-- Genre two of milestone 3: the same adventure in a modelled room from a fixed camera -- Grim -- Fandango's shape. The rules, the dialogue, the verbs, and the parser are the 2D game's own, -- taken from its description; only the kinds and the rooms are new. That the rules do not -- change between a painting and a scene is the point. local base = dofile("testScripts/author/adventure2d.game") return { title = "Author test: adventure in 3D", size = { w = 720, h = 480 }, layers = { { kind = "scene3d", ambient = { r = 80, g = 80, b = 100 }, fov = 50 }, { kind = "overlay" }, base.layers[2] }, vars = { score = 0, allowed = false }, verbs = base.verbs, dialogues = base.dialogues, rules = base.rules, kinds = { floor = { look = { kind = "mesh", shape = "box", w = 16, h = 0.4, d = 12, r = 80, g = 70, b = 60 }, behaviours = { { kind = "solid" } } }, hero = { look = { kind = "model", file = "testScripts/Models/Fox.glb", scale = 0.008, w = 0.6, h = 0.8, d = 0.6 }, behaviours = { { kind = "walker", speed = 2.5, radius = 0.3 }, { kind = "animator", idle = "Survey", walk = "Walk" } } }, door = { look = { kind = "mesh", shape = "box", w = 1.2, h = 2.4, d = 0.2, r = 90, g = 60, b = 40 }, behaviours = { { kind = "hotspot", name = "door", walkX = 5, walkY = 0, walkZ = -3 } } }, key = { look = { kind = "mesh", shape = "sphere", w = 0.3, r = 255, g = 220, b = 60 }, behaviours = { { kind = "hotspot", name = "key", walkX = -3, walkY = 0, walkZ = 1 } } }, guard = { look = { kind = "mesh", shape = "cylinder", w = 0.7, h = 1.8, r = 80, g = 120, b = 200 }, behaviours = { { kind = "hotspot", name = "guard", walkX = 3.2, walkY = 0, walkZ = -1.5 } } }, camera = { look = { kind = "none" }, behaviours = { { kind = "camera", mode = "fixed", lookX = 0, lookY = 0.5, lookZ = -1 } } }, marker = { look = { kind = "none" } }, readout = { look = { kind = "text", text = "", r = 235, g = 235, b = 245 } } }, rooms = { { name = "hall", navFrom = { "floor" }, entities = { { kind = "floor", id = "floor", x = 0, y = -0.2, z = -1 }, { kind = "camera", id = "camera", x = 0, y = 6, z = 8 }, { kind = "door", id = "door", x = 5, y = 1.2, z = -4.2 }, { kind = "guard", id = "guard", x = 4, y = 0.9, z = -3 }, { kind = "key", id = "key", x = -3, y = 0.15, z = 0 }, { kind = "hero", id = "hero", x = -4, y = 0, z = 3 }, { kind = "readout", id = "readout", x = 12, y = 12, z = 0 } } }, { name = "yard", navFrom = { "floor" }, entities = { { kind = "floor", id = "floor", x = 0, y = -0.2, z = -1 }, { kind = "camera", id = "camera", x = 0, y = 6, z = 8 }, { kind = "door", id = "door", x = -5, y = 1.2, z = -4.2 }, { kind = "marker", id = "arrival", x = -4, y = 0, z = -2 }, { kind = "readout", id = "readout", x = 12, y = 12, z = 0 } } } } }