-- Dragon model test: the solid tangram dragon built by util/dragonModel.py and converted to glTF -- by util/objToGlb.py, turning slowly under a sun with shadows, over the disc. local font = fontLoad("Singe/FreeSansBold.ttf", 28) local frames = 0 fontSelect(font) discPlay() sceneEnable(true) sceneSetBackground(0, 0, 0, 0) sceneSetAmbient(70, 70, 80) local dragonModel = modelLoad("testScripts/Models/DragonModel.glb") local dragon = modelInstance(dragonModel) nodeSetPosition(dragon, 0, -3.5, 0) nodeSetRotation(dragon, 0, 35, 0) local stone = materialNew() materialSetColor(stone, 120, 120, 130) materialSetRoughness(stone, 0.9) local floor = nodeNew() nodeSetMesh(floor, meshBox(14, 0.2, 10), stone) nodeSetPosition(floor, 0, -3.6, 0) local sun = lightNew(LIGHT_DIRECTIONAL) nodeSetPosition(sun, -4, 8, 6) nodeLookAt(sun, 0, 0, 0) lightSetIntensity(sun, 1.6) lightSetShadow(sun, true) local camera = nodeNew() nodeSetPosition(camera, 0, 1.5, 12) nodeLookAt(camera, 0, 0, 0) cameraSet(camera) debugPrint("dragon parts " .. #nodeGetChildren(dragon)) function onOverlayUpdate() frames = frames + 1 nodeRotate(dragon, 0, 0.75, 0) overlayClear() fontPrint(20, 20, "Dragon model, frame " .. frames) if frames == 30 or frames == 100 or frames == 170 then singeScreenshot() end if frames == 180 then singeQuit() end end