | 17 | 20.1 | 2D particles: fireworks, a smoke trail, sparks off a 2D physics ball; runs with SDL_GPU_DRIVER=nothing | | scene18.singe | 18 | 20.2 | 3D particles: torch flame and smoke on a post, a fountain, dust, over the disc with shadows | | scene19.singe | 19 | 21.1 | Character controller: the Fox on a course of stairs, a ramp, a jump, a crate, a wall and a steep slope | | scene20.singe | 20 | 21.2 | Character controller in 2D: a sprite platformer (gap, step, wall, ledge); runs with SDL_GPU_DRIVER=nothing and -C 720x480 | | scene21.singe | 21 | 22.1 | Point-light shadows inside geometry: a bulb under a shade and a bulb in a cage, in a closed room of outward-facing boxes, inside and outside views | | scene22.singe | 22 | 23.1 | Vehicles: a car from primitives on a ramp track, driven by a scripted route with a chase camera | | scene23.singe | 23 | 23.2 | Vehicles: a tank that pivots and climbs, and a motorcycle that leans through a turn | | scene24.singe | 24 | 24.1 | Water: a pool and a river; crates float, sink and drift, the Fox swims across, a raft drives | | scene25.singe | 25 | 25.1 | Ragdolls: a running Fox crumples at a wall, one falls down stairs, one lies under motor strength | | scene26.singe | 26 | 26.1 | Soft bodies: a flag, a sheet catching a crate, a swinging rope, a balloon | | scene27.singe | 27 | - | The Khronos Sponza atrium (Models/Sponza.glb, 52 MB, packed with util/packGlb.py) under a sun with shadows, six braziers with flame, smoke and dust particles; no disc, -C 1280x720 |